3 weeks have passed since Voidship: The Long Journey launched on Steam. It has been an amazing ride for us and we thank everyone who helped to make this game a reality. We offer our thanks to our testers and everyone who provided us with valuable feedback. We are honored to have so many early players, thank you all for buying the game, writing reviews and talking about it all over the internet.
With your help, most major bugs have now been fixed and some requested features and balance already added. (More info in our Steam bug reports forum).
From now on we will be concentrating on bringing you more Voidship universe content in scheduled free content updates for Voidship: The Long Journey.
Next content update we will be concentrating on:
1. New random events to make your playthroughs more varied. Keeping the game fresh for longer both in dialogue and on the battle map. 2. A challenges mode for special one-off battles. 3. Small improvements like additional display settings (camera rotation, screenshake etc.). 4. Small balance tweaks to continue to refine the experience.
As we’re developing this first free update new features will be incorporated into the beta branch on Steam. We will let you know when the first of these additions are online.
We invite you to come to share your own ideas about Voidship in our Discord or Steam Discussions threads. Minor bugs will now be dealt with in order of priority, please post your findings in Steam Bug Reports or in the appropriate channel on our Discord.
Download center has been reworked. All drivers is now sorted. Download is now cancellable Tutorial scenario has been updated to match new download center.
Beta phase upcoming
Before the patch note I would like to announce the upcoming exit of the Early Access phase! The beta phase is coming soon. Let me know what you think and what was missing from the game right now. Which menu, interface or window needs a redesign? What are the weaknesses and strength of the game in your opinion? I would do my best to improve everything. Don't worry, the end of the early access phase does not mean that the updates will stop. It simply means that the core gameplay is now fix. New functionalities and bugfix will continue to come.
Discord
Feedback, help, question, idea ? Check out the new Discord !
As always many bugs was fixed. If you found a bug, you can report it on discord or on the Bug Report section of the Steam HUB thanks!
Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below.
I hope you will enjoy this patch and see you for the next one!
So, today we (Ross and Mike) planned to play through Half-Life: Decay together on our Twitch Stream, but sadly we weren't able to get the server up and running. It's something we hope to revisit in the future, but in lieu of that we're going to start playing through the Half-Life 2 series - with a slight twist. Instead of having one of us run through the game and the other commentate / heckle their progress, we're going to be playing the fabulous Synergy mod together!
We won't be completing the game in one sitting -- we'll look to maybe reach the end of Water Hazard, with the potential for playing a couple more chapters tomorrow. If you want to watch us throw physics objects at one another, check us out at Twitch Stream.
- Added first draft of French translation - Reworked language switcher button - Made yellow ball button rings suck in the ball, so it's very easy to place the ball into them - Made adjustments to end puzzle (effects and colors of certain elements) to make it fairer - Fixed that the jumppad in the end puzzle area was not on after you beat the game - Fixed that you could get completely stuck if you leave the game during the blue king dialogue - Added more stats to menu and added additional upgrade (in your home after you beat the game) to unlock those stats - In onslaught minigame added a 2nd exit point to prevent abusable tactics - Preventing the player from moving during the intro - Fixed that you could destroy destroyed graves again - Added one more wallet size doubler (because you couldn't maybe pick up all coins in the world); it's at the end of the rainbow - Make giant kid watch the end scene dialogue - Added 3 more small blue guy events - Added very subtle hint for too hard puzzle in Blue Ville (where you have to jump into the small hole next to a door) - Fixed 2 hint giving NPCs in volcano region puzzles not saying anything - Fixed being able to get more than max coins when picking up big coins very quickly - Added new deco elements in houses - Added dead heroes to general progress-% and to endgame stats - Lots of small improvements