Nov 25, 2016
Sisyphus Reborn - Myshkin
Hi everyone,

The game is now available to play in Spanish. This includes both Windows & Linux versions, and the deleted scenes in the collector's edition. To change language, right-click on the game in your Steam library, go to Properties and then the Language tab.

Thanks to Carlos Fernando Lopez and Daniel Palacio for their hard work!

Expect a German version in the very near future...
Nov 25, 2016
Sisyphus Reborn - Myshkin
Hi everyone,

The game is now available to play in Spanish. This includes both Windows & Linux versions, and the deleted scenes in the collector's edition. To change language, right-click on the game in your Steam library, go to Properties and then the Language tab.

Thanks to Carlos Fernando Lopez and Daniel Palacio for their hard work!

Expect a German version in the very near future...
Nov 25, 2016
Shadow Heroes: Vengeance In Flames - MajinSephiroth
Greetings Captains!

We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today.

One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers.

This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika!

New Features
  • Troops will no longer give up if the wagon just passed the bridge in the third mission
  • Commanders will always come protect your altar if troops are dead
  • Recalling a control group twice will move you over to the group
  • You may now set placed units in control groups as well
  • Control groups now have indicators on the HUD to show you how many you have in that group
  • The hotkey for 'Go To Commander' was renamed to 'Go To Spawn Area' and will now cycle you through all your available Preparation Areas
  • Selling a placed unit will now refund you all the leadership for the equipped items as well
  • Placed units now have a new option next to sell, auto group assignment. Clicking the button will automatically set the unit to that control group as soon as it spawns

Fixes
  • Fixed a bug with spirit possession. Particle no longer stays around after the effect expires and the units no longer run back to base after recovering
  • Fixed a bug that prevented anyone who was not hosting from upgrading their items
  • Fixed a bug with clients not being able to hear audio at the start of a game
  • Fixed a rare instance where the host client would crash at the start of a multiplayer game
  • Fixed a visual glitch that would tell you an item was maxed when reaching meta 10, instead of meta 11
  • Fixed a bug which would not allow a host to kick a bot once they set it
  • Mission 3 will now properly save your progress after you complete it
  • Fixed a problem with team colors not showing up properly on clients during an online game

Feedback
How many here have finished chapter 1? What are your thoughts on it?
Nov 25, 2016
Shadow Heroes: Vengeance In Flames - MajinSephiroth
Greetings Captains!

We are so happy to have you all with us as we are no longer in early access! It has been such a long road, but, hard work and perseverance got us to where we are today.

One thing we'd like to remind everyone who wants to play multiplayer with their friends is: make sure that you don't have steam in offline mode! Your progress along with everything you unlock and matchmaking is done through the steam servers.

This team of two developers would like to thank everyone that has supported us to get this far and we hope to see more of you enjoy the wonderful world of Hendrika!

New Features
  • Troops will no longer give up if the wagon just passed the bridge in the third mission
  • Commanders will always come protect your altar if troops are dead
  • Recalling a control group twice will move you over to the group
  • You may now set placed units in control groups as well
  • Control groups now have indicators on the HUD to show you how many you have in that group
  • The hotkey for 'Go To Commander' was renamed to 'Go To Spawn Area' and will now cycle you through all your available Preparation Areas
  • Selling a placed unit will now refund you all the leadership for the equipped items as well
  • Placed units now have a new option next to sell, auto group assignment. Clicking the button will automatically set the unit to that control group as soon as it spawns

Fixes
  • Fixed a bug with spirit possession. Particle no longer stays around after the effect expires and the units no longer run back to base after recovering
  • Fixed a bug that prevented anyone who was not hosting from upgrading their items
  • Fixed a bug with clients not being able to hear audio at the start of a game
  • Fixed a rare instance where the host client would crash at the start of a multiplayer game
  • Fixed a visual glitch that would tell you an item was maxed when reaching meta 10, instead of meta 11
  • Fixed a bug which would not allow a host to kick a bot once they set it
  • Mission 3 will now properly save your progress after you complete it
  • Fixed a problem with team colors not showing up properly on clients during an online game

Feedback
How many here have finished chapter 1? What are your thoughts on it?
Bit Blaster XL - Nickervision


If you love Bit Blaster XL, please nominate it during the first ever Steam Awards. All it takes it a couple clicks on the Bit Blaster XL Store Page to nominate Bit Blaster XL for the "I Thought This Game Was Cool Before It Won An Award" award.

I know it's a long shot but since there are over 100,000 of you out there playing the game, I figured i'd ask for your help in trying to get there or at least make some sort of ranking :)

Also don't hesitate to nominate other awesome games for Steam Awards.
Eg. Stardew Valley for the "Just 5 more Minutes" award

Thanks Everyone
-Adam Nickerson
Nov 25, 2016
FORTIFY - ferg
- upgraded to Unity Plus, no more splash screen ːsteamhappyː

- added the fence gate

- added LOD groups for some higher poly deployables

- new message system that makes it simpler to pass info to users

- improved the camera collider for interior mode and added a key shortcut - i

- stability values now display on mouse over

- fixed a bug with toggling colors in stability mode

- sped up hide floors functionality

This update has lots of small changes to various parts of the code so please let me know if you run into any bugs.


Nov 25, 2016
FORTIFY - ferg
- upgraded to Unity Plus, no more splash screen ːsteamhappyː

- added the fence gate

- added LOD groups for some higher poly deployables

- new message system that makes it simpler to pass info to users

- improved the camera collider for interior mode and added a key shortcut - i

- stability values now display on mouse over

- fixed a bug with toggling colors in stability mode

- sped up hide floors functionality

This update has lots of small changes to various parts of the code so please let me know if you run into any bugs.


Nov 25, 2016
Tyto Online - Immersed Games
Hello, everyone! We just hit the button and Tyto Online early access is now LIVE!

[FIXED/UPDATED] We do have a few things we're working on improving and will have a new build up in a couple hours, but couldn't quite make it in before the available launch window. :)



Known Issues that Should be Fixed Very, Very Soon Already with Our Update
  • We have one known server crash that may be prompted during naming characters that is likely to happen occasionally over the next couple hours.
  • When you exit to the game world or reach the next part of your onboarding quest, if your quest doesn't update to the next step, run around a bit in the area until it prompts -- you basically have to leave and re-enter the zone that should prompt it.
  • You may need to zoom your view in a bit if UI interfaces or objects are not available to click on.
  • You may hear other player's footsteps. Have fun with that!
  • Food webs will be missing images and may cause a crash.

Again, these major issues willshould be fixed with our update. The update in a couple hours also includes a vast improvement to the custom room UI that one of our devs worked on all day over Thanksgiving, tranquil-icer ability improvement, and a couple new quests.

We look forward to seeing you all in game and working on Tyto Online with you. :)

Nov 25, 2016
Tyto Online - Immersed Games
Hello, everyone! We just hit the button and Tyto Online early access is now LIVE!

[FIXED/UPDATED] We do have a few things we're working on improving and will have a new build up in a couple hours, but couldn't quite make it in before the available launch window. :)



Known Issues that Should be Fixed Very, Very Soon Already with Our Update
  • We have one known server crash that may be prompted during naming characters that is likely to happen occasionally over the next couple hours.
  • When you exit to the game world or reach the next part of your onboarding quest, if your quest doesn't update to the next step, run around a bit in the area until it prompts -- you basically have to leave and re-enter the zone that should prompt it.
  • You may need to zoom your view in a bit if UI interfaces or objects are not available to click on.
  • You may hear other player's footsteps. Have fun with that!
  • Food webs will be missing images and may cause a crash.

Again, these major issues willshould be fixed with our update. The update in a couple hours also includes a vast improvement to the custom room UI that one of our devs worked on all day over Thanksgiving, tranquil-icer ability improvement, and a couple new quests.

We look forward to seeing you all in game and working on Tyto Online with you. :)

Nov 25, 2016
Infinite Air with Mark McMorris - HB_Dev
Check out what's new in the latest version of Infinite Air:
  • Improved onboarding and new tutorials. Get more in-depth. Visit the Tutorials Menu to access the new lessons.
  • Videos. Visit the Videos menu to access video tutorials, highlight reels, and more!
  • Better Discovery Tools. New sorting options, favouriting, and messaging makes finding and sharing your creations easier.
  • Gameplay Tuning. Small adjustments to make everything a bit smoother and more realistic.
  • Vibration. You can now get tactile feedback. Enable in the Settings menu.
  • Bug fixes and improvements. We're always listening to the community to help make Infinite Air better.
...