For the last several weeks we’ve been transferring the project to GameMaker Studio 2. Finishing this part of the development process allowed us to proceed to implementing some of the features we had planned for quite a while. As you can see on the gif, Police Stories is now both working on Mac and has a controller support!
For now the Right Stick is responsible for aiming, which isn’t very convenient. We’re going to upgrade it with a more classic twin-stick approach, plus a special button combination to command your partner. Luckily, the menu is optimized for the controller since the very beginning, so most of the work is already done.
Adding a controller support required us to upgrade the whole input system. It turned out to be a good thing, as now we’re able to implement changing control keys more easily.
After finishing this part of the development, we’re moving to widely anticipated Couch Co-op. Aside from the tech side, it also includes update of the HUD.
Here is a small list of features we’re doing next:
Suspect’s AI improvement – Escaping from the room or the level
Destructible walls (not every wall will be destructible)
Difficulty Settings for each mission
Tutorial tooltips
Enhanced smoke/gas grenade mechanics
And don’t forget about the Storyline. We have some progress there as well! Even though mentioned features will take quite a time in implementation, we believe that they are necessary to make a game lots of people will enjoy.
Yarr! Greetings Pirates, here's what's new in the latest version of Swords and Sandals Pirates.
Fixed a bug where ships belonging to eliminated captains still appeared on the oceans
Fixed a bug where sometimes captains who did not level up overnight could not visit shops
Troop pics in survival upgrade screen now actually look like your soldiers
After you have chosen all your upgrades in Survival, the upgrade panel resets so you can choose more!
Added the Swords and Sandals 2 town sounds for when you enter a town !
New music for sea monster battles
Fixed the timing on the narrator saying "You have gained a new island" until after the battle
Boss monsters in survival now have a lot less health to take into account your army is generally decimated by the time you reach them
Heavy troops now have 3 attack value instead of 2, making them hit more often in battle
Fixed a bug where reflections in battles sometimes caused a crash
Potential fix for disappearing buttons on island menu (let me know if this still happens in your game!)
Minor typos fixed across the game
Added a new Fullscreen toggle button on the main menu
Removed 'maximize' button on the app title bar ( this never worked, to run the game full screen, toggle the button from the settings page or main menu! )
Added "Ultratus Mode" to logo - the game is also coming out on Mobile and I wanted Steam users to know the version they are playing is the Ultratus ( or "Ultimate!" ) version of the game.
Kickstart the ho-ho-holidays with us! From 12 – 18 Dec 2359HRS (CET), simply top up 5,000DNP every day during the event period to enjoy additional rewards from us!
Iona rewards will be given via Iona Coin. Iona Coins can be redeem at Marchant Ginny for Iona Cash Items
(GM)Punch tops-up 50,000 DNP on 12 December and 13 December. He then tops-up 5000 DNP everyday from 14 December to 18 December during the event. He will receive the following rewards after the event end. Top-Up of DNP must be in one transactions to be eligible for the event
If (GM)Punch is a VIP player, he will receive these additional rewards after the event ends.
- Special Storage Ticket x3 - Engraving Scroll Collection (Armour) x53 - Engraving Scroll Collection (Weapon) x3 - Hope Flower Pouch (x12) x1 - Skill Up Heraldry Pouch x1 - Gesture - Heart of Love x1
Terms and Conditions
• The Promotion will start on 12 December 0000HRS to 18 December 2359HRS • Rewards are given per Account basis. • This promo is for Steam users only. • Rewards will be given based on the account used to participate in the event. • Crediting Date will be on 20 December before 2359HRS (CET) • Moving Fox Hat will be credited on 9 January 2019. • Rewards are credited via Special Storage. • Rewards that are not collected and have expired will not be reimbursed. • All timings stated are in the CET time zone. • Any character that has been banned due to infringement of game abuse policies during the event or reward period will not be compensated • Any disputes will not be entertained 1 month after the date of accreditation of event rewards. • Terms and conditions are subjected to change without prior notice.
Multiplayer crashes are fixed! There were some references to invalid array values in the code...fixed those right up and learned how to avoid those going forward.
Still some improvements to be made to the code--but everything is functioning from what I've seen playtested. Up next--going to do some sound, asthetic, and balance upgrades. Stay tuned!
Read all the changes applied today in the patch notes below.
December 11, 2018 Version 0.2.1 : ALPHA(EARLY ACCESS)
Fixed: Item pickup did sometimes not work flawlessly and could cause a bug in multiplayer where the player gets stuck. The experience when you gather items should be now in general much smoother.
*Patch Attribution, thanks to everyone from the community who contributed to this release: MagoDev
• Removed ability to assign trading/mining ships to invalid tasks and commanders. • Fixed factions not building new ships. • Fixed highway destinations not being displayed in target monitor. • Fixed guild missions not correctly restarting if a mission was failed or aborted. • Fixed player-owned ships formerly belonging to pirates sometimes attacking the player. • Fixed getting stuck in trader areas on the Teladi trade station. • Fixed being able to save game while Game Over is displayed. • Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock. • Fixed Load Game menu breaking when trying to load an empty savegame slot. • Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus. • Fixed top menu arrow not showing in Chinese/Korean localisations. • Fixed another cause of rare crashes.
Thank you for coming to read the update information today!
\ Happy Card Week / We will release 1 card everyday! looking forward to!
[土]???: 何度でもアップグレード! [Sat]??? : Upgrade as many times as you want! [Sun]??? : Piyo Piyo Pee! (Endless Devil) Coke! (anger) [Mon]??? : I have already seen it. [Tue]??? : I'm in charge now! [Wed]??? : Alpaca found! [Thu]??? : Good news for the sheep deck! [Fri]??? : Let's all be big!
Here is today's update.
Adjustment
★ Adjusted turn mechanism. An enemy leader now can do action only once each turn except when a player takes too long. ★ Fixed Pack Alpaca's upgrade count wasn't be saved.
UI
★ Added Overdungeon logo on play history screen.
Today's New Card
He's in Overdungeon now! ★Patchy the Faithful Dog: Summon 1 dog. After you play Animal, add it into your hand from draw pile.
I forgot to put the latest patch news in here, my bad! So here it is, a few days late...
This update adds 2 community requested features : the annex management tool (finally!), and manual distribution limits for merchant buildings.
The annex management tool allows you to see all annexes and their owner at the same time, and to reassign them by click-&-drag.
The new annex management tool allow you to see all annexes and owners, and to reorganize them at will by click-&-drag.
Added the option to limit distribution in all Merchant buildings. Walls, gates and stairs have been improved. Issues and bugs were fixed regarding their path-finding logic. Walls now connect with cliffs, making their placement more intuitive. Gates can be placed freely and on their own: for instance you can now place a single gate to block a 1 tile wide platform wall in a castle of a bridge. New stairs and walls were added.
3 new wall types added : stone, bricks, and stoneblocs. Stairs now have a custom orientation that can be chosen when placing them (and the placement UI was improved), allowing for more control in the design of fortifications. WARNING: stairs are not retro-compatible. All stairs placed in previous version will disapear in the new one.
new stone stairs, and new stairs placement UI.
The walls update v0.0.24.x - added annex management tool allowing to see and modify the ownership of all annexes ( fields, markets, mining shafts etc... ) - fixed issue of disapearing buttons in the producer's bdg UI - added ability to limit distribution of merchants - fixed various issues of broken logic and display of platforms and walls. - walls will now snap with cliff edges as expected. - gates can be freely placed. - stairs now have 4 possible orientations. - reduced odds of revolts when low in loyalty so that it happens less instantaneously. - added stone stairs. - roads and fields can now be placed freely on slopes. - added 3 new simple walls: stone, bricks, stoneblocs. - animal capture now requires farmers instead of hunters. - increased efficiency of builders. - added region dropdown menu that allows to jump directly between a player's cities. - fix issue not being allowed to settle on territories occupied by other units. - fixed UI scrolls - fixed treaty icons not updating correctly in character's profiles - fixed missing chat PM channels with other nation members - AP regeneration of units now benefits from the speed boost when starting a new game - events no longer auto-close other menus when poping up ( such as contact menu or chat )
Prime World: Defenders 2 - Prime World: Defenders 2
Dear Friends!
The new update for Steam version of Prime World: Defenders 2 has been released! Below we present a complete list of new features and fixes, which will take effect once the patch is uploaded. Hotkeys for actions in the battle, activation and revocation of the spells have been added: Space — pause; F — speed-up; N — summon the next wave; 1–4 — use a spell; RMB (right mouse button) – revoke a spell.
Mouse wheel scrolling speed has been increased.
Rating window has been added to the game. A problem that prevented some users from unlinking the game from Facebook has been solved.
As of now the Collector's Edition cards and badges are up and running. Sorry it took so long but it should all work now, and you can finally earn your badges.
As for the Stand Alone episodes, we've made some changes and hopefully they should work as well. If not, there's not much to do about it at this point as the game was made free and as such isn't qualified for card drops.
Again, this was our fault and we'll continue trying to find a solution or a workaround for this.
If the CE cards are still not dropping or if you have any other issues, please let us now.