Developer Arc System Works has found success with Dragon Ball FighterZ, a gorgeous brawler that strikes the right balance between complexity and accessibility. It wants to do the same in the future, and for its Guilty Gear games that will mean streamlining the number of systems in order to attract a wider audience, series creator Daisuke Ishiwatari has said.
Speaking to Destructoid, Ishiwatari said that Guilty Gear games in the past have been "too complicated" for some players, and that Arc is keen to simplify them to "expand the userbase". Specifically, he wants to "reduce the number of systems" at play.
"After releasing Guilty Gear Xrd Rev 2 it's clear what we need to improve on. The key is to win over more users because of the complex controls," he said. "But if we implement everything the game will no longer be Guilty Gear. It's hard to balance out all the improvements. One thing that we have to do in the next installment is to reduce the number of systems; it's too complicated for everyone. You can expect that in the next game."
He stressed that the series will still want to "maintain the people we've already won over", but his comments are surely a sign of a shift in focus. Perhaps those that enjoyed the complexity of the likes of Guilty Gear Xrd -Sign- might not like future games as much. But then again, Dragon Ball FighterZ shows that Arc knows how to get the balance right. Let's wait and see.
Excellent real-time wargame Steel Division: Normandy 44 has just deployed its second DLC package, and it's a meaty one. Back to Hell adds seven historically accurate missions, such as Operation Deadstick, an airborne campaign that formed part of the Normandy beach landings. Those seven missions will let you play as 11 divisions that haven't appeared in the game before, including the 1st (US) Infantry Division, or the 'Big Red One', as they were known (you might recognise them from various Call of Duty games, including WW2). Five of the missions are available in co-op.
Alongside the new missions, Back to Hell adds four divisions to solo and multiplayer skirmish: 7th Armoured Division "Desert Rats", Demi-Brigade SAS, 2nd Panzerdivision and Festungs Gross-Paris. In total, you have 58 new units to play with, including aircraft, tanks and a remote-controlled demolition vehicle.
Back to Hell costs $15/£11.40 on Steam. The base game is also 60% off for the next 24 hours, and will set you back $16/£13.49.
Developer Eugen Systems has also released a free update, called Bulls on Parade, which adds a historical mission focusing on the efforts of Canadian soldiers in Normandy. Apparently the update might mean that any mods you have installed stop working, so Eugen recommends you "contact the modder to ask them to update their mod so you can play again with them".
The update introduces a few bug fixes and balance changes, all of which you can read in this blog post, which also contains extra details about the Back to Hell DLC.
If you're into WW2 strategy games and you haven't yet played Steel Division: Normandy 44 then it's well worth a look. Check out Fraser's review here.
Despite being shown a hands-off demo at Gamescom, Joe described Biomutant as one of the most exciting games at last year's event. Playable for the first time at the PC Gamer Weekender 2018, developer Experiment 101 joined our livestream to chat about the hybrid action role-player's systems, classes, combat and more.
Alongside our host Zoe, here's Stefan Ljungqvist on anthropomorphic kung fu fables, character customisation, weapon combos, physical and mental biomutations and—well, why don't you check it out for yourself?
The possibilities shown there seem almost endless. Biomutant is due at some point in 2018.
Surviving Mars is Haemimont Games and Paradox Interactive's incoming city builder that's set on our fiery neighbour. Complete with mysterious anomalies, criminal colonists, and disasters back on Earth that can disrupt your new man-made environments, Surviving Mars is due March 15, and will launch with full mod support.
On today's PC Gamer Weekender 2018 livestream, Zoe sat down with developer Haemimont Games to find out how players will set about building mankind's first home away from home on Mars.
Moreover, learn about how the devs have built interesting player choices into such a systems-driven game:
The first two DLC characters for fighting game Dragon Ball FighterZ have been revealed. Goku's father Bardock will arrive alongside Broly, one of Goku's sworn enemies. Bandai Namco has not yet announced a price or release date for the DLC package.
Bardock will have a super move called Revenger Assault, which transforms him into a Super Saiyan and lets him rain down damage from above, while Broly will pack an aerial energy attack called Gigantic Meteor. Bandai Namco announced the two fighters this week in V-Jump magazine (via Siliconera).
The DLC pack will also contain extra loot for anybody that owns Dragon Ball Xenoverse 2 in the form of character outfits and accessories.
I've not yet had a chance to play FighterZ, but I'd like to. Nathan gave it a big thumbs up in his review, and it's taken the fighting game community by storm. If you're just starting out, here's a few quick tips for beginners.
Which characters from the Dragon Ball Z universe would you like to see in future DLC?
Next month Rainbow Six Siege gets two new operators, the first of eight due as part of the Year Three Pass. The newcomers, Finka and Lion, have a few things in common. They're both attackers, they're both part of a new "CBRN" (chemical, biological, radiological and nuclear defense) unit, both are 'middleweights' with two armor and two speed, and both of their special abilities are global (Ubisoft's descriptor), meaning that they affect the whole map upon activation.
They also both rely on timing and coordination, and have the chance to be especially useful at lower skill levels. Here's a closer look at them based on my time playing Operation Chimera over the weekend in Montréal.
Finka's a potentially powerful support. Her Adrenal Surge grants every living teammate 20 temporary HP for 20 seconds, and has three expendable charges. The HP can't stack, due to a cooldown on the ability, but it's a perfect buff for giving your whole team an edge in survivability before they breach an objective room.
More significantly, Adrenal Surge automatically revives any players who are downed, but not dead (except those caught in Frost's bear traps, who will remain downed). This works regardless of distance or line of sight, and is practically instantaneous. Downed teammates get back to their feet at 25 HP, but reduce down to 5 HP after 20 seconds.
Interestingly, Finka's surge has a few negative interactions with defenders. In the fiction of the game, the nanobots are boosting your body's performance and heartrate, which means Pulse will be able to track your heart at a higher frequency with his wallhacking gadget. Smoke and Lesion will also inflict more damage per second to attackers who are boosted by Finka, under the same logic that your metabolism is working harder, increasing how quickly poison enters your system.
More conventionally, Finka can carry either the Spetznaz 6P41 LMG, the SASG-12 shotgun, neither of which are new. Her new gun is a Russian bullpup called the Spear .308, an SMG with 30-round capacity, 38 base damage, and medium-high rate of fire (780). For me it fell somewhere between the SMGs of Mira and Lesion in terms of rate of fire and recoil. I'm not crazy about Siege's Spetznaz optics, but all four varieties, including ACOG, could be attached.
I'm not sure if Finka's ability will find tons of play at Siege's highest ranks, where one-bullet headshots make up a greater proportion of kills. But with Finka, novice players will have a mostly foolproof way to contribute to attacks, supporting their team at the touch of a button without having to aim or reposition themselves.
On paper, Lion's ability is absurd: three times per match, he can reveal the position of any and all enemies who are moving. It's a mapwide and teamwide wallhack: not only does Lion see all enemies in real-time, but his teammates see the same red, full-body outlines, allowing them to wallbang or corner lurkers.
However, there's an incredibly simple counter to Lion's gadget: not moving. If you're stationary, Lion's eye in the sky won't reveal your position. Switching stances also won't trigger it, and there's a third counter—standing in the radius of Mute's jammers will block detection. It's nice to see Mute get some extra utility here. Once the team I was playing with got the knack of it, we arranged Mute's jammers so that we could sprint between bombsites freely, shielded by the umbrella of interference.
Another huge caveat: everyone in the match, attacker and defender, receives a three-second warning before Lion's ability triggers. This countdown is visible in the center of the screen, and gives everyone a quick moment to prepare. Being on the receiving end of it feels like deadly musical chairs: you've got just a moment to find the best-protected spot within 10 feet of you, and take it.
In practice, disciplined defenders can mitigate Lion's ability. Like Dokkaebi's annoying phone calls in Siege, earning kills off of Lion's trick takes coordination. It pairs best with attackers who can put grenades into the objective, like Fuze or Ying, as defenders tend to scurry when explosives or flash grenades are being thrown at them. If you can arrange your team to stir up an objective room or flush out a lurker like this, Lion's temporary window of omniscience should allow your squad to seal the deal by shooting through walls or floors.
Guns-wise, Lion carries a new V308 AR with a 50-round drum and a high rate of fire (850) alongside the 417 marksman rifle, with a much shallower 10-shot mag. He can carry flashes or a claymore as a secondary gadget, potentially allowing him to set up his own entry play.
Lion and Finka will become Siege's 35th and 36th operators on March 6, when Year 3 Season 1 rolls out. Check back tomorrow for hands-on impressions of Outbreak, the PvE mode also bundled with the update.
Last week, we asked you lot for some Final Fantasy 15-related questions that we'd in turn put to Takeshi Aramaki and Kenichi Shida at the PC Gamer Weekender.
Answering everything from what PC players can expect from the incoming Windows Edition, to where FF15 stands in the overarching series—let us hand you over to the game's technical director and game design manager:
Ahead of Final Fantasy 15's Windows Edition launch on March 6, developer Square Enix has also shared two new PC trailers, and has offered a glimpse at how PC modding might change the base game.
Thrones of Britannia makes significant changes to the Total War formula, said Tom in his preview of Creative Assembly's latest historical offering a couple of weeks back. Focused on the Viking invasion of Britian, Thrones marks the first of the wider series' Saga offshoots.
With this in mind, what changes can players expect from a design standpoint? Here's CA's Jack Lusted and Al Bickham with everything you need to know:
Rend is the upcoming 60-player competitive survival game from Frostkeep Studios—an outfit comprised of ex-World of Warcraft chaps. Today, we welcomed the developer to the PC Gamer Weekender to explain what its debut venture is all about.
In our preview last year, Steven described Rend as "a survival game that blends the RPG progression of World of Warcraft and the competitive nature of League of Legends with a gooey survival-game filling as its heart".
Here's Jeremy Wood on why survival games are more fun in teams:
Towards the end of last year, we learned that Final Fantasy 15's minimum PC specs are surprisingly accessible. But if you've got the power to push its boundaries, FF15's Windows Edition has scope to look wonderful.
And if you won't take me on my word, I suggest you check out the duo of trailers that've surfaced from the PC Gamer Weekender 2018.
The first focuses on the base game:
While the second targets its Comrades cooperative multiplayer expansion. This landed on consoles towards the end of last year, however welcomes its March update v1.2.0 in-line with the launch of FF15's Windows Edition.
Final Fantasy 15's Windows Edition is due March 6, 2018. It's getting mod support, which is teased in all its Cactuar cuteness over here.