AirMech - Valve
AirMech Version 14829.0 January 19th, 2013

Some nice fixes and optimizations for you in this patch! In video settings, you now have a slider to adjust destruction effects, since the physics can cause performance issues on lower end computers. Definitely pull this down if you find Survival games with lots of destroyed units slows you down.

The Crater map continues to be modified for gameplay, and now features two additional Outposts placed between the Fortress and the middle. The result is that it makes the map instantly feel "smaller" since there's less distance to travel between safe spots.

We had an unfortunate bug with the FPS kick code being disabled. That is fixed, so if someone is lagging your game due to FPS, you can tell them to lower their destruction detail settings, and then kick them as needed. Sorry about the laggy games you had to endure!

Updates:
- Modifications to 'Crater' map - new outposts
- New setting to change the detail of destruction pieces (if you have framerate issues in game, try turning this down)
- Added 'Badges' to collection UI - drag from collection to Chat window to activate
- New options to filter games on the Browse Menu
- New feature to confirm video changes made in the Settings Menu
- Localization support for Main Menu UI buttons
- Updated localizations with latest suggestions from the STS

Balance changes:
- Armadillo now costs 2600 instead of 2400 to build

Bug Fixes:
- Fix for bug where the vote kick buttons wouldn’t show up

Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug that was preventing some crashes from being reported
  • Fixed the chat window not accepting characters for some languages

Team Fortress 2
  • Added raw mouse input for the Linux version
  • Fixed missing text in the recipe descriptions for The Rescue Ranger, The Loose Cannon, and The Vaccinator
  • Updated the equip_region setting for The Bootie Time
  • Updated The Menpo to be paintable
  • Updated The Last Straw to be paintable
  • Updated The Digit Divulger with new styles
  • Updated The Rescue Ranger so it can be used as an ingredient when crafting
  • Updated the localization files
  • Updated the Item Import Tool
    • Improved UI layout
    • Added support for facial animations
    • Fixed skins sticking after a different DMX was loaded
    • Added support for LOD testing
    • Hats will automatically add an Unusual attachment point to bip_head
  • Vintage-quality items and Botkiller items that are otherwise tradable can now be listed on the Steam Community Market
Dota 2 - Valve
- Added Troll Warlord!
- Added All Random to matchmaking!
- Added tournament calendar view to the Watch tab!

GAMEPLAY
- The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit.
- Crystal Maiden: Fixed Freezing Field channeling ending if you get purged.
- Dazzle: Fixed Poison Touch slow and stun applying if BKB was used after it had been applied
- Drow: Fixed Drow Illusions carrying the double bonus from Marksmanship
- Keeper of the Light: Fixed Chakra being castable on magic immune allies.
- Keeper of the Light: Fixed Manta dispelling Mana Leak.
- Lifestealer: Fixed Rage not removing certain buffs that BKB does (Empower, Haste, etc).
- Medusa: Fixed Mana Shield happening after Stout/Vanguard damage block rather than before.
- Meepo: Fixed Poof considering dead illusions as valid destinations.
- Morphling: Fixed Replicate dying if Morphling dies with Aegis.
- Timbersaw: Fixed Whirling Death sometimes taking too long to cast when used with Timber Chain.
- Timbersaw: Fixed Chakram cast time behavior
- Visage: Fixed Attack and Defense type on level 3 Familiars
- Warlock: Fixed Aghanim Warlock Golems not doing enough damage
- Fixed MKB dealing bonus damage to towers.
- Fixed ground courier being able to block lanes and surround Roshan.
- Fixed being able to lifesteal more life than the target has.
- Fixed Diffusal Blade cooldown being 12 seconds instead of 8

UI
- Added Practice vs Bots option in the Play menu.
- Added a privacy setting in the UI so that players can specify whether they want to allow external 3rd party websites to be able to access their match history (defaulted to private).
- Least Played mode now eliminates each players' top 40 played heroes, up from 20.
- Added completion cost to shop item tooltips, displayed if the player has one or more components.
- Added tooltips to the shop category buttons.
- Fixed the Repick option disappearing too soon
- Fixed bug where buffs would sometimes display an incorrect duration sweep.
- Bringing up the combat log will now hide the killcam.
- Fixed bug where sometimes spectators would, when inspecting a player, not see thier cosmetic items.
- Fixed bug where Dota 2 would not track changes in the Windows default audio device.
- When spectating a game in directed, hero chase, or player view, the mouse will no longer be locked to the window

STORE
- Added new item sets for Lone Druid and Necrolyte.

BOTS
- Added Necrolyte bot.
- Added Witch Doctor bot.
- Sven will no longer War Cry when doing a casual retreat.
- Fixed Viper bot not harassing with his unique attack modifier.
- Fixed bug in Sandstorm avoidance that always made bots maximalliy avoid it.
- Adjusted the values so that bots are more willing to tanking creeps at high health/tankability ratings.
- Bots now take into account cleaving when determining what neutral camps they're willing to farm.
- Death Prophet bot will now use Carrion Swarm more when laning.
- Fixed bug that would cause bots to fountain-dive sometimes.

WORKSHOP
- Added a "Show Low-Res Model" checkbox that toggles between showing the low & high resolution LODs for imported models when in Loadout camera view.
- Now automatically switches to showing low-res models in the Day/Night camera views, and high-res models in the Portrait camera view (since that's how they're used by the game)
- Fixed "Other" submission type displaying a "failed to find content file" when submitting.
- Fixed Preview not resetting background properly when moving from Portrait to Day/Night view.
- Fixed Preview losing hero rotation when going to and from Portrait view.
- Fixed a case where the Add Wearable slot buttons didn't work for some slots on some heroes (like Sven)
CrimeCraft - Valve
PvE
* Added a new Safeguard game mode on Dellosvile map for 1 - 6 players. On this map players can find and pick-up a Repair Kit and bring it back to the Core in order to repair it.
* Added the possibility to play all Stockpile maps in multiplayer mode. There are more containers on the maps and better chances to find higher tier containers in multiplayer Stockpile. The AI opponents in multiplayer Stockpile are tougher compared to single-player mode.
* Improved AI reaction on Flash Grenade.
* Fixed the issue when AI run away in fear when a player toss EDF or NBR Grenade.
* Now Champion Strongarm and Champion Aggressor can see opponents who use Active Camouflage System if the player gets too close.
* Now tough AI (Destroyers, Hammers and Champions) will sometimes ignore explosives and not run away in fear.
* Fixed the issue when AI ran away from explosive for too long.

LOTTERY
* Added Supplier Lottery Ticket on Black Market that gives players a chance of winning a stack of epic Ammo.
* Added Outlaw Lottery Ticket on Black Market that gives players a chance of winning a stack of epic offensive Boosts or Medicines.
* Added Terminator Lottery Ticket on Black Market that gives players a chance of winning a stack of epic defensive Boosts or Medicines.
* Increased the chance to win an epic item from Hatcher Lottery Ticket and Spoiler Lottery Ticket.

BALANCE
* Improved Betadyne EagleEye, Indura Convergence, Majoun, Raze and Niks boosts effects.
* Added new Zymek LiquidFire boost that increases all weapon damage by up to 9%.
* Now Flash Grenade additionally disable player's radar.

OTHER
* Added new achievements for level 50 players who win Safeguard and Headhunt maps on Hard difficulty with the maximum number of players in a match.
* Fixed visual glitches when spectating a player who uses 1st person mode.
* Fixed the issue where achievements from the Loot-Based category didn't track character collecting containers.
* Fixed the issue where statistic from the Collection category wasn't updated.

See the full list of new features, improvements and bug fixes on the
http://forums.mayngames.com/forumdisplay.php?309-Patch-Notes

Jan 24, 2013
Towns - Valve
Hello everybody,

Towns v9 is almost ready! We are on the testing phase and we hope that it won't take more than a week to get released.

This build won't be as big as other ones content wise, but we think that it deserves the release mostly because the new savegame feature and the performance improvement on bigger towns.


Let us explain the major features.

Savegames:
  • From now on all the new builds will be savegame compatible with v9.

  • Now you can manage multiple saves per map.

  • WARNING: Towns v9 BREAKS the compatibility with older savegames. You won't be able to load v8a games on v9.


Performance:
  • Big improvement on the performance, now the lag peaks will be unnoticeable on bigger towns.

  • Improvement in the memory management of the game.


Keybindings
  • Now you will be able to configure the shortcuts.

  • Added shortcuts to the bottom menu.


Gameplay
  • Farm animals now need food to stay alive.

  • Military items now have a small chance to have prefix/suffix when manufactured by townies.

  • Flour is now managed from the production panel.


Graphics
  • New isometric graphics for the froggies and yetis.

  • New graphic for the new mill item.


Towns v9 also fix some v8a bugs, you can see the complete log here:
http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420


Thank you for your patience and support.

Kind regards
SMP team

Jan 23, 2013
Left 4 Dead 2 - Valve
- Fixed Workshop add-ons not mounting correctly on the Mac
Counter-Strike 2 - Valve
Release notes for 1/23/12

[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.
Source Filmmaker - Valve
Source Filmmaker version 0.9.6.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Animationset Editor:

  • added reordering selected animationsets in the animationset editor via drag and drop
  • added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
  • added model/particle/camera/light icons to the animationset editor
  • added visible and selectable columns to animationset editor control tree
  • fixed body group menu in animationset editor to set body groups correctly (and by name!)
  • added Instance Particle System and Edit Particle System menu items to animationset editor's context menu
  • fixed multi-second hang when selecting animationsets with lots of controls
  • fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
  • added copy/paste of animationsets with rigs and locks (although locks are removed in the process)

Timeline:

  • off-frame film clip detection now more strict
  • film clip operations should now force all modified film clips to be on frame boundaries
  • fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
  • extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown

Graph Editor:

  • locking transform controls now properly updates curves in graph editor
  • improved speed of creating keys
  • undo now preserves tangent types

Motion Editor:

  • paste samples now matches controls between different models if no model matches were found
  • paste samples now matches based only on control type if only one control is selected

Viewport:

  • fixed translation in motion editor when control's orientation (only) is locked to another control
  • camera manipulation now switches to the work camera if there’s no shot camera, instead of showing a warning dialog

Element Viewer:

  • fixed intermittent problem where tree items would be replaced with other unrelated tree items
  • fixed element viewer's Export Particle System Definition to put all child definitions in pcf file's definitions list

Script Editor:

  • script editor UI improvements
  • fixed script interface to return time selection in correct time frame

Misc:

  • added hint to nvidia driver to use dedicated graphics card in an optimus configuration
  • rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
  • fixed sound picker to list mp3s
  • fixed a variety of crashes
  • added plugins for Maya 2013 and removed plugins for Maya 2011
Product Update - Valve
Stardock Entertainment is pleased to present the v1.20 update for its turn-based fantasy strategy game, Fallen Enchantress today. This latest update contains a number of balance changes, bug fixes, crash fixes, AI improvements and more.

Balance

Reduced Wealthy from +800 Gildar to +500 Gildar

Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana

Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city

Increased the default players on small, medium and large maps slightly

Increased the labor costs of bows and ranged staves

Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common

Increased the amount of resources spawned

Monsters still raze city but it no longer salts the land

Twilight Honey now provides a faction wide -2% to unrest

Gold deposits are more common but produce less gildar

Grain provies 25 food instead of 20 by default

Modified rarity of different world resources and their availability to have more variety

Goodie huts are slightly more common

Shards are slightly rarer

Default turn limit reduced to 800 (from 1000)

Blizzard can be cast in an area will hit your units (and it will damage them)

Pioneers cost 30 population when trained



Fixes

Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used

Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)

Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge

Fixed an issue keeping the Growth potion from increasing blunt damage

Fixed an issue where the Paragon spell could be cast indefinitly

Fixed an issue where units will now exit cities in the best way to reach their specified destination

Fixed crashes


AI

AI more intelligent about when and what it builds in its cities

AI evaluates whether it should be training archers/catapults/mounted units more effectively

Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)

AI more aggressive about getting to goodie huts



UI

Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns

Reduced ground cover on terrain with the exception of deserts

Added an icon to all the Refined techs to indicate that they can be researched multiple times

Fixed lots of typos

Resource tooltip no longer lists the tech requirement if the player already has the tech

Removed references to techs unlocking quests in the tech descriptions

Tales From Space: Mutant Blobs Attack - Valve
Tales from Space: Mutant Blobs Attack Update Released

Rev: 66648
- Full controller support added! "Telekinesis"-enabled objects can now be controlled with the right stick of the gamepad. Keyboard & mouse play is still supported, but mouse usage is no longer required when using a gamepad.
- In-game tooltips & controls screen updated to communicate new Telekinesis gamepad controls.
- Misc. minor level updates to support updated Telekinesis controls.
- Logitech Wireless Gamepad F710 tested & added to list of officially supported controllers.
- Manual, readme & store page updated with latest information.
...