Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
Counter-Strike 2 - Valve
Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.
- Overtime convars:
- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
Worms Revolution - Valve
Updates to Worms Revolution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

• A.I. team customisation! You can now create your own custom A.I. teams to play against! Simply select ‘A.I. Teams’ from the Customisation menu. Here you can create a new A.I. type, after you’ve given them a name choose ‘Select A.I. Team’ to bring up the customisation options where you can alter their formation and uniform!
• Text chat improvements. Players are now able to communicate within the lobby as well as in-game. We’ve improved the font used. To bring up the text chat press the tilde key and to close press the home key.
• Stats tracking. Track your statistics as a player, either for your formations or for your individual worms. Track your kills, damage dealt, worms lost, damage received etc. To view your stats select ‘My Formations’ from the Customisation menu, here you’ll be able to see Overall Statistics and Formation Statistics. Want to find out which worms are pulling their weight? Select a formation and then choose ‘Manage’, from here when you highlight a worm, you’ll see their individual stats.
• Czech language support. Please note that Worms Revolution will display in the language your Steam account is set to (where supported).
• Other bug fixes and improvements to game performance

This will update your game to show the version number as #124 in the Main Menu. This patch is 49.1 MB.

Natural Selection 2 - Valve
In the battle that is the shipping of a big patch, we do our best to achieve total victory. The bane of our development lives is the ‘hotfix.’ Hotfixes are horrible. They suck up disproportionate amounts of development time, they are inefficient uses of development resources, and just generally suck.

But try as we might to avoid them, sometimes they are needed. Gorgeous needed one, and here it is! 241 is small and won’t make big differences to the way you play. It will fix some hidden nasties that snuck out it the Server process, and some bugs causing consternation to people using babblers, wall jump, and fullscreen windowed mode.

At their release, Babblers were a little bit useless. This uselessness boiled down to the fact that they were too slow to keep up with their host Gorge, catch friendly players hit by the baitball, and close distance with marines. Now, they are much faster, and much more useful.

Winrates in Gorgeous have been exceptionally good. After 25,798 games (on Sunday), the probability of a marine win in a randomly sampled game was 0.507, our best result yet, and a big improvement on build 239′s ~0.41. However, some of this improvement came from a bug causing Skulk’s to lose momentum when they hit the ground. That is fixed in 241, so we expect the probability of marine wins to decrease back below 0.5 for now.

Servers will update over the next hour or so, so if you can’t find games at the moment, sit tight. Here is the full changelog:

Improvement

Added super-sampling when generating reflection cube maps to improve quality.

Balance

Increased Babbler run speed from 5 to 7.

Fix

Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
Eliminated uninitialized data when sending packets with strings less than the maximum length (may cause problems with some firewall rules)
Fixed exploit which allowed Gorge tunnels to be build outside of the map.
Fixed bug which caused Skulks to lose all their momentum instantly when touching the ground.
Fixed bug where mines were ignoring damage falloff.
Fixed bug where Alien attacks got blocked by attached Babblers.
Fixed bug where fullscreen windowed mode forced vsync on.
Changed the maxfps console command to only allow values above 30 FPS to prevent exploitation

Optimization

Reduced overhead of isa method.
Improved server performance.
Reduced the cost of updating entities in the query manager.
Counter-Strike: Condition Zero - Valve
Counter-Strike: Condition Zero (CS:CZ) is now available for Linux players via Steam. CS:CZ is the fifth Valve title to be released for Linux and, with its release, pushes the total number of Linux games available on Steam to 80.

Launched just three weeks ago, the Steam for Linux client is available for free from the Ubuntu Software Center. More Valve titles are heading to Linux in the coming weeks and months.

For more information, please visit http://steamcommunity.com/linux

RaceRoom Racing Experience - Valve
Open Beta 0.1.1.971 is available

Next time you restart your Steam client, you will download this update.

Game:
- Prepared the game for the upcoming content launches
- Added a reverse layout to Lakeview hillclimb
- Added support for more resolution ratios (21/9; 48/9; 48/10)
- Improved physics of the BMW 635csi (Touring Classics class)
- Data display now works in replays as well
- Fixed a backend error that occured for some users when participating in competitions.
- Fixed an issue where some machines would fail to play the intro videos correctly
- Fixed a rare case where the game would fail to recognize the user's account
- Fixed the bug where final gearbox ratio was incorrect when using Amateur driving model
- Updated EGFIS localization
- Fix for a backend error "4294967295"

Portal:
- Added a subscribe feature to the leaderboards that adds a custom widget to the user's dashboard with the selected filters
- It is now possible to share on social feeds after editing screenshots using Pixlr™
- Fixed a geolocation issue that would show the wrong currency for some users
- Improved compatibility with Internet Explorer
- Fixed some issue when adding / removing videos from a user's profile
- Increased overall performance when browsing and scrolling
- Various other bug fixing and improvements
Product Update - Valve
On Wednesday March 6th our Servers will be shut down for about an hour from 9am ET to 10am ET for a full update. We will also be upgrading the Steam client, during this time. You will not be able to see the new servers with the old client, so please update.

The patch fixes our level reset bug that has plagued the game since launch. We have attempted to fix this issue in the past, but were unsuccessful. We have now verified fixes for all known ways of reproducing the issue. We are terribly sorry our users had to experience this, and we really appreciate all your support, and thank you all so much for helping us track it down.

Along with the bug fixes, this patch also includes all our recent enhancement that include:
- Changed pre-round wait time to 15 seconds each.
- Changed TDM score to 60 for faster games
- Filtering error in the server browser
- Added ping display on server browser
- Equipped items are now in a logical order so they're easy to find in your loadout
Mar 5, 2013
Product Update - Valve
PvE
* Now AI takes Explosion Dampening Field into account, tosses less explosives inside of it and less likely use explosive weapon if a target is inside a field.
* Added new ability for Champion Aggressors - they can use Explosion Dampening Field now.

LOTTERY
* Removed Warden, Slayer and Specialist Lottery Tickets from Black Market. Added different Lottery Tickets for each epic weapon, armor set and combat AUG.
* Added 12 new fully attached guns in the lottery.
* Added 5 new epic cloth sets in the lottery.


BALANCE
* All Assault Rifles have been rebalanced.
* Hargan Bulldog, Oslo Ares, Exeter Noyau, Silver&Smith A2M5 and Oslo Odin SR stats improved.
* R-Sys Leopard Sigma rate of fire decreased.
* Chimera and Strand boosts have been rebalanced.
* Fixed the issue when the Regenerative Auto-Injector cooldown wasn't activated correctly.
* Fixed the issue that some Valley Forge assault rifles had wrong parameters.
* Fixed the issue when Death Dealer class resistances were too low when in a match.


OTHER
* Now player can use "use all" feature for a stack of containers or lottery tickets and open them all in one click.
* Added an option to check ammo, boosts and ability AUGs before signing into a match. Players can find the option in the Options -> Game menu.
* There is no locked ATM tabs anymore. All locked ATM tabs become unlocked. Significantly increased the number of ATM tabs a player can purchase for gold bars. Players can't purchase ATM tabs for in-game cash anymore.
* Fixed the issue when players lost a shootout match when they score a draw.
* Fixed the issue when one sees that it's possible to purchase an unavailable boost from item shop.
* Fixed some issues with icons and text colors in the class shop and in the item shop.


See the full list of new features, improvements and bug fixes on the
http://forums.mayngames.com/showthread.php?92848-Patch-Notes-4-March-2013-1.26.syn
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Added crafting recipes for the Sticky Jumper and the Rocket Jumper
  • Fixed r_depthoverlay ConVar not using the correct material
  • Improved performance and stability for the Linux version
Men of War: Vietnam - Valve
Men of War: Vietnam: Five Additional Languages and Steam Cloud Support

Men of War: Vietnam, a game in award-winning Men of War action/tactics series, can be played on Steam in German, Russian, Spanish, Italian and Polish languages in addition to English since today. Moreover, its save games and profile data are now synchronized with Steam Cloud allowing for convenient playing on different PCs or saving your game progress for later.
...