Well here s a remarkable thing it s been long enough since the sheer horror of the 90s FMV (Full Motion Video) adventure for the whole thing to finally feel nostalgic. But has someone finally made a game to go with it? Canadian team Zandel Media have tried with Missing: An Interactive Thriller’s first ‘episode’ [official site]. Here’s wot I think:>
As cool ways to get around go, grappling hooks are up there with skateboards and motorbikes. Unlike boards and bikes, however, the super-rad accidents grappling hooks cause won’t have you lose significant patches of your skin. Not your own, anyway.
You can now grapple around San Andreas to your hearts’ content in Just Cause 2 style, swinging to buildings and tying vehicles together, thanks to a mod for Grand Theft Auto V [official site].
Note – some of the below images may constitute spoilers, if you’ve avoided most of the trailers and whatnot. >
Guess what I’m playing at the moment! [The Witcher 3? –Obviousness Ed] I’m actually feeling a touch trapped by it, caught between the need to get a review out and my enjoyment of just ambling around and doing Witcher stuff rather than barreling down the core path. It’s coming though! It’s coming as soon as I can, and you can probably tell that it’s going to be quite positive without the need for any fancy Witcher senses. One of the many things I’m appreciating about it though is something I’ve long found frustratingly missing from RPGs. I’m talking about respect – not for players, but for the monsters.
The art of retcon is difficult to master but in the spirit of Happy Days’ Chuck Cunningham, who disappeared up the stairs in Episode 1 and was never seen again, the developers of Dreamfall Chapters [official site] have redesigned the game’s main characters for Book Three: Realms.
The character design for Kian and Zoe has evolved over the past few installments in the series, although from the look of the latest design Kian has gone from a taught Taye Diggs to Riker from The Next Generation. Am I crazy, or is he an entirely different race now? How curious!
Biohazard 0>, a poem by Alice O’Connor age 31
BiohazardDo you cry, o hazard?They call you a ‘Resident Evil’Those nasty peopleThen sneer that you’re ‘Zero’But o hazard look at you now: a heroYou’re being redone by Capcom who make Devil May Cry which has a character named Nero.
Why in the name of all that’s good and hairy do I care so much about having the Fancy Hair setting turned on in The Witcher 3? I can pretty much max out everything except that and shadow quality and be running it not too far shy of the hallowed 60 FPS, and frankly it looks extremely pretty, but I nonetheless struggle to accept that I’m missing out on a wavy ponytail or wind-ruffled bears. After so many years of flat, plasticky hair, don’t I deserve some fluttering?
A new patch for CDP’s RPG professes to further improve the performance of the GPU-slaying HairFX setting, as well as up texture quality and improve stability. Let’s see if Meer’s Fancy Hair Dream can come true. … [visit site to read more]
Don’t you hate it when you’re trying to run your country on a system of illegal cheese blackmarkets and then those pesky enemy spies start butting their head in? This must be the sort of thing Angelina Jolie sits around thinking about all day.
And by extension, I myself am like Angelina Jolie in a way as I sit here contemplating my unholy reign upon Tropico [official site]. The game’s fifth entry hit last year, and I should note our Alec wasn’t too hot on it when it released – you can read his words here where he says among other things: “There are some bum notes both tonally and strategically.”
Each week Marsh Davies beams aboard the hostile vessel of Early Access and comes back with any stories he can find or otherwise lasers the life support system and surrenders himself to the cold grip of the vacuum. This week, he succumbs to randomised interplanetary peril in Space Rogue, a rogue-like game set in space and strong contender for RPS s Most Literal Title Award 2015.>
Space Rogue is a lot like FTL. Let s get that out the way. Your ship travels from planet to planet, encountering and resolving brief randomised events. Many of these involve ship-to-ship combat, during which you micromanage your crew – fixing hull breaches, putting out fires, fighting off boarding parties – while ensuring your arsenal is trained upon your opponent s most vulnerable systems. Here are the two main ways in which it isn t like FTL: 1) you are free to explore without a fleet of ships chasing you onward and 2) it has 3D graphics.
Arrowhead Studios’ latest dev blog update for Gauntlet official site] pretty much doubles as a post-mortem. Written by game director Emil Englund (and presumably also Marvel hero, with that alliteration), it’s revealed the team haven’t been too happy with their reboot of ye olde dungeon runner.
ArenaNet are letting seep a slow drip of Guild Wars 2: Heart of Thorns [official site], the sequel’s first expansion pack. There’s still no release date, but starting May 26th you have a chance to test out some of the new PvE content in the closed beta – if you completed the key tasks. If not, well, you can probably watch it streamed.