World War 3

Battlefield has always enjoyed evoking reality in its weapons, graphics, and more recently its campaigns, but it's still goofy at heart, with stunt videos and plane wing acrobatics deeply embedded in DICE's DNA. World War 3's goal seems to be to eschew that playfulness for a grittier and more realistic take on Battlefield's 64-player scale.

Whenever I had enough points for the Battle Robot, that's obviously what I called in.

World War 3 redeploys some of Battlefield 3 and 4's look and feel directly, right down to the setting, squads, target marking, vehicles, maps, modes, and its blue/red/green color coding to differentiate friendlies, hostiles, and squads. It's instantaneously recognizable to BF veterans, but quickly you realize that this isn't simply a clone. Bullets hit like a sack of bricks, weapons are usually a one-shot headshot, and a magical defibrillator won’t save you.

WW3 uses systems that Battlefield has only ever flirted with over the years. Soldiers peek around corners with manual Q and E leaning more often seen in smaller-scale FPSes like Rainbow Six Siege, and ammo is limited to encourage teamwork. But developer The Farm 51 still makes plenty of concessions in the name of fun, like easily accessible first aid that restores your health in seconds. The competing influences of realism and fun can produce shooters that feel real to the point of unfair or discordantly silly (see: Arma 3), but so far WW3 manages to avoid this.

The guns consist of mostly conventional military fare, but there’s a lot more freedom of choice in WW3’s loadouts. Classes aren’t really a thing here. Instead, player roles are defined by which gadget they choose to bring along. I can be a feared sniper who also lays down ammo for my squad. A circle above teammates’ heads reveals what they’re carrying, so I can find a buddy with a first aid kit and hit X to request they use it on me.

The closest that WW3 gets to classes comes at the beginning of a match, when you choose to play as an attacker or a defender. This is admittedly confusing: choosing defender doesn’t restrict your ability to attack, it simply tells your squad what you plan to do. It’s not only a symbolic gesture, though, since sticking to your role awards you extra Battle Points that can be used to call in “strikes”: drones, missiles, and vehicles. 

In practice, the roles really work. The Battlefield series has tried many times to encourage players to stick by a point and not just run around wildly, but I’ve always felt pressure to keep moving from flag to flag. In WW3, even when I'm being alerted about which objectives are being captured, knowing that I should be focusing on an attack or defense makes my next move a lot clearer. It’s a small thing, but surprisingly transformative.

WW3 also adds a clever twist on the Conquest mode popularized by Battlefield. Each capture zone is broken up into two separate objectives: for example, area A1 and area A2. Adjacent objectives sit within spitting distance of each other and can be captured separately. This adds a fun layer to attacking and defending objectives because suddenly the struggle over a single location is broken up in phases. Instead of losing my whole squad and having to respawn across the map at zone D to take back zone B, I can respawn at B2 and have an immediate shot at redemption. Battles feel more like prolonged struggles than a race to quickly capture an objective so the enemy has to respawn far away.

Better than before

World War 3's unforgiving damage modeling adds weight to everything you do. Running across a wide road toward an objective carries a real risk, since anyone who can land a few good shots can put me down. Snipers are powerful, but maybe not for the reason you'd think. WW3's maps are actually smaller than Battlefield's, so bullet drop isn’t much a factor. One shot to your unarmored back or sides is an instant kill.

There are only four maps in the game right now, but the density of each one is impressive. Every objective area is appropriately balanced to support infantry infiltration from buildings and vehicle capture. In Battlefield, I’ve always hated the feeling of getting punished for playing medic when tanks kill me and I have no way to counter them. WW3’s maps are refreshing because they usually allow a single soldier to mostly avoid wide-open death marches and still quickly navigate the map via underground tunnels and side alleyways. 

And vehicles, in general, feel like less of the focus here anyway. Instead of pre-determined spawns for tanks or cars, everything is delivered by helicopter a la carte with your battle points. You can equip any three you’ve unlocked with in-game currency. I usually stuck with a UAV, an ATV, and the Battle Robot. Map layouts tend to have more inside areas for infantry than open land for tanks, so even after saving your battle points for 10 minutes to call in an APC, it’s not always the best option to drive into an objective. Especially when anyone can take C4 and quickly blow you up. 

Whenever I had enough points for the Battle Robot, that's obviously what I called in. This remote-controlled APC can drive over anything, capture objectives, and make quick work of enemies with its mounted machine gun. Battles take on a different pace when vehicles are dropped on command. Instead of waiting for the next tank to respawn, it’s more like everyone has an ultimate ability they can deploy every once in awhile. Vehicles don’t tend to turn the tide of a match, though. 

Between matches, players donate resources to the conflict zones of Europe to outbid the rival faction and win bonuses that give them advantages in subsequent matches. After a month of real time, the overall winner is awarded with a tactical nuke. This is the area of the game that feels underbaked and largely inconsequential. The rewards given to the winning faction are minor and, at least right now, the deck seems stacked against the East faction. More players seem to have chosen the West when prompted by the game on first launch. This leaves the minority East faction with no hope for securing the bonuses.

Blackout

World War 3 has some novel systems that are dragged down by technical issues, and a confusing war metagame that doesn’t add much meaning to the multiplayer. Spawnkilling is currently the worst plague on the experience, but connection and server issues have also been a a big sticking point. In the few days leading up to its Early Access release, the game worked as advertised. But come launch day, the servers were so overloaded that almost nobody could login at all.  Now a few weeks into release I can play mostly without issue, but the servers still feel a bit unstable. According to the devs, more modes, maps, and other constant updates can be expected.

Killing Floor 2

If you'd like to kill many, many zombies, there are few better ways to do that than by playing Killing Floor 2, which remains one of our favorite wave shooters. Good news, then: we have 20 Steam keys for the full game to give away.

All you have to do is fill out this form to enter.

Note that we won't see your email address, and Godankey won't keep it. It'll only be used to send 20 randomly-selected winners their Steam keys, which will be distributed at the end of today, November 9.

The opt-in beta for Killing Floor 2's Twisted Christmas: Season's Beatings event is underway, and when it fully launches it'll add two new maps and four new weapons, among other things—including a new purchasable DLC character voiced by Gary Busey. You can find the details on that, as well as how to opt into the beta, here.

If you're a PC Gamer Club member, head to the Discord server's #giveaways channel for a few more opportunities to snag a key. Good luck! 

Cloudpunk

Every now and then I run into a game trailer that grabs my attention and won't let go, even though it tells me very little about the game itself. The announcement video for Cloudpunk is very much one of them: It's about a driver for a "semi-legal" courier company in the towering, neon city of Nivalis, and holy cow does it look good. 

I mean it literally looks good—the trailer is great, but I have no meaningful idea of what Cloudpunk is about or how it will play. Developer Ion Lands said players will explore the city in the hover car and on foot, encountering "corporate conspiracy, hackers and rogue AI," and a "diverse range of characters" whose lives will be impacted by your decisions and actions. 

Ion Lands studio head Marko Dieckmann expanded on that a bit further in an email, saying that Cloudpunk shares some similarities with games like Firewatch and VA-11 Hall-A, in the way it tells a story and encourages exploration. There's a storyline to follow, "but you can also stroll around and discover hidden places, items, and people, which will unlock additional stories," he explained.   

"The whole game is very story-driven, with exploration and has no combat at all. I wouldn’t compare it to any of the flying-car classics, because it’s definitely not going to be a racing game. We’re going for an atmospheric experience where the city and its inhabitants are the focus." 

I won't say I've seen enough to be sold at this point, but I'm definitely intrigued. Cloudpunk is listed on Steam, where you can discover a little more about what's going on, and is expected to be out sometime in 2019. 

Slay the Spire

Slay the Spire has been a shining example of Steam Early Access done right. It was a clever, polished roguelike deck builder when it launched a year ago, and has only gotten better since, with new cards and characters and art and consistent weekly patches. Now, according to the latest update, the final content for Early Access is coming to the game next week.

Technically, that final content is in the game already—if you're playing on the beta branch. It's been in testing for a couple weeks now, and should go live in the main branch of the game in patch 50. Mindful of spoilers for a build-up a year in the making, Slay the Spire's developers and its community have avoided talking openly about what that final content entails. The gist is that it's Act 4 of Slay the Spire, which goes beyond the cliffhanger of current successful runs to provide a final boss and a real ending.

Given Slay the Spire's popularity, I think it's safe to say this won't be the final content for the game, period—new characters, cards, and balance patches down the road seem likely. But this update will round out the game's campaign for its release out of Early Access.

As a bonus, the developers have been incorporating unlockable "beta" card art created by the community that you can use after you've beaten the game. This started with the placeholder art Mega Crit Games used during development, before the artists came in and drew the real thing. But the devs didn't make placeholder art for every card, so the community's stepped up with some wonderfully bad MS Paint concoctions to fill out each deck. Here's one that's actually in the game:

And here are a bunch of submission from the Slay the Spire subreddit. I'd definitely play with these enabled, even though the new card art is consistently beautiful.

Void beta art by Astrolux

Perfected Strike beta art by Ketura

Sadistic Nature beta card art by Ketura

Leap beta card art by Brainpostman

Immolate beta card art by Brainpostman

Apparition beta card art by Wordsmobile

Enlightenment beta card art by Seewon

The Witcher 3: Wild Hunt

GOG's "Made in Poland" sale features markdowns on a surprisingly large number of games that are—you might have guessed this already—made in Poland. For the next couple of days, it's also giving away something a little different than the free games we're used to. 

The Witcher 3: Wild Hunt Concert is a recording of a live concert performance of the orchestral and choral music from The Witcher 3 and the Hearts of Stone and Blood and Wine expansions. GOG says it's "over two hours of award-winning music," but it's coming up at around 1.5 hours for me.   

The music is great, and it's fun to see it being performed in front of a packed hall while Witcher gameplay flashes intermittently on a big screen behind the orchestra. Even so, I'd imagine that this is the sort of thing that will be listened to more than watched, at least after the first viewing. For the purposes of viewing, however, the film is available in four different formats of varying quality and size, ranging from 675MB to 19GB. 

Two things to be aware of: To download a local copy of the video instead of watching it online, right-click any of the links and select "save as" (this might be obvious, but the page gives no indication of how to do it), and the concert will not be listed in your GOG games library: To access it, you'll need to select your profile dropdown from the GOG home page, where it will be listed separately under the "Movies" category. As far as I can tell, it's not accessible through the GOG Galaxy client at all. 

GOG's "Made in Poland" sale runs until 6 pm ET on November 12. 

Warframe

The Fortuna expansion for Warframe was always going to have bugs, but we didn't expect one as large and as literal as this. Players have warped into the expansion's new hub zone to find a colossal robot spider lasering everything. To be clear the hub is supposed to be a peaceful place where players chat to vendors and buy equipment. It is very much a no spider zone.

Multiple players have seen the bug, though we don't exactly know what's causing it quite yet. User OrganicView posted a handful of selfies with the monster on Imgur. User Hanzo535 reported another sighting of the errant Exploiter Orb. ShaveTheWhales even got some footage. You can see the whole video here, but we've included the clip above. 

These monsters, called Orbs, roam the frozen wastes of Warframe's new open-world zone called Orb Vallis. They're meant to be indomitable bosses that show up if you make too much of a ruckus, but somehow one managed to worm its way into the town hub of Fortuna.

The spider seems quite at home moving around in this confined space. How can this even happen? Is it a bug, or a half-finished mission or event? We know that Digital Extremes has plans for those big orb spiders in future updates.

The massive Fortuna expansion is proving to be a lot of fun so far. If you're jumping in, here's a guide to earning Solaris United standing so you can start buying some of the Solaris' finest wares. Want to soar around Orb Vallis looking at the giant robot spiders far below? Steven explains how to use the Archwing in Warframe: Fortuna.

Dota 2

Dota 2’s Kuala Lumpur Major kicked off today, pitting 16 teams from across the world against each other for a million dollar prize pool and, arguably even more important, 15,000 Dota Pro Circuit points. The top 12 teams with the highest points from the Majors will receive direct invites to The International 2019, while the rest of the spots will be decided by the regional qualifiers. 

Today and tomorrow see the teams compete in the group stage, followed by a week of playoffs and the main public event, ending on November 18. Follow the first day of the group stage on PGL’s Twitch stream below.

Things work a bit differently this year, with teams earning points instead of individual players. The new system seems considerably simpler. "Our goal is to introduce a bit more structure to the year, increase team roster flexibility, and improve the spacing and importance of each event," Valve explained in a blog post earlier this year. 

In Minors, like last week’s, there are smaller prize pools and point rewards, but the winner of the Minors also automatically qualifies for the next Major. That team won’t earn point for both competitions, however. They either earn points for the Minor or the Major, whichever is greater. 

First place in Kuala Lumpur will earn the team $350,000 and 4,950 DPC, while the any teams ending up in 13th place or below will earn $10,000 and 75DPC. Four more Majors and Minors will determine the rest of the teams, coming to an end on June 30, 2019. There’s still a long way to go before the International. 

Warframe

Hoverboards are cool and all, but if you really want to get places quickly in Fortuna, Warframe's biggest open-world update ever, you'll want an Archwing. These flight suits connect to your warframe exoarmor and let you jet around the enormous frozen wasteland of Orb Vallis with ease. But how do you unlock the Archwing for use in Warframe: Fortuna?

It's a bit of a laborious process (especially if you're brand new to Warframe). But if you plan on spending any amount of time exploring Fortuna, it's worth taking a few hours to grind out these steps so you can use one while exploring Venus.

The first part of this guide will cover how to unlock the Archwing for beginner players. But if you already have one, scroll down to the section that covers exactly how to unlock it for use on Venus.

How to unlock the Archwing for beginners

If you're brand new to Warframe but have already made your way to Venus and watched with envious eyes as your more experienced team mates have zipped off into the sky on their Archwings, I have some bad news. It's going to take you a little while before you can do the same. Have no fear, though, this is something you need to do anyway, so taking the time to do it now is a good idea.

To start, you need to unlock the Mars Junction on Earth, the planet where all new players first start. This requires completing several objectives that are listed if you mouse over the junction on the star chart. It's a bit of an involved process though and you'll have to complete all of Warframe's introduction. Again, this is something you'll need to do anyway so don't fret.

Here are the objectives to unlock the Mars Junction.

First, complete quests titled Vor's Prize and Once Awake. These two quests will take you from Earth all the way to Venus and Mercury, and you should definitely take your time to complete every mission along the way. Once you've done that, the three other Mars Junction objectives are easy: Kill Grineer troops, harvest Rubedo (the red crystalline blocks found on most missions), and complete Suisei on Mercury.

Once you've unlocked the Mars Junction and defeated the guardian specter there, you'll unlock The Archwing quest that, through a series of missions, will let you build your very own flight suit. If you need step by step instructions for this quest (don't worry, it's all very easy), this guide will help. Now that you have your Archwing, it's time to build the components that will let you fly it on the Plains of Eidolon and Orb Vallis (Fortuna).

How to use the Archwing in Fortuna

Right now, the only way to unlock the Archwing for use on Fortuna requires a bit of grinding in Warframe's older open-world zone called the Plains of Eidolon. It feels like an annoying oversight on developer Digital Extremes' part, so we'll keep this guide updated just in case things change.

This step cannot be completed until you have reached Mastery Rank 5. If you're new to Warframe, just continue completing quests and leveling up new gear until you're ready.

Now that you have a fully built Archwing, the first thing you'll need is the Archwing Launcher Segment. This piece of gear augments your Foundry back on your ship so that you can build Archwing Launchers. A year ago, this item used to be a consumable that you'd spend every time you boarded your Archwing but, thank god, Fortuna changes this so you only need to build it once and it can be used an infinite number of times.

First, you'll need to have the Archwing Launcher Segment researched in your clan dojo. If you're not a part of a clan, there's no way to get one without buying one from the market for 175 platinum (Warframe's premium currency). You can find clans on the Warframe subreddit's recruitment thread or just ask in the Recruiting channel in-game. Most clans should have the Archwing Launcher Segment researched already.

Assuming this is all done, head to your clan dojo to pick up the blueprint. You need to be Mastery Rank 5 to use it. Now, in order to build this you'll need the following:

  • 100,000 credits
  • 50 grokdrul
  • 50 iradite
  • 1,200 oxium

We'll also need some materials to build the actual Archwing Launcher so we can summon the Archwing while on the Plains of Eidolon or Orb Vallis. Here's what we need:

  • 7,500 credits
  • 50 grokdrul
  • 50 iradite
  • 30 fish oil
  • 600 circuits

The credits, circuits, and oxium are easy to find and you should have plenty. The grokdrul, iradite, and fish oil, however, can only be found on the Plains of Eidolon and will take several hours to farm.

Where to find grokdrul

Grokdrul drums look like this.

This resource can be found in containers often located in Grineer outposts on the Plains of Eidolon. It is also awarded by bounties given by Konzu in Cetus. The best way to earn grokdrul is to take on as difficult a bounty as you can manage from Konzu and then head out into the Plains of Eidolon. More difficult bounties increase the drop rate of resources, so you'll earn the 100 grokdrul you need much faster this way. While your attacking the Grineer and stealing their grokdrul, complete the bounties as well. You'll need Cetus standing points to spend on a fishing harpoon so we can harvest fish oil later.

Where to find iradite

Iradite can be found by breaking open these rock formations.

Iradite is easy to find on the Plains, but again, if you take on a difficult bounty from Konzu you'll increase the drop rate. This mineral is harvested from these oddly shaped rock formations that are scattered all over the low-lying areas of the Plains.

The problem is that iradite formations blend into the environment really easily and are hard to spot. My suggestion is to steal a Grineer Dargyn and use it to fly around the map at a low altitude, making the formations much easier to spot from above. You can shoot the formations using the Dargyn and then jump off to collect the iradite, hop back on, and look for more. You'll need 100 iradite.

Don't pick up the iradite while piloting the Dargyn. There's a bug where it says you've collected it but once you actually leave the Plains of Eidolon, the iradite will disappear. You have to collect it by hand.

Where to find fish oil

Fish oil is the most complicated resource to farm for the Archwing. To get it, you'll first need to acquire a fishing spear from Hai-Luk in Cetus for 500 Ostron Standing points. Our Plains of Eidolon beginner's guide has a more detailed walkthrough of how to fish, but the gist of it is this: Equip the spear, find a body of water out in the Plains, and wait for fish to appear and then throw the spear at them.

These fish can then be taken back to Hai-Luk and filleted, earning you a bunch of resources including fish oil. Check this chart to see what each fish will earn you as you catch them so you know when you've caught enough to make 30 fish oil.

Building the Archwing Launcher Segment

Now that you have everything, head back to your ship and begin building the Archwing Launcher Segment. This build will take 12 hours, which is a bit of a bummer but you should have plenty else to do while you wait. Once it's done, you'll already have all the resources to begin building the Archwing Launcher. The blueprint is already in your Foundry, too.

Fortunately, the Launcher only takes 30 minutes to construct. Once it's done, you can equip it to your gear wheel and head to Orb Vallis. Once you're out in the snowy wasteland of Venus, use the Launcher to call your Archwing and take flight.

Depending on how far into Warframe you were when you started this, it's likely that this whole process to a couple of days. But now that you have an Archwing and can quickly traverse Orb Vallis and keep up with other players, it'll be well worth the trouble.

Warframe

Welcome to our guide to earning Solaris United standing in Warframe's Fortuna expansion. Solaris United represents the oppressed occupants of Fortuna. They work all hours of the day to work off Corpus debt. As a civic-minded Tenno you might be tempted to help them, out of the goodness of your heart, also to earn standing and gain access to their coolest loot. It's all for a good cause.

There are six levels of standing if you include being neutral. The expansion is fresh so we're still discovering the requirements for the highest tiers.

NeutralMaximum standing: 5,000

OutworlderMaximum standing: 22,000Sacrifice: 13 Training Debt-Bonds 

RapscallionMaximum standing: 44,000Sacrifice: 12 Training Debt-Bonds, 15 Shelter Debt-Bonds

DoerMaximum standing: 70,000Sacrifice: 10 Training Debt-Bonds, 15 Shelter Debt-Bonds, 13 Medical Debt-Bonds

Cove (TBC)Maximum standing: 99,000

Old Mate (TBC)Maximum standing: 132,000

Thanks to the Warframe wiki for the early details.

One very important thing: Your Mastery Rank determines how much standing you can earn every 24 hours for each faction in Warframe. To know your limit, multiply your Mastery Rank by 1,000 and then add an additional 1,000. So, if you're MR 10, you would have a daily cap of 11,000 standing.

As you can see, unlocking higher rankings with Solarus United requires a lot of standing, so increasing your MR is something you shouldn't ignore. You do that by leveling up new weapons, warframes, and basically anything else that has individual ranks like sentinels and kubrows. Check the wiki for more information.

Here are a few ways to work your way up through the ranks.

Take bounties from Eudico

You'll find Eudico perched at the end of the entrance hall to Fortuna. Once you've completed the introductory quest you can take bounties that will reward you with Solaris United standing.

In addition to Garuda blueprints, relics, mod sets and resources, bounties can also reward you with Debt-Bonds. You can visit Ticker to exchange these for Solaris United standing, or hold onto them to meet the sacrifice requirements you need to rank up.

Buy and exchange Debt-Bonds from Ticker

As you can see from the gif above, you'll find Ticker at the top of a ramp to your left as you enter Fortuna. You can buy the Debt-Bonds of poor Solaris workers facing punishment. You can then trade in these debt tokens for Solaris United standing, or hold on to them to meet the sacrifice requirements for your next rank.

There are five debt types arranged in three tiers of effectiveness.

Common: Training Debt-BondUncommon: Medical Debt-Bond, Advances Debt-BondRare: Familial Debt-Bond

Trade gems

Smokefinger is ahead and to your left when you enter Fortuna. He's represented by a little pickaxe symbol. Speak to him to buy the Sunpoint Plasma Drill, and then use it in Orb Vallis to mine ore and gems. 

When you return to Smokefinger with your loot, you can trade it in for Solaris United standing. You can also buy gems using Warframe's real-money Platinum currency to save time.

Tranq animals

You need to spend some standing to make standing using Fortuna's animal conservation system. To start conserving you need to spend standing on a Tranq Rifle and Echo Lures from The Business. He's just to your left as you enter Fortuna, beneath Ticker.

With your Tranq Rifle and Echo Lures equipped to your gear wheel, head out into Orb Vallis to track creatures. The minimap will indicate last-known animal sightings. Activate these, follow the trail, set out the correct lure for the beast, then stealthily shoot them with the Tranq Rifle. You get standing immediately for each successful catch.

Catch robot fish

The Business will also sell you shockpods and stunnas to catch servofish from Orb Vallis' coolant rivers. You also need to spend some standing on bait. Check the descriptions and pick bait based on the servofish you're trying to catch. You don't get standing for the act of  catching a fish, but you can turn them in to The Business in Fortuna using the 'provide servofish' option to earn a bit of standing.

We'll update our guide in future with optimal ways to earn standing, and dig into the rewards that are worth buying. For now if you're just starting out check out our beginner's guide to Warframe.

HITMAN™ 2

If you’ve got a craving for murderous, bald men or hiding from 99 people trying to hunt you, Fanatical should have you covered this weekend. Both Hitman 2 and PlayerUnknown’s Battlegrounds are on sale, so you could throw caution to the wind and do both. 

While Hitman 2 doesn’t officially launch until next week, if you get the Hitman 2 Gold Edition, you’ll be able to play right now. It’s 15 percent off, but if you use the code HITMAN225, you’ll get 25 percent off. This includes Hitman 2 Silver Edition and regular Hitman 2. If you’re not convinced, take a gander at Phil’s Hitman 2 review

If sneaking through painstakingly crafted levels and taking out targets isn’t your cup of tea, and you’d rather fight your way across islands and deserts as 99 other people fight you for a chicken dinner, PlayerUnknown’s Battlegrounds might be more your speed. It’s 27 percent off for the next week. 

None of them tickling your fancy? There’s also Tropico 6, due out in January, which is 25 percent off if you use the code TROPICO625, as well as Soulcalibur 6, which is 17 percent off, no code required. These discounts apply to the other editions, too. 

That should keep you busy this weekend. 

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