A hearty thank you to everyone who tried out the Library during the beta. We’ll continue shipping improvements and new features based on your feedback and requests.
The new Steam library was built with the belief that our libraries are valuable to us – for some customers, they contain more than fifteen years of games. From your absolute favorite AAA title that all your friends are playing, to that solo indie art project that only you seem to love, your Steam library represents your gaming history.
But, a good library shouldn't just be dusty shelves, it has to be a fun place to explore and find whatever it is that you're looking for. Whether you want to keep up to date about what's happening with your games, find a game to play with your friends, or explore what's happening in your game's community, your library should support you.
Today we want to introduce you to some of the biggest new library features and explain how they’re going help do just that.
A brand new way to look at things
The first thing you'll probably notice is that we're launching a gorgeous new landing page for your library. The new library home gives you quick access to game updates, recently played games, friends activity and your collections.
Stay connected with your games and friends
We're making it easier for you to stay on top of the changes happening to your games and who is playing what. One of things we know you love about Steam is being able to engage directly with your games as they evolve over time. The new library makes it simple to see not just if a game has been updated but, with the new events feature, what that update is and why you should boot it up and give it a shot.
We're also making it easy to see what your friends have been up to and which games they are currently playing. You can find out what games your friends have been playing right on the library home page, and see what games they are currently playing from your games list. With all this new information, you shouldn't miss out on the tantalizing water-cooler conversation about everyone's weekend replay of Portal 2.
Stay in-the-know about your games with Events
Odds are, you've got games in your library that had incredible updates or limited-time events and you never even knew. Well, those days are over. We wanted to strike a balance between an in-library event feature that let you know about all the great things happening with the games you already own without bombarding you with notifications.
Showcasing these updates is valuable to players and also developers. If you’re a dev, it hasn’t been easy to let someone know that you've just shipped a big update to your game, especially if they've moved on to something else. Now it is. Starting today, developers will have access to all new event creation tools that will feed directly into the new library (you can read more about the new event tools here).
Not every event needs to be a big update, though. The new event tool gives you the ability to connect with players and share other things like a developer live-stream or a community challenge, or even highlight interesting fan art.
One-time reset of Steam Skin selection when receiving this update. This avoids un-updated skins causing failures when opening the new library.
Updated embedded Chromium build in Steam to 77.0.3865.90
Fixed find in page dialog on the store or community tabs displaying after navigating away from those tabs.
Free to Play games will now remain in your Steam Library when uninstalled. You can remove these titles by right clicking on the game’s entry in your library.
Fixed an occasional crash at launch when the user has a pending gift.
Fixed Steam client potentially becoming unresponsive for several seconds after exiting a game or after uploading a screenshot.
Reduced client hitching for users with large libraries when adding or removing games.
Remote Play
Decreased stream latency and reduced frames dropped due to host CPU load
Fixed launching VR games from the Steam Link
Fixed rare Steam client crash when running the network test
Added support for Wake on LAN over wireless connections with properly configured wireless adapters
Remote Play Anywhere now runs over the Steam Datagram Relay network, which ensures that the best route over the Valve backbone is always used. Also, connections are rerouted dynamically to avoid maintenance disrupting the connection.
Fixed steam client crash under certain combinations of remote play with non-Steam apps, or on the second launch of SteamVR.
Fixed rare hang in the host Steam client when starting a session
Fixed “Streaming Launch” dialog when streaming from another computer that you’re logged into.
Steam Input
Reduced Steam Input’s overall CPU usage when active.
Start showing the last edited configuration in the personal configuration section of the configuration browser.
Improve automatic conversions when applying configurations to different controller types – Steam Controllers will get grip bindings based on the A/X buttons, and PS4 Controller trackpads will get bindings based on the option/share buttons.
Add a Screenshot binding to the Switch Pro controller capture button in the default templates – when applying a configuration from another controller type this binding will also be automatically be added.
Added support for Power-A Fusion Xbox/Playstation 4/Switch Pro fight pads.
Fixed several bugs around action set layer switching
SteamVR:
Added playtime tracking for SteamVR workshop items and for SteamVR itself.
Titles that are hidden in the Steam Library will now be hidden in the recently played UI in SteamVR Home.
Changed Desktop tab in SteamVR to prefer input from the physical mouse over virtual input from the laser mouse. To switch from the laser mouse to the physical mouse, move the physical mouse. To switch back to the laser mouse, click in the desktop tab.
Deleting screenshots taken in VR now also deletes the stereo version from the local disk and the cloud. Note that cloud deletion only applies to screenshots uploaded in the future, not existing shared screenshots.
Linux:
Help > System Information now runs several tests to check for common problems with your Steam Runtime environment. Make sure to include it in your bug reports!
Steam Linux Runtime updated (0.20190927.0):
Merged i386/ and amd64/ directories for better layout and space savings.
Disable obsolete SSLv3 in libcurl, fixing a libcurl problem on Arch
Disable LDAP in libcurl
Update SDL2
Added support for enabling the Big Picture overlay when using controllers with the desktop client
Fixed a problem where the screen could go to sleep while using a controller
Fixed cases where the on-screen keyboard would steal focus
Fix titles depending on SDL_image not working on distros that use SDL2 2.0.10
Fix GPU crashes and overlay corruption with games that use Vulkan async compute, such as DOOM 2016.
Fix mouse problems with in-game overlay
MacOS:
Update app launch error dialog on MacOS 10.15 to show if error was due to the application being 32-bit only
Games that no longer run on MacOS 10.15 Catalina will show an incompatibility warning.
Steamworks SDK
Improved parsing of localized “steam_display” strings in SteamFriends()->GetFriendRichPresence()