Dota 2 - Valve
* Gold Graph now shows Net Worth instead of gold earned
Train Fever - Valve
Train Fever is Now Available on Steam for the MacOS and Linux platforms!

It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.11 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added The Stanley Parable Content Pack DLC
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a problem that was preventing clients from uploading items to the Steam Workshop
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapon models to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.10 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • updated Blade Symphony Content Pack DLC with new maps, models, music and sound effects
  • added new Dino D-Day Content Pack DLC
Super Game Jam - Valve
Super Game Jam Episode 4 is Now Available on Steam and the entire series is 25% off!*

Super Game Jam is an engaging new documentary series following some of the world’s most talented indie game developers doing what they do best. Filmed in five cities over a six month time period, each episode pairs two indie developers together for 48 hours and challenges them to create a game based on a theme suggested by their peers. The series examines the creative process, technical skill, and friendships that form through a game jam event on a more personal and intimate level.

Episode 4 | Gothenburg, Sweden
Jonatan S derstr m (Hotline Miami) + Martin Jonasson (Rymdkapsel)

*Offer ends September 11 at 10AM Pacific Time
Product Update - Valve
  • Screen-space particles now render properly
  • Fixed a crash in sound playback while playing custom games
  • Fixed crash on some Spirit Bear abilities
  • Fixed crash with data-driven modifiers when script doesn't provide a valid name
  • Fixed Hammer crash when right clicking on an empty tile set slot
  • Changed a configuration file fatal error to a warning
  • Fixed a crash when updating inventory slots
  • Disabled currently unsupported save/restore commands
  • Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map
  • SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency
  • SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers.
  • Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage.
  • Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer.
  • Added a console command lua_report_memory to report the memory usage of scripts.
  • HasInventory key now applies to more types of npc.
  • SetThink will now use the function name as a default context name if the think context name isn't specified.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Rolled back the previous changes to rd_asteroid
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn
...