In cover from the cold winds, we have been preparing a small Christmas present for you all, and you even get to open it right away.
The Yule Raid A new seasonal board is now available during the next few weeks.
Sadly your stockpile of mead is of poor quality and not a Jarl worthy; however, rumors about Lord Havengore’s amazing home-brewed mead have traveled the sea, and soon you set sails to ensure that the Yule celebrations this year is worth remembering.
All difficulty tiers are unlocked, and we recommend taking the one closest to your current reputation level.
The rewards are sponsored by Lord Havengore himself, however without his consent.
Reputation 3 - Shield of the house Havengore
Difficulty 7 - Sword of the house Havengore
Difficulty 23 - Longsword of the house Havengore
Introducing the Free Cam Beta version
We have received numerous request for a free camera mode allowing players to set up better and more exciting screenshots, and we would like to share the camera tool we are using to setup screenshots and record small movies from within Wartile. Please keep in mind that it's in Beta and might expose parts of the level design only intended to be viewed by us the developers :)
Press F10 while on a Battle board to open the Free Cam Mode
Post a screenshot We request everyone to share their favorite screenshot from Wartile with the community and us and would like to reward the ten best screenshots with a Deluxe Edition of Wartile to gift away.
You can share the screenshots at the Steam wartile screenshot section, Twitter, Instagram or Facebook with the hashtag #Wartile from today, until the 4th of January where we will collect and announce the winners :)
If you’ve ever wanted to host a party for your Portian friends, or take to the skies with a flying mount, then you’ll like what’s written below.
It’s party time in Portia!
If you’ve been playing My Time At Portia for some time now, the chances are you’ve earned yourself a wealthy amount of Gols (Go you!). This raises the question, “What should I do with all this money?”. Well for us, the answer must be to throw an epic party!
The above screenshot shows off some of the Portian residents socialising at a party. Keep in mind that you can only invite those who you’ve reached ‘friendship status’ with.
Before you can host a party, you’ll need to prepare! The first step is acquiring furniture. You can either purchase or craft the round tables for your guests. Each table can seat up to 10 guests, so if you’re looking to invite the whole town, you’ll want to have five tables. Oh, and whilst we’re on the subject of invites, you’ll need to buy those too!
All good parties need tasty food, and as the host, that falls to you! A. You can have up to 20 dishes on each table, so that means you’d need 100 dishes for five tables. This is another area that will require some of your hard earned Gols.
What’s more, you can’t just serve up any old dish to your guests, the food available on each table will also affect favor points earned from the party. So, try to prepare the dishes that you think the Portians you invited will enjoy the most.
As we mentioned in the last paragraph, inviting Portians to your party can increase the favor points you have with them and improve your relationship! This means that parties are a fantastic way to increase favor points in bulk – you could increase the favor point of 10 different Portians at a time, if you serve their favorite dishes.
Parties will be one of the most efficient ways to earn the favor points between yourself and your fellow Portians. In order to preserve game balance, we’re limiting the amount of times you can host a party to two. You’ll also need to be aware that the townsfolk you invite won’t necessarily show up after they receive their invitation. Cheeky right!
The higher the favor points you have with an individual, the more likely they are to attend your party.
We’ve been doing some party-based number crunching and discovered that if you invite all possible Portians to your party, you’ll have to spend at least several thousand Gols.
What’s a few thousand Gols between friends, right?
The flying mount
The gifs below can say more about the upcoming flying mount than words ever could.
Keep your eyes to the sky when My Time At Portia leaves Early Access…
We hope you enjoyed our upcoming feature reveal! Which of the new features are you looking forward to the most? Parties or a flying mount? Let us know in the comments below!
We know you waited so long for this (us too!) - today we release Update 1.3 to you.
At first
Please note that you will probably have to re-adjust your screen resolution, when starting the game.
Furthermore it seems that the save location changed on some systems. C:/Users/YourUserName/AppData/LocalLow/Zeichenkraftwer Jeutter & Schaller/Virtual Rides 3 maybe changed to C:/Users/DeinBenutzerName/AppData/LocalLow/Zeichenkraftwer Jeutter _ Schaller/Virtual Rides 3. Just copy the folder "Virtual Rides 3" from the old folder to the new one (old with & and new with _ in the path).
New ride and new map tile
We extended the map (to the left of the current city tile) and added a new ride to it. We hope you enjoy it!
New customization parts
We also added some new customization parts, several of which are Christmas themed. But more importantly we added a new effect part. We present to you: The Flamethrower.
Ride automatics (BETA)
To give the fairground a more lively feel we added automatic programs. These are started automatically when you enter a fairground tile. They are interrupted as soon as you take over the ride controls.
Please note that this is a beta feature, so it could have some bugs here and there. Also note that there is no automatic program for the Crazy Spin right now.
Other changes
Upgraded to new engine version which allows future improvements
Improved: Increased speed of animations in queue
Improved: Increased microphone volume
Improved: Performance (due to new engine upgrade)
Improved: Running lights also have a color during daytime
Fixed: Adjusted some of the navmeshs so visitors can walk more fluently
Fixed: Visitors glitching in the lot booth
Fixed: Graphic issues on some Mac devices
Future outlook
We are definitely not done here! In the next updates we will be working on:
Customizable logos (font + color)
Further performance optimizations
Support for MP3s for your custom music
More rides!
We are looking forward to your feedback and opinions. Feel free to use the STEAM Discussions. We also created a sub-forum for Bugs there. So if you have any bug reports, please post them there.
The Autumn Season is officially over! Congratulations to the strongest and luckiest players on both servers: Top-10 players on Amsterdam and on Singapore will be awarded with :pumpking: Autumn Chests :pumpking: as well as with :firstplace: rare in-game items :firstplace:!
Is everything calm and peaceful for you during the Christmas holidays? Then brace yourself for the event explosion here in SoulWorker! We’re launching 5 boost events at the same time – you won’t want to miss out if you’re still hunting some levels to be ready for class expansions in the new year!
Available: From 21/12 (from 6 PM CET) to 27/12/2018 (at 9 AM CET).
Here’s what is coming your way:
Double Experience Points Double Dzenai Drops Double Item Drops Double Grutin Spawns 50% Less EP Consumption (for the whole period!)
This week's minor update brings two new components specifically designed for use with microcontrollers!
An RGB light and RGB indicator have been added. These are similar to the existing light and indicator, but instead of simply using an on/off signal to control them they read data from the composite output of a microcontroller. This means you can change their colour in real time, making it possible to build dimmable lights, warning signals that change from green to red, or even complex coloured displays.
This patch also has a few smaller quality-of-life improvements, as well as a load of bug fixes. The full changelog can be found below.
Have a merry Christmas if you're celebrating, and a great weekend otherwise!
Much love <3
The Stormworks Developers
Patch Notes
v0.5.8
Feature - Added RGB light component (uses microcontroller composite data to control color) Feature - Added RGB indicator component (uses microcontroller composite data to control color) Feature - Added composite switchbox microcontroller component Feature - Ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available) Feature - Added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused Feature - Added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts
Fix - Added bed meshes to train terminal Fix - Fixed single blocks being autosaved in vehicle editor Fix - Fixed backup saves not being cleaned after 24 hours Fix - Fixed seasonal content for all holiday events rendering in the mission location editor Fix - Fixed microcontroller 1-input function gate not reading input Fix - Added "function" to tags of microcontroller function gates from previous patch Fix - Fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing Fix - Resolved potential crash on startup if vehicle backup folders had not yet been created Fix - Removed some unnecessary microcontroller node state parsing Fix - Increased ladder climbing force so that held connectors can be carried up ladders more easily Fix - Swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects Fix - Magalls can now be picked up like other connectors Fix - Fixed fluid filters/nozzles/cannons "eating" some fluids Fix - Fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks Fix - Fixed z-fighting issues with additive meshes (paintable signs, buttons etc.) Fix - Fixed symmetry plane move widget being visible in the microcontroller editor Fix - Fixed microcontroller pulse component on to off/off to on behaviours being inverted Fix - Fixed microcontroller voxels disappearing when rotating/flipping selection grid Fix - Sleep menu no longer visible in photo mode when lying in a bed Fix - Keypad input display no longer visible in photo mode Fix - Distance sensor continues to work until it has 1% battery in advanced mode Fix - Propellers spinning in reverse now damage the player when damage is enabled