Celebrating the 25th birthday of Doom‘s shareware episode today, Id Software co-founder and level design wizard John Romero has announced he’s making a whole new episode for the seminal first-person shooter. Sigil is its name, and launching free in February 2019 is its game. Romero calls Sigil “the spiritual successor to the fourth episode of Doom,” the one added in the Ultimate Doom expansion, saying it “picks up where the original left off.” While Sigil will be free, it is getting paid physical releases too, with the fanciest including “a pewter statue of John Romero’s head on a spike.”
In a monster-sized newsblast, Capcom have announced that Monster Hunter: World will next year receive a full expansion named Iceborne, a crossover bring Geralt from The Witcher to Monster Hunter with new quests, and new mega-tough versions of some nasty raid beasties. A demo is coming this week too. Busy times in Monsterland. Mostly I’m excited to see Geralt encounter Palico catpals. Please give Geralt a Palico.
I don’t what is this? How many? Are we sure we’re in the right charts? This is definitely the Steam> Charts, where the mad-brained broken people just buy the same four games over and over and over? Because something is up. People have only bought the same three games over and over!
If you’re curious about BioWare’s sci-fi shooter RPG Anthem but have no luck with closed alpha invitations, hey, chillax: a three-day open beta is coming in February. EA call this an “open demo” rather than the usual “open beta”, but a demo isn’t open for only three days several weeks before launch so I’ll use the technically-incorrect-but-widely-known term thank you, much to the chagrin of software developers who take terminology seriously.
We’re into the double digits! Look how far we can see from up here. What’s that in the distance?
Ubisoft’s latest odyssey into the Assassin’s Creed series has gone into the realm of Ancient Greece. Set during the conflict between Athens and Sparta, Assassin’s Creed Odyssey is colossal in scope, with some new features being introduced, and the return of the sailing that was revered so much in Assassin’s Creed IV: Black Flag. This is a rather massive game, so our guide hub will go everything you need to know to get started on your odyssey: From which gameplay mode to choose, the huge number of side quests, getting the best weapons and armour possible, how to hunt the pesky Cult of Kosmos, and how to deal with those relentless mercenaries.
After inventing indie games in the year of our Molyneux 2010 with Super Meat Boy, Meat Boy and Bandage Girl will return with Super Meat Boy Forever in April 2019. That’s the news from Team Meat over the weekend, who also confirmed that the auto-running platformer sequel is yet another game that will debut exclusively on the Epic Games Store, the new digital shop from the folks behind Fortnite. A Steam release is planned too, but it’ll come one year later – same as some other Epic scloosies.
Appalachia is still a lovely place to pitch up a tent, but after the bombs fell in Fallout 76, it’s not at its best. Still, you have to make do and rebuild where possible. Your handy tool for all your building needs is the “C.A.M.P.” or the “Construction and Assembly Mobile Platform” (henceforth abbreviated to CAMP). This allows you to make your base of operations, as long as it’s on a flat surface and not anywhere near established buildings, and gives you the best place to make items, repair items, and even store all that junk you’ve picked up all around Appalachia. Some locations however are much better than others, so this guide will show you how to move your CAMP in a time of crisis, go over all the workshop locations, and the essential buildings you should make. (more…)
When they’re not being used as central plot beats in books that endorse rose-tinted megalomania while ignoring the root causes of staggering societal inequality, Easter eggs can be pretty cool. They’re at their best when you stumble across them yourself, of course, but after John’s Just Cause 4 review I’m not touching it with a ten foot long grappling hook.
I’m glad some people are playing though, because it meant I got to see Rico Rodriguez walk into his very own Take On Me music video.
X4: Foundations is how I imagine Brian Cox imagines space. It s big and impressive, because Brian Cox can grasp those two concepts just fine. But any actual fine detail is lost in sheer gawking wonder at just how big and amazing everything is. From minute one, the game offered me a lot of choices, but turned out as evasive as a buttered rat when it came time to convince me that any of those choices were worth caring about.