Sep 20, 2019
Occupy Mars: The Game - Pyramid Games
Dear Martians!

Thank you for overwhelmingly positive feedback on our recently published Occupy Mars — Cinematic Trailer! We've put our hearts and minds into every scene to show you what the game is about in the most inspiring way we could. We are very happy that you like it! :)

As some of you know - we are a small team of people who dream about colonizing The Red Planet. While working on this game for the last 3 years we've learnt a lot, not only about game development but also about space exploration and Mars itself. Every day we find new important things which we'd like to add to the game.

Given your amazing feedback on the trailer and your active support on Discord, YouTube, Facebook and our other social media, we feel the responsibility to give you more information about current development status and our plans.

Together with our publisher we've made a decision that the game will be launched as an "Early Access" game first. This will allow us to expand the game after the initial release and adjust it to your suggestions.

The Early Access release will feature a detailed single-player campaign / story mode, which will already give you long hours of gameplay. Additional game modes will come to the game later in the form of updates. We've decided to focus on polishing core functionalities first, and adding some of the stuff we've already shown in DevLogs later, to make sure they are thoroughly tested. We also want to add a 3D model importer which will turn the game into real moddable sandbox which will grow based on your feedback.

After careful analysis we determined that our hopes to release in December had been too optimistic, but we are finally at the stage where we think we can set a release date! The game is currently planned to launch as an "Early Access" game on March 2020.

This date is our internal goal which we intend to keep. Please keep in mind however that it will be the first such big game released by our studio. Open world sandboxes require tremendous amounts of playtesting which are hard to estimate and may result in some delays. Our experience with releasing a smaller game Rover Mechanic Simulator taught us that the exact day of the release depends on many factors & variables which are hard to predict, so we want to be as clear as possible about the release date.

We aim for March 2020, but we will update the final date on steam after the final testing is finished. The development of Occupy Mars is a world where two of the most difficult fields of knowledge collide: game development and rocket science - both of which give best results when they are not rushed.

Let the final development stage begin!

Occupy Mars Team

https://store.steampowered.com/app/758690/Occupy_Mars_The_Game
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See Also our smaller game Rover Mechanic Simulator which is coming out this Fall!
https://store.steampowered.com/app/864680/Rover_Mechanic_Simulator
Sep 20, 2019
The Adventures of Captain Potato - GRAA
As some of you may know the Milan Games Week will take place next week, from Friday 27th till Sunday 29th of September.

Seeing as we're based nearby (in Switzerland), we decided to apply. We'll therefore be presenting the game personally during all 3 days of the event and encouraging players to come try it out.

The whole team (aka the two of us) will be present during the whole event, if any of you are there and want to come say hello, feel free to drop by! We'd love for you to come over and share your opinions and ideas regarding the game!

We'll also be preparing a little something extra for the event, fingers crossed it'll be ready on time! Either way it'll make its way into the next game update, look forward to it and, if you happen to be around, see you at Milan!
Sep 20, 2019
Project RIP - GRAD
- Added Mission Objectives :
  • Demonic Shards : Collect them to boost your Score
  • Wraith Demons : New Invisible Demon
  • HQ Transmitter : Capture it and Get Massive Bonuses
- Reworked InGame Menus
- Reworked Mission Completion UI
- Added More Enemy Skeleton Visual Variations
- FIXED Some Skeleton types would not run towards Player
- FIXED in Some Cases a Dead enemy would block player movement

Upcoming Major Update on 26-27 of September
-Arena
-Steam Achievements

After the Major Update we will plan daily minor updates to finalize the game to version 1.0 for a stable release on win32/64,macOS,Linux.


Enjoy!
Sep 20, 2019
The Adventures of Captain Potato - GRAA
Hello everyone!

As teased last week, we have a special update for you today. We've added a preview of a level you'll find later on in the game, created to allow you to jump around and have fun collecting things! Mind that this is a basic version and we'll improving it in the days to come.

In the main menu you'll find a new option called "Demo". Selecting it will take you straight to the new content and allow you to bounce around on big and small mushrooms (which act as springboards) in a completely new setting. Some jumps will require precision, while others are built in to allow you to just mess around and see where you'll end up!

Play around and have fun!

Next update coming on the 4th of October, stay tuned!
Slay the Spire - Dinosaurs
Time for another progress report,

We're still working on compositionally and thematically adjusting the Watcher's cards but we also brought in a slew of new potions & sparkles!

Next week we'll probably still be changing a lot of cards, make some visual effects for cards, and maybe polish up some relic arts.


Shiny!

Golden Joystick Awards
We're on the shortlist for Best Indie Game and PC Game of the Year!
Vote for Slay the Spire on the Golden Joystick Awards :)





Community Fan Art COSPLAY?!

The Silent looking really menacing by @xiaozhuo_wu



A short break from fan art to appreciate some hard work on these costumes by @MissMariaCos

Patch Notes

Content
  • New Defect Rare Potion - Essence of Darkness.
  • New Defect Uncommon Potion - Potion of Capacity.
  • New Ironclad Rare potion - Heart of Iron.
  • New Ironclad Uncommon Potion - Elixir.
  • New Silent Uncommon Potion - Cunning Potion.
  • New Watcher Common potion - Bottled Miracle.
  • New Watcher Rare potion - Ambrosia.

Balance
  • Adaptation card is now rare.
  • Adaptation nerfed. Cost increased by 1. No longer upgrades to Innate.
  • Battle Hymn reworked.
  • Block Actions now still occur post-combat, allowing Blocking of Beat of Death and others.
  • Blood Potion is now Common.
  • Blood potion nerfed from 25% -> 20%.
  • Brilliance card is now Ethereal.
  • Brilliance card reworked.
  • Cloak Clasp relic Block lowered to 1.
  • Collect card reworked. Now gives Miracle+ instead of energy.
  • Crush Joints card damage lowered by 1.
  • Deva Form card reworked.
  • Empty Mind card is now Uncommon.
  • Eruption+ no longer gets a damage buff. Costs 2 -> 1 instead.
  • Flow State card is now Uncommon.
  • Focus Potion is now Common.
  • Ghost in a Jar is now Rare.
  • Master Reality card reworked.
  • Meditate card reworked.
  • Mental Fortress card values nerfed from 4(6)->3(4).
  • Nirvana card reworked.
  • Poison Potion is now Silent only.
  • Sash Whip card damage lowered by 1.
  • Through Violence card now retains.

UI and Effects
  • Beta art added to 50+ cards.
  • Polished art added to 20+ cards.
  • Class-specific potions now render a colored outline in the Potion Lab screen.
  • Outlines for both relics and potions in the compendium are now more visible.
  • Potions hovered in Potion lab screen now have their tips displayed in a fixed position (rather than cursor).
  • Updating Windmill Strike, Sands of Time and Perseverance card descriptions to be shorter.
  • Uncommon and Rare potions now emit particles in card reward and shop screens.

Localization
  • Enable manual and auto line breaking mode for ZHT.
  • Fixed NL clashes with auto line breaks for ZHS, JPN font rendering.
  • Implementing more logic to remove period-only lines from CJK languages.
  • Scrawl only uses UPGRADE_DESC if it's not empty now.
  • Updates for DEU, ITA, JPN, KOR, POL, RUS, VIE, ZHS, ZHT.

Bug Fixes
  • Card Library screen no longer scrolls up on first open.
  • Card Library screens cards were smaller for Purple, Colorless, Cursed. Fixed.
  • Fix for Power tips being offset when there are a lot of Powers.
  • Fixed Just Lucky card doing its effects out of order.
  • Fixed Spirit Shield card applying wrong values when played in non-standard ways (eg Wish).
  • Halt card's additional Block is now affected by Powers.
  • Lesson Learned card can no longer spawn from card generating effects mid combat.
  • Potential fix for stance potions + touchscreens not interacting correctly.
  • Removing Truth and Wisdom cards from Card Library as they're deprecated.
  • Swapping action orders for Empty Mind so it follows the card's description.
Showdown Bandit - KindlyCricket
Howdy friends! This week has been a regular dust devil of excitement; but we're not done yet!



We announced today Death in the Wild, the first FREE expansion to Showdown Bandit! No dates have been set yet, but you can check out the teaser NOW:


Updates
As for patches and updates, we're proud to share we've been busy taking your feedback and fixing a few bugs! Thank you so much to everyone who has taken the time to send a support email; you're how the west was won.

Fixes:
  1. An issue where traps weren’t counting as Araknit kills to unlock a game item has been patched
  2. An issue where enemies could not see through traps has been fixed
Known Bugs/Under Investigation:
  1. The Minecart Achievement/Outfit is triggering even without perfecting the minecart sequence. It should only unlock after perfecting the minecart sequence.
  2. The collectible UI does not present consistently in some menus
  3. Audience shadows may disappear after looking at a poster
  4. A chase sequence is triggered without animated if the user accesses the menu in a transition
  5. A few minor menu/transition bugs
Добро пожаловать в Русское сообщество!
Last, but not least, we are very proud to be testing a dedicated Russian channel in our Discord for our Russian community!!! This gives us a new way to interact with one of our largest international fanbases in a new way. While we get comfortable growing and stretching in our new Discord digs, please be patient for any new features and stop by any time at http://discord.gg/ShowdownBandit

We'll see you back and the ranch, friends!
WolfQuest: Classic - loboLoco
https://youtu.be/fGdgxBHzoM4

The cliffs of Amethyst Mountain have been troublesome from the start of the project. I’ve made several attempts over the past two years but have never been that satisfied with the results — including the version that we released into Early Access, which was something of a last-minute effort to make them look acceptable. That version, which relied on very large meshes, created a lot of problems for players as they explored the cliffs — and weren’t even very accurate, as I realized when we returned to Yellowstone last month. So now I’ve made another go at it, using some new terrain carving tools that allow more control and naturalistic effects.  Third (or was it fourth or fifth?) time was the charm, and I’m much happier with this new version of the cliffs It’ll be in the next patch (v1.0t, coming next week). 

And along with the cliff work, I took a few hours to create a sweet little spot on lower Amethyst Creek — a twin waterfall that we found on our hike last month. (Check out last week’s devblog if you missed it: WolfQuest Returns to Yellowstone: Amethyst Creek).
Levelhead: Platformer Maker - BscotchSampy
Get ready to be astounded and thrilled by the AWESOMENESS of our community! This week GR-18 becomes a sorcerer, treasure hunter, & bomb squad expert! As always remember to click the level names to bookmark them for play later on - LET'S GO

The Treasure Hunter



In Espurrator's adventurous level Unusual Cliff Of Treasure, you get to explore secrets, dodge booby traps, and kill enemies -- all to find those precious jems.

The Levelhead Buffet



Lorenxochef2004 gives you the taste of VARIETY in The Big 50. You get to play with jems, enemies, paths, switches, and bombs. It'll taste so good you'll still want more!

G.R.I.D



In tripleB36's clever level Great Random Infinity Dream!, you train GR-18 in sorcery so he can move blocks, gather jems, and create rifts!

Panic Room



In Sleepy Doof's level Boom Room, get ready to take shelter from bombs going ballistic. Keep your eye and ears open through the explosions to survive the room!

Hypnotic Labyrinth



Oussou's level Défiler Sournoisement is a hypnotic amalgamation of fun and anxiety. Find the key to escape this labyrinth alive!

Highlights

  • Pladcakes' Flop Ripcord!? is an excellent recreation of Bscotch game Flop Rocket. We love it!
  • Alpaca Raiser's Thunder Timing has creative ways of using zipper to solve the puzzle and find the loot. Try it out!
  • The Legendary Yeeter's Waitswitch Rage makes you feel like there is a ticking time bomb around. Speed through the level to survive.
WolfQuest: Anniversary Edition - loboLoco
https://youtu.be/fGdgxBHzoM4

The cliffs of Amethyst Mountain have been troublesome from the start of the project. I’ve made several attempts over the past two years but have never been that satisfied with the results — including the version that we released into Early Access, which was something of a last-minute effort to make them look acceptable. That version, which relied on very large meshes, created a lot of problems for players as they explored the cliffs — and weren’t even very accurate, as I realized when we returned to Yellowstone last month. So now I’ve made another go at it, using some new terrain carving tools that allow more control and naturalistic effects.  Third (or was it fourth or fifth?) time was the charm, and I’m much happier with this new version of the cliffs It’ll be in the next patch (v1.0t, coming next week). 

And along with the cliff work, I took a few hours to create a sweet little spot on lower Amethyst Creek — a twin waterfall that we found on our hike last month. (Check out last week’s devblog if you missed it: WolfQuest Returns to Yellowstone: Amethyst Creek).
Community Announcements - [CM]Agisa




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