Dec 13, 2019
Crystal Maidens - michael.santer

Event:
A Boss Rush event has just begun in order to prepare you for the upcoming release of the Boss Campaign on December 17th!

The event will last until the release of the new campaign. This is your chance to farm the items and coins you need to face the highly difficult monsters that are coming.

About next release

Boss Campaign
Next release will introduce a new campaign that consists of 21 levels each with 20 tiers for a total of 420 tiers to complete.

Each tier provides more and more of the resources you'll need to craft exclusive maidens, set items and the new Ultimate Items! Note that high tier maps are not easy to complete. Some may even be impossible to many of you. Later tiers, impossible for everyone.

These levels do not use energy. Instead they use an "attempt" system which refreshes every day. 3 different levels are unlocked each day and each player gets 10 attempts per day.

Event
Alongside the Boss Campaign, we'll also be releasing the Christmas Crafting Event featuring two new maidens!

Feature
Last but not least, animations are finally here! The vast majority of maidens will have their standing idle images animated. Most sex scenes have also been animated. 1 frame for common, rare and epic maidens. All 3 frames for legendaries and guardians.

Note that maidens who came out fairly recently are not animated yet, but will be animated very early in the new year. Some old maidens may also be missing a few animations as those were not quite ready. We're looking forward to feedback. A large release like this is bound to come with bugs here and there and we intend to fix animation bugs as soon as we get them. Let us know on Steam or Discord what you think!

Sale
For the duration of the holidays, all gem purchases from the store will grant a 30% bonus.
Dec 13, 2019
The Station - kevin.harwood
Hello everyone!

It's my pleasure to announce that The Station VR is now published and ready for your pleasure..

We had the pleasure of working with Virtro Entertainment to bring the virtual reality version to life and we're so proud of this collaboration. As most of you know, building a game in virtual reality is a massive undertaking and requires a complete overhaul of the project. Many of the sequences, assets and scripts had to be redone and this is why it required a separate product.

We're so excited for you to experience the game in virtual reality!

https://store.steampowered.com/app/877510/The_Station_VR/
Dec 13, 2019
The Station VR - kevin.harwood
Hello everyone!

It's my pleasure to announce that The Station VR is now published and ready for your pleasure..

We had the pleasure of working with Virtro Entertainment to bring the virtual reality version to life and we're so proud of this collaboration. As most of you know, building a game in virtual reality is a massive undertaking and requires a complete overhaul of the project. Many of the sequences, assets and scripts had to be redone and this is why it required a separate product.

We're so excited for you to experience the game in virtual reality!
Dec 13, 2019
Block of Rum - Obi-Wanya
Added calculation of air in the holds (thanks to player sharprig for pushing me with this idea). Now the internal empty spaces in the ship’s structure located below the water level add buoyancy to the ship. Also, a number of blocks can now be located below the water level, but only in the internal spaces of the ship:
- Sailors, gunners, marines (previously could not be located below water level)
- Bags of grain (previously could not be located below the water level)
- Stock of canvas (previously it was possible to have even overboard)
- Leaves (previously it could be placed even overboard)
The holds in the ships created before this update may be bugged and not give additional buoyancy to the ship (apparently old wood gives leaks), but it can be fixed, by a couple turnings the ship 180 degrees, and then adding some block in to the hold.
Wolfpack - Oscar
Hello everyone! This week we have been working on a global map system for the game.

Wizard Warfare - psyanotek
It was either a very brave or very stupid idea to release our first game to Steam on Friday 13th, but we took the chance anyway and pushed the big green button at 3:13pm today to release Wizard Warfare into the wild!

https://store.steampowered.com/app/1056350

It's been an intense few weeks getting the game ready for release, but we're excited to now be able share Wizard Warfare with you ːsteamhappyː

We've tried to create a game that offers a deep strategic gameplay experience, whilst also allowing you to drill down into the tactical level to experience the detailed tactical simulation layer we have running behind the scenes.

The game is simple graphically, with a retro style to it, but offers extensive replayability with procedurally generated worlds featuring 3 magic schools, 5 magic paths, 200+ units and 150 spells.

For new players, we've created this handy gameplay manual PDF, which we've uploaded to the store page for you to refer to as needed. You can also press F10 when in game to access the help screens.

Over the coming weeks we'll also hopefully have some play-through videos to upload to our YouTube channel. There are a few tutorial videos there already relating to the Android version of the game, which was released earlier in the year. The Android version has some small differences but the tutorials may still be helpful for anyone getting started.

Over the coming months we hope to iterate through some gameplay improvements based on user feedback as well as our own ideas from playing the game ourselves.

We are keen strategy gamers ourselves and are always happy to answer questions or hear your suggestions for the game, so please feel free to get in touch at support@wizardwarfare.com.
Hedon Bloodrite - Zan_HedonDev
NOTE: Remember that updating has to be done manually, as it can break your save files. You should skip this update unless you want to start a new playthrough.



Testing Hub Features
The hub can be selected by starting a new game. Here are some of the features provided:
- Level select feature, which provides the proper weapons and gear, as well as appropriate spoiler warnings. Playing levels this way allows the player to take on extra gear, as well as companions, regardless of difficulty;
- Monster arena which allows the player to either summon enemies and test out weapons and consumables on them, or set up fights between two monster teams. A set of switches allows for the manual customization of the layout in real time;
- The arena also allows for a player vs. monsters endless mode scenario, complete with automatic arena layout randomization;
- There's also a permanent Patreon gallery and a jukebox that can play every soundtrack of the game so far.

Other Changes
- Weapon improvements and balancing, including new visual effects for the Fragfire Gun and Crushbow alt fires;
- Consumable adjustments involving duration, icon and even an effect change for the Choker of the Beast;
- Various map fixes and improvements, most notably the reduction of platforming difficulty in some areas coupled with a further increased air control.

See the full changelog here.

Let the games begin!
Dec 13, 2019
Stardew Valley - ConcernedApe
Hi Everyone,
The 1.4.3 patch is now out, which fixes a few more bugs/problems with the 1.4 update:

- Fixed an issue where you could collect multiples of a bundle's reward in the community center if you closed the menu without collecting them.
- Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC's birthday.
- Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
- Made some fixes to the Turkish localization.
- Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
- Adjusted the Four Corners farm map to fix layering issue with buildings.
- Fixed a bug where you could enter Wizard's Tower before unlocking the Community Center.
- Taking a map screenshot while the option to show menu backgrounds is on will no longer render the menu in the screenshot.
Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
- Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.

Thanks for playing!
-Ape
Dec 13, 2019
Burden of Command™ - Saber72
The Burden of Command Team is proud to welcome our newest testers, David Kotomski and Craig Elliott.
Please join us in welcoming David and Craig to the team!

We would also like to thank all of you who have signed up to play test BoC. We will be contacting several more of you after the New Year!

See You All Soon,
The Burden of Command Team
Dec 13, 2019
Onset - Talos
Release Information

Onset is now available on Steam!

The Early Access phase and your support will give me the chance to turn this personal project
into something bigger. So, thank you to everyone who supports Onset!

Early Access

Please keep in mind that Onset is launching in Early Access. Meaning that especially at the beginning you will notice some bugs which will be fixed during the Early Access.
Some bugs or errors may also arise from the game mode of a particular server you are playing on.

Modding Update

I have good news for those who want to import custom 3D models in Onset. A new tool will help
you to simplify the process of importing your models.

Please see the corresponding wiki page: https://dev.playonset.com/wiki/Modding

Server now available via steamcmd

If you would like to host a server for Onset then you can already download the files for it.
Another server update will be released tomorrow before the release.

Setup guide: https://dev.playonset.com/wiki/DedicatedServer
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