Welcome travellers to update V0.12 - The Long Night! We’ve got day & nights cycles, performance improvements, days survived, housing overhaul and much, much more!
The sun has set in Mercia… and risen again! The day / night cycle is in. This has been a big feature for us but we’ve finally got it to a place we’re happy with. This feature has a lot of mechanics tied to it, more below.
To view our cool slider that shows Raven's Reach at both day and night visit our blog to see it in action, there's also a time lapse video showing the day and night cycle.
To accompany the day and night cycle we have added a new mechanic we've been calling “Days Survived”. Each day the sun rises players will receive a daily reward of character stats and gold. The longer you survive the better your character will become.
Torches & Campfires
Torches can now be crafted!
Crafting a torch requires 1x stick and 1x kindling which can be looted from stick piles or regular crates and barrels around the world. When you initially spawn you will start with a torch but to craft an additional one once it runs out you will need to unlock the skill, which has a cost of 1 skill point.
Look out for other adventurers carrying torches throughout the lands of Mercia, on closer inspection this may in fact be a Night Bandit!
We’ve added a lightsource to player crafted campfires, they also drastically decrease the likelihood of bandits attacking you during the night (unless you build a campfire in a bandit camp of course…) Campfire crafting is an unlockable skill that costs 1 skill point.
Engine Update & Optimizations
We’ve done a lot of work in these areas and the engine upgrade wasn’t straightforward. So bundling this under one title feels like a bit of a disservice to what’s been done, but these things all fall into one key point for you lot - better performance.
Key points:
• Improved replication, so better net performance under load • Many rendering optimizations, better frame rate (this is dependant on your hardware and settings). • Net performance optimizations, again better net performance under load
There’s a LOAD of backend stuff gone into this, so everything should be ticking over much smoother.
Launcher & Dedicated Servers
We have been working behind the scenes on dedicated servers for The Black Death which we know has been a highly requested feature from our Community! When this system has been implemented we will need your help testing them out. Your feedback will be essential as this is quite a big technical change for us.
To enable easy launching of the dedicated servers we created a custom game launcher that also houses a bunch of settings for ease of use.
Player Housing Changes
We have revamped the Player housing system completely. This update has a core feature set for all your medieval needs. We are planning on expanding this system and as we roll out more and more updates.
Houses can be found in the world and must be purchased, once purchased you will be required to spend gold and resources to clean them up and begin adding your own features such as utilities, beds and storage.
Pillaging Areas
As the game's crafting has become more important with the changes to housing and progression we quickly realised we would have to change how players acquire crafting resources and loot.
We’ve began to implement “Pillaging areas” the idea behind these areas are dangerous locations around the map, usually consisting of multiple enemies and plague that yield the best loot.
These will range from single abandoned houses all the way to huge areas like the city of Svalberg in the south and the ruins of Duffus Castle.
These are still a work in progress as loot and enemies will need balancing and area design and art need refining. We also want to create more varieties of areas such as deeper caves.
Lootable Item Changes
There are now new chests that can be found in dangerous and hidden areas around the world. These have great loot and treasures hidden within if you are able to get close enough to loot them.
Here’s a breakdown of the lootables you can now find in the world: Standard crate - Loot these for basic sticks, stones, kindling and berries, also have a chance to contain random items that can be sold for gold.
Standard barrel - Loot these for basic sticks, stones, kindling and berries, also have a chance to contain random items that can be sold for gold.
Wooden chest - contains some gold and food items, also contain rope for crafting.
Heavy wooden chest - contains a substantial amount of gold and food items.
Heavy iron chest - contains a large amount of gold and several very valuable items that can be sold for large quantities of gold.
New Spawn Locations
We have introduced new spawn points in game! Now when you log in you will be greeted with sun, sea and sand, that’s if you don’t spawn in at night time! Do not fear though, when you spawn in game you will find a cotton swab and a torch in your Inventory to get you started.
Combat System Update
The combat system has been given a rework. Coupled with the performance and optimisations the combat system has a much more fluid and responsive feel. Enemies will now block and parry your attacks.
With an improved physics system swings and hits are more accurate which means better feedback when striking different materials and surfaces.
All of this should mean a better and generally more responsive gameplay experience all round.
New Post Processing Volumes & Graphical Changes
A whole bunch of post processing volumes and materials have been added.
• New fog volumes • New freezing fog volumes • New ground fog volumes • New overcast volume • New rock/stone wall material • New water and sea material • Worldspace ambient occlusion
Character Progression Changes
We have re worked the Profession unlocking tiers.
Crafting & Inventory Combined Menu
We have integrated Crafting into the Player's Inventory system. From feedback we received and playing ourselves we noticed how often we were flipping between the Inventory and Crafting window.
We have combined the two into one easy to use UI. Materials and resources are now automatically placed in recipes when clicking on them. There are also tabbed categories for different recipes such as weapons, tools, food and housing too!
Item Quality Changes
Items now have different coloured tiers that represent their quality when consumed and used in crafting. These are: Awful, Common, Uncommon, Rare, Exotic and Legendary.
New Skill Trees
We have reworked the skill trees to allow players more choice. It is now possible to learn skills in any order you choose. We understand every Player has their own playstyle and we wanted to accommodate this.
Gold Re-Balance
Gold has been re-balanced to reflect the change in resources and items found in the world based on their value. Weapons and armour will now cost more from Blacksmith vendors and will be highly sought after for their value and stats.
We felt this was needed as in these dark times gold should be scarce and valuable as a currency. Do you choose to eat a nasty bread roll to survive or sell it for a high price towards other goods?
Foraging Piles
We have added new foraging piles that can be found scattered around Mercia, these are in the form of rock piles and stick piles.
Other Changes
• New main menu look • New HUD map • New Ravens Reach notice board map • 10+ music tracks added to the game • More signposts in the world • More named areas • Invert mouse option added
New & Updated Areas:
• Crutchley Hill Forest • Crutchley Hill update • Raven's Reach entrance & road polish • Raven's Reach forest added • Path to Wetrock from Raven's Reach polish and forest • WetRock update • WetRock pine forest • Queen's Crossing forest added • Lathe battlefield added • Lathe battlefield Camp added • Lathe battlefield Forest added • Logger’s Respite updated • Logger’s Respite forest added • Freeman’s Port River updated • Crutchley Hill Forest added • Farleigh Town Forest added • Burnt village added near Monastery • Monastery forest added • Dunstead forest finished • Beach Meadows added • New roads to aketown from Queen's Crossing • Svalberg added to Frostfall, infected snowy town with high grade loot • Laketown now abandoned and plague ridden • The gate to Raven's Reach Crypt added
Bugs Fixed
We squashed a staggering 261 bugs! A big thank you to everyone who gave us bugs through our Google Bug Submission Form, by email, on the Steam Forums and Discord too. It really means a lot to us, thank you for each and every report!
**Here are the Patch Notes for the Hotfix that went out in the early hours of the 4th April 2017**
Fixed Server crash On GetActorForwardVector() with null pawn
Fixed Server crash with AI failing check on EQS_DEBUGGER
Fixed client crash on Logging in
Fixed Bought House Doors disappearing
Fixed Door Health problem
Fixed Houses not saving Owner sometimes
Fixed Skills reassigning problem
Fixed Beta character transfers
Fixed Locks disappearing and not saving
Move to release gamespark
Fixed Pickups not deleting after time period
Fixed Duplicate vendor items on AddActiveItem
Fixed Loading Steam DRM issue
Fixed Crafting an oven housing kit will give you a tannery
Fixed Crafting a storage chest housing kit will not yield the chest
Fixed infection look visual removal when you bring down infection, with potions
Fixed Crafting a bed housing kit will not yield the items
Fixed Chest and bed unlockable are green while not having the kit to place them
Fixed Oven kit is missing an icon in the crafting menu
Fixed Churner housing kit is under tools rather than housing
Fixed some resolution issues on Inventory
Fixes to Skill tree
Fixed server browser disappearing
Fixed heavy torch attack
Balancing Tool weight
Fixed Starter town now has safe volume
Fixed metal plate pickup
For a full list of the Fixed Bugs for our V0.12 - The Long Night update that went out to our Live servers on Saturday 1st April 2017 head on over to our full Patch Notes on our website. There are too many for the character limit here on Steam!
Once again we give our warmest thanks to everyone in on Community. Thank you for your continued support and trust. Thank you to everyone who sent us bug reports through our form, by email and on Discord. Thank you all for being on this grand journey with us, it means a lot. We hope you all enjoy playing V0.12 The Long Night!
Spoderman Beyonder2k9 CookiesNeedLove Uthred The Unlucky Bosco (Boscos World) Dezzi BlackHarlock Shadowfrax Makkiduperz Issac Jewton Beyonder2k9 HolyAvengerOne Kap Miniishadow Brandon VJ (Sam Ari Tan) Glompa541 BierBaron Killhappyfool Micro Daddy’s Little Boy IronEagle SunRunner Docrobin Crimrose (Luigi) Runkkuritari Grodbert Kiro Loffas Sascha Eski Wirmin DarthJarJar96 Kitten Halfberry35 luponero78 xLCBx bellclan811 Rage Rooster lammgottes Rageace dirkinator69 tiff_anyday Crimson Knight Angell0 Paladin crackhead backdoorbandit Constant Warfare Totalrekage A.k.A SirIsaacJewton Malek2k4 Matt Wilko The Drill [GER] Dr.Kaze gigou jguerra01204 Lemgineer motyu7 Sir Kiyoshi Joe99778 Defearr LLTS BoonetheBadass sky_falcon1 Intri DoodlyboyDK Aguakate96 Angir Eisenfaust tweaksource Dragnelus Babayu [S.C.] Symphonie Allemande Nylus astilesus jaomi ashamilian Lordkaputto Quxe juanjaviercaveromarino biohunter4xero (aka PanzerKrist) Coolwhip MyNamesTaken magicpanter tweaksource Echo-Fox Krebsen98 Oodlipapin featherist Hypogreen hyaquino3 tilligriffiths Krebsen98 dnkey2413 Krebsen98 Tayson1570 L_user tehdook Myheroname ashamilian PrinceHansel Kvanio PrinceHansel Fibrus Mates_Hyena cmaxx1137 Iamflapjacks Sir Kiyoshi Lukash Sykotom ltbernum Kvanio Leather Goddess Qa'Dar |OTHV] Alicia Adeng jyuza01930 Ultrasex [Gauner] Oli ツ Knight (ZX)gunmen17 Hypogreen Pancakes Galroe enragedmidget Sykotom lammgottes (ZX)gunmen17 John the Lunatic (ZX)gunmen17 Knoxxic jdkdavid The Createor Retsnomeikooc Dory |7DS|Chickenbomb Low Tier Player Lord Stein the Rook jdkdavid Fodrem Colonel Angus irishutopia Lightsong God loretzioontwitch desertwarlock waco_rangers RazelJackson dollbanana Vvllaadd Marcus Kinggoob Gambito kinggoob2 LortieQc Noregrats baron0o Raziel Bloodytalent jedioblivion ebhe2003 thaifighter97 ebhe2003 motyu7 abcd826 paigeecakes motyu7 PipiCZ doggy050 thewishgranter unepommedeterre Gamerbeau Rage_of_a_Mage angaritag TONYGORETOY daveallover sleepy DeathDarkSoul Code Panda vizionerf Lewcipher adolf dickler oceanmud Duke of Kent bgredguy456 tsimmons1520 SPOÏ Medojed YİK 001sanguine100 BirdWatcher21/donnajs61 Dethflash NinjaFish Gaming/gunfreak7 Stateria KIMPAT cowking_pvp CJMAX gunfreak7 mmutze Floydos Asstronuts djinrel Logic official_cinder xxhobocodeexx the8u88y seanone12 Tarrymonster WoJiJiHenDa Sgt. Age [GER] /playerx33 playerx33/ Sgt. Age [GER] japub The Heathen Voice maxstotalbases xnatsu91 angaritag xip3r Latinzombie Neromoon1 Maxstor xnatsu91 Wraithyx Twoface Lt. Dan President of Fedex Tobe_Continued xatheasx Tbonejones5900 Rolf707070 hotdog vamproy Monopandemic vamproy/smitty OhiAs Monopandemic Nygel Wendy radioactivegazz Giani gromcz Cotton Tails Buttercup Outlaw Brigand The future is bright oops did it again AugustusCeasar Nomine Miner Kashube Makkiduperz nytrex DangerMouse D.Flash_Shumway Miklanod D.Flash_Shumway warwolfvhz13 GioGMC commando1_00 kashube MatthiUK a_borg_cube mick ferrigan Rondin (shadowteam_ft_tau) Inbasis Daniela14111 Onenutt Mdisch binge191071 about28rocks
Welcome travellers to update V0.12 - The Long Night! We’ve got day & nights cycles, performance improvements, days survived, housing overhaul and much, much more!
The sun has set in Mercia… and risen again! The day / night cycle is in. This has been a big feature for us but we’ve finally got it to a place we’re happy with. This feature has a lot of mechanics tied to it, more below.
To view our cool slider that shows Raven's Reach at both day and night visit our blog to see it in action, there's also a time lapse video showing the day and night cycle.
To accompany the day and night cycle we have added a new mechanic we've been calling “Days Survived”. Each day the sun rises players will receive a daily reward of character stats and gold. The longer you survive the better your character will become.
Torches & Campfires
Torches can now be crafted!
Crafting a torch requires 1x stick and 1x kindling which can be looted from stick piles or regular crates and barrels around the world. When you initially spawn you will start with a torch but to craft an additional one once it runs out you will need to unlock the skill, which has a cost of 1 skill point.
Look out for other adventurers carrying torches throughout the lands of Mercia, on closer inspection this may in fact be a Night Bandit!
We’ve added a lightsource to player crafted campfires, they also drastically decrease the likelihood of bandits attacking you during the night (unless you build a campfire in a bandit camp of course…) Campfire crafting is an unlockable skill that costs 1 skill point.
Engine Update & Optimizations
We’ve done a lot of work in these areas and the engine upgrade wasn’t straightforward. So bundling this under one title feels like a bit of a disservice to what’s been done, but these things all fall into one key point for you lot - better performance.
Key points:
• Improved replication, so better net performance under load • Many rendering optimizations, better frame rate (this is dependant on your hardware and settings). • Net performance optimizations, again better net performance under load
There’s a LOAD of backend stuff gone into this, so everything should be ticking over much smoother.
Launcher & Dedicated Servers
We have been working behind the scenes on dedicated servers for The Black Death which we know has been a highly requested feature from our Community! When this system has been implemented we will need your help testing them out. Your feedback will be essential as this is quite a big technical change for us.
To enable easy launching of the dedicated servers we created a custom game launcher that also houses a bunch of settings for ease of use.
Player Housing Changes
We have revamped the Player housing system completely. This update has a core feature set for all your medieval needs. We are planning on expanding this system and as we roll out more and more updates.
Houses can be found in the world and must be purchased, once purchased you will be required to spend gold and resources to clean them up and begin adding your own features such as utilities, beds and storage.
Pillaging Areas
As the game's crafting has become more important with the changes to housing and progression we quickly realised we would have to change how players acquire crafting resources and loot.
We’ve began to implement “Pillaging areas” the idea behind these areas are dangerous locations around the map, usually consisting of multiple enemies and plague that yield the best loot.
These will range from single abandoned houses all the way to huge areas like the city of Svalberg in the south and the ruins of Duffus Castle.
These are still a work in progress as loot and enemies will need balancing and area design and art need refining. We also want to create more varieties of areas such as deeper caves.
Lootable Item Changes
There are now new chests that can be found in dangerous and hidden areas around the world. These have great loot and treasures hidden within if you are able to get close enough to loot them.
Here’s a breakdown of the lootables you can now find in the world: Standard crate - Loot these for basic sticks, stones, kindling and berries, also have a chance to contain random items that can be sold for gold.
Standard barrel - Loot these for basic sticks, stones, kindling and berries, also have a chance to contain random items that can be sold for gold.
Wooden chest - contains some gold and food items, also contain rope for crafting.
Heavy wooden chest - contains a substantial amount of gold and food items.
Heavy iron chest - contains a large amount of gold and several very valuable items that can be sold for large quantities of gold.
New Spawn Locations
We have introduced new spawn points in game! Now when you log in you will be greeted with sun, sea and sand, that’s if you don’t spawn in at night time! Do not fear though, when you spawn in game you will find a cotton swab and a torch in your Inventory to get you started.
Combat System Update
The combat system has been given a rework. Coupled with the performance and optimisations the combat system has a much more fluid and responsive feel. Enemies will now block and parry your attacks.
With an improved physics system swings and hits are more accurate which means better feedback when striking different materials and surfaces.
All of this should mean a better and generally more responsive gameplay experience all round.
New Post Processing Volumes & Graphical Changes
A whole bunch of post processing volumes and materials have been added.
• New fog volumes • New freezing fog volumes • New ground fog volumes • New overcast volume • New rock/stone wall material • New water and sea material • Worldspace ambient occlusion
Character Progression Changes
We have re worked the Profession unlocking tiers.
Crafting & Inventory Combined Menu
We have integrated Crafting into the Player's Inventory system. From feedback we received and playing ourselves we noticed how often we were flipping between the Inventory and Crafting window.
We have combined the two into one easy to use UI. Materials and resources are now automatically placed in recipes when clicking on them. There are also tabbed categories for different recipes such as weapons, tools, food and housing too!
Item Quality Changes
Items now have different coloured tiers that represent their quality when consumed and used in crafting. These are: Awful, Common, Uncommon, Rare, Exotic and Legendary.
New Skill Trees
We have reworked the skill trees to allow players more choice. It is now possible to learn skills in any order you choose. We understand every Player has their own playstyle and we wanted to accommodate this.
Gold Re-Balance
Gold has been re-balanced to reflect the change in resources and items found in the world based on their value. Weapons and armour will now cost more from Blacksmith vendors and will be highly sought after for their value and stats.
We felt this was needed as in these dark times gold should be scarce and valuable as a currency. Do you choose to eat a nasty bread roll to survive or sell it for a high price towards other goods?
Foraging Piles
We have added new foraging piles that can be found scattered around Mercia, these are in the form of rock piles and stick piles.
Other Changes
• New main menu look • New HUD map • New Ravens Reach notice board map • 10+ music tracks added to the game • More signposts in the world • More named areas • Invert mouse option added
New & Updated Areas:
• Crutchley Hill Forest • Crutchley Hill update • Raven's Reach entrance & road polish • Raven's Reach forest added • Path to Wetrock from Raven's Reach polish and forest • WetRock update • WetRock pine forest • Queen's Crossing forest added • Lathe battlefield added • Lathe battlefield Camp added • Lathe battlefield Forest added • Logger’s Respite updated • Logger’s Respite forest added • Freeman’s Port River updated • Crutchley Hill Forest added • Farleigh Town Forest added • Burnt village added near Monastery • Monastery forest added • Dunstead forest finished • Beach Meadows added • New roads to aketown from Queen's Crossing • Svalberg added to Frostfall, infected snowy town with high grade loot • Laketown now abandoned and plague ridden • The gate to Raven's Reach Crypt added
Bugs Fixed
We squashed a staggering 261 bugs! A big thank you to everyone who gave us bugs through our Google Bug Submission Form, by email, on the Steam Forums and Discord too. It really means a lot to us, thank you for each and every report!
**Here are the Patch Notes for the Hotfix that went out in the early hours of the 4th April 2017**
Fixed Server crash On GetActorForwardVector() with null pawn
Fixed Server crash with AI failing check on EQS_DEBUGGER
Fixed client crash on Logging in
Fixed Bought House Doors disappearing
Fixed Door Health problem
Fixed Houses not saving Owner sometimes
Fixed Skills reassigning problem
Fixed Beta character transfers
Fixed Locks disappearing and not saving
Move to release gamespark
Fixed Pickups not deleting after time period
Fixed Duplicate vendor items on AddActiveItem
Fixed Loading Steam DRM issue
Fixed Crafting an oven housing kit will give you a tannery
Fixed Crafting a storage chest housing kit will not yield the chest
Fixed infection look visual removal when you bring down infection, with potions
Fixed Crafting a bed housing kit will not yield the items
Fixed Chest and bed unlockable are green while not having the kit to place them
Fixed Oven kit is missing an icon in the crafting menu
Fixed Churner housing kit is under tools rather than housing
Fixed some resolution issues on Inventory
Fixes to Skill tree
Fixed server browser disappearing
Fixed heavy torch attack
Balancing Tool weight
Fixed Starter town now has safe volume
Fixed metal plate pickup
For a full list of the Fixed Bugs for our V0.12 - The Long Night update that went out to our Live servers on Saturday 1st April 2017 head on over to our full Patch Notes on our website. There are too many for the character limit here on Steam!
Once again we give our warmest thanks to everyone in on Community. Thank you for your continued support and trust. Thank you to everyone who sent us bug reports through our form, by email and on Discord. Thank you all for being on this grand journey with us, it means a lot. We hope you all enjoy playing V0.12 The Long Night!
Spoderman Beyonder2k9 CookiesNeedLove Uthred The Unlucky Bosco (Boscos World) Dezzi BlackHarlock Shadowfrax Makkiduperz Issac Jewton Beyonder2k9 HolyAvengerOne Kap Miniishadow Brandon VJ (Sam Ari Tan) Glompa541 BierBaron Killhappyfool Micro Daddy’s Little Boy IronEagle SunRunner Docrobin Crimrose (Luigi) Runkkuritari Grodbert Kiro Loffas Sascha Eski Wirmin DarthJarJar96 Kitten Halfberry35 luponero78 xLCBx bellclan811 Rage Rooster lammgottes Rageace dirkinator69 tiff_anyday Crimson Knight Angell0 Paladin crackhead backdoorbandit Constant Warfare Totalrekage A.k.A SirIsaacJewton Malek2k4 Matt Wilko The Drill [GER] Dr.Kaze gigou jguerra01204 Lemgineer motyu7 Sir Kiyoshi Joe99778 Defearr LLTS BoonetheBadass sky_falcon1 Intri DoodlyboyDK Aguakate96 Angir Eisenfaust tweaksource Dragnelus Babayu [S.C.] Symphonie Allemande Nylus astilesus jaomi ashamilian Lordkaputto Quxe juanjaviercaveromarino biohunter4xero (aka PanzerKrist) Coolwhip MyNamesTaken magicpanter tweaksource Echo-Fox Krebsen98 Oodlipapin featherist Hypogreen hyaquino3 tilligriffiths Krebsen98 dnkey2413 Krebsen98 Tayson1570 L_user tehdook Myheroname ashamilian PrinceHansel Kvanio PrinceHansel Fibrus Mates_Hyena cmaxx1137 Iamflapjacks Sir Kiyoshi Lukash Sykotom ltbernum Kvanio Leather Goddess Qa'Dar |OTHV] Alicia Adeng jyuza01930 Ultrasex [Gauner] Oli ツ Knight (ZX)gunmen17 Hypogreen Pancakes Galroe enragedmidget Sykotom lammgottes (ZX)gunmen17 John the Lunatic (ZX)gunmen17 Knoxxic jdkdavid The Createor Retsnomeikooc Dory |7DS|Chickenbomb Low Tier Player Lord Stein the Rook jdkdavid Fodrem Colonel Angus irishutopia Lightsong God loretzioontwitch desertwarlock waco_rangers RazelJackson dollbanana Vvllaadd Marcus Kinggoob Gambito kinggoob2 LortieQc Noregrats baron0o Raziel Bloodytalent jedioblivion ebhe2003 thaifighter97 ebhe2003 motyu7 abcd826 paigeecakes motyu7 PipiCZ doggy050 thewishgranter unepommedeterre Gamerbeau Rage_of_a_Mage angaritag TONYGORETOY daveallover sleepy DeathDarkSoul Code Panda vizionerf Lewcipher adolf dickler oceanmud Duke of Kent bgredguy456 tsimmons1520 SPOÏ Medojed YİK 001sanguine100 BirdWatcher21/donnajs61 Dethflash NinjaFish Gaming/gunfreak7 Stateria KIMPAT cowking_pvp CJMAX gunfreak7 mmutze Floydos Asstronuts djinrel Logic official_cinder xxhobocodeexx the8u88y seanone12 Tarrymonster WoJiJiHenDa Sgt. Age [GER] /playerx33 playerx33/ Sgt. Age [GER] japub The Heathen Voice maxstotalbases xnatsu91 angaritag xip3r Latinzombie Neromoon1 Maxstor xnatsu91 Wraithyx Twoface Lt. Dan President of Fedex Tobe_Continued xatheasx Tbonejones5900 Rolf707070 hotdog vamproy Monopandemic vamproy/smitty OhiAs Monopandemic Nygel Wendy radioactivegazz Giani gromcz Cotton Tails Buttercup Outlaw Brigand The future is bright oops did it again AugustusCeasar Nomine Miner Kashube Makkiduperz nytrex DangerMouse D.Flash_Shumway Miklanod D.Flash_Shumway warwolfvhz13 GioGMC commando1_00 kashube MatthiUK a_borg_cube mick ferrigan Rondin (shadowteam_ft_tau) Inbasis Daniela14111 Onenutt Mdisch binge191071 about28rocks
Hello Vagabonds, We know you have been waiting patiently for updates on our sequel, Sometimes Always Monsters. Many of you had begun to speculate if we'd abandoned the project, run into extreme difficulty, or just plain died.
The truth is, we have been electively quiet and hard at work on the game.
It is a much bigger endeavour than we thought when first announcing our optimistic 2016 release plan. Since failing that, we have all been working overtime so that the game may meet our internal quality standards and release to all of you as soon as possible.
Rest assured, the game is getting better each day. However, despite all of this, you faithful deserve updates.
We know how much you miss us on the daily, but this recent absence from the community has pushed the team in exciting new directions.
So, we've partnered with an independent production company to launch our official YouTube channel.
This channel is currently featuring a short documentary and a playlist of clips from our west-coast bus tour on the way to PAX West.
We call it... Vagabond Dog Presents: A Bus Ride to Eternity/Oblivion
Going forward we will be uploading new content of varying quality on a semi-routine schedule. Our studio has never done anything like this before, and so we will be relying on your feedback as we continue.
Completing development on Sometimes Always Monsters remains our top priority. This was the reason for us partnering with Curio Films to develop this project while our creative team continues their work.
Please, enjoy the show and set your minds at ease. The game will be yours before long, 2020 is less than 4 years away!
All the best, Vagabond Dog
PS: Don't forget to like, comment, and subscribe! :boxing:
Hello Vagabonds, We know you have been waiting patiently for updates on our sequel, Sometimes Always Monsters. Many of you had begun to speculate if we'd abandoned the project, run into extreme difficulty, or just plain died.
The truth is, we have been electively quiet and hard at work on the game.
It is a much bigger endeavour than we thought when first announcing our optimistic 2016 release plan. Since failing that, we have all been working overtime so that the game may meet our internal quality standards and release to all of you as soon as possible.
Rest assured, the game is getting better each day. However, despite all of this, you faithful deserve updates.
We know how much you miss us on the daily, but this recent absence from the community has pushed the team in exciting new directions.
So, we've partnered with an independent production company to launch our official YouTube channel.
This channel is currently featuring a short documentary and a playlist of clips from our west-coast bus tour on the way to PAX West.
We call it... Vagabond Dog Presents: A Bus Ride to Eternity/Oblivion
Going forward we will be uploading new content of varying quality on a semi-routine schedule. Our studio has never done anything like this before, and so we will be relying on your feedback as we continue.
Completing development on Sometimes Always Monsters remains our top priority. This was the reason for us partnering with Curio Films to develop this project while our creative team continues their work.
Please, enjoy the show and set your minds at ease. The game will be yours before long, 2020 is less than 4 years away!
All the best, Vagabond Dog
PS: Don't forget to like, comment, and subscribe! ːboxingː
Patch 26 features an improved control scheme, which enables high level players to make more accurate targeting, while being more intuitive for low level players.
This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.
Patch 26 features an improved control scheme, which enables high level players to make more accurate targeting, while being more intuitive for low level players.
This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.