Servers will be coming down at 3AM PST today for approximately 2 hours.
Release Notes
Night vision goggles now available
Added HE Grenades to the game.
Known Issue: Grenades will not collide with players or zombies yet, nor will they break through windows.
Explosive barrels are more reactive now to bullets and there no longer a delay from their initial explosion to killing nearby survivors/NPCs.
Molotov Cocktail is now much more responsive and less prone to crashing clients when burning hordes of zombies alive… dead.
Resolved various animation and timing issues with the Molotov cocktail.
Resolved Molotov cocktail may not trigger 100% of the time when NPC’s / players enter the ring of fire.
Only players in your group can build on your foundations / placed structures. This includes placeable objects like furnaces that were being used to grief other players.
PCs now provide opportunities for zombies to feed when they die.
Inspect restrained inventory:
When you handcuff a player you can now go through their inventory and take things, their stuff shows up in the proximity pane.
NOTE: Equipped items are not in the list yet, but will be in a future update.
Steam Friends intergration:
Blue means they are online, Green means they are in-game.
Right click for context menu:
Message – open steam overlay and send a message to this person Profile - open steam overlay and view this persons steam profile
And if they are on a server but not BR: Join Server – log into server that this person is currently on.
Moved character create from server select screen to it's own screen. This is where character customizations such as male/female, face types, hair, etc. checkbox added to server select screen to share your server with your steam friends
H1Z1 Virus - First Pass
You will now be able to contract the H1Z1 virus from zombies. Survivors have a natural immunity against the virus, but this immunity is weakened the more it is exposed to zombie attacks. Currently only zombie attacks reduce this immunity but other means can be introduced in the future based on feedback from the community. Survivors can bypass this immunity and give themselves H1Z1 via extracted infected blood. NOTE: Current implementation of the extracted infected blood syringe allows you to use it on yourself only! You cannot use it on other players. This will change in the near future.
There are multiple stages to the H1Z1 virus once you have contracted it. The virus may not be as noticeable at first but as you advance to higher stages you will begin to feel its affects.
Once you have the virus, you have it for life. Only death or respawning will remove it. Each stage slowly progresses on its own but there are other means to push the virus forward or backwards depending on your actions or items you use.
Stage Progression:
Minor Stage
Slight damage over time
Advanced Stage
Minor damage over time
Survivor will occasionally cough. This can be heard by other survivors and may attract nearby wildlife or zombies.
(Non-PvE only)Zombies will no longer target you. However, attacking a zombie will cause it to attack back.
Severe Stage
Moderate damage over time
No longer coughing
(Non-PvE only)Zombies no longer target you
Max movement speed slightly reduced
Normal food no longer satiates you and normal water/drinks no longer hydrate you. Eating/Drinking them does nothing for you but upset your stomach, causing you to cramp up. Continued eating will cause you to vomit. You must feed from dead players, wildlife or zombies to restore Energy and Hydration.
Fresher corpses restore more to each resource and restore a little bit of health. Depending on what is you feed on determines the amount you restore. Bears offer the most while rabbits offer the least. Feeding on zombies will slightly progress your H1Z1 virus.
You will be able to feed off corpses a maximum of 2 times.
Survivor Tracking: Survivors at this stage of the virus may notice a gaseous effect in the world. This effect means that a survivor was in that spot recently. You can use these markers in attempt to track down other survivors. Survivors at this stage do not leave a marker themselves. Survivors also do not leave a marker if they are inside a vehicle.
Deadly Stage
Severe damage over time
Zombie Vision - First Pass - Currently we have simple color grading in as the first pass. You might see some of this effect happening as soon as the Advanced stage but it will become more apparent at this stage. We will continue to add more features and improve this vision in future patches.
(Non-PvE only)Zombies no longer target you
Max movement speed slightly reduced
Normal food no longer satiates you and normal water/drinks no longer hydrate you.
Survivor Tracking
Other related notes:
All-in-One Cold medicine slightly reduces your H1Z1 virus. Antibiotics reduces it a little more. Hyperpheron greatly reduces the virus Immunity Boosters and Multi-Vitamins boost H1Z1 immunity to help prevent you from contracting the virus. This is bypassed completely if you use extracted infected blood on yourself. Guts will appear at dead survivors around the abdomen of the body after it has stopped its rag doll. Survivors with severe stages of H1Z1 will have the option to feed on the corpses of wildlife, zombies and the newly spawned guts from dead survivors.
Known Issues: There is supposed to be a progression bar on your vitals. Once you have H1Z1, this won't appear unless you log out and come back in.
Pilots! To celebrate the launch of Dreadnoughts and final stage of the construction ie. a full launch of Season 2 - Center announces a special 50% discount on all DLC! Discounts will last until the end of the week.
Pilots! To celebrate the launch of Dreadnoughts and final stage of the construction ie. a full launch of Season 2 - Center announces a special 50% discount on all DLC! Discounts will last until the end of the week.
New architecture parts - Floors 2x4 meters - Floors 8x8 meters - Decks 2x4 meters - Ramps 2x2x2 meters - Railings Type 1 4 meters wide - Railings Type 1 2 meters wide - Railings Type 2 4 meters wide - Railings Type 2 2 meters wide - Railing Gates 2 meters wide - Walls 2 meters wide - Beams 8 meters long - Cantilevers 4x8 meters
Note: 4x8 Cantilevers are currently very rare and will be available through the upcoming Trading Post feature.
Each part comes in 7 variations for each architecture style.
Improvements - Flexible beam system allows for placing beams within and spanning trusses to support a variety of parts. - Gates can be labeled. - Initial building placement improved. - Rooms can be placed freely under trusses and roofs. - Rooms can be support by floors as long as all 4 corners are supported. - Commissaries display an attached commissary sign. Signs will apply to all future building uses.
Bug Fixes - You should not gain dirt if the terrain you lower does not change due to buildings in the way or limits. - Locks and permissions on claimed containers should both now be set to private when first claimed. - Santa's Big Helper should increase the picks combat skill. - You should be able to delete a split part of a stack now. - Tool tips on items in the pack panel when the panel is at the bottom of the screen should now render higher and not render off screen. - All pioneer log walls now require 3 logs and 12 nails. - Water barrels now properly check permissions.
New architecture parts - Floors 2x4 meters - Floors 8x8 meters - Decks 2x4 meters - Ramps 2x2x2 meters - Railings Type 1 4 meters wide - Railings Type 1 2 meters wide - Railings Type 2 4 meters wide - Railings Type 2 2 meters wide - Railing Gates 2 meters wide - Walls 2 meters wide - Beams 8 meters long - Cantilevers 4x8 meters
Note: 4x8 Cantilevers are currently very rare and will be available through the upcoming Trading Post feature.
Each part comes in 7 variations for each architecture style.
Improvements - Flexible beam system allows for placing beams within and spanning trusses to support a variety of parts. - Gates can be labeled. - Initial building placement improved. - Rooms can be placed freely under trusses and roofs. - Rooms can be support by floors as long as all 4 corners are supported. - Commissaries display an attached commissary sign. Signs will apply to all future building uses.
Bug Fixes - You should not gain dirt if the terrain you lower does not change due to buildings in the way or limits. - Locks and permissions on claimed containers should both now be set to private when first claimed. - Santa's Big Helper should increase the picks combat skill. - You should be able to delete a split part of a stack now. - Tool tips on items in the pack panel when the panel is at the bottom of the screen should now render higher and not render off screen. - All pioneer log walls now require 3 logs and 12 nails. - Water barrels now properly check permissions.
We've just released our second game on Early Access. If you liked Among Ripples and want to play another management game, we recommend you to give it a try! It's a god game focused on expression and exploring the concept of religion and free will.
We've just released our second game on Early Access. If you liked Among Ripples and want to play another management game, we recommend you to give it a try! It's a god game focused on expression and exploring the concept of religion and free will.
Majestic Nights is now available for the Linux platform. If you have problems please check the forums for solutions.
You may experience un-expected behaviour when not using Native Linux libraries. We have also found restarting has helped with this same problem. We are happy to provide this game on Linux, and all Episodes from now on will be available on the Linux platform. If you experience any problems please let us know.