Mar 9, 2019
Deadly Kingdom - electricaleagle.studio
1.6.0 (new):
-Fixed some audio and sounds problems.
-Now you can use the "escape" key as a pause button.
-Bug fixes and improvements.

1.5.5:
-Fix some AI problems.
-Added "Menu" button on "Army Builder" screen.
-Fix some command problems.
-Bug fixes and improvements.

1.5.0:
-Added new AI system.
-AI improvement 60%.
-Bug fixes and improvements.
-Added "Quit Game" button on "level select" screen.
-Added "Reset Game" button on "level select" screen.
-Change some shortcuts on the "Army Builder" screen.

1.0.0 Final:
-AI improvement.
-Fix some AI problems.
-Bug fixes and improvements.
-Fix some problems.
-Add some new features.
-Add more game tips on the tutorial level.
-Add shortcuts on the army builder level.

1.0.0 beta 5:
-AI improvement.
-Bug fixes and improvements.
-Add some new features.
-UI improvement.
-Command buttons shortcut added.
-Performance optimization.
-Mouse support for army builder level.
-Added some new tips on the tutorial level.

Old versions:
1.0.0 beta 4
1.0.0 beta 3
1.0.0 beta 2
1.0.0 beta 1


((Thank you for your feedback and suggestions))

Send your feedback, suggestions, and problems to Electricaleagle.studio@gmail.com, info@electricaleagle.com, or send your message directly from our website: ElectricalEagle.com.
Mar 9, 2019
Dead Moon - Revenge on Phobos - - holdatlasoraus
Hello monster hunter buddies,

mainly we have fixed bugs this time. It wasn't a thankful job, but it was worth it and had to be done. We don't ❤️ bugs! More beautiful are our new content that involve the player more deeply in the game.

We are looking forward to enthusiastic monster hunters!

Features / Improvements
- Added new 3D models (Wall panels, cables and hoses, covering sheets and more)
- New particle effects
- More volumetric light
- New textures
- New depth effects for existing textures
- Revised tutorial map (Extended 3D and lighting design, hint texts, extended help)

Bug fixes
- Tons of collision corrections due to push back effect
- Correction of the handling of all Loot Boxes
- Definition and correction of some accessible areas
- Emissive colour corrected on notice board



Mar 9, 2019
Throttle Powah VR - BunnyJoker
And then guys, I'm back working on some additions to Throttle Powah.
One of them is an ingame wonderful curved MENU containing some requested features. They are:

- JUMP ZONES, through the buttons on this category the player may use a shortcut to teleport to the desired location, including current tracks. (for you who get lost in the dunes).

- MULTIPLAYER, I'm finally creating a way for the player to be able to connect to the server in their region via an ingame button.

- TUTORIALS, this zone I started initially as "coming soon" , in the future I am going to create some videos that represent the tutorials of the initial area.

- COMMUNITY, I'll put here access to community-created content, like videos and maps created by players.

- GARAGE, I really want to add a garage where players can customize their wheels, throttles, helmet and boost effect.

To be able to create a gradual and rewarding system of unlocking the customizations of the garage, I will create two types of items that can be collected by racing around the world.
One of them will be more common, like some Sonic rings, which will also serve as a guide in the tracked races in the way they will be positioned.
The other type will be a type of money that can open boxes containing customization content of the garage, these will be much more hidden by the map, but can also be bought with rings (the previous item)


I apologize for the delay in which updates go to Throttle Powah. I'll post news about this update soon.
Fantasy Blacksmith - WETER
Changelog for Early Access Update 1.0.1

Added:
  • Added mouse sensitivity (x0.00-5.00) and inversion mouse Y axis settings (Esc->Settings->Mouse and FOV)
  • Added field of view setting (60-160) (Esc->Settings->Mouse and FOV)
Fixes:
  • Fixed bug with buying an ingot (Now the ingot should always come without problems)
  • Fixed an issue with saving and loading purchased interior
  • Fixed an issue with saving and loading Metal Box
  • Fixed an issue with taking ingots with tongs
  • Fixed an issue with tongs and anvil interaction
Galaxy in Turmoil - Lex
Hello everyone!

The time has finally come for us to start making waves once more as we power on towards the release of the much anticipated Galaxy in Turmoil demo, in the form of our first major community event. It has been a bumpy road getting to this point but we’ve finally arrived!

Through each step the team has overcome many obstacles involved with unpaid development. From stealing any moment between our day jobs and personal commitments, to working one too many hours late into the night with other responsibilities right around the corner. Through all the blood, sweat, and caffeine we have continually pushed to bring something we feel is both special, and will capture new memories for our fans and ourselves.

To celebrate this journey we’ve decided to allow our beloved fans a shot at earning the date of our demo release prior to when we originally scheduled to announce it. It has been the fan support that brought us this far, it only felt right to allow for it to show its presence again in a more tangible manner.

Thank you all so very much for the continued support over the years, and hopefully many more to come.

To Participate in this event simply head over to our official Discord server at https://discordapp.com/invite/galaxyinturmoil and take gander at the #community_event channel!



Mar 9, 2019
Crossroads: Lucky Edition - Iconic


Do you love achievements as we do? There are plenty in Crossroads.
The Universim - Crytivo
Greetings, Creators!

We’re back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing procedural alien planet generation system we keep mentioning ;). It’s going to be glorious! If you’ve been enjoying the game so far, be sure to drop us a review on Steam to let us know your thoughts. We love reading what you have to say! Thanks for sticking with us on this crazy ride.

Shiny new content:

Modern Age scaffolding

We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!



Modern Age building collapse VFX

That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!



Fuel Factory

Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.



Modern Hospital upgrade

Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!



Modern Reservoir & Well upgrade

It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.



Plastic factory

It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.



Clone Center building

The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.



Cloned Nugget Traits

To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.



Medieval Warehouse

It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.



Building Panel

We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!



Medieval Clothing

With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!



So Many Factories

Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:

  • Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
  • Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
  • Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
  • Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
  • Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
  • Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
  • Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
  • Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
  • Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
  • Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
  • Fixed: Incorrect Nugget count in save game metadata. (Census Error)
  • Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
  • Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
  • Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
  • Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
  • Fixed: Missing Chemical Factory animations added. (Mix & Match)
  • Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
  • Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
  • Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
  • Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
  • Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
  • Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
  • Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
  • Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
  • Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
  • Fixed: An issue where resources were staying underwater. (Lost Treasure)
  • Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
  • Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)

Art:

  • Medieval Warehouse model added to the game.
  • Modern Plastic Factory added to the game.
  • Clone Center building added to the game.
  • Modern building debris VFX added for when buildings are demolished.
  • Modern Era scaffolding is now placed around construction sites.
  • Medieval Era Nugget clothing added to the game.
  • Added more accessories to citizens in the Medieval Era.
  • Medieval hairstyles added to the game.
  • Modern Reservoir added to the game.
  • Modern Hospital added to the game.
  • Modern Well/Fountain added to the game.
  • New resource models added for: Fuel, Steel, and Plastic.
  • Medieval decals have been updated with normal maps.
  • Clone Center capsule for releasing customized Nuggets added to the game.
  • New Fuel Factory added to the game.

UI Design:

  • Nugget Customization Screen added to the game.
  • Clone Center panel has been implemented.
  • New extended/reworked building list panel implemented.
  • Added new icons for Fuel, Steel, and Plastic.
  • Fixed broken UI for Schools and Universities (caused by shifts).
  • Added cancel button for stopping building upgrades.
  • Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
  • Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
  • Fixed broken buttons in the building list panel.
  • New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
  • Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.

Known Issues:

  • You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
  • A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.


Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what we’re doing or have some thoughts on the game, please drop us your honest review on Steam.


Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST

We are doing our best to polish the game, and we’d like to hear how your most recent experiences have felt. Oh, and before we go, here’s a little teaser for what’s coming:



Stay awesome!

All our love,
The Crytivo Crew
Mar 9, 2019
DYSMANTLE - temper


Teasing a poor monster who just wants to get by. And have a bite of your flesh. Is that too much to ask?

The melee combat is pretty much what you'd expect. You try to hit your foes with your sharp or blunt hard things while staying away from their claws and whatnot. Textbook melee.

You don't have to play fair though. You can backstab for extra damage, and use your special ranged attacks (aka. off hand items) to take down selected foes from a distance. Those unfair ranged attacks have limited uses, but they'll get replenished at the campfire.

But that's not the only thing that happens when you sit around that welcoming but enigmatic blaze, and stare at the flames for a few moments too long...
Mar 9, 2019
Shadow Corridor - Kazunoko
The following issues have been resolved.
· Starting from the checkpoint, the game will stop with an error.
· When you use a mirror, you sometimes get stuck.
· Depending on the event scene, the progress of the game may stop.
· Some of the English and Korean translations were displayed as Japanese.

· Other fine adjustments.
Torn Earth - New Worlds Games
Hey guys Torn Earth has now been released on steam thanks to everyone who has supported the game and our other games.

Torn Earth is our newest adventure and the current build is episode 1, other episodes will follow within the next few weeks. There will be no paid dlc or addons all episodes and extras will be included in upcoming updates.

As always any and all feedback is welcome and please report any bugs or issues you encounter during your playthrough.

Thanks everyone and enjoy the game!
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