Oct 13, 2019
Diesel Railcar Simulator - Lapioware
Class 03 locomotive update is now ready! Many thanks to all beta testers!

The new locomotive has a 5-speed gearbox and three different brake systems. All the built-in routes have been updated with some coal traffic and light loco movements. Rescue runs now also use the 03 if the broken train is near the depot.

Freight trains have a brake van at the rear to assist in slowing down the train, since the wagons do not have brakes that could be operated while the train is running. An AI guard in the brake van operates the van's handbrake automatically. When using simple controls, the guard will directly respond to the control setting. Under realistic controls the AI has a mind of its own and will use the brake when suitable. The AI can't be turned off.

Note the new keys to operate the handbrake (default: [H] to apply, [Y] to release) and the loco air brake in the 03 (default: [F] to apply, [R] to release). Unlike the vacuum brake, the loco air brake has no lap position: braking force is proportional to how much you turn the handle (handbrake works the same way).

Remember to use the Class 03 filter at the bottom of the service selection screen to easily find services hauled by the 03.


Other changes

Scenery
  • Fixed bridge support placement in some bridges
  • Fixed gap between trackbed and bridge side in some curved bridges
  • Fixed platform furniture orientation on some island platforms
  • Fixed switch rails not moving properly after restarting sim

User interface
  • Fixed camera being fully zoomed in when starting sim
  • Fixed HUD helper positioning when using GUI zooming
  • Fixed simple controls slider in some trains
  • Fixed doors sometimes being open in service screen train picture
  • Changed view menu popup to open only if RMB is held for less than one second
  • Changed view menu popup to close if it's already open when pressing view menu key or RMB
  • Added station skipping advice to service screen stopping info
  • Clarified wording of some signaller messages to remove ambiguity
  • Reduced vehicle vibration in some camera views

Traffic
  • Fixed signaller to properly remove a terminated train under some circumstances, preventing deadlocks
  • Fixed signaller clearing conflicting train paths in some locations like north of Eastle Harley
  • Fixed signaller to properly clear signal after train changes direction at a station (fixes rural roundtrip service in workshop "Track construction" timetable for Westfords)
  • Fixed signaller to properly hold signal at danger at some junctions until train has reduced speed (loaded coal train approaching Haverford West triangle)
  • Fixed starting time of first Haverford West ECS so that it's at the station before the first passenger service starts
  • Fixed some rescue scenario starting problems

Physics
  • Fixed Class 127 wheels crawling and squealing during engine start-up
  • Fixed incorrect head movement under potato quality
  • Made physics more robust especially in collisions and other corner cases
  • Smoothed out some sudden movements or jostling in train/camera springs
  • Reduced air drag to make the trains run more prototypically at higher speeds
  • Changed speedometer to show axle speed instead of the true speed of the train in order to correctly show wheelslip

Timetable editor
  • Added freight train type to timetable editor and run menu filters
  • Added slider for choosing the loading percentage of a freight train in timetable editor
  • Added slider for adjusting AI braking behaviour in timetable editor
  • Fixed possible crash in timetable editor when the stopping place of an order no longer exists
  • Fixed station name tag highlighting
  • Fixed timetables made for workshop routes disappearing from timetable list

Route editor
  • Fixed scenery being out of date in driving sim compared to route editor
  • Fixed route editor speed limit removal to remove all instances of the same limit in the same location
  • Fixed automatic speed limit generation in route editor
  • Fixed embankment gaps being incorrectly applied throughout the whole track when splitting a track
  • Fixed embankment gaps to not let track sink under ground

Other
  • Fixed possible error when trying to submit stuff to the workshop
  • Fixed several crashes in the menus and driving sim
  • Fixed missing ambience sound in some external views
  • Added guard whistle sounds (useful for 03 which doesn't have a buzzer)
Owling. Crowling. Bowling! - Вячеслав
Yo! Hello everyone! We’re in a hurry to share the coolest news with you, on September 22, in Moscow on the basis of the HSBI, a super-game conference GameDev.House 2019 was held, where our brainchild is Owling. Crowling. Bowling! received the award for "For passion"! We are sure that this is only the beginning!



It was an unforgettable experience, several dozen people were able to test our game and share their impressions, we got important feedback.



We commend our programmer Yana Artishcheva, because without her nothing would have happened.



In the meantime, we remind you that you can already add our game to the wishlist on Steam. https://store.steampowered.com/app/1035210/Owling_Crowling_Bowling/



#OCB #owlingcrowlingbowling #VRgame #VRbowling #gamedevhouse #gamedev #indiedev #indie #showcase #gamedesign
The Last Hex - That_Luigi


Version Number: 0.8.7

This week's update comes with a big update to how cities function, we have also added class skill upgrades and 4 new trials

City Update
First up is the city update. We have added 4 new types of shops to cities. The catch is that only one of them appears in each city

Each city will have an Inn, an equipment shop, card shop, and a potion shop. But the 4th shop will be randomized and then set for that city.
You will see either
  • The Trainer - Purchase stat upgrades
  • The War Master - Upgrade class skill
  • The Gambling Den - Play a game of High or Low for some gold
  • The Temple - Remove curses and purchase blessings
  • The Black Market - A one time deal on an ultra rare item

Skill Upgrades
This is something that players have been asking for and we figured it was a good time to introduce it. Each class has 3 levels for their class skill, each level more helpful than the last but not adding any new mechanics to the class. Class skills can be upgraded in cities that have a War Master.

This is the first round of this change. I am sure some tweaking will be needed. But let us know your thoughts on this system.

New trials
Last major addition this patch is 4 new trials
  • Shadow Agent - Reach and defeat the Lost while getting into less than 40 fights
  • Outcast - The only city that spawns is starting city
  • Potion Explosion - Player starts with 1 random potion. Potion bag can only hold 1 potion; Whenever a potion is used, a random potion replaces it.
  • High Score - Achieve a score of 80 for Initiate / 120 for Adventurer or 160 for Hero to achieve victory

Full patch notes
New
  • Ability to see trial information when playing a trial
  • New trial Shadow Agent
  • New Item Shadowskin tunic
  • New trial Outcast
  • New item Cloak of the Pariah
  • New trial Potion Explosion
  • New item Potion duplicator
  • New trial High Score
  • New card Payday
City Rework
Cities will always have the Inn, Equipment, card and potion shop. But it could have 1 of 5 other places show up
  • The Trainer - Purchase Stat Upgrades
  • The War Master - Level up class skill
  • The Gambling Den - Play a game for some coin
  • The Temple - Remove curses and obtain blessings
  • The Black Market - A one time deal on an ultra rare item.
Class Skill Upgrades
Class skills now have 3 levels. An upgrade is purchased at The War Master.

Updates
- Added name of class on hover in character select screen

Fixes
- Game now saves when entering a shop, to stop players from reloading to re roll shops.
Oct 13, 2019
Community Announcements - domashova
Updated:
- Changed prices for all heroes and decks of cards, as well as halved the price of armor.
- Added a new deck of cards (uncensored)

Are planning:
- after tests (2-3 weeks), the game exits early access.
Brawlhalla - whitesheepie

The Great Brawl - Paris Games Week Qualifier 2 starts today!
In collaboration with Ubisoft, we bring you The Great Brawl!

The Great Brawl is a series of Brawlhalla tournaments. The Top 6 players of two online qualifier tournaments earn an invite and flight/hotel accommodations to Paris Games Week from Oct 30th, 2019 to Nov 3rd, 2019 to compete in a €20,000 in-person invitational Brawlhalla tournament!

Additionally, the winner of the Paris Games Week Invitational for The Great Brawl will win flight and hotel accommodations for the Brawlhalla World Championship in Atlanta, GA!

Catch the competition live at http://brawlhalla.com/watch.
Paris Games Week Qualifier 2 Bracket: http://smash.gg/pgw2

Details about The Great Brawl: http://brawlhalla.com/pgw
WhiteLily 1:丽丽公主 - 游学者狐狸
更新内容:

雯雯线结局更新,同时游戏版本号更新到V1.1。

本游戏玩家交流群:248438988
(如果您在游戏中发现了BUG,请及时联系我,谢谢大家!)

更新说明:
1、本次更新内容为纯剧情演出和少量探索,无战斗和解谜,所以不需要继承周末,也不需要购买装备,剧情流程大约为15分钟左右。

2、雯雯线无法从正篇中进入,请直接点击“开始游戏”,然后选择《倾听你的声音》雯雯篇进入剧情,这是唯一进入这段剧情的途径。

3、新功能“选项时存档”在雯雯线中实装,并且添加了存档标记的功能。

4、看板娘殷羽在雯雯篇中以客串的形式初次出场。


最后,祝大家游戏愉快!

PS:终于可以继续做新作了!

配图模板作者:纸亦

World of Warships - WoWs Admiral

Read this article to learn the history of the original ships. We hope you'll find this information interesting, our aim is to provide you with a detailed overview of every cruiser in the new branch!

Let's take a closer look at the newcomers!

Tier I Eritrea ● Tier II Nino Bixio ● Tier III Taranto ● Tier IV Alberto di Giussano ● Tier V Raimondo Montecuccoli ● Tier VI Trento ● Tier VII Zara ● Tier VIII Amalfi ● Tier IX Brindisi ● Tier X Venezia

Tier I Eritrea


Sloop Eritrea was developed by the Ansaldo company between 1932–1934 to serve in the Italian African colonies. By her concept she was close to the French aviso Bougainville, that had been commissioned shortly prior to her. To increase her operational range, engineers installed 650-horsepower Marelli electric engines, similar to those used on Balilla-class submarines, in addition to two FIAT diesel engines. The ship's equipment also included a hospital, workshop, and generator rooms for servicing two submarines, as the sloop was able to serve as a base for them. She also carried minesweeping equipment.

Eritrea was laid down on July 15, 1935; launched on September 20, 1936; and commissioned on June 28, 1937. Right after her commissioning, the ship sailed on various missions during the Spanish Civil War. At the end of the 1930s, she served as a flagship for the Italian forces in the Red Sea. At the beginning of 1941, due to the threat of an Allied invasion of Ethiopia, Eritrea sailed to Japan, camouflaged as a ship from a neutral country. In Japan, the sloop served as a support ship for Italian submarines, transporting special cargo between France and Japan. After Italy capitulated in September 1943, the ship was transferred to Colombo, where she was used by the Allies for training purposes. In October 1944, Eritrea returned to Italy, and in 1948 she was given to France as part of the reparations. In 1950, the sloop, renamed Francis Garnier, joined the French Navy. She served in Indochina as an escort ship, before being transferred to the Pacific Ocean. In 1966, ex-Eritrea was decomissioned and sent to the reserve at Papeete; in October of the same year, she was sunk to be used as a practice target.

Between 1939–1940, the Royal Italian Navy planned to build the second ship of this class, but the outbreak of World War II interfered with these plans.

Tier II Nino Bixio


At the beginning of the 20th century, the idea of a fast reconnaissance cruiser acting together with a fleet was popular within the naval commands of many countries. The armored-deck cruiser Quarto, built between 1909–1913, became the first ship of this type (called "esploratore" in Italian) in the Royal Italian Navy. She was the first in the Royal Italian Navy to receive Parsons steam turbines. This feature allowed her to reach speeds of up to 28 knots. Two cruisers of the Nino Bixio class built between 1911–1914 became the development of that class. They were larger than their predecessor and were distinguished by a more convenient artillery layout.

Nino Bixio was laid down at the Castellammare di Stabia shipyard on February 15, 1911; launched on December 30, 1911; and commissioned on May 5, 1914. During World War I, the cruiser, together with her sister ship Marsala, served in the fleet based at Brindisi, fighting off the raids of Austro-Hungarian ships and defending the Entente's transports that were supplying the Serbian army. After the war, both ships served in the Navy until the end of the 1920s, when they were sold for scrap, because of their highly depreciated power plants and the necessity to reduce the naval budget.

Tier III Taranto


As a result of World War I, the majority of surviving ships from the defeated countries—Germany and Austria-Hungary—were divided between the victorious countries. German cruiser SMS Strassburg was turned over to the Royal Italian Navy in July 1920.

SMS Strassburg was laid down in April 1910 at the Imperial shipyards in Wilhelmshaven; launched on August 24, 1911; and commissioned on October 9, 1912. Having completed a voyage to South America, the cruiser joined the reconnaissance forces of the High Seas Fleet. During World War I, the ship took part in the Battle of Heligoland Bight, raid on Scarborough, and Battle of Moon Sound. After the war, Strassburg was turned over to Italy and renamed Taranto. During her refit at the beginning of the 1920s, the cruiser received a floating reconnaissance plane and new anti-aircraft guns. The interwar period saw Taranto serve in the Mediterranean. Between 1936–1937 she was re-equipped for colonial service: two boilers were removed, resulting in a drop of her maximum speed to 21 knots. In World War II, the cruiser saw limited use in minelaying and patrol service. In September 1943, after Italy and the Allies had signed a peace treaty, Taranto was scuttled at La Spezia to prevent her from falling into German hands. Between 1943–1944, the Germans made two attempts to salvage the ship in order to restore her, but both times the former cruiser was sunk by British bombers. After the war, the ship's hull was scrapped.

Tier IV Alberto di Giussano


After World War I, the Royal Italian Navy's cruiser forces were in quite a deplorable state. Their core was made up of three scout cruisers (esploratori) from the Quatro and Nino Bixio classes, armed with 120 mm artillery, as well as two Austro-Hungarian cruisers (with 100 mm main batteries) and three German cruisers (with 152 mm main batteries) received as reparations. These spoils were heavily worn-out from their service in the war, and were in a deplorable technical state. That's why, when France—the main potential adversary of Italy in the Meditarrenean—laid down three modern light cruisers of the Duguay-Trouin class between 1922–1923, and began the construction of 12 contre-torpillieur of the Jaguar class, the Italians had to come up with an adequate response. As a result, the construction of four large modern esploratore commenced in 1928 (later, they were re-classified as light cruisers). All the ships were named after Italian condottieres from the Middle Ages, which is why the series itself was named Condottieri. The ships were commissioned between 1931–1932. They were almost unarmored—their outstanding speed of 37 knots was intended to be their best defense. Their powerful armament, including four twin mounts with 152 mm guns, would have allowed them to easily oppose French cruisers and destroyers. All four cruisers were lost in World War II.

Alberto di Giussano was the first to be laid down on March 29, 1928, at the Ansaldo shipyards in Genoa. She was launched on April 27, 1930, and commissioned on February 5, 1931. Before World War II, she served in the Mediterranean and participated in the Spanish Civil War supporting the Francoists. At the beginning of the war, she took part in the Battle of Punta Stilo, then she was engaged in minelaying and convoy escorting. Between December 11–13, 1941, the cruiser and her sister ship Alberico da Barbiano were transporting a cargo of gasoline to North Africa. On the night of December 13, the Italian ships were intercepted by British destroyers. A short but fierce battle broke out in which both Italian cruisers were sunk by artillery and torpedo fire.

Tier V Raimondo Montecuccoli


Having built four Giussano-class cruisers, the Royal Italian Navy ordered two more ships with a slightly improved design that guaranteed better seaworthiness (Condottieri B or Cadorna-class). However, their armor remained absolutely inadequate, and any potential battles against the latest French heavy cruisers would have brought deplorable results. That's why the program of 1930–1931 provided for the construction of two light cruisers with considerably reinforced armor, while preserving the maximum speed. This led to an increase in the displacement and dimensions of the new ships. The weight of their armor grew more than twofold—from 575 to 1,350 tons. Two cruisers of the new Condottieri C class were laid down in 1931–1933 at shipyards in Genoa and Trieste, and were commissioned in 1935.

Raimondo Montecuccoli was laid down at the Ansaldo shipyards in Genoa on October 1, 1931; launched on August 2, 1934; and commissioned on June 30, 1935. In the interwar period, the ship took part in the Spanish Civil War as a station ship and escorted the Italian expeditionary corps. Between 1937–1938, the cruiser participated in a voyage to the Far East and the Pacific Ocean. At the beginning of World War II, Montecuccoli was engaged in the Battle of Punta Stilo, performing minelaying and escort duties. On June 15, 1942, the ship took part in the Battle of Pantelleria island. The cruiser mostly spent the end of 1942 and the entirety of 1943 at Italian naval bases, due to fuel shortages and Allied air supremacy. After Italy capitulated in September 1943, Montecuccoli, together with the entire fleet, sailed to Malta under constant assault by German aviation on their journey. Throughout the remainder of the war, the cruiser served as a fast transport. After the war, the ship remained in the Royal Italian Navy and between 1950–1964, she was used for training. On May 31, 1964, Raimondo Montecuccoli was decommissioned, and was eventually sold for scrap in 1972.

Tier VI Trento


After World War I, the Italian cruiser forces, apart from scouts and obsolete armored-deck ships, consisted of four armored cruisers of the Garibaldi and Pisa classes, built at the beginning of the 20th century. These ships weren't adequate for the task at hand, because they were too slow. That's why, after the Washington Naval Treaty defined the limits for cruisers (total displacement of 10,000 tons and primary armament caliber not higher than 203 mm), Italian engineers started designing their own "Washington" cruiser. The ship was to be capable of high speeds. Armor wasn’t the priority, but nevertheless, a 70 mm-thick armored belt was implemented into the design. In 1924, the project was ready, and in 1925, two ships of the new class were laid down—Trento and Trieste. The cruisers were commissioned during the winter of 1928–1929. Both of them were lost during the course of World War II.

Trento was laid down on February 8, 1925, at the Orlando shipyard in Livorno. The cruiser was launched on October 4, 1927, and commissioned on April 3, 1929. She immediately became the flagship of the newly-formed Cruiser Division. In 1932, Trento sailed on a cruise to the Far East. At the beginning of World War II, the ship participated in the Battle of Punta Stilo as the flagship of the 3rd Division of the 2nd Squadron. On November 12, 1940, during the air raid on Taranto, the cruiser was hit by a British air bomb, which luckily didn't explode. On November 27, 1940, Trento participated in the Battle of Cape Teulada; and on March 28, 1941—in the Battle of Cape Matapan. On November 8 of that year, the cruiser was engaged in the failed defense of the Duisburg convoy. On March 22, 1942, the ship participated in the Battle of Sirt. In all these battles, Trento didn't inflict any damage to enemy ships, nor did she suffer any damage herself. On June 15, 1942, while escorting a convoy to North Africa, the cruiser was hit by a torpedo from a British aircraft and then finished off by the British submarine, P-35.

Tier VII Zara


In parallel with Italy, France was building its own "Washington" cruisers with 203 mm guns. The Royal Italian Navy required a more balanced ship to oppose them, whose protection wouldn't be sacrificed in favor of speed. The shipbuilding program of 1928–1929 provided for construction of four cruisers of the new Zara class. The new ships received a raised forecastle as opposed to the flush-deck design of Trento, which reduced their seaworthiness, but allowed for weight economy and the addition of several hundred tons of armor. Also, a new lightweight powerplant was installed, similar to that used on light cruisers of the Condottieri A and B classes. It allowed for an increase in armor belt thickness to 150 mm. The ships were laid down in early 1929–1931 and entered service between 1931–1932. All of them were lost in World War II.

Zara was laid down on July 4, 1929, at the Odero-Terni-Orlando shipyard in Muggiano, near La Spezia; launched on April 27, 1930; and commissioned October 20, 1931. In September 1932, the cruiser became the flagship of the 1st Squadron and served in this role for six years. In April 1939, Zara led the support operation for the Italian landings at the Albanian city of Durrës. On July 9, 1940, after Italy had entered World War II, the ship participated in the Battle of Punta Stilo as the 1st Division's flagship. At the end of that engagement, the cruiser was bombed by their own Air Force, but fortunately didn’t take any damage. On March 28, during the Battle of Cape Matapan, Zara and her sister ship Fiume were searching for cruiser Pola, which had been hit by a torpedo and lost propulsion. In the darkness, they stumbled on the main British forces and were fired upon at point blank range by battleships Warspite, Valiant, and Barham. The cruiser was finished off by the British destroyer HMS Jervis during the night of March 29.

Tier VIII Amalfi


Once the civil war was over, Spain was looking for ways to reinforce its navy. Good relations with Italy allowed the Spanish to work directly with the suppliers of the Italian Royal Navy—the Ansaldo company. One of the heavy cruiser variants they proposed in March 1940 (Crucero acorazado, anteproyecto preliminar IX-203) was basically a larger version of the Zara class, but with three 203 mm triple turrets.

Tier IX Brindisi


A hypothetical further development of the heavy cruiser project for the Spanish Navy, combining the features of Anteproyecto preliminar VIII-203 (four 203 mm mounts) and Anteproyecto preliminar XII-152 (four triple artillery mounts).

Tier X Venezia


A hypothetical development of the Italian heavy cruisers which pushed towards a further increase in the number of 203 mm main battery guns.

ːcozywowsshipː Join Steam group chat
ːwowsheheː Recruiting Station
ːwowsyesː Recommend the game
Oct 13, 2019
Game Dev Studio - sрy
This small patch fixes two small issues.

- fixed "New campaign" expansion pack task not counting as enough for starting development on an expansion pack (I seem to have reverted this change)
- (MODDING) fixed game.addLoadComponent crashing, and load components crashing upon loading

If you come across any more issues be sure to report them here.
Thanks for reading!
EVERSPACE™ - ROCKFISH Games

With EVERSPACE™ 2, we're making a big leap from a roguelike to an open-world space shooter RPG with a 20-30 hour story campaign. Check out our first vlog giving you a glimpse of the expanded game world and the story of our upcoming game. Our creative director, Uwe Wütherich, will lead you through the beginning of the story in EVERSPACE™ 2 and the in-house production of the animated cinematics:

https://www.youtube.com/watch?v=uA8YM8dGDdc


Kickstarter:
https://www.everspace.game/go/kickstarter/es1steamnews

EVERSPACE™ 2 on Steam:
https://store.steampowered.com/app/1128920/EVERSPACE_2/
Muscles And Bullets - Labour Ennobles
Hey, everyone!

In this small update, great visual changes await you. We added color correction to our game, the image became less flashy and we believe that the game looks much better. Leave your comments on the community page if you like / don't like the new changes, we carefully listen to all the reviews.
Also, Dickhead (the sniper) now falls from the tower if it is cut with a drill, just for lulz :)



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