Kol seeks to secure his place as absolute ruler of the Klingon Empire. Whatever his plans, they will undoubtedly destabilize the Federation and its relationship with the Klingon People.
Starfleet calls on you to serve in the February Discovery Mega-Event, "Empire Reforged!"
Over the course of four events, you will meet and have the chance to recruit new crew from Star Trek: Discovery, including Section 31 Phillipa Georgiou, the new Number One, Mirror Paul Stamets, and Kol himself.
There will also be classic characters from Star Trek including Lieutenant Chekov (NEW) and Chief O’Brien (existing).
Make sure to train your STAR TREK DISCOVERY crew as they will receive bonuses throughout the Mega-Event.
Check out the schedule of events featured in the “Empire Reforged” Mega-Event:
• January 31 – Might Makes Right (Faction Event) • February 7 – The Sum of its Parts (Skirmish Event) • February 14 – Shall I Compare Thee? (Galaxy Event) • February 21 – From the Ashes (Hybrid Faction/Galaxy Event)
This week's minor update brings a major change to the physics of Stormworks!
Over the past week and a half we have been working hard to upgrade our physics and game engine to use 64-bit precision instead of 32-bit. In short, this means that you will no longer experience any shakiness or jittering physics as you travel a significant distance from (0,0) on the map. We can now begin to introduce islands that are hundreds of kilometres away whilst maintaining the same stability.
This has been a big change, so we are anticipating some bugs. As always, please report any bugs you encounter on the Stormworks issue tracker so we can get them fixed as quickly as possible.
The new physics are important for the next major update where we will be adding a new biome distant from the green islands currently in the game. We are working hard on this major update and will announce more soon.
See below for the full changelog for this week's patch, including some rebalances and a handy new railing component.
Much Love <3
The Stormworkers Developers
Patch Notes
v0.5.17
Fix - Fixed fluid slot port fluid connection Fix - Improved water stream rendering for fluid jet Fix - Fixed fluid slot port component mass Fix - Fixed fluid jet deflector bucket rotation direction
v0.5.18
Feature - 64-bit physics upgrade (you can now travel to the edges of the world without physics becoming unstable) Feature - Added "Railing Incline Extension" to make it easier to build railings beside stairs
Fix - Rebalanced electric motors to be more powerful but with a maximum torque output Fix - Electric generators now limit their generation at 100rps Fix - Gearboxes are now 95% efficient instead of 100% Fix - Ocean plants are now disabled by default Fix - Fixed going beyond edge of world with ocean plants enabled causing crash Fix - Reduced jet engine afterburner fuel comsumption by x10 Fix - Increased effectiveness of jet engine afterburner Fix - Rebalanced jet engine power production Fix - Updated creative island crane with new railings
v0.5.19
Fix - Fixed broken multiplayer from v0.5.18 Fix - Fixed wave height near islands being too high from v0.5.18
Warface Open Cup: Season XIV LAN Finals is almost here! While e-sports athletes are preparing for fight, you can join in: take part in our special event "Open Cup Week" and get a full Open Cup equipment permanently!
Open Cup equipment is allowed at Open Cup tournaments, so you can feel the competitive vibe while wearing it. It is tailored for PvP, but is also suitable for PvE missions.
So, you are just one victory away from getting the first prize! And the most hard-working of you are going to get this equipment permanently.
In a recent blog post, we have teased you with a batch of screenshots from an upcoming map expansion for American Truck Simulator. At the same time, we promised an official confirmation of the State, which most of you have actually managed to recognize very fast. This was very satisfactory for us, as it's a validation of our effort to bring our virtual worlds closer to the real world.
Washington State will be another destination on US soil. The choice of this territory was logical and henceforth linked to our endeavor to cover the West Coast and create a solid bridgehead for future expansions. This step also opens whole scenic coastal US 101 route. Its northernmost territory will, of course, be part of the Washington DLC and you can grasp the opportunity to drive it all the way from south to north or vice versa. We've tried it already and it's great!
Like every US state, Washington has its own soul and feel. We have focused on typical landscapes, settlements, industry, cities, and ports. Everything we've done so far exceeds our expectations and we have added an authentic experience from Washington hauling. Gradually, until the release of map expansion later this year, you can look forward to more WA-themed dedicated blog-posts and articles accompanied with screenshots mapping the development progress.
In today’s episode we’ll be discussing the changes in the latest update. We’ll also be showing you the winning entry for the parkour stunt, and telling you all about the new challenge.
Dear players, We're happy to annonce you that our studio became the new owner of this fantastic game, Corrupt. Our studio have 11 games on steam with more coming soon! You can check them here: https://store.steampowered.com/publisher/atomicfabrik
What are our plans for this game? 1. Prices. Today(25.01.19) we made the game more accessible in a lot of countries by reducing the price. 2. Discounts will take place more often! 3. We will include Corrupt - Political Simulator in a bundle with our other games soon! 4. Giveaways in our steam group, where you will can win this game or our other games: https://steamcommunity.com/groups/Atomic_Fabrik 5. We plan to do some updates for the game. 6. More news soon!!!