Jun 1, 2018
Stayin' Alive - SkyArcher
New update online! In this version:
  • Player movement now works with numpad and arrow keys too
  • Fixed client players being unable to join ongoing matches in certain conditions
  • Fixed parts of the character models disappearing at certain viewing angles
Even if it's not explicitly shown in the Control Mapping menu, arrow keys and keypad 2/5-4-6-8 are now assigned to character movement. Please keep in mind these are not re-mappable, just like WASD keys!

We read your feedback and we are investigating possible syncing issues when playing. If you have useful direct feedback, please write in the Bug Reports section of the discussions: that could help us a lot!

Thanks for playing!
Conan Exiles - Jens Erik (Community Manager)


We have been planning this for a while now and we're so happy that we can finally announce our Fan Art/Fan Fiction contest!

If you have a creator inside of you it's time to let them out and show us your best work! We want to see awesome fan fiction and fan art inspired by Conan Exiles and we know there are some incredibly creative people out there to do it.

The winners will get a Day 1 Edition of the game (for their platform of choice) signed by the whole dev team.

You have the whole of June to make your creations, so get cracking! All the rules and information you need can be found in the link below:

https://www.conanexiles.com/blog/announcing-the-conan-exiles-fan-art-fan-fiction-competition/
Jun 1, 2018
In Death - solfarstudios
Bug fixes
  • Fix tutorial progression bug where you had full health and could not pick up the Blood of the Lamb.
  • Make the knife not get flung into a random direction when you're moving using free loco and teleporting and throwing just after your teleport finishes. Instead it gets cancelled.
  • Made it possible to teleport on the rocks where the reliquary portals are so that you don't have to shoot straight into the portal to make it in and out of the reliquary.
Crusader Kings II - Para_Rod
Greetings!

Today I’d like to present a feature that is specifically tailored towards the ones among you who truly enjoy breeding potent dynasties - Legendary Bloodlines!

Legendary Bloodlines are modifiers that are passed down the generations from one specific character, the Founder - they work much like a dynasty, but with several more rules and caveats.



Click to read the latest Dev Diary by rageair


Useful links
Crusader Kings II Wiki
Warframe - [DE]Taylor


Who: Rebecca is joined by the usual suspects Geoff, Steve, Sheldon, and Scott!

What: It’s our last Devstream until TennoCon! Let’s do something exciting before we crawl into our Con-burrows… Why not take a first look at our 36th Warframe… and much more!

Prizes? Oh yes, Platinum and Prime Access awaits lucky Twitch viewers!

Twitch Drop!? Starting with the Devstream and running all weekend long Warframe Partners will feature Twitch Drops! We will have 4 unique Drops, one per day! Watch Warframe Partners for 60 minutes and get the following:

  • Liset Pahta Skin: available Friday 2pm ET to Saturday 2pm ET
  • Mantis Gloam Skin: available Saturday 2pm ET to Sunday 2pm ET
  • Scimitar Nami: available Sunday 2pm ET to Monday 2pm ET
  • Xiphos Ifrit: available Monday 2pm ET to Tuesday 2pm ET

A full list of eligible casters can be found here: https://www.warframe.com/community/partners#partnerIndex

Where: Find us at: twitch.tv/Warframe

When: Join us today, June 1st @ 2 pm ET!

Hope to see you there, Tenno!
The Forbidden Arts - Stingbot Games
Hey all,

Sterling here from Stingbot with another exciting bit of news. Version 0.6.5.0 is live on Steam and it includes tons of improvements and some big changes graphically. We have modified the beginning of the game, including many of the textures and graphical assets, and in the process we have also improved performance! This is still a WIP for the entire game and we'll be polishing everything as we continue development, so expect lots more changes to come. Here is a quick view of how we've changed things:



Our main focus is finishing the next bit of content, which will add several more hours of playtime as you explore The Desert of Marzule. More info to come on this soon!

Here is the notes of what's been changed/improved on in version 0.6.5.0:

- In Video Options, we changed the default anti aliasing method from high quality to low quality. The reason being is that there is some bleeding due to the post processing effect which applies anti aliasing. We will fix this in a future update, but we recommend that if you play with anti aliasing turned on, that you change it from high quality to low quality for the time being.
- New textures for The Green Vale and all levels located within
- New animated grass for all levels located within the Green Vale
- Smoothed the camera movement on the world map
- Added a poison DOT ailment to the player when Phoenix is struck by projectiles from the frogman in the Pools of Murk, as well as giant yellow spiders in The Hives. Ticks for +1 extra damage to the player
- Adjusted various colliders on the world map
- Only the necessary music tracks relative to the loaded scene will now be loaded into memory, thus reducing memory usage
- Fixed various bugs related to the ground roll that could potentially freeze the player
- Fixed an animation bug that occurs when attempting to crouch and jump in the same frame
- Decreased the projectile reset time for bixies, golden spiders and mushroom men
- Player now has less of a chance to take damage from enemy projectiles if Phoenix is performing an evasive ground roll
- Updated game engine and various plugins
- Adjusted character animation speeds in the first cutscene
- Menus can now be navigated using WASD, Up,Down,Left,Right arrows, and game controller joysticks. Controller D-Pads will be integrated in a future update. We have to adjust a lot of input to get this to work but it will eventually.
- When you have used the maximum amount of save files and you attempt to save a new file, you will now be notified to delete or overwrite an existing file to create a new one
- Updated water shaders
- Adjusted enemy pathpoints in Mountains of Orin
- Fixed a bug in the mountains of orin where destroying the ice block would sometimes not unveil a shard of the dragon's eye
- Fixed a bug where game could not be paused after completing Bitty's riddle in the Mountains of Orin
- Fixed a bug in the enchantress boss fight where Phoenix would remain stunned at rare occasions when killing the summoned shadow knights
- Fixed a bug where fire source would sometimes remain lit when phoenix is siphoning fire and slides out of range on a slippery surface
- Various other minor bug fixes
Aggressors: Ancient Rome - Alberto
Aggressors: Ancient Rome is a new 4x strategy game developed by Kubat Software. It is currently into beta (click here to apply) and we recently started to publish dev diaries about it. We want to provide as much as information about the game as possible since it is a deep game and many of its mechanics work subtly underneath the surface.

Today we decided to highlight five specific features of the game, facts that all strategy players should find really interesting!





In Aggressors you can decide to rewatch the full history of your empire at any time you want. You can't imagine how satisfying it is to conquer Italy as Carthage and rewatching it, savouring your triumph!





The game displays all sorts of useful stats and info in very handy ledgers and graphs, so you can take educated strategic decisions.





The in-game editor lets you create and customize your own world. You have complete freedom!





You are not restricted to play as Rome, or as a major Empire. You can decide to play as a minor tribe, and get a completely different gameplay experience!





Not only you can rewatch the history of your units at any time, and know what battles they fought, where and how they fared, but their personal history deeply affects their effectiveness in specific circumstances!


https://store.steampowered.com/app/783210/Aggressors_Ancient_Rome/
Party Tycoon - Antishyr
What's up, community!

We are here for the quick one: the game has received a minor, but, nevertheless, very important update.:partydisk:Party Hard Tycoon is now a AlienFX-enabled game that has an integrated lighting effect support. That means Alienware users now can adjust their game to have a better pixel-driven experience.

Have fun, everyone!:water:
Hanse - The Hanseatic League - Linked Dimensions
Dear Hanse players,

version 1.0.7, which you could already test on the preview branch, now is officially on the main branch. You can find an overview of the changes her:

https://steamcommunity.com/app/599010/discussions/0/1696048426804785407/

We hope you enjoy the game and look forward to your feedback

Your Linked Dimensions / Assemble team
Far Cry® 5 - UbiDomZ


Friday Arcade Night features 12 new community maps and three weekly challenges! This week's featured maps include the following new additions on PC:

  • MJ4 - ASPHALT TO ASHES by SNUFFLES10155 (Journey)

  • MJ4 - RAIDER OUTPOST THROWDOWN by MEATPIEXX (Outpost)

  • MJ4 - LAST DAY ON EARTH (PUZZLE PARKOUR) by APAPOUTSAS (Assault)

  • MJ4 - DISTRICT by RAGNAR-793 (Journey)

Check out the full list of maps here: http://ubi.li/vw8z4

You can also join the Far Cry community team on Twitch as we play new community maps at 12pm ET: https://www.twitch.tv/ubisoft
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