Rocksmith™ - Valve
Three new songs are Now Available for Rocksmith

Play "Carry On Wayward Son" by Kansas, "You've Got Another Thing Comin' " by Judas Priest and "Black Betty" by Ram Jam.

Feb 19, 2013
Left 4 Dead 2 - Valve
- Added support for dedicated servers to load addons from the "workshop" subdirectory. Fixes consistency errors when playing workshop campaigns on dedicated servers.

NOTE TO SERVER OPERATORS: To host workshop campaigns on your dedicated server, they should now be placed in the same location as on the client (/left4dead2/addons/workshop/…) Campaigns not downloaded from the workshop can still go in the "addons" directory.
ENDLESS™ Space - Definitive Edition - Valve
1.0.60
CHANGES AND ADDITIONS
- The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one
- Add notifications when:
+ A cease fire has been finished
+ A contract has been canceled because of a lack of resource or dust
- Boost the weight on Gravitation Manipulation because the AI never researched it, or too late
- Changed how AI chose battle cards
- Changed title in battle report to lower misunderstanding on damage calculation
- Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor
- Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45)
- Changed defense depending on influence zone:
+ neutral: 30 per population -> 10 per population
+ under enemy: 24 per population -> 5 per population
- Locust point are now progressing depending on the game speed:
+ Slow: x0.5
+ Normal: x1
+ Fast: x2
FOCUS ON MULTIPLAYER FIXES
- Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero
- Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow)
- Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync
- Fixed a bug in the construction queue (multiple unique planetary improvements of the same category)
- Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync
- Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier
- Revamped game states to improve the synchronization between players
- Improve simulation calculations sorting to avoid desync when joining on the fly
- Fixed a game state sync condition that caused the game to freeze under certain circumstances
- Fixed a copy/paste mistake in fleet merging
- Added a Hero ID sort in case of Hero Level equality in fleet merging
- Fixed conversion issues
- Fixed updating data simulation
- Fixed initialization of influence zones of home systems
- Fixed latency issues
- Fixed GUI that temporary duplicates/instantiates objects
- Fixed game speed management with game events
- Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly
- Fixed a desync which occurred when leaving the session after hiring all available academy heroes
- Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender
OTHER FIXES
- Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example)
- Contracts with a cease fire weren't destroyed after the cease fire end
- Some overlapping and debug texts have been corrected
- Updated description of Legendary Heroes/Micromanagers faction traits according to effect
- Corrected a Path bug on Unique Sower Improvement
- Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions
- Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event
- Systems with an AI attributed to them will have an empty queue
- Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet
- Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn

1.0.49
FIXES
- Fixed an issue where the cease fire situation was never-ending.
- Fixed an issue and possible exploit concerning contracts management and cancelation.
- Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP.
- Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP.
- Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP.
- Fixed an issue with the Italian localization where CR were replaced by "_x000D_"
- Fixed some other issues of GUI and localization.
- Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions.
- Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game.
- Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle.

1.0.46
CHANGES AND ADDITIONS
- Added some italian localization texts.
- Changed the effect of the Temple of the First Principle to be "+10 def per pop on system".
- Small balance of AI in construction of some buildings.
FIXES
- Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat.
- Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly.
- Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly.
- Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert.
- Fixed some text issues.
Binary Domain - Valve
Fixes:

Updated launcher featuring gamepad navigation in Steam Big Picture mode.
Fixed issues launching the game on Optimus graphics cards.

Known issues:

Custom configurations for some DirectInput pads may not save correctly. This will be fixed in an update soon.

Assassin’s Creed® III - Valve
Assassin's Creed III Tyranny of King Washington: The Infamy, all new content for Assassin’s Creed® III is Now Available on Steam!

In the first episode of The Tyranny of King Washington, the American Revolution is over but the true battle is just beginning. In The Infamy, George Washington, blinded by a thirst for unlimited power, has declared himself king. Connor awakes in this reality as Ratonhnhaké:ton – never having joined the Assassin order – and accepts a new mission to take Washington down. Acquire all-new skills to fend off this new threat to freedom. Live history as it never happened, and ignite a new revolution!

Garry's Mod - Valve
Save 75% on Garry's Mod during this week's Midweek Madness*!

Garry's Mod is a physics sandbox. Unlike regular games there aren't any predefined aims or goals. We give you the tools and leave you to play.

You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you.

If you're not too great at construction - don't worry! You can place a variety of characters in silly positions.

*Offer ends Thursday at 4PM Pacific Time
Great Big War Game - Valve
Today's Deal: Save 75% on Great Big War Game!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Highborn - Valve
Highborn is Now Available on Steam and is 25% off!

This witty, wacky, turn-based strategy game is now available for Steam. In Highborn, you’re treated to a strategy game that offers an intelligent, tactical experience without the frenetic play of a traditional RTS. Move your forces around an overhead map to secure spells and combat support, then dive into combat to deploy those advantages against an unsuspecting enemy. All the fun and fighting is set against an irreverent tale, filled with wacky heroes, witty dialogue and wild assumptions.

*Offer ends February 26th at 10AM Pacific Time

Rochard - Valve
Rochard 1.4
-----------

All Platforms
-Engine updated to Unity 4.0.1
-Hungarian localization added
-Input Debugger added, see readme for details

Steam
-Additional content now supported
-Big Picture supported: input from controller automatically switches the game to controller input mode

Linux
-Steam Linux now supported

Mac OS X
-(Engine) Fix window resolution not correctly restoring after going in and out of full screen mode.

Rochard 1.33
------------

All platforms
-Upgraded engine to Unity 3.5.6
-Added a 'hidden' save data import/export feature. Check the readme for details.

Steam
-Fixed an error with save data and Steam Cloud Sync where the data
was not received despite cloud reporting the data exists

Rochard 1.32
------------

Linux
-Fixed crashes that occurred right after loading levels with security cameras in 32-bit build
-Fixed security cameras not getting initialized, causing significant lack of challenge in some puzzles in 64-bit build
-Fixed a few cases where a force field was active despite being invisible which altered puzzles or even killed the player
You Need a Budget 4 - Valve
The Spending Trends report is back! It allows you to see how your spending has been progressing over time. Click on the graph segments to drill down for more information.
Also included in this release are plenty of improvements and many bug fixes.

Full list of changes:

*NEW*

- Added the Spending Trends report.
- Report settings are now saved between runs.
- Added the ability to click on report segments to show included transactions after drilling down in pie charts.
- Added the ability to click on report segments to show included transactions after drilling down in the Spending Trends report.
- Added Ctrl/Cmd+E keyboard shortcut for exporting.
- Enabled OFX/QFX/QIF file associations for Steam.

*IMPROVED*

- Changed the Reports shortcut to Ctrl/Cmd+R.
- Changed the Account View shortcut to Ctrl/Cmd+T.
- Clicking back into the inflow/outflow/budget field now cancels the calculator.
- Category names in QIF exports now match the QIF spec.
- Unmatching a transaction now leaves both new transactions selected.
- Backspace and Cmd+Backspace now delete the selected transactions on Mac.
- Date filter settings are now per-report, instead of being shared.
- When setting a date filter on the register or in reports, if the end date is earlier than the start date, the two are swapped.
- Delete key now works to delete scheduled transactions.
- When jumping to the register after clicking "Payee used in X transactions" on the Payee Settings screen, the scheduler will expand if there are any scheduled transactions included.
- Changed wording on Income transaction list on the Budget screen to "Show in Account View".
- Added disabled icon on "Show in Account View" button.
- Adding a new transaction to the register now scrolls to show the added transaction.
- Added a space to the Swiss Franc (now it displays like "CHF 1'234.00") Searching for payees and categories will now return any direct matches if they exist, rather than returning everything that contains the search term.
- You can no longer drop a category into a different Master category that already has a category with the same name.
- Framerate improved when mousing over YNAB while it is in the background.
- Moving accounts in the sidebar is now smoother.
- The "Show in Account View" button is now disabled if there are no transactions in the pop-up.
- Reconciling a transaction automatically accepts the transaction.
- The account column is now visible when printing from the All Accounts tab.
- Changing the account type when adding a new account now auto-selects the recommended on/off budget type.
- You can now clear transactions by hitting 'c' while editing (but not when a text field has focus).

*FIXED*

- Fixed date selector drop down arrows being stretched.
- Fixed a bug where some transfer payees weren't being treated like transfers.
- Clearing a transaction in an account now updates the All Accounts view correctly.
- Clicking 'Done' on the date selector no longer clears the selection if nothing has been changed.
- Fixed some settings being reset when upgrading.
- Fixed "Invalid date" message from being cut off at the bottom of the screen when a bad date was entered in the scheduler.
- Jumping to a transaction from the budget screen once again clears filters if they would hide that transaction.
- Spending and Income v. Expense reports now include uncategorized transactions when something other than "All Categories" is selected.
- Deselecting "Uncategorized Transactions" in the report filters no longer deselects unrelated subcategories.
- The "c" key now clears just-added transactions on Mac.
- Fixed CSV exports so Excel no longer shows strange characters when exporting currency symbols other than $ (Excel 2003 and earlier still show this bug).
- YNAB now shows the correct tooltip on a split transfer field.
- Fixed the invalid date message showing up after the editor has closed.
- Fixed the calculator not showing up correctly in the budget screen.
- Fixed a crash in the Credit Card walkthrough when there were no uncategorized transactions.
- Fixed a crash caused by trying to print when there are no accounts.
- Fixed not being able to change an existing account's type to 'Checking'
- Fixed the All Accounts tab sometimes showing no transactions.
- New transactions are now being sorted correctly when added.
- Deleting multiple transactions from an account no longer causes a crash.
- Fixed a crash when My Documents folder is not available.
- Filtering by account in reports no longer causes a crash when viewing the transactions in the register.
- Selecting an existing category when editing a transaction to be approved no longer shows the Add New Master Category popup.
- When selector popups are shown twice, no longer fade in and out quickly.
- Correctly select report filter options.
- Right border of the error column was not showing in certain circumstances. Now it is.
- Notes now show up on the budget screen again without having to mouseover them first.
- Fixed a crash caused by hitting '+' on a transaction that is not a split.
- Fixed a crash caused by trying to get the 1st account when no accounts have been created yet.
- Fixed the register footer height after finishing reconciling.
- Trying to print before YNAB has finished loading no longer causes a crash.
- Fixed a crash caused by trying to import 'Stock' accounts (which YNAB does not support).
- The import window can now be reopened if it was cancelled or if there was an error importing.
- Hitting 'Enter' with the budget cell QuickBudget cell showing no longer causes a crash.
- Fixed Master Category budget amount alignment.
- Several other bug fixes.

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