Portal Stories: Mel - Anna
Hey everyone!

We're very happy to officially announce "Portal Stories: VR"!
It brings you a whole new way to experience the beginning of the award winning Portal 2 modification Portal Stories: Mel.



Powered by Unreal Engine 4, Portal Stories: VR will allow you to see and experience the full scale of the Aperture Science facility during its heydays!
Besides the familiar content there's also a lot of new stuff: new music, voice lines, effects and a new area.

Portal Stories: VR will be available early April for Free on Steam.
An HTC Vive Headset is required in order to play.

More information will be available soon.
Portal Stories: Mel - 🍪 Anna
Hey everyone!

We're very happy to officially announce "Portal Stories: VR"!
It brings you a whole new way to experience the beginning of the award winning Portal 2 modification Portal Stories: Mel.



Powered by Unreal Engine 4, Portal Stories: VR will allow you to see and experience the full scale of the Aperture Science facility during its heydays!
Besides the familiar content there's also a lot of new stuff: new music, voice lines, effects and a new area.

Portal Stories: VR will be available early April for Free on Steam.
An HTC Vive Headset is required in order to play.

More information will be available soon.
20XX - batterystaplegames
Hello! Today's 20XX patch is a small one -- mostly fixes and a few more level pieces. It also standardizes a few additional elements of our Daily Challenges so players can compete on a level playing field. A good chunk of this patch period was spent on fancy new boss designs which aren't quite ready to come out of the oven yet.

NB: Since last patch, a number of online co-op bugs have been pointed out that we're looking to fix ASAP, but did not have time to both fix and test in time for today's patch. We're looking to hotfix these fixes in if they can be made fast enough.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Challenge standardization! Fixes! More level pieces! Animations!

For the next few patches: A bunch of online co-op fixes, more level design work, boss work, narrative work.

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:
  • More Agnisort level changes.
  • Reverted floating pickups from 0.92.
  • Standardized Challenge mode drops for all machines and challenge rooms. (You should now see the exact same drops from health machines, slot machines, and energy machines for a given Challenge, and repeating a Challenge should give the same Challenge Room condition & enemies.)
  • Lots of little animation changes (and a few major ones).
  • [Experimental] You can no longer use your primary attack while firing a Power. (You can still alternate, though, and you can hold a charge while using a Power.) Power use currently interrupts Ace's combos.

SMALL CHANGES:
  • The High Tide skull no longer also increases shop costs.
  • Red Slots now push out Augments after the first in different places around the machine so they don't get stuck.
  • Armatort set shoulders are now less overly massive.

BUG FIXES:
  • Fixed a bug where the Choicebooster would screw up RNG consistency in Challenges.
  • Fixed some scenarios where multiplayer Augs could get stuck in walls/floors.
  • Fixed a bug causing Shield Drone shields to not be very shieldy.
  • Fixed some wonkiness with slope movement. (Fiiiinally.)
  • Fixed a bunch of new tile oddities/invisible blocks.
  • Fixed Soul Nuts showing up in challenges.
  • Fixed run stats not counting wins!
  • Fixed an awesome bug where holding down jump after landing on a slope would make you slooowwwly slide down it.
  • Fixed an issue where some folks reported Ace not dealing damage if he's the client in online co-op.
  • Fixed an online co-op bug causing No Damage! challenges to sometimes fail even though neither player seems to take a hit.
  • Fixed an online co-op bug where on-level items weren't properly doing their job for the client.

KNOWN ISSUES:
  • Unresolved reports of online co-op sometimes failing to load Agnisort levels -- please report if you still see this!
  • May be an issue causing framerate drops when the game's been open for awhile. Under active investigation!
  • Online co-op issues, all of which we're going to try and fix in the next few days:
    • Some machines still look a little odd.
    • Juiced Powers (Owlhawk Set bonus) reported not working as client.
    • Rebeginner reported not working as client.
    • Machines don't explode on the client, and sometimes can't be used.
    • Thrift Actuator seems off -- items look like they cost less as Client than they do.

    Thanks for reading!
20XX - batterystaplegames
Hello! Today's 20XX patch is a small one -- mostly fixes and a few more level pieces. It also standardizes a few additional elements of our Daily Challenges so players can compete on a level playing field. A good chunk of this patch period was spent on fancy new boss designs which aren't quite ready to come out of the oven yet.

NB: Since last patch, a number of online co-op bugs have been pointed out that we're looking to fix ASAP, but did not have time to both fix and test in time for today's patch. We're looking to hotfix these fixes in if they can be made fast enough.

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

Note: The closer we get to release, the closer the price will get to our planned Full Release price of $15.

TL;DR for today's patch: Challenge standardization! Fixes! More level pieces! Animations!

For the next few patches: A bunch of online co-op fixes, more level design work, boss work, narrative work.

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:
  • More Agnisort level changes.
  • Reverted floating pickups from 0.92.
  • Standardized Challenge mode drops for all machines and challenge rooms. (You should now see the exact same drops from health machines, slot machines, and energy machines for a given Challenge, and repeating a Challenge should give the same Challenge Room condition & enemies.)
  • Lots of little animation changes (and a few major ones).
  • [Experimental] You can no longer use your primary attack while firing a Power. (You can still alternate, though, and you can hold a charge while using a Power.) Power use currently interrupts Ace's combos.

SMALL CHANGES:
  • The High Tide skull no longer also increases shop costs.
  • Red Slots now push out Augments after the first in different places around the machine so they don't get stuck.
  • Armatort set shoulders are now less overly massive.

BUG FIXES:
  • Fixed a bug where the Choicebooster would screw up RNG consistency in Challenges.
  • Fixed some scenarios where multiplayer Augs could get stuck in walls/floors.
  • Fixed a bug causing Shield Drone shields to not be very shieldy.
  • Fixed some wonkiness with slope movement. (Fiiiinally.)
  • Fixed a bunch of new tile oddities/invisible blocks.
  • Fixed Soul Nuts showing up in challenges.
  • Fixed run stats not counting wins!
  • Fixed an awesome bug where holding down jump after landing on a slope would make you slooowwwly slide down it.
  • Fixed an issue where some folks reported Ace not dealing damage if he's the client in online co-op.
  • Fixed an online co-op bug causing No Damage! challenges to sometimes fail even though neither player seems to take a hit.
  • Fixed an online co-op bug where on-level items weren't properly doing their job for the client.

KNOWN ISSUES:
  • Unresolved reports of online co-op sometimes failing to load Agnisort levels -- please report if you still see this!
  • May be an issue causing framerate drops when the game's been open for awhile. Under active investigation!
  • Online co-op issues, all of which we're going to try and fix in the next few days:
    • Some machines still look a little odd.
    • Juiced Powers (Owlhawk Set bonus) reported not working as client.
    • Rebeginner reported not working as client.
    • Machines don't explode on the client, and sometimes can't be used.
    • Thrift Actuator seems off -- items look like they cost less as Client than they do.

    Thanks for reading!
Indie Game Battle - FelixBlobDev
Hey everyone!

IGB v1.58 is out. Mostly fixes, but it's quite a lot of them!
Here's the changelog:

**Additions**
-Tess added to the character select screen! She is greyed out until she is playable, however.

**Fixes**
-Fixed recent bug where you wouldn't put up your shield after dodging or rolling if you kept holding the shield button; you had to release the button and press it again to shield. Now you can just keep holding it like in the past.
-Fixed major bug where you weren't invincible on the respawn platform after losing a stock; you were only invincible after stepping off the platform.
-Fixed bug where Bingo's eyes would clip slightly through his eyelids during a few frames of his taunt animation.
-Fixed CPU bug where Captain Viridan would instantly cancel out his up special when controlled by the AI.
-Fixed menu bug where if you picked up a player selector disk on the character select and selected a character, it would place itself on the player 1 spot on the character's icon no matter which disk it was.
-Fixed menu bug where you couldn't pick up a player selector disk on the character select after selecting a characetr with it once.
-Fixed menu bug where a player disk you picked up on the character select wouldn't go to the right cursor.

-Felix
RIFT - Trion_Ocho


We need YOU to help us perfect multicore support in RIFT!

The Beta for true multicore support is now available! Every player, every computer, can now take advantage of all the performance upgrades that comes with multicore support.

Simply open up your RIFT settings, and in the Advanced Video section there is a checkbox to enable Experimental Multicore. With one click the true power of your machine will be unleashed, and its performance in RIFT will reach new heights !



How do I tell how many cores I have? Click the Start menu and type “System Information” in the search field and press enter. On the Processor line, you’ll see something like this:



Of course this is a Beta feature, so we need your feedback! Once you’ve tested it out, we’d love to hear from you on the forums where we have a set of questions about how it’s working for you. We’re also looking for more general experiences, so please post any feedback you have in the Public Test Shard sub forum.

If you experience a crash, please:
  • Send in the crash report, this is the most helpful thing you can do!
  • Let us know what you were doing when the crash occurred through any of the following means:

So join us in this momentous moment for RIFT, and experience the world of Telara more richly than ever before!
RIFT - Trion_Ocho


We need YOU to help us perfect multicore support in RIFT!

The Beta for true multicore support is now available! Every player, every computer, can now take advantage of all the performance upgrades that comes with multicore support.

Simply open up your RIFT settings, and in the Advanced Video section there is a checkbox to enable Experimental Multicore. With one click the true power of your machine will be unleashed, and its performance in RIFT will reach new heights !



How do I tell how many cores I have? Click the Start menu and type “System Information” in the search field and press enter. On the Processor line, you’ll see something like this:



Of course this is a Beta feature, so we need your feedback! Once you’ve tested it out, we’d love to hear from you on the forums where we have a set of questions about how it’s working for you. We’re also looking for more general experiences, so please post any feedback you have in the Public Test Shard sub forum.

If you experience a crash, please:
  • Send in the crash report, this is the most helpful thing you can do!
  • Let us know what you were doing when the crash occurred through any of the following means:

So join us in this momentous moment for RIFT, and experience the world of Telara more richly than ever before!
RIFT - Trion_Ocho


We need YOU to help us perfect multicore support in RIFT!

The Beta for true multicore support is now available! Every player, every computer, can now take advantage of all the performance upgrades that comes with multicore support.

Simply open up your RIFT settings, and in the Advanced Video section there is a checkbox to enable Experimental Multicore. With one click the true power of your machine will be unleashed, and its performance in RIFT will reach new heights !



How do I tell how many cores I have? Click the Start menu and type “System Information” in the search field and press enter. On the Processor line, you’ll see something like this:



Of course this is a Beta feature, so we need your feedback! Once you’ve tested it out, we’d love to hear from you on the forums where we have a set of questions about how it’s working for you. We’re also looking for more general experiences, so please post any feedback you have in the Public Test Shard sub forum.

If you experience a crash, please:
  • Send in the crash report, this is the most helpful thing you can do!
  • Let us know what you were doing when the crash occurred through any of the following means:

So join us in this momentous moment for RIFT, and experience the world of Telara more richly than ever before!
RIFT - Trion_Ocho


We need YOU to help us perfect multicore support in RIFT!

The Beta for true multicore support is now available! Every player, every computer, can now take advantage of all the performance upgrades that comes with multicore support.

Simply open up your RIFT settings, and in the Advanced Video section there is a checkbox to enable Experimental Multicore. With one click the true power of your machine will be unleashed, and its performance in RIFT will reach new heights !



How do I tell how many cores I have? Click the Start menu and type “System Information” in the search field and press enter. On the Processor line, you’ll see something like this:



Of course this is a Beta feature, so we need your feedback! Once you’ve tested it out, we’d love to hear from you on the forums where we have a set of questions about how it’s working for you. We’re also looking for more general experiences, so please post any feedback you have in the Public Test Shard sub forum.

If you experience a crash, please:
  • Send in the crash report, this is the most helpful thing you can do!
  • Let us know what you were doing when the crash occurred through any of the following means:

So join us in this momentous moment for RIFT, and experience the world of Telara more richly than ever before!
Guardians of Orion (Phase 2) - David Prassel
We have just released a small hotfix patch in the form of Version 1.31. Please download the new client and enjoy!

( Version 1.31 )
· Fixed space station crash with saving user data
· Fixed skill tree values not working level 30+
· Fixed chat blocking start game button
· Added text above command terminals

We are currently in development on a brand new trailer to accompany all these new features and are expecting to debut it by the weekend. Game on!
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