Nov 19, 2018
Florensia - Cheeserito


Dear Florensians,

The pilgrims once celebrated the first Thanksgiving after their first harvest in the new world, and now we celebrate it every year in appreciation of what we have! Thanks is given for a good harvest, the end of a drought, military victory and so on. Foods such as delicious vegetables and mouth-watering pumpkin pie are served and everyone gathers to enjoy this special day! Be part of it and drop by our shop for tasty salads or soup, some lucky clovers, life-giving potions or extra bagslots for the loot from your victories! On top of that, enjoy a reduction of 25%!

Your Florensia Team

https://www.florensia-online.com/en/shop/category/index/Thanksgiving
TROUBLESHOOTER: Abandoned Children - Dandylion
Hello everyone, this is Troubleshooter development team.

We've updated the fixes about the bugs that were founded after the latest update.

Fixes are as below and they're going to be applied once you update the client.

Fixed bugs:
  • UI error in Mastery Researching window.
  • Enemy boss Andrei's class was set as normal. (changed to Epic class.)
  • Wrong masteries were shown in character stat info window.
  • Item salvage didn't work when you pick single item.
  • UI window broken when you close the item separation window.
  • The rewards hadn't been given when you put Shandian out of action.
  • Wrong text in item upgrade UI window.
  • Unsettled Civilian didn't turn out to Unsettled Civilian when they get damaged and healed.
  • 20 level bracelet was founded in 'Starlight junction'.
  • Wrong minimap info of 'Starlight junction'.
  • Some wrong information of the 'Starlight juction'.
  • Effect of 'Moving castle' affected to its owner.
  • Effect of 'Defense Cordon' hadn't applied to owner.
  • Total rewards of the most wanted has been raised.
  • Some tooltips of items didn't show its full description.

Thank you.
Nov 19, 2018
Yet another tower defence - Shippou
1. Collect stars to unlock Skill Tree. It contains "Crystal Auto Collection"

2. Enemies in Easy and Normal mode are easier to kill now, and the items and energy crystals will stay longer.
3. Optimized the experience of the desert maps.
4. The size of the crystals will vary depending on how much energy they have.
5. The indicator will now automatically absorb nearby energy.
6. Increased the maximum of volume.
7. The bases where you can build towers are highlighted in the tomb levels. Newly unlocked towers will also be highlighted.
Pixel Game Maker MV - PLAYISM
The following bug fixes and updates are included in the Open Beta version.

With the release of Ver. 0.9.2 to Open Beta, Ver. 0.9.1 is also entering general release (see link below for notes).

Additions
  • Added more tile size selections
  • Built games now save basic parameters, such as sound, control, and screen settings
  • A ladder climbing/descending sample called "Ladder sample" has been added
  • It is now possible to create a shortcut on the Screen Flow panel

Bug Fixes
  • Fixed a bug that was displaying the wrong folder when registering resources with the editor
  • Fixed bug causing animations to stop functioning properly when not using the "Rotate and Auto-generate" setting
  • Fixed a bug where the "Change Horizontal Move Speed" Action could apply to other movements
  • Fixed bug preventing button presses from being recognized if that button was held down when entering a portal
  • Fixed a bug causing some grayed out settings to remain active
  • Fixed bug preventing the "Hide on Object Action Change" setting for the "Display Image" action from working when an Object is placed in the menu scene
  • Fixed bug caused animations imported from Sprite Studio to display the wrong frame at the end of the motion
  • Fixed bug preventing Objects placed in the menu scene from spawning child Objects
  • Fixed bug that could cause the deletion of plugin-related files when the project data is saved
  • Fixed bug that caused attached text to not be displayed correctly when an Object's scaling is changed
  • Fixed bug that would cause Objects placed in the menu scene to not be displayed properly if a scene's height was changed
  • Fixed bug causing wall collision detection to be calculated twice on Action change
  • Fixed bug in the "Bound" setting for the "Template Move Settings" Action
  • Fixed bug causing a child Object to have a low display priority
  • Fix bug causing movement conditions to not be reset on a Transition
  • Fixed bug causing movement conditions to not function properly when an Object is restored after being destroyed
  • Fixed display bug caused by using the "Apply Selected Color" filter
  • Fixed bug causing the "Mouse Coordinate X" and "Mouse Coordinate Y" variables to have the wrong values after adjusting the camera size
  • Fixed bug causing a crash if a Switch is deleted immediately after it is created
  • Fixed bug preventing the display of animation thumbnails if an animation thumbnail fails to load
  • Fixed bug causing the "Discovered Other Objects" Condition to trigger even though nothing was in view

Changes/Adjustments
  • For games supporting multiple languages, built games will now default to display the system OS language of the player
  • Object Link Conditions can now be copy and pasted
  • Preview screens sizes are now saved, and will reopen at the previous size on restart
  • Using the "Flip Horizontal" and "Flip Vertical" settings on a keyframe with a collision box or connection point now also affects the box or point
  • Wall Detection processing has been adjusted
  • The message displayed when project data fails to load has been improved
  • When test playing, if the test window is larger than the monitor size, the window will automatically adjust itself
  • Collision Detection has received further performance enhancements

Full Release
The previously released Open Beta version has been fully released.
https://steamcommunity.com/games/837510/announcements/detail/1700566430839018299

"How to switch to Open Beta"
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "open_beta" and close Properties.

"How to switch to Default"
Please execute the following process to revert from Beta to the previous version.
1. Open "Properties" for Pixel Game Maker MV in your Steam Library.
2. Select "None - don't participate in any Beta programs" and close Properties.

https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/

Pixel Game Maker MV
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Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

This week we have a brand new fishing event coming up, as well as another edition of the Goddess' Blessed Cube!

Click here to read the full patch notes.
Tree of Savior (English Ver.) - TREE OF SAVIOR
Audition Online - audipk


Who's excited for winter? Audition town is getting ready for the holidays~

MECHANICS:
- Players will need to create an image that will be used in the game as loading screens
- File type should be in JPEG or PNG.
- Image size should be 1024 x 768
- Include your IGN in your post.
- Entries will be accepted until December 7, 2018 EDT.

THEME:
Winter-related Image (e.g. snow, snowman, Christmas, holiday greetings), New year

REWARD:
- 5,000 BC per winner
- Entry images will be used in-game.

NOTES:
- Redbana Staff will judge the entries.
- Edited posts are not allowed.
- Entries should be posted in the forum event thread.
- Including messages or "shoutouts" to your friends in the images are okay, so long as there are no inappropriate content in the entries.

ENTRIES SHOULD BE POSTED HERE.
Can't wait to see the entries~ <3
Nov 19, 2018
Tree of Savior (English Ver.) - TREE OF SAVIOR
Greetings, Saviors!

Head out to the Fishing Spot in Klaipeda and collect Unique Talt that you can transform into real Unique equipment items! Also, don’t miss the Latte Art hair accessories!

Click here to find out how you can participate!
Need to Know - Monomyth Games
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users.

For a list of the changes made in v1.24.0b, see below:
  • Added time pressure to home missions, as CodeX system now has intrusion detection
  • Changed automatic layout of evidence to place items higher-up by default
  • Changed home mission rule panel to allow more information to be displayed at once
  • Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
  • Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
  • General bugfixes and typo fixes
Nov 19, 2018
KOPICS - OCTET
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