CrimeCraft - Valve
PvE
* Added a new Safeguard game mode on Dellosvile map for 1 - 6 players. On this map players can find and pick-up a Repair Kit and bring it back to the Core in order to repair it.
* Added the possibility to play all Stockpile maps in multiplayer mode. There are more containers on the maps and better chances to find higher tier containers in multiplayer Stockpile. The AI opponents in multiplayer Stockpile are tougher compared to single-player mode.
* Improved AI reaction on Flash Grenade.
* Fixed the issue when AI run away in fear when a player toss EDF or NBR Grenade.
* Now Champion Strongarm and Champion Aggressor can see opponents who use Active Camouflage System if the player gets too close.
* Now tough AI (Destroyers, Hammers and Champions) will sometimes ignore explosives and not run away in fear.
* Fixed the issue when AI ran away from explosive for too long.

LOTTERY
* Added Supplier Lottery Ticket on Black Market that gives players a chance of winning a stack of epic Ammo.
* Added Outlaw Lottery Ticket on Black Market that gives players a chance of winning a stack of epic offensive Boosts or Medicines.
* Added Terminator Lottery Ticket on Black Market that gives players a chance of winning a stack of epic defensive Boosts or Medicines.
* Increased the chance to win an epic item from Hatcher Lottery Ticket and Spoiler Lottery Ticket.

BALANCE
* Improved Betadyne EagleEye, Indura Convergence, Majoun, Raze and Niks boosts effects.
* Added new Zymek LiquidFire boost that increases all weapon damage by up to 9%.
* Now Flash Grenade additionally disable player's radar.

OTHER
* Added new achievements for level 50 players who win Safeguard and Headhunt maps on Hard difficulty with the maximum number of players in a match.
* Fixed visual glitches when spectating a player who uses 1st person mode.
* Fixed the issue where achievements from the Loot-Based category didn't track character collecting containers.
* Fixed the issue where statistic from the Collection category wasn't updated.

See the full list of new features, improvements and bug fixes on the
http://forums.mayngames.com/forumdisplay.php?309-Patch-Notes

Jan 24, 2013
Towns - Valve
Hello everybody,

Towns v9 is almost ready! We are on the testing phase and we hope that it won't take more than a week to get released.

This build won't be as big as other ones content wise, but we think that it deserves the release mostly because the new savegame feature and the performance improvement on bigger towns.


Let us explain the major features.

Savegames:
  • From now on all the new builds will be savegame compatible with v9.

  • Now you can manage multiple saves per map.

  • WARNING: Towns v9 BREAKS the compatibility with older savegames. You won't be able to load v8a games on v9.


Performance:
  • Big improvement on the performance, now the lag peaks will be unnoticeable on bigger towns.

  • Improvement in the memory management of the game.


Keybindings
  • Now you will be able to configure the shortcuts.

  • Added shortcuts to the bottom menu.


Gameplay
  • Farm animals now need food to stay alive.

  • Military items now have a small chance to have prefix/suffix when manufactured by townies.

  • Flour is now managed from the production panel.


Graphics
  • New isometric graphics for the froggies and yetis.

  • New graphic for the new mill item.


Towns v9 also fix some v8a bugs, you can see the complete log here:
http://www.townsgame.com/forums/viewtopic.php?f=8&t=1420


Thank you for your patience and support.

Kind regards
SMP team

Jan 23, 2013
Left 4 Dead 2 - Valve
- Fixed Workshop add-ons not mounting correctly on the Mac
The Cave - Valve
The Cave is Now Available on Steam!

Assemble your team of three from seven unlikely adventurers, each with their own unique personalities and stories, then descend into the mysterious depths to explore locations including a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear tipped ICBM. The Cave awaits!

The Cave is a new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend.

Counter-Strike 2 - Valve
Release notes for 1/23/12

[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.

Thanks.
Defense Grid: The Awakening - Valve
Defense Grid: Containment DLC, all new content for Defense Grid: The Awakening is Now Available on Steam!

Defense Grid: Containment is the all-new expansion to the award-winning tower defense game: Defense Grid: The Awakening. The Containment DLC provides players with many hours of new content including 8 new maps, a new story, two new characters (voiced by Firefly’s Alan Tudyk and E.R.’s Ming-Na Wen), and 32 new challenge modes. Containment’s story line picks up right where The Awakening left off, and leads the player on a new adventure that opens up exciting future possibilities as well.

Defense Grid: The Awakening is also releasing 4 new maps designed and chosen by community backers for free! The new maps can be accessed by registering your email from the Community Level Campaign in Defense Grid: The Awakening.

To celebrate the launch of the Containment DLC and Community Levels DLC, Defense Grid: The Awakening is 50% off and all previous DLC is 25% off!*

*Offer ends January 30th at 10AM Pacific Time
Chaos on Deponia - Valve
Today's Deal: Save 66% on Chaos on Deponia!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Source Filmmaker - Valve
Source Filmmaker version 0.9.6.1 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:

Animationset Editor:

  • added reordering selected animationsets in the animationset editor via drag and drop
  • added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
  • added model/particle/camera/light icons to the animationset editor
  • added visible and selectable columns to animationset editor control tree
  • fixed body group menu in animationset editor to set body groups correctly (and by name!)
  • added Instance Particle System and Edit Particle System menu items to animationset editor's context menu
  • fixed multi-second hang when selecting animationsets with lots of controls
  • fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
  • added copy/paste of animationsets with rigs and locks (although locks are removed in the process)

Timeline:

  • off-frame film clip detection now more strict
  • film clip operations should now force all modified film clips to be on frame boundaries
  • fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
  • extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown

Graph Editor:

  • locking transform controls now properly updates curves in graph editor
  • improved speed of creating keys
  • undo now preserves tangent types

Motion Editor:

  • paste samples now matches controls between different models if no model matches were found
  • paste samples now matches based only on control type if only one control is selected

Viewport:

  • fixed translation in motion editor when control's orientation (only) is locked to another control
  • camera manipulation now switches to the work camera if there’s no shot camera, instead of showing a warning dialog

Element Viewer:

  • fixed intermittent problem where tree items would be replaced with other unrelated tree items
  • fixed element viewer's Export Particle System Definition to put all child definitions in pcf file's definitions list

Script Editor:

  • script editor UI improvements
  • fixed script interface to return time selection in correct time frame

Misc:

  • added hint to nvidia driver to use dedicated graphics card in an optimus configuration
  • rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
  • fixed sound picker to list mp3s
  • fixed a variety of crashes
  • added plugins for Maya 2013 and removed plugins for Maya 2011
Product Update - Valve
Stardock Entertainment is pleased to present the v1.20 update for its turn-based fantasy strategy game, Fallen Enchantress today. This latest update contains a number of balance changes, bug fixes, crash fixes, AI improvements and more.

Balance

Reduced Wealthy from +800 Gildar to +500 Gildar

Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana

Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city

Increased the default players on small, medium and large maps slightly

Increased the labor costs of bows and ranged staves

Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common

Increased the amount of resources spawned

Monsters still raze city but it no longer salts the land

Twilight Honey now provides a faction wide -2% to unrest

Gold deposits are more common but produce less gildar

Grain provies 25 food instead of 20 by default

Modified rarity of different world resources and their availability to have more variety

Goodie huts are slightly more common

Shards are slightly rarer

Default turn limit reduced to 800 (from 1000)

Blizzard can be cast in an area will hit your units (and it will damage them)

Pioneers cost 30 population when trained



Fixes

Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used

Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)

Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge

Fixed an issue keeping the Growth potion from increasing blunt damage

Fixed an issue where the Paragon spell could be cast indefinitly

Fixed an issue where units will now exit cities in the best way to reach their specified destination

Fixed crashes


AI

AI more intelligent about when and what it builds in its cities

AI evaluates whether it should be training archers/catapults/mounted units more effectively

Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)

AI more aggressive about getting to goodie huts



UI

Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns

Reduced ground cover on terrain with the exception of deserts

Added an icon to all the Refined techs to indicate that they can be researched multiple times

Fixed lots of typos

Resource tooltip no longer lists the tech requirement if the player already has the tech

Removed references to techs unlocking quests in the tech descriptions

Borderlands 2 - Valve
New content is available for Borderlands 2 on Steam. Enhance your Vault-hunting experience with a fresh new style! There are 15 new heads and skins sets available.

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