Knife Sisters - Bobbi
The game will be released the 24th of April on Steam and Itch.

We are thrilled to share this interactive love story with you all! ⛓💖⛓


Crusader Kings II - BjornB
The world’s favorite medieval grand strategy role-playing experience was updated today with Great Works, a new upgrade to Crusader Kings II. This update, free to all Crusader Kings II players, allows you to relive the era of cathedrals by investing your royal power in building great feats of architecture and wonders that will increase the prestige of all who build them.



True wonders will take decades to build, not to mention further improvements and expansions, but your majesty must demonstrate the material power of the realm.
  • Build Great Works: Construct grand gardens, majestic cathedrals, celebrated universities, libraries and more, increasing the glory of your empire and bringing further bonuses to your rulers.
  • Marvel at Historical Wonders: Control the great wonders of the world - Pyramids, the Pharos, the Apostolic Palace, and others - to increase your prestige. All are represented on the map itself.
  • Upgrade and Improve Great Works: Your descendants will take up the reins to improve the wonders you’ve started. Make a cathedral an artistic masterpiece with gargoyles and stained glass. Make your special fortress an almost unconquerable center of your military power.
This update is free for everyone that owns Crusader Kings II, and it should be downloading via your Steam Client as we speak.

It should be possible to continue your ongoing games from 3.0.1.1 after updating to 3.1. But we can't guarantee there won't be any unforeseen issues doing so. You can lock your game to any previous version by following these instructions.

You will not be able to have any historical wonders if you load up an older save in 3.1. Only games started with 3.1 or later will have that feature!

Please do not report any issues with the update in this thread. We will not be able to collect bug reports from Steam unfortunately. If you experience problems, please post in our Official Bug Report Forum

###################
# Free Features
###################
- Added Great Works Feature allowing independent rulers to take on massive construction projects.

###################
# Balance
###################
- Added some secret stuff.
- Disabled event 6080.
- Reduced the strength of the vassalized mercenary companies.
- Architect trait now has a Great Work cost modifier.
- Construction technology now has a Great Work cost modifier.
- Order Government can now hold temples.
- Prosperity events now take Great Works into its calculation.

###################
# Interface
###################
- The societies view will now show the player's current society when opened, if they have one.
- Added a description of what the colors indicate in the map mode for China.

###################
# User modding
###################
- Unlocked all DLC event pictures!
- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.
- The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.
- Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.
- Added propagate_bloodline_from effect.
- All scope types should now be saved as global event targets.
- Added support for custom_modifier_text in modifier fields.
- Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)
- Modders should now get an error if they add history commands that marry characters that have not been born yet.

###################
# Database
###################
- Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
- Added decision to form the Russian Tsardom early.
- Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.
- Cleaned up Anatolian province culture/religion in some of the later start dates.
- Fixed a broken dynasty in Bolzano.
- Fixed a broken dynasty in Saarbrücken.

###################
# Bug Fixes
###################
- Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".
- Blocked Holy orders from spontaneously building Tribal holdings.
- Fixed missing effects and tooltips for receiving news of the Aztec Invasion - if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.
- Fixed the crucible steel event chain sometimes breaking just before its final outcome.
- Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.
- Made Songs of Byzantium work for Roman culture as well as the Byzantine group.
- Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.
- Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.
- Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.
- In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.
- Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.
- Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.
- Fixed holes in the reconquered Roman Imperial Provinces events.
- Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.
- Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.
- Adjusted positions of some units and on map shields in Russia.
- Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.
- England no longer end up as the tributary of Gwynedd in the 12th century.
- Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
- Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.
- Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.
- Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.
- Fixed not being able to rename tribal settlements.
- Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.
- Fixed the credits screen not closing when the credits were over.
- Fixed a bug affecting duel results calculation for Pagan characters.
- Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.
- Fixed a bug where in elective succession law it was not possible to nominate the own sons.
- Fixed a bug where the designated regent would not always work if you were not independent.
- Fixed a rare bug that caused a crash when setting the liege upon character death.
- Fixed a crash when setting the religion on a dead character from script.
- Historical characters will no longer attempt to marry characters that have not yet been born.
- The AI is now allowed to pass out vice royalties even when they're a vassal.
- Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.
- Fixed incorrect achievement indicator when loading a save where achievements are possible.
- Fixed a bug affecting religious conversion speed.
- Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.
- Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.

Apr 2, 2019
The Walsingham Files - Chapter 1 - CarloAntonio
Hi Gumshoes,

Some people have had issues with launching The Walsingham Files: Chapter 1. Thanks to the help of Lylat and his associates we have identified the cause of the game crashing on launch.

Hope you continue to enjoy the mystery.

Keep being awesome.

Sapphire Dragon Productions Team
Steel Division 2 - [EUG]Papa Yankee

The Phase 2 of the Steel Division 2 Beta will start on Thursday, April 4th at 3PM CEST! Check out this link for the exact time in your time zone.

https://store.steampowered.com/app/919640/Steel_Division_2/

Pre-Order the game now on Steam, through our online shop, on Humble Bundle or Gamesplanet, and get prepared for a pretty awesome weekend!



Wait... what? Didn't we say that the beta phases were only 48-hours long? Well, we've listened to your suggestions and decided to make this phase available a bit longer! Time to cancel all your plans for next weekend, because you'll be busy destroying tanks in Belarus (it's an amazing excuse to give to your in-laws, trust me, I use it all the time)!

Check out the Beta Manual on this link!



More maps, more divisions, and a new coop mode!
In this second phase of the Beta, you will have access to:
  • 4 Divisions: The 78. Sturmdivision, the 26th Guards Rifle Division, as well as the 2nd GuardsTank Corps & the 5. Panzerdivision
  • Three Game Modes: Conquest, Closer Combat and Breakthrough, featuring the brand-new Defensive Structures
  • Three Maps: Tsell, Lyakhavichy and the now well-known Orsha North
Last but not least... we'll also let you play with a brand-new, unannounced game mode. Again... WHAT? Unannounced? Do we still have unannounced stuff for Steel Division 2? Well... we do, and this one's big.

In this second phase, you will be able to play in the new 5-player coop mode! Pick you side (Allied or Axis), team-up with 4 friends and jump into a ferocious online battles against our deadly A.I.!



We can't wait to read your thoughts on this new game mode!

You can have a sneak peek on the Beta Content on this gorgeous, 19 minutes of pure happiness, Skirmish Video:

https://www.youtube.com/watch?v=OzCkuTvJYnU

And you can learn how to build the perfect battlegroup in this Deck Building video:

https://www.youtube.com/watch?v=Byaq-Zn48aA

Sharing your thoughts, reporting bugs & crashes
This Steel Division 2 Beta is... well... a Beta.



Technically speaking, you will probably encounter the last remaining bugs. If you see one of those, please report them through this form, so we can eradicate them as soon as possible. When the game crashes, an automatic email is sent to our team with the technical details needed to fix it. Nevertheless, you can still contact us through this form if you feel that you need to bring more details.

We will also update the FAQ during the Beta.

This beta will also help us to understand what you like and dislike in our game. At some point of the Beta, we will send you a survey that will cover all of the different aspects of the game. But don't hesitate to share your thought in the Steam Beta forums! We're reading every single comment and will try to answer them as much as possible. Any constructive feedback will be welcomed and acknowledged by our dev team, and we will update the game accordingly if we feel that the suggestions are good for the game (and, of course, feasible). And of course, any trolling or any message that doesn't follow the Steamhub's rules will be moderated.

We can't wait to read your comments, and we hope you'll enjoy your experience with the Steel Division 2 Beta.

Have fun!
Apr 2, 2019
DCL - The Game - DCL
Monthly Challenges: Race on the monthly challenge tracks collection! Every month, a winner will be crowned and rewarded, the winner of the April Challenge will receive a DCL cap! Your Rank is calculated by adding your best times on the tracks of the challenge, scored flying the DCL19 drone. Official DCL Pilots can participate to the challenges but they cannot win the prizes. Check the leaderboards on game.dcl.aero/leaderboards and keep an eye on Drone Champions League social media!

Track Leaderboards update: the entire back-end system for the track leaderboards has been re-written in order to increase its stability and support the future features of the game.
There will probably be some hiccups today, please be patient for a few hours as we migrate to the new system.

Numerous bugfixes and other minor changes
Apr 2, 2019
Steamcraft - SINILIAN


Hello everyone!

We have good news for our English community! We change our Community Policy and the Discord Notifications Policy.

We reviewed the alerts on our server and turn off (everyone) in new posts. Also, we will use (here) for some important publications. It helps us reduce the number of false pushes and make great using our server.

It's not all. We looking for English Community moderators, who want to help us build great fellowship with our players. If you want it, if you have free time and if you like to write a lot - welcome to Moders-team!

If you want to join our team, please, send a message to @SINILIAN

https://discord.gg/zCW8gC6
https://discord.gg/zCW8gC6
https://discord.gg/zCW8gC6
Seeds of Resilience - Tavrox

Hello everyone,

The team gathered and decided what will be in the April update : Traits! Your villagers will get random traits that can help (or not) your village to survive!

Here is an example of a “character sheet”, in french (sorry, it’s our work language :p)


We also had great suggestions from @Botaxalim on Discord that we’ll be using, noticeably the “thumbnail showing energy on characters” from this picture :



and potentially more in May's update.

We will also improve and rework the “food / health / sleep” system. It needs to be reworked for the traits and want to simplify it a bit. Finally, we’ll add new musics to improve the game’s mood and finalize the audio part.

That should be all good for April’s update :) We’ll keep you up with the news!
Apr 2, 2019
Rebirth Fantasy - Sherwin
Server will be down for Maintenance on April 3, 2019 (01:00 - 02:00 PST)
Apr 2, 2019
在线教育开发实习生 Elearning Development Intern - Solorisen
Tactics & Strategy Master 2:Princess of Holy Light(圣光战姬) - 福岛信义
Thank you very much for your inclusiveness and support, and for giving us feedback in a timely manner. At present, our development team has updated the version to V0.7.8. The main changes are as follows:
1. Update the texts for English Version(complete now)
2. Fixed some bugs of story what will be frozen.
...