Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
IMPORTANT NOTE: When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows:
My Documents/My Games/TerraTech/
Mac:
~/Library/Application Support/TerraTech/
Linux:
~/.local/share/TerraTech/
New Multiplayer mode:
Play Deathmatch with up to 16 players
All vs All or Team vs Team
Search and view all available games
Join games that are in progress
New Blocks:
GSO Gigaton Cannon
GSO Big Bertha Cannon
GeoCorp Powerlifter Hover
GeoCorp Excavator
GeoCorp Gimbal Mounted Plasma Cutter
Venture Filter
Venture Dropper
Venture Ripsaw Track
Venture Lance Laser Turret
Venture Hurricane Track
Venture NEEDLE Laser
Venture Crossfire Rifle
Venture Rapid Cannon
Venture Roundabout Mortar
Venture 360 Shotgun
Venture Cluster Missile Launcher
Hawkeye Zeus Laser Cannon
Hawkeye Mk3 Battleship Cannon
Hawkeye Ion Battery
Hawkeye DFA Mortar
Hawkeye Monster Mortar
Hawkeye Warhorse Wheel
Hawkeye Big Daddy Wheel
Hawkeye Small Armour Plate
Hawkeye Medium Armour Plate
Hawkeye Large Armour Plate
Hawkeye Notch Armour Plate
Hawkeye Axis Shotgun
R&D Test Chamber
EXP AA Repulsor Cannon
EXP Plasma Flamethrower
EXP Flying Fortress Hover Plate
Game Balancing Tweaks:
Removed the fuse time where Cabs will flash before exploding. Cabs and AI Modules will now explode without any delay when they reach 0 health.
Increased Tech rotation speed in build mode when A or D keys are held.
Reduced the rotation options for the Hawkeye Tread and Garrison wheels. They can now only be attached in an upright rotation because they were a pain to attach without scrolling through lots of sideways and inverted options.
Decreased the blast radius of the GSO Megaton Cannon.
Added all Corporation Fabricators to the list of Blocks that will always be available to purchase from Trading Stations.
Reduced the filled space on the Hawkeye Auto Cannon, but also restricted it’s lateral rotation range. Increased the vertical rotation range to include a slight downward angle.
Updated the Damage Multiplier Table:
Increased the Damage dealt by all Machine Gun / Bullet based weapons.
Reduced the Health of the GSO Cab Armour Plate from 550HP down to 500HP.
Reduced the Health of the GeoCorp Jaws Wheel from 2640HP down to 1980HP.
Increased the Health of the Venture Radar from 140HP up to 200HP.
Increased the Health of the Hawkeye Radar from 200HP up to 300HP.
Reduced the weight of the GSO Repair Bubble from 3 to 2.
Reduced the weight of the GSO Shield Bubble from 3 to 2.
Reduced the weight of the GSO Solar Generator from 2 to 1.5.
Increased the capacity of the Venture Battery to match the GSO Battery.
Increased the health of the GSO Battery from 200HP to 250HP
Fixed Recipe errors for Hawkeye Zeus Laser, GSO Medium Armour Plate, GSO Large Armour Plate, GeoCorp Small Shock Plating, GeoCorp Large Shock Plating, GeoCorp Jaws Wheel.
Reduced the Force of the Venture Hover Plate.
Reduced the rotation options for the GSO Hub Wheel and the Venture Dune Wheels to only allow upright rotation options.
Reduced the health of all GeoCorp Blocks by 10%.
Added Monuments to the R&D Test Chamber (R&D Pack owners only).
Reduced the price of the Venture Hail Fire Rifle to BB522, the new recipe is: Fibron x 2, Titania x 2, Fibre Plating x 2
Increased damage of the GSO, Hawkeye and Venture Fixed Shotguns.
Renamed the Hawkeye Shotgun to Hawkeye Bayonet Shotgun.
Updated Projectiles for all Cannon, Mortar and Missile weapons to help them hit their targets more reliably.
Increased the damage of the Hawkeye Zeus Laser.
Increased the kickback of the Hawkeye Battleship Cannon and increased its ability to aim laterally (only slightly).
Reduced the ranges of the more powerful Cannon weapons.
Known Major Issues:
Some Simplified Chinese characters are not being displayed.
Russian text is not being displayed correctly in various places of the game.
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
IMPORTANT NOTE: When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows:
My Documents/My Games/TerraTech/
Mac:
~/Library/Application Support/TerraTech/
Linux:
~/.local/share/TerraTech/
New Multiplayer mode:
Play Deathmatch with up to 16 players
All vs All or Team vs Team
Search and view all available games
Join games that are in progress
New Blocks:
GSO Gigaton Cannon
GSO Big Bertha Cannon
GeoCorp Powerlifter Hover
GeoCorp Excavator
GeoCorp Gimbal Mounted Plasma Cutter
Venture Filter
Venture Dropper
Venture Ripsaw Track
Venture Lance Laser Turret
Venture Hurricane Track
Venture NEEDLE Laser
Venture Crossfire Rifle
Venture Rapid Cannon
Venture Roundabout Mortar
Venture 360 Shotgun
Venture Cluster Missile Launcher
Hawkeye Zeus Laser Cannon
Hawkeye Mk3 Battleship Cannon
Hawkeye Ion Battery
Hawkeye DFA Mortar
Hawkeye Monster Mortar
Hawkeye Warhorse Wheel
Hawkeye Big Daddy Wheel
Hawkeye Small Armour Plate
Hawkeye Medium Armour Plate
Hawkeye Large Armour Plate
Hawkeye Notch Armour Plate
Hawkeye Axis Shotgun
R&D Test Chamber
EXP AA Repulsor Cannon
EXP Plasma Flamethrower
EXP Flying Fortress Hover Plate
Game Balancing Tweaks:
Removed the fuse time where Cabs will flash before exploding. Cabs and AI Modules will now explode without any delay when they reach 0 health.
Increased Tech rotation speed in build mode when A or D keys are held.
Reduced the rotation options for the Hawkeye Tread and Garrison wheels. They can now only be attached in an upright rotation because they were a pain to attach without scrolling through lots of sideways and inverted options.
Decreased the blast radius of the GSO Megaton Cannon.
Added all Corporation Fabricators to the list of Blocks that will always be available to purchase from Trading Stations.
Reduced the filled space on the Hawkeye Auto Cannon, but also restricted it’s lateral rotation range. Increased the vertical rotation range to include a slight downward angle.
Updated the Damage Multiplier Table:
Increased the Damage dealt by all Machine Gun / Bullet based weapons.
Reduced the Health of the GSO Cab Armour Plate from 550HP down to 500HP.
Reduced the Health of the GeoCorp Jaws Wheel from 2640HP down to 1980HP.
Increased the Health of the Venture Radar from 140HP up to 200HP.
Increased the Health of the Hawkeye Radar from 200HP up to 300HP.
Reduced the weight of the GSO Repair Bubble from 3 to 2.
Reduced the weight of the GSO Shield Bubble from 3 to 2.
Reduced the weight of the GSO Solar Generator from 2 to 1.5.
Increased the capacity of the Venture Battery to match the GSO Battery.
Increased the health of the GSO Battery from 200HP to 250HP
Fixed Recipe errors for Hawkeye Zeus Laser, GSO Medium Armour Plate, GSO Large Armour Plate, GeoCorp Small Shock Plating, GeoCorp Large Shock Plating, GeoCorp Jaws Wheel.
Reduced the Force of the Venture Hover Plate.
Reduced the rotation options for the GSO Hub Wheel and the Venture Dune Wheels to only allow upright rotation options.
Reduced the health of all GeoCorp Blocks by 10%.
Added Monuments to the R&D Test Chamber (R&D Pack owners only).
Reduced the price of the Venture Hail Fire Rifle to BB522, the new recipe is: Fibron x 2, Titania x 2, Fibre Plating x 2
Increased damage of the GSO, Hawkeye and Venture Fixed Shotguns.
Renamed the Hawkeye Shotgun to Hawkeye Bayonet Shotgun.
Updated Projectiles for all Cannon, Mortar and Missile weapons to help them hit their targets more reliably.
Increased the damage of the Hawkeye Zeus Laser.
Increased the kickback of the Hawkeye Battleship Cannon and increased its ability to aim laterally (only slightly).
Reduced the ranges of the more powerful Cannon weapons.
Known Major Issues:
Some Simplified Chinese characters are not being displayed.
Russian text is not being displayed correctly in various places of the game.
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Here we are again, another Friday, another update.
Here's what's new:
Female Players!
Although long overdue, you can now play as female players in Super Arcade Football. At the moment, there is only one default team in the game (OutOfTheBit F.C) with female players, but you can add female players to any team. This also brings with it 2 more hairstyles, we will be adding many more soon.
Tournament Statistics
Now you can keep tabs on all the stats in your tournaments. This should please those of you who are big dataheads. Stats Stats STATS!
Bug fixes and general improvements
Fixed a few crashes, some more bugs have been squashed and quite a few general improvements.
Hello adventurers and welcome to Issue #6 of our Community Showcase!
Our Showcase featured image this week is from Steam user EK.i ¦ Aleysiia !
Every other Friday we will be taking a look at what you, the Community have been getting up to in the world of Mercia. Grab your favourite hot drink and pull up a chair next to the fire and join us for Issue 6 of our Showcase.
Steam Community Gallery
Here’s a selection of 7 screenshots picked from our Steam Community hub!
Mr.Feudal - The Black Death Gameplay | Four friends try to find a cure!
"Welcome to the Black Death, a game where the plague has gripped 14th century Europe and it's up to Revi, Jack, Charles and myself to find a cure... Whoever trusted us to find a cure is gonna be sorry because we can't even find our own goddamn way!"
MMO Grinder Sidequest: The Black Death (Early Access Impressions)
"Brought to you by the magic of poor hygiene and Yersinia pestis, the Black Death is also a new survival multiplayer game in early access published by Green Man Gaming. In a preview episode written and edited by Dreskar (so go ahead and flip out over 720p until he gets a new monitor) he takes a look at a game where you survive through one of the darkest times in human history! (Graphic gore warning, unless you're into that sort of thing)"
Community member Microsoft Word/Uncle Rosko is the owner of a server known as Valenor RP and is looking to recruit new members into the ranks! This one welcomes new players to the world of Mercia and also those who enjoy RP, please be respectful to community servers who have their own rules and terms.
"Hello everyone, I'm the owner of a server called Valenor RP. We are currently opening our server to the public but will lock it to whitelisted individuals when our forums and ruleset is laid out, we would love to have you join us and would love to see the diverse roleplay people bring together. Our server currently holds up to 15 players however, if we get bigger I will absolutely upgrade the server slot maximum much higher.
We look forward to seeing you in Mercia, long live Mercia.
We have a minimalistic discord right now and a teamspeak
New Player Story - The Death Riddled Story of Randal Bennett
Randal Bennett worked as an apprentice doctor under the supervision of a wealthy physician. Fleeing his native country due to a wildfire of violence and rioting incurred by the madness of the flagellant movement, Randal found himself soon enough in the anarchic land of Mercia, whose woes were no more nor less than the surrounding countries.
As Randal Bennett witnessed the cities become cesspools of death and madness he hurried to writing his former mentor, asking for a generous loan to quote "Give me a roof and some work, far far away from the stricken towns and villages where I may keep myself at a safe distance from the pox." Adding to his letter a few pages of research from his journal, the painstakingly detailed notes ending with "...And I think its the rats. Stay away from the rats. Stay safe and god bless."
Running his own plot of land outside of Raven's Reach has been profitable, the educated doctor able to employ workers and sell goods from the safety of the countryside. In a letter to his mentor, he states "While the black death itself hasn't corrupted my body, I have dealt with many a brigand on these roads. The roads are unsafe here, murderers and thieves have lined the fences with skulls of their victims. Rumors of cannibalism in the wilderness. Keep guards at hand but don't trust them either. Wolves have more loyalty."
In a hidden piece of the letter, folded inconspicuously backwards reads: "I hope that you understand, but my faith in the church has waned. God has forsaken us, or, more horrendously: perhaps he never was with us. No loving God would watch his children burn like this. I will continue to do my duty in the good fight against pox and plunderers.
Day 22 " Since I first came to Mercia. Things were much worse economically than I expected. Many farmers are dead, burned in piles of bodies four or five high. The conditions in the city get filthier every day. I cannot go among the townsfolk without the herbs inside the plague mask. Everyone is suffering and I must keep my head high. A peddlar of opium supplied me with the knowledge of the Poppy's natural environs as well as a sample of the medicine. I have found this to be sufficient in alleviating suffering patients.
I have made a deal with some of the hidden bandits in the area to smuggle the product into the cities. Lord knows the suffering need it."
Day 24 "A servant of mine, sick with the pox was sent away back to the city. In the process I have contract a cold but I do not think I have the plague. I've decided to rest until my condition improves."
Day 26 "The presence of human waste and incredibly unclean standard of living seems to be an attractor to the rodents that are no doubt responsible for the pox. I will try to submit my findings to the authorities of the Church and the royalty but by the look of things nobody is working together on this terrible miasma.
I do believe that the plague -does- spread through the effect of miasma, the spiritually toxic vapour which is present but invisible around the sick. That is why the herbs in the mask drive away its influence. My survival is a testament to this theory of understanding the Black Death's spread."
If you would like to send us your Black Death stories you can find all the information over on our sticky post on the Steam Forums here:
Just as a reminder, If you would like to see what we are working on our Dev Blogs are the best place to go! Our most recent Dev Blog #59 gives a focus on the Community and Dev Blog #58 shows off a teaser on our new Building System!.
Our latest Dev Blogs can be found at the links below:
If you would like to send us your videos, screenshots, fan art, blogs and other creations just drop us an email at Emily@small-impact.com and you could be featured in our Showcase.
That’s all for this week, we look forward to your submissions and we will see you in Mercia!
// The SIG Team
——————————————
To keep in the loop, follow The Black Death on our social and news sites!
Hello adventurers and welcome to Issue #6 of our Community Showcase!
Our Showcase featured image this week is from Steam user EK.i ¦ Aleysiia !
Every other Friday we will be taking a look at what you, the Community have been getting up to in the world of Mercia. Grab your favourite hot drink and pull up a chair next to the fire and join us for Issue 6 of our Showcase.
Steam Community Gallery
Here’s a selection of 7 screenshots picked from our Steam Community hub!
Mr.Feudal - The Black Death Gameplay | Four friends try to find a cure!
"Welcome to the Black Death, a game where the plague has gripped 14th century Europe and it's up to Revi, Jack, Charles and myself to find a cure... Whoever trusted us to find a cure is gonna be sorry because we can't even find our own goddamn way!"
MMO Grinder Sidequest: The Black Death (Early Access Impressions)
"Brought to you by the magic of poor hygiene and Yersinia pestis, the Black Death is also a new survival multiplayer game in early access published by Green Man Gaming. In a preview episode written and edited by Dreskar (so go ahead and flip out over 720p until he gets a new monitor) he takes a look at a game where you survive through one of the darkest times in human history! (Graphic gore warning, unless you're into that sort of thing)"
Community member Microsoft Word/Uncle Rosko is the owner of a server known as Valenor RP and is looking to recruit new members into the ranks! This one welcomes new players to the world of Mercia and also those who enjoy RP, please be respectful to community servers who have their own rules and terms.
"Hello everyone, I'm the owner of a server called Valenor RP. We are currently opening our server to the public but will lock it to whitelisted individuals when our forums and ruleset is laid out, we would love to have you join us and would love to see the diverse roleplay people bring together. Our server currently holds up to 15 players however, if we get bigger I will absolutely upgrade the server slot maximum much higher.
We look forward to seeing you in Mercia, long live Mercia.
We have a minimalistic discord right now and a teamspeak
New Player Story - The Death Riddled Story of Randal Bennett
Randal Bennett worked as an apprentice doctor under the supervision of a wealthy physician. Fleeing his native country due to a wildfire of violence and rioting incurred by the madness of the flagellant movement, Randal found himself soon enough in the anarchic land of Mercia, whose woes were no more nor less than the surrounding countries.
As Randal Bennett witnessed the cities become cesspools of death and madness he hurried to writing his former mentor, asking for a generous loan to quote "Give me a roof and some work, far far away from the stricken towns and villages where I may keep myself at a safe distance from the pox." Adding to his letter a few pages of research from his journal, the painstakingly detailed notes ending with "...And I think its the rats. Stay away from the rats. Stay safe and god bless."
Running his own plot of land outside of Raven's Reach has been profitable, the educated doctor able to employ workers and sell goods from the safety of the countryside. In a letter to his mentor, he states "While the black death itself hasn't corrupted my body, I have dealt with many a brigand on these roads. The roads are unsafe here, murderers and thieves have lined the fences with skulls of their victims. Rumors of cannibalism in the wilderness. Keep guards at hand but don't trust them either. Wolves have more loyalty."
In a hidden piece of the letter, folded inconspicuously backwards reads: "I hope that you understand, but my faith in the church has waned. God has forsaken us, or, more horrendously: perhaps he never was with us. No loving God would watch his children burn like this. I will continue to do my duty in the good fight against pox and plunderers.
Day 22 " Since I first came to Mercia. Things were much worse economically than I expected. Many farmers are dead, burned in piles of bodies four or five high. The conditions in the city get filthier every day. I cannot go among the townsfolk without the herbs inside the plague mask. Everyone is suffering and I must keep my head high. A peddlar of opium supplied me with the knowledge of the Poppy's natural environs as well as a sample of the medicine. I have found this to be sufficient in alleviating suffering patients.
I have made a deal with some of the hidden bandits in the area to smuggle the product into the cities. Lord knows the suffering need it."
Day 24 "A servant of mine, sick with the pox was sent away back to the city. In the process I have contract a cold but I do not think I have the plague. I've decided to rest until my condition improves."
Day 26 "The presence of human waste and incredibly unclean standard of living seems to be an attractor to the rodents that are no doubt responsible for the pox. I will try to submit my findings to the authorities of the Church and the royalty but by the look of things nobody is working together on this terrible miasma.
I do believe that the plague -does- spread through the effect of miasma, the spiritually toxic vapour which is present but invisible around the sick. That is why the herbs in the mask drive away its influence. My survival is a testament to this theory of understanding the Black Death's spread."
If you would like to send us your Black Death stories you can find all the information over on our sticky post on the Steam Forums here:
Just as a reminder, If you would like to see what we are working on our Dev Blogs are the best place to go! Our most recent Dev Blog #59 gives a focus on the Community and Dev Blog #58 shows off a teaser on our new Building System!.
Our latest Dev Blogs can be found at the links below:
If you would like to send us your videos, screenshots, fan art, blogs and other creations just drop us an email at Emily@small-impact.com and you could be featured in our Showcase.
That’s all for this week, we look forward to your submissions and we will see you in Mercia!
// The SIG Team
——————————————
To keep in the loop, follow The Black Death on our social and news sites!
the new Escape the Pacific version 'Alpha 03' is now available
As we have solved most major Save/Inventory issues in Alpha 02.h1, we are now providing more save functionality to also ensure the Map, Canoes, Rafts and also buildings on rafts are included in the savegame file. Also saving interactable objects placed on rafts requires more of our attention to implement the right code for corrected functionalities.
While most of the issues attaching and detaching raft base modules could be fixed as well there are still some left which are difficult to trace down but will get fixed as well over time. Along with that we have taken care of some minor issues too (eg: deformed tools, excorcist crabs, ...).
Changelog:
Save System:
01. Added: Save for Canoe 02. Added: Save for paddling on Canoe 03. Added: Save for Sail Masts 04. Added: Save for Sails 05. Added: Save for Rudders 06. Added: Save for Buildings on the Raft 07. Added: Save for Maps
General:
01. Fixed: Canoe Log LOD3 materials corrected 02. Added: Used items in hand do not get deformed anymore 03. Fixed: Small Palm trunk spawns 2x Thick Branches correctly again 04. Fixed: Robust Foundation Pillars not flying away anymore after loading the game 05. Fixed: Notify events won't be shown during the loading phase 06. Added: Prevent equipping items into hands (from Inventory/toolbelt) while paddling 07. Added: Notify text "Unable to paddle with item equipped" 08. Added: Ability to remove incomplete Blueprints from Raft Buildings 09. Fixed: Detaching the raft module does not make it sometimes fly away 10. Fixed: The raft modules from which other raft modules were detached do not roll over anymore 11. Fixed: Dead crab won't get resurrected after loading when cooking in CampFire before saving 12. Fixed: Dragging the Raft now works correctly 13. Fixed: Detached raft module does not become non-interactive in some cases
We will continue to work on adding the functionality for the interactable objects placed on rafts at top priority. The next issues that will be addressed will be the remaining Inventory/Weight/Save system/Raft Attach/Detach problems. Minor issues are going to be fixed right off the bat once we are aware of those as far as our time allows us to.
Thank you for your understanding, your patience and all of the constructive feedback you provide us with in order to resolve the issues as soon as absolutely possible.
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.
the new Escape the Pacific version 'Alpha 03' is now available
As we have solved most major Save/Inventory issues in Alpha 02.h1, we are now providing more save functionality to also ensure the Map, Canoes, Rafts and also buildings on rafts are included in the savegame file. Also saving interactable objects placed on rafts requires more of our attention to implement the right code for corrected functionalities.
While most of the issues attaching and detaching raft base modules could be fixed as well there are still some left which are difficult to trace down but will get fixed as well over time. Along with that we have taken care of some minor issues too (eg: deformed tools, excorcist crabs, ...).
Changelog:
Save System:
01. Added: Save for Canoe 02. Added: Save for paddling on Canoe 03. Added: Save for Sail Masts 04. Added: Save for Sails 05. Added: Save for Rudders 06. Added: Save for Buildings on the Raft 07. Added: Save for Maps
General:
01. Fixed: Canoe Log LOD3 materials corrected 02. Added: Used items in hand do not get deformed anymore 03. Fixed: Small Palm trunk spawns 2x Thick Branches correctly again 04. Fixed: Robust Foundation Pillars not flying away anymore after loading the game 05. Fixed: Notify events won't be shown during the loading phase 06. Added: Prevent equipping items into hands (from Inventory/toolbelt) while paddling 07. Added: Notify text "Unable to paddle with item equipped" 08. Added: Ability to remove incomplete Blueprints from Raft Buildings 09. Fixed: Detaching the raft module does not make it sometimes fly away 10. Fixed: The raft modules from which other raft modules were detached do not roll over anymore 11. Fixed: Dead crab won't get resurrected after loading when cooking in CampFire before saving 12. Fixed: Dragging the Raft now works correctly 13. Fixed: Detached raft module does not become non-interactive in some cases
We will continue to work on adding the functionality for the interactable objects placed on rafts at top priority. The next issues that will be addressed will be the remaining Inventory/Weight/Save system/Raft Attach/Detach problems. Minor issues are going to be fixed right off the bat once we are aware of those as far as our time allows us to.
Thank you for your understanding, your patience and all of the constructive feedback you provide us with in order to resolve the issues as soon as absolutely possible.
Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!
G4GTeam.
If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.