Ogre - Auroch Digital
Hey all. Just a quick note to say that we've updated to Version Number 1.6.8 (Build ID: 3111059)

In this version we've:
  • Added fallback shaders to help with graphical glitches some players were experiencing.
  • Fixed a bunch of incorrect or missing text.
  • Fixed some issues with units having incorrect stats in the Campaign.
  • Fixed an issue with menu overlap in the Scenario Creator.
As ever, do let us know feedback and issues. If you're enjoying the game please do leave a review...
ENDLESS™ Space 2 - Frogsquadron


Hey folks,

Last month, you had a whole Amplitude Free Week-end to play any of our games and unlock cool fleet skins for Endless Space 2. Today, these skins have arrived! Here's a quick look at the Renegade Fleets update.



Cravers "Prime"
The Cravers Prime are an offshoot of the hive closely tied to the Virtual Endless. Whether they are a threat or a boon to the nest, only time will tell...
(previously only accessible to early access players: now available to all!)



Sophon "Mavros" 
Though the Sophons are occasionally jealous of the swaggering, alpha-being image of the Mavros, in fact they believe that the Mavros are too erratic to do anything of value (i.e. serious research). However, every once in a while, the Sophons like to remind other civilizations that they are entirely capable of blowing up other people’s moons as well…



Unfallen "Firekeepers" 
The Firekeepers have the critical role of tending the brush fires that support the Unfallen life cycle. The fires both remove scrub to prepare the fields to receive a new generation of Firsts, but also melt the resin that covers and protects the incredibly hardy Unfallen seeds. These ceremonial hulls commemorate the dedication of this organization.

 

Vodyani "Heretic" 
When Isyander St. Shaiad decided to throw away his lifetime of beliefs in the Church of the Virtual Saints and become Isyander Shumèd, he changed more than just his name. He rebuilt his own Cloth and the armor of his ships in crimson and white, the colors that he believed were initially used on the Endless altars to the Lost. 



Lumeris "Buccaneer" 
A little piracy between friends was common before the relations between the Four Families became structured and formalized. While this hull cladding is a nod to those earlier times, there are also rumors that some fleets bearing these colors did not originate from Lancellum dockyards, but a rogue operation run by a shadowy figure known as Captain Roth.

 

Riftborn "Redshifted" 
Particles in zones inhabited by Riftborn are occasionally redshifted as a temporary adaptation to slow the local effects of corruption. This is an aftereffect of their time manipulation technologies, but has become an important tool in itself to offset some of the problems that their equipment—and ships—encounter in the Endless galaxy.



Horatio "Emerald" 
Horatio liked emerald green this weekend. That is all.


To celebrate the release of these skins, Endless Space 2 is discounted at 66% off, and the Vaulters expansion as well as Untold Tales & Lost Symphony content packs are 50% off for the next 48 hours. Now's a great time to complete your collection, or gift them to a friend!


NEW CONTENT - Renegade Fleets Skins

NEW CONTENT - Hissho Comic
The new Hissho comic, Blood & Blade, is available in your install folder, by default: C:\Steam\steamapps\common\Endless Space 2\Stories

NEW CONTENT - AI Modding
After a lengthy beta period, the AI modding is now available. More info in this thread:
https://www.games2gether.com/endless-space-2/forums/75-modding/threads/27061-01-how-to-create-an-ai-mod?

[FIXES]
[AI]
Fixed a bug where the diplomatic anti-spam feature would work all to well: AIs can once again send contracts to players

[FLEETS]
Fixed Behemoth VFX lasting after destruction
Fixed Mining probe rate label being too large for the panel it was in
Fixed Core Cracker module tooltip saying it can be equipped on Arks although it no longer can

[HEROES]
Corrected the Senator skill for United Empire heroes
Hissho Clerical correction Overseer Hero skill now has an influence boost at level 2
Fixed some glitches in the armor of the starting Hissho Hero Kogewa Brightblade

[FACTIONS]
Corrected the formula of the "Aggressive" population trait for more consistency amongst the population traits
Honor Bound affinity no longer displays misleading information regarding starting with a Behemoth

[QUESTS]
Fixed various small errors & placeholders in quest text & rewards
The militarist objective of the Hissho main quest: "Chapter 1: The Blade and the Eagle - Part 2" no longer mentions Pirate lairs as a possible target for invasion

[DIPLOMACY]
Due to an issue, diplomatic counter-offers between players are disabled. Offers that are refused are still fully refunded
The "Accept" choice from "Remove Tendrils" contextual term notification no longer suggests that Tendrils will also be removed from Entwined planets
The tooltip of the Attitude Status no longer displays debug text when receiving a notification regarding an obliterated system

[SYSTEM MANAGEMENT]
Fixed debug text appearing in system growth tooltip when using Ancestral Reverence
Added a missing signal seeker Cravers system improvement visual
The Tooltip of the Virtual Dustylizer via Expedition Successful notification no longer displays debug text

[TECHNOLOGIES]
Placeholder description is no longer displayed for the tooltip effect of the System Development Level 4 Upgrade
Fixed Effects wording from level 4 system upgrade unlock which was inconsistent with the one from level 2 and 3 unlocks

[PERFORMANCES]
Fixed an infinite turn issue. The source of the problem is still being investigated, but the provided game saves should now be usable

Enjoy!
Community Announcements - [GF] Athena


Event duration: 15/9/2018 (midnight) - 16/9/2018 (11:59 PM)


Login Event
Upon use of the bag the character will receive a Sweet Dream Sleep Poncho Selection Cube and can then choose one of four Sleep Ponchos.



Cube details:


Have Fun!
Your Elsword Team
Twin Saga - GM_Danmaku
Dear Guardians,


On the 09/12/18 at 10:30 AM CEST / 01:30AM PDT, the servers will go down for a weekly maintenance.


You will not be able to login in the meanwhile.
We will inform you in Discord about the status of the maintenance.
https://discordapp.com/invite/twinsaga

Thanks for your patience, and see you soon :)


The Twin Saga Team
Seeds of Resilience - Tavrox


Hello (Insert random name.... oops) and welcome to the procedural update! We didn’t choose the features by random but sure got some stuff done this month!

FYI the game will be on sale from tomorrow (Sept 12) for 2 weeks at 20%!

https://store.steampowered.com/app/877080/Seeds_of_Resilience/

Update summary
  • Procedural Map Generation: every new game, the island is procedurally generated. You can share seeds with other people on our Discord (http://discord.gg/seedsofresilience)
  • Storms Warning
  • Steam Achievements
  • Access hidden resources with CTRL shortcut
  • New localization: italian
  • Zoom In & Out
  • Ingame Shortcuts
  • More & More bug fixes !

Here are a few pictures from the upcoming content:


New game panel with seed display


Storm warning, voted by the community!


Shortcuts we want you to see


See behind trees with CTRL

Jump into the game and try out this slick generation! Tell us what you think in the comments or on Discord.

Next Month update: SEASONS

The planned content for next month is SEASONS.
The game will now have Summer, Winter, Autumn and Spring like in real life. Basically, in winter the crops will be more sparse and the soil will become frozen. You’ll have to plan your game more carefully!

There are 3 features to vote





Minor Changes
  • Added “place stockpile” as the first objective
  • You no longer get chestnut when cutting down a chestnut tree. As with other trees, you have to harvest the seeds that spawn around the tree
  • Added Credits on title screen
  • Window buttons now toggle the window instead of opening them
  • Removed some plants graphic variations that were too hard to see (spelt, flax and cotton had versions with only a couple stems)

Bugfixes
  • Fixed quarry no giving any stone
  • Fixed fishing shack repair cost being zero (in time as in materials)
  • Deactivated keyboard shortcuts during writing save file name
  • Set up the right sound when picking tree seeds up
  • Fixed a problem when placing several stockpiles rapidly
  • Fixed quarry/mine making game freeze when trying to extract past the limit
  • Fixed too long repair time by applying a logarithmic function on the original repair time
  • Fixed tree seeds spawning in water
  • Fixed a silent error occuring when trying to craft a tool while missing a material
  • Recycling a building now checks if there’s enough space in the storage
  • Fixed “return to main menu” button which was inactive when on the “all villagers are dead” screen
  • Fixed a glitch that allowed you to have infinite ore veins if you recycled and rebuilt the mine before it depleted
  • Fixed “villager affected to houses” count which wasn’t working, preventing from unlocking the Hamlet achievement
  • Fixed mine building corrupting save files
Sep 11, 2018
Card Creator - Slantar
Hi, CardCreators!

Here's the first Hotfix of 2.5 to fix some errors we detected recently.

Improvements
  • Multiline field for "Default" field in text inspector.

Bugfixes
  • Important crash when loading images in a specific card.
  • A bug found with exporting cards in high resolution.
  • Fixed a typo in a export options field.
  • Fixed default color tint in loaded images.
  • Card's panels padding doesn't update correctly.
Sep 11, 2018
BattleRush 2 - Thunder

- Fixed vehicles collision
- Fixed repair vehicles
- Fixed choice if side widget
- Fixed trees
- Fixed FG-42 animation
- Fixed lods
- Fixed distance of view (props)
- Increase battle time
- Fixed TNT, AP Mines
- Fixed PZ3m crafting place
- Rebalanced pistols damage (increase)
- Fixed HUD (added grenade icon)
Sep 11, 2018
Hentai IQ Puzzle - AFGANBIK
We added Admin Mode:
R - Reload level
E - Open the next level if you're on the menu.
Q - Reset the levels.

New Achievement.
-> To get it you need to click something in the menu.

Have a good game!
Daemonical - Fearem_Karlo


Hey guys,

here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics.

We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon.

You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord.

But here is one more exciting announcement!

We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17!

Tell your friends! We are looking forward to hanging out with you guys this weekend!

In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearem

Cheers,
Karlo

PATCH v0.5.3.1 changelog

- optimized and changed how volumetric fog works to be less performance impactful
- demon damage blur lowered
- barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon
- vision passive now helps with the demon damage blur
- you get demon skill points slower now by default
- you get rewarded 2 skill points for each kill now
- you get demon points quicker while you are stalking your prey
- houses get randomized more now, there is less of them, and they have more complete interiors
- added a settings option to remove the alpha sticker
- added a settings option to remove lens dirt
- removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced
- added motion blur
- added depth of field
- added motion blur setting
- added depth of field setting
- tweaked looks and feel a bit
- added new procedural exterior spawners
- fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches
- tldr. map should be much more different each match now, plus everything should look bit better :)
- fixed some audio init problems
Sumerian Blood: Gilgamesh against the Gods - Sargon
A small update fixed a few bugs and disabled the online gameplay because it was unstable.

However, the next goal would be bringing back the interesting Neural Network based AI, instead of the existing simple AI.

In the original game there was an NN based AI and people commented it's one of the best AIs they have seen for this type of game.

I hope to bring the AI magic back.
...