It's time for another card spoilers and some news.
New Patch
We are planning to release a new big update in late March. Beta will be available earlier Thank you all for your support, feedback and patience.
Vacation
Next week our team has a vacation. And therefore there will be no news and spoilers.
New cards
Magic Rune (Arcanist) Choose a Weapon card in your hand and tranform it into the Magic Sword card.
Pot of Greed (Item) Treasure: 5. Draw a card then draw additional card for each Treasure card in your deck. You cannot draw additional cards this turn.
Potion Belt (Item) Reserve. Draw 2 random Potion cards from your draw pile. Comment: Reserve - At the end of your turn, this card is not discarded.
Confusion Potion (Item) One Use. Choose a non-boss creatures and swap the Attack and Health.
As of next week, we will be closing the Guild Event and the Community Hub Event that took place since the grand launch! Final rewards for the Guild Event and the Community Hub Event will be distributed next Monday (Feb.25th) and Tuesday (Feb.26th) respectively. Please note that for the Guild Event, if you create or join a guild between Feb. 18th to 24th you will receive the reward. For the Community Hub Event, if you upload a screenshot between Feb. 19th to 25th you will receive the reward.
Thank you to all players who have participated in these events!
We are preparing new events that will soon take place within the game. Further details regarding new events will be announced soon, so please keep an eye out for the announcement!
For 3 days only, a huge Sale is arranged in King's Bounty: Legions. From 9 a.m. GMT February 22 until 9 a.m. GMT February 25, you will be able to purchase Royal Aura, creatures, armor and other useful items with a nice discount!
We bring you great news! Technology has made significant headway since King of Dragon Pass originally launched. In keeping with the times, our team is further improving the game for your enjoyment. Please welcome the next patch that will introduce the following changes:
Fixed a bug with an incorrect assessment of blessings in temples (there could be more than required).
Fixes blessings auto-enabling in temples when they are upgraded.
Added support for an Easter Egg mode (Press the "o" key in the main menu and prepare yourself for a surprise ).
Added the option to change screen resolution and activate windowed mode in the settings menu.
Added clan boundaries when working with the map as in the original PC version. ("m" key)
Small fixes concerning UI (text in some places did not fit).
Added "exit to the main menu" button in the Controls menu.
The update is available for both Windows and Mac versions of the game.
It has been 2 days (and a few hours) since we released Winkeltje for you to play. Since then, over two thousand of you have joined us in building shops, satisfying customers, paying off debts and crafting items! Thank you so much.
You’ve been incredibly active since the release, and we’ve been taking your feedback to make the game better! Because of this, the game is being updated to v. 2776 and should arrive on your Steam soon! See the patch notes below:
Highlights
New Languages supported! Spanish, Polish, German, Brazilian-Portuguese, Czech and Turkish!
Difficulty slider! Reduce (or completely remove) the effects of debt by changing the difficulty in the settings menu!
Night Deliveries! Deliveries can now be done at night, arriving instantly to allow you to restock your shop and craft!
UI
The quality of an improved craft should now also be translated
Crafting in the crafting stations should now also be translated
Added a difficulty slider to the settings
Language
Special thanks to everyone who helped out translating!
Added Spanish Support.
Added Polish Support
Added German Support
Added Brazilian-Portuguese Support
Added Czech Support
Added Turkish Support
Graphics
Added support for less common resolutions (such as 3440 x 1440)
Balance Changes
Day length is now slightly longer (from 55s to 70s)
Higher quality items now sell for 20% extra per quality increase (up from 10%)
Customer arrival time should vary more.
Poor quality items now sell for 80% of the base price (up from 50%)
Recession event weighting lowered, now has a 4% chance of happening (down from 11.2%)
Bug Fixes
Fixed multiple issues in the tutorial if the player would save and load during it.
Shadow rendering had a strange shutter effect in the opening animation.
Seasons would not correctly turn on and off when they should. Note that this change will not take effect until the end of your current in-game season.
Removed season lead-up and build-off, as this was rather confusing
Incorrect text would appear when paying off your debt fully
Events would be updated twice upon starting
Opening the settings window could update the appeal level using the shop level.
Item deliveries are now correctly saved & loaded
Adorned Cupboard was not in the list of unlockables. This is now unlocked when reaching shop level 8
Fixed issue where in some cases you could have furniture outside by removing the floor
Planter label would not update correctly when moving to the withered or final state.
Blocking the entrance would not always correctly mark displays as inaccessible
When you went back to the main menu from the game, it would not correctly load the save files in the "Load Game" menu.
"Continue" is now correctly unusable when first booting up the game and no save-file is available.
Fixed an issue where 'Crafting Options' was not changed to a different language after selecting it.
Thank you for your constant support with La-Mulana 2.
We have just updated La-Mulana 2 to Ver. 1.5.5.2.
Bug Fixes
Fixed bug sometimes preventing the player from leaving the area after fighting the guardian "Hel".
Accelerated various processes.
Adjusted various types of game balance.
Enhanced rendering where it was lacking.
Added, edited, and adjusted text.
Various other small bug fixes, etc.
Please Note **After updating, you will need to configure your gamepad's directional key (first time only).** **You can configure these settings from the "SYSTEM CONFIG" item on the bottom-right side of the title screen.**
Hi! Today, we want to share the progress of ongoing re-works.
New Tutorial Page
We're trying to make a new tutorial which players can read Second Second's rule procedurally in a single place.
Card Name Re-Work
We are now categorizing card names according to their concept.
Card Power Re-Work
We have newly made 1080 cards and are now adjusting their power levels.
We are adjusting some problems that have been repeatedly reported like a bad tutorial and card reading intuition etc. We are trying to fix problems not 'as soon as possible' but 'as good as possible'.ːsteamhappyː Thank you!
The shearer is a combined mining machine that mechanizes technological operations in the longwall, separating the mineral from the reservoir mass and loading it onto a transport machine. The main functional elements of modern shearers are: the executive body, which destroys (separates the mineral from the reservoir mass) and loads it on the bottomhole conveyor; hydro insert and one or two feeders to move the combine along the face room; drive consisting of one or two electric motors, main (right and left) and rotary gearboxes that transmit a torque from the engines to the shafts of the executive bodies. On the rotary gearboxes and augers there is a nozzle irrigation system. The main gearboxes are connected to the motor housing by bolts and studs.
The shearers are classified by: the power and angles of incidence of removable reservoirs; the width of the executive body; the design of the executive body and the supply system - by type of energy to drive combines. The executive bodies of the shearers in design can be: auger, drum, crown, disk, chain and combined. The following basic requirements are imposed on executive bodies:
ensuring the highest possible performance under given mining-geological and mining conditions;
destruction of minerals with minimal energy intensity and degree of grinding;
implementation of the unloading of minerals from the work area of the executive body and loading it onto the haul truck (when the shearer is working on flat and inclined surfaces);
the possibility of infinitely variable height adjustment (according to the thickness of the extracted mineral reservoir);
high mechanical efficiency, reliability and durability.
We are excited to announce upcoming native modding support for Freeman: Guerrilla Warfare which has been hugely demanded by the community. We are doing our best to make modding as friendly as possible so that even people without any experience can mod the game and share their creations with others.