The Tuning Expert’s Random Box holds mighty upgrade and enhancement items for you! Aetharite and upgrade chips can be used when you improve your weapons and gear. With a little luck, you will even earn additional bonus stats when you get to a high upgrade level. Refiners increase the rank of your equipment, by giving them better attack and defence values.
You have a short time to grab the box in the in-game shop. Per box you will get one of the items listed below sent straight to your HEMS inbox.
NOTE: All items can be traded. Items that are normally not able to be traded (SoulCash Qube items) will be sent to you as tradable boxes.
Contained in the Tuning Expert’s Random Box:
20x Aetharite Fragment
15x Inferior Aetharite
5x Normal Aetharite
4x Primary Aetharite
5x Weapon Upgrade Chip
8x Weapon Upgrade Chip
6x Armour Upgrade Chip
10x Armour Upgrade Chip
1x Energy Converter
1x Anti-Destruction (SoulCash Qube)
3x Anti-Destruction (SoulCash Qube)
1x Armour Restorer (SoulCash Qube)
1x Strength Expansion Ticket (SoulCash Qube)
7x Refiner
6x Enhanced Refiner
5x Specialised Refiner
3x Transcendental Refiner
4x Respawner (SoulCash Qube)
4x Improved HP Kit (SoulCash Qube)
2x Peak Power Vitamin G (SoulCash Qube)
Aetharite & Chips
Use Aetharite and Chips to upgrade the attack and defence values of your weapons and gear. There is also the chance of unlocking an additional bonus status for each item at higher upgrade levels.
Refiner
Refiners can increase the rank of enchantment on an item. The higher this rank gets, the better the attack and defence values for the item.
We've done an Orwellian hell of a job to fix as many technical problems as we could. But I’d like to remind you that this is still a Beta version that may contain bugs. We’d like to quickly learn about the existing problems and start fixing them asap, therefore we ask you to fill out the survey once you finish the game. You'll find the link to the survey in the game menu.
ːsteamhappyː for today two winners: abhishekthapa137: "A cruise ship" Godwin: " A friend, because a friend in need is a friend indeed ;)"
ːsteamhappyː next two winners: FORGOTTEN: "Srebrną taśmę jak Pogromcy Mitów xD Z tego można zrobić wszystko. " Logan: "A book called "1000 things that you could take for a journey but instead you took that book""
Now that CONCLUSE boasts an options menu and has received 3 other patches addressing all of the bugs we've had reported, Jon and I have begun to take the next step in CONCLUSE's journey. Or should I say two steps.. CONCLUSE has always been larger than the scope of what is in this release, and with the amazing reception we've had thus far it likely won't come as a surprise that we have started on the next chapter: CONCLUSE 2.
But right now that isn't all we're working on. As Jon starts work on the first areas of CONCLUSE 2, I will be working on a full port for the GooglePlay store. CONCLUSE, the formerly lost ps1 game come to PC/Mac, is now on its way to mobile.
The full mobile version of the game will cost $4.99. With CONCLUSE 2 just starting production, the mobile version is a way for us to make back a few development costs. There will be a free demo released at the same time as the full version.
We have been amazed at the response to CONCLUSE , and feel very lucky to have such an awesome community here on Steam. We hope that you are as excited as we are, and that you will continue to follow us as we work on CONCLUSE 2 and our mobile port!
Version 0.9.3.2 is currently available on the main branch.
Mac Users:
A great many of you have reported the game is perfectly stable now, but some are still experiencing memory crashes. PLEASE do keep sending those crash log files to objectsbeta@gmail.com. It's all very helpful!
Alterations:
Change logs now appear in-game. :p
Massively increased the difficulty of the third Angela Reddy mission.
Massively increased the difficulty of the Casey Croma mission.
Massively increased the difficulty of the Karol Zima mission (if you betray him).
Massively increased the difficulty of the Victoria Marks mission (if you betray her).
Massively increased the difficulty of the Mona Al Ajwi mission (if you betray her).
Added ability to change your ship name and player account name.
Added ability to turn off anonymous game analytics.
Wrote all possible options to options file for ease of hand-modifying.
Batteries charge in serial as before, but in sucha way as not to stop at a broken battery.
Modules for sale are generated to maximise chance of at least one of each module type being on sale at any given space station.
Added docking fees for space stations.
Changed jump gate fees to be more varies and more expensive in central systems.
Added new employer reward for completing Mona Al Ajwi mission successfully.
General:
Several memory crashes fixed.
Fixed a bug where loading games would sometimes fail after a monitor had been damaged in a specific way.
Fixed possible crash when NPCs detect player under specific circumstances.
Fixed a crash when your ship gets destroyed.
Fixed a crash when having a module open as it gets destroyed.
Fixed a sporadic crash when generating names for buyable ships.
Fixed a crash when docking with certain moored targets.
Fixed a bug where sometimes incorrect draft sets would become available at the wrong times.
Fixed rooms in Port Pisa.
Fixed a problem where options screen wasn't always updating correctly.
Jump drives can no longer be used when docked.
Point Defence Systems are now shut down when you docked with something.
Added manual dock button to Enceladus corvette.
Point Defence Systems were not showing their range correctly at the buy screens.
Fixed bug where towing fees were not being configured properly.
Countermeasure and cargo jettison sounds were audible to player even if an NPC performed the action.
Fixed a bug where pirates IFF was not being set correctly after loading game.
Scrolling to the bottom of an infopedia article sometimes meant not being able to view smaller articles later on.
Made the Aki Hasagawa second conversation happen after you've left the station and re-docked so she doesn't block you picking up Fernando Gutierrez.
Fixed a bug allowing the D4-SNS sensor system to work without all its components.
Fixed a bug where the Parssus Union said it was giving you a license to work it but didn't.
Standardised all quadrant references to be alphabetical and not numerical.
Added WAY more paragraph breaks to the John Milgram beacon emails.
Fixed an issue which caused some of John Milgram's emails to cut off one line before the end of the text.
Scud de la Vinci now correctly states how much money he will give you as a bonus.
Fixed a bug where Casey Croma would pay you twice for helping her.
Fixed a bug which caused your decision regarding the fate of John Milgram to not be reflected in your choices of emails to send to Adem Fish afterwards.
Fixed a contract for Threadbare taking clothes from Douros to Dadra which was hugely unprofitable.
Fixed a bug which caused a crash in the second Mona Al Ajwi conversation.
Removed temporary wording from Victoria Marks' clone conversation.
Kitten'd have now been in early access for almost 2 weeks and we have received a whole lot of great feedback from all of you beautiful people.
We thought we should give you a little update on what we are working on at the moment and what's coming up in the next months.
Our current plan is to finish Kitten'd before the next year. We have 2 more worlds and 3 more kittens planned.
The next update will contain:
Support for more languages Chinese is finished but we are working on more languages. Hopefully we will get German,French and Japanese completed pretty soon.
Improved tutorial After watching tons of YouTube videos there are a couple of things that we have explained badly (you can fill bowls and litter-boxes from a far for example). We have improved the tutorials and tool-tips to better explain how the game works.
Achievements We will be adding the first set of achievements to the game.
Updated Unreal Engine We moved to Unreal Engine 4.20. This should slightly improve performance but also fixes a lot of bugs with the steam integration.
Gameplay additions These first weeks have been great for us. YouTubers have opened our eyes to a lot of things we didn't even think about. Things that people have gotten used to when playing in VR (like holding a food dispenser upside down should make food pour out and into the bowl). A lot of these additions will be added in the next update please keep the feedback coming!
Our current plan is to release smaller patches mainly aimed at improving the current 2 worlds and then in a couple of months release the 3rd world with a whole lot of new content at once!
Thank you so much for support you have been so nice to us!
Hot Summer Random Box You can get the following items in the summer box..
Relax Hammock
Life Guard's LifeTube
Outdoor Table
Sunbed On The Beach
Cafe Terrace
rash guard
Fashionable sunglasses
Hot Summer Random Box is a time-limited item that can be produced by the P key until the end of August
Outdoor Chair You can make it on a Carpentry table
Sand Castle Set It is a box with sand castles and walls, and you can get one at random.
Sand Castle Set has the following items.
Artist's Sand Castle
Small Sand Castle
Long Sand Castle Wall
Sand castle wall
Simple Sand Castle Wall
These items can be placed in the world and assembled like train rails.
It can also be used as a decoration of fish tanks. You can craft it in the basic crafting window.(P Key)
Loose Sand Castle
It can be placed in the world. It can also be used as a decoration of fish tanks. You can craft it in the basic crafting window.(P Key)
Improved
Swimming Mastery Dive time is applied.
Dive time is displayed in the center of the screen when the character dives below the surface. When the dive time is over and you are in the water, your character's HP is reduced. As your swimming mastery level increases, your dive time will increase.
Disassembly Disassembly has been improved. If you succeed in disassembling, you can gain one of the material items or gain additional experience.
Item Book The item book has improved. After selecting the item icon on the left side of the item book, click the hammer button and you will see a list of items that you can make with that item.
Bugfixed
Disassembly We have confirmed that torches, wall mounted torches, and bonfires are disassembled. Now these items are not disassembled.
I wanna try wasting a bunch of time and just sleeping for an entire day.
Or rather, I've BEEN wanting to do that, but have been sucking it up and sticking it out for days while we push through the final work on La-Mulana 2. As we close in on completion, we've been really kicking it into high gear and have been receiving reports from our debuggers at a pace of about one every 30 minutes or so, so I really want to just shut my PC down and take a nap. And while our localization team is busy sending over reports of missing text and whatnot, I wanna go off on a trip somewhere and chill.
Anyway, right now we're at our absolute busiest. I think I'm gonna find some time in between handling bugs and stuff to stick some more traps into the game. You know, just go ahead and take out some of my pain and frustration on the players.
As you can see in the image, the English implementation is coming along nicely. The localizers are really doing a solid job, checking and rechecking game content, settings, various statuses, etc. etc. as they go along. Unfortunately, I couldn't really tell you how good or bad any English text is, so check with someone who's played the English version to find out just how well it's been done.
I wanna try wasting a bunch of time and just sleeping for an entire day.
Or rather, I've BEEN wanting to do that, but have been sucking it up and sticking it out for days while we push through the final work on La-Mulana 2. As we close in on completion, we've been really kicking it into high gear and have been receiving reports from our debuggers at a pace of about one every 30 minutes or so, so I really want to just shut my PC down and take a nap. And while our localization team is busy sending over reports of missing text and whatnot, I wanna go off on a trip somewhere and chill.
Anyway, right now we're at our absolute busiest. I think I'm gonna find some time in between handling bugs and stuff to stick some more traps into the game. You know, just go ahead and take out some of my pain and frustration on the players.
As you can see in the image, the English implementation is coming along nicely. The localizers are really doing a solid job, checking and rechecking game content, settings, various statuses, etc. etc. as they go along. Unfortunately, I couldn't really tell you how good or bad any English text is, so check with someone who's played the English version to find out just how well it's been done.