Product Release - Valve
GameMaker: Studio Linux, an all new exporter for GameMaker: Studio Professional is Now Available on Steam!

GameMaker: Studio now supports publishing to Linux for the first time, with GameMaker: Studio Ubuntu Export.

As the world’s third most popular desktop operating system, Ubuntu reaches 20 million users around the globe, providing a new marketplace for the GameMaker development community to distribute and monetize games.

With GameMaker: Studio Ubuntu Export it couldn't be easier to publish games to the Ubuntu Software Center and take advantage of this opportunity to reach a new audience. Developers can simply export their newly created and pre-existing games as an Ubuntu Software Center-ready application, all from the one code base and all at the touch of a button.

Supreme Commander 2 - Valve
Fixes and Improvements:
- Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness.
- All units built at Land Factories have had their visual scale reduced by 25%.
- Players are now able to see the health value of enemy units.
- Fix for veterancy bar not displaying properly.
- Fix for Illuminate teleport ability overwriting the transport ability.
- Fix for Air units not receiving their LOS buff after being built.
- Fix for Pullinsmash ability remaining active when placed in a transport.
- Fix for some abilities to be activated more than once if activated very quickly.
- Fix for redirector not redirecting nukes if the launcher was previously destroyed.

AI:
- Updated the way the neural networks train. Integrated new neural network dataset.
- Improved AI’s use of transports
- Fix for AI bases not realizing their extractor spots were full.
- AI is now able to build on floating islands and mesas again.
- Fix for AI trying to expand to areas it cannot reach.
- Fix for scouting positions that were under water.
- Scouts will try to avoid defenses more.
- Fix for AI engineers trying to reclaim something it cannot path to.
- Fixes for AI microing.
- Fix for AI determining a platoon's min firing range.
- Neural platoon code cleanup.
- Fix for AI not building Aegis.
- Fix for AI not scouting with land when it has an air factory, but no air units.
- Changed the way the AI counts the number of air attack units it has.
- Adjusted when the AI will build a radar in an expansion.
- Changed the rate at which threat from mobile enemies decays.
- AI platoons will now take threat into account again.
- Added ability to adjust AI aggressiveness.

Networking Improvements:
- If a player in the lobby does not have a connection to you a red ! will appear as their ping.
- Adjusted max packet size to use Steam's max packet size.
- Removed redundant pending connection cleanup.
- If Steam reports any connection error, other than timeout, we will close the connection and log it. If the reported error is a timeout we log it and ignore it. Networking will handle the timeout at this point.
- Fix to the connection adaptor when it transitions to a resting state.
- Ranked matches that desync will now immediately end and be counted as a disconnect.
- It will now cause the game to desync if a player modifies memory to give them free research items.
- Army research data is now part of the sim checksum.

Balance Improvements:
- Factory experience value increased from 1000 to 1250.
- Gantry experience value increased from 1250 to 1750.
- Factory TML upgrade now prioritizes structures over mobile units.

Cybran
- Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added.
- Magnetron cooldowns increased from 30 to 45 seconds.
- C-Rex health increased from 51300 to 60000.
- Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e.
- Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18.
- Executioner Class RP cost increased from 6 to 7.
- Kraken RP cost decreased from 12 to 10.
- Sea Operations cost decreased from 8 to 7.
- Naval Vision boost increased from 75% to 100%.
- Structure Sonar RP cost increased from 1 to 2.
- Intellitron RP cost reduced from 5 to 4.
- Cobra RP cost reduced from 2 to 1.
- Power Detonate RP cost increased from 4 to 5.
- Land Regeneration effectiveness increased from 100% to 125%.
- Land Health effectiveness increased from 20% to 25%.
- Overcharge RP cost increased from 9 to 10.
- Core Dump RP cost decreased from 4 to 2.

Illuminate
- Buhbledow build time decreased from 145 to 130. Cost reduced from 800m/2800e to 600m/2100e.
- Harvog speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m.
- Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75. Health increased from 8000 to 10000.
- Sooprizer now has radar stealth.
- Quantum Floating RP cost reduced from 9 to 8.
- Electroshock RP cost increased from 6 to 7.
- Land Damage II RP cost decreased from 7 to 6.
- Harvog cost decreased from 3 to 2.
- Wilfindja RP cost decreased from 7 to 6.
- ACU Range RP cost increased from 3 to 4.
- Angler Torpedo RP cost increased from 3 to 5.
- Core Dump RP cost decreased from 5 to 2.
- Harvog AA upgrade damage increased from 8 to 10.
- Weedoboth Scorch Bomb damage decreased from 25 to 20. Damage radius decreased from 3.5 to 3.0.

UEF
- Jackhammer health reduced from 40000 to 30000.
- Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added.
- Mega Fortress cost increased from 1000m/3700e to 1100m/4000e.
- C-230 Star King Extreme health increased from 10000 to 12500.
- AC-1000 build time increased from 110 to 130.
- UEF Land Factory Shield health increased from 6000 to 10000.
- UEF and Illuminate Mobile AA health increased from 750 to 875.
- Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m.
- Transport Capacity increased from 10 to 15.
- Land Build Time reduction increased from -10% to -15%.
- Bomb Camera Duration RP cost reduced from 2 to 1.
- Air Heavy Shield RP cost increased from 6 to 7.
- Land Damage RP cost decreased from 5 to 4.
- Sharp Shooter RP cost reduction from 3 to 2.
- Jackhammer RP cost increased from 8 to 10.
- Combat Engineer RP cost reduced from 3 to 2.
- King Kriptor RP cost reduced from 11 to 10.
- Poseidon RP cost increased from 5 to 7.
- ACU Health RP cost decreased from 3 to 2.
- ACU Damage RP cost decreased from 4 to 3.
Tomb Raider Game of the Year - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.0.722.3. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

In addition to various PC specific fixes this patch brings all the fixes available in the 1.02 console patch to the PC as well, but note that the majority of those was already included in the originally released PC game or version 718.4.

New fixes in 722.3:

- Addressed an issue in ”Shipwreck Beach” where the mast on the wooden ship was occasionally missing depending on the player’s path.
- Fixed a gating issue in “Research Bunker” where the elevator would get stuck in an unintended state.
- Fixes for multiplayer connectivity
o An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
o Improved messages when you are unable to connect with Square Enix servers.
- Improvements to voice-chat for multiplayer
o New Push-To-Talk feature, by default mapped to F1.
o New voice-chat volume option.
o Improved overall quality of voice-chat.
- Fixes for crashes on startup in specific situations when no audio output is available.
- Fixes for various reported crashes during both single-player and multi-player.
- Movies are showing up again when using SSAA.
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
- New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
- Improvements to fullscreen/windowed switching and multiple display handling.
- Various UI improvements.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build718.4, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

We’ve been working closely with NVIDIA to address the issues experienced by some Tomb Raider players. In conjunction with this patch, NVIDIA will be releasing updated drivers that help to improve stability and performance of Tomb Raider on NVIDIA GeForce GPUs. We are continuing to work together to resolve any remaining outstanding issues. We recommend that GeForce users update to the latest GeForce 314.21 drivers (posting today) for the best experience in Tomb Raider.

We are planning further patches beyond this one to address various issues that have come out of consumer feedback since the release of the game.

Mar 15, 2013
Left 4 Dead 2 - Valve
Left 4 Dead 2 Workshop Manager
- Updated scheme
- Added new tags
- New field for change notes when editing existing workshop items
Train Simulator Classic - Valve
Today's Deal: Save 75% on Train Simulator 2013 !

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Day 2 of the Ubisoft Publisher Weekend has kicked off today. The Daily Deal for today is Rayman Origins and I Am Alive at 66% off and From Dust at 75% off! Be sure to check back each day for new deals.

During the weekend, titles in the *Ubisoft catalog are on sale for 35% to 50% off. Plus, check out the Ubisoft Collector Pack, which contains a selection of Ubisoft's greatest hits!

*Some titles not discounted.

Sword of the Stars: The Pit - Valve
1.0.2.0
New Additions
- Two new monsters
- Five new recipes
- Four new items
- Two new weapons

Critical Fixes
- Fixed Shrinking Inventory / Dropped Item crash
- Fixed Projectile crash
- Fixed equipping/dropped armor crash

Other Fixes
- Fixed various outlying issues
- Greek letters on key-card doors no longer display when door destroyed
- Characters wearing self-contained armor or who are immune to radiation no longer affected when in an irradiated room
- Play Again remembers Difficulty setting
- Fixed Hero SotSwich achievement unlocking prematurely

Other changes
- Added reload value to weapon stats
- Irradiated rooms now show effect for visual warning
- Tweaks to auto-save to make it more robust
- Three auto-save slots, one for each character class (meaning you can now have three different games on the go , one for each character)
- Added mouse targeting for weapons
- Increased force field belt duration
- Added access to SotSDex in main menu
- Decrypted recipes messages now unlock recipes in SotSDex automatically

Sniper: Ghost Warrior - Valve
Sniper: Ghost Warrior 2 is Now Available on Steam!

Sniper: Ghost Warrior 2 is the only multi-platform, first-person, modern shooter exclusively designed around the sniper experience. It takes the bulls-eye precision of its predecessor to new and exciting heights, offering more diverse sniper challenges; a rebuilt AI system and the thrilling “one shot, one kill” precision that made the original a huge hit, selling 3 million copies worldwide. Taking advantage of the advanced capabilities of the CryENGINE3, Sniper: Ghost Warrior 2 also delivers striking graphic environments.

Dota 2 - Valve
- Added region for South Africa.

GAMEPLAY
- Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff.
- Gyrocopter: Fixed Flak Cannon killing couriers
- Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
- Sniper: Fixed Shrapnel doing slightly less damage than intended to towers.
- Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
- Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored
- Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike.
- Tusk: Fixed some cases where Ice Shards could get units stuck
- Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether.
- Wisp: Fixed Relocating units sometimes walking away to do a previous behavior.
- Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars).
- Fixed creeps and neutrals sometimes not responding to long range spells.
- Fixed Blink Dagger self-cast to work consistently.
- Visage: Fixed a number of incorrect spell interactions with Familiars.
- Fixed Cheese not having a cooldown
- Fixed Cheese not stacking in inventory
- Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week)
- Local games are no longer automatically unpaused.

AUDIO
- Added sound effects to the Dashboard.
- Added sound effects for various Tiny deaths.
- Updated Mjollnir sound effect.
- Updated Maelstrom sound effect.

UI
- Items held by the courier are now included in a player's Net Worth.
- Fixed the sorting of Teams List under the Community tab.
- Fixed courier and ward previewing in the backpack.
- Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
- Live games list now displays the game mode.
- Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
- Re-positioned end game survey to not block the chat.
- Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
- Improved performance of chat channels in the Dashboard.

VISUALS
- Revised overhead Soul Assumption indicator.
- Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden
- Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Bootes of Speed

BOTS
- Added Lion bot.
- Added Omniknight bot.
- Made a number of adjustments to loadouts and builds based on community feedback.
- Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord.
- Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
- Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
- Fixed bots interrupting their teleports.
- Bots will be less aggressive when they have stacks of Sticky Napalm on them.
- Bots will now only use Refresher Orb if they want to cast big ticket abilities.
- Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it.
- Witch Doctor is less likely to use Death Ward on units that are about to die anyways.
- Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
- Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
- When there are no wards up, bots are now smarter about only warding the closer rune location.

WORKSHOP
- Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars.
- Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes)
- Fixed submission preview images not being set correctly.
- Fixed a bug where updating an existing submission could set incorrect tags on the submission.
- Disabled the Workshop in the Test client to prevent confusion.
Product Update - Valve
Today we released second major update for Miner Wars 2081:
- Full game and engine (VRAGE) source code released for easy modding
(360,000 lines of code) - available at our GitHub repository:
https://github.com/KeenSoftwareHouse/Miner-Wars-2081
- Rendering engine has been rewritten from XNA to DirectX (better stability and performance, no more alt-tab crashes)
- Cooperative game saves inventory even for a non-host player (visitor)
- Normal and easy difficulty got a bit easier, hard difficulty got a bit harder
- Czech language localization
...