Worms Revolution - Valve
New features:
- Bigger Formation Sizes! You can now have up to 8 worms on a team at once in local and online matches. In 2 player matches, players can have up to 8 worms each; in 3 player matches, players can have up to 5 worms each, and in 4 player matches, players can have up to 4 worms each.
- Accessorise! Worms can now wear up to 3 accessories at once. These are grouped into: Glasses, Moustaches and Hats.
- More Customisation. You can now customise your game settings with new options - You can change the Hot Seat time, water rise rate in Sudden Death mode and amount of Jetpack fuel, as well as making the landscape indestructible in the Game Options menu. You can also change the maximum number of crates spawned per turn in the Object Options menu when creating game settings.
- Landscape Editor Improvements. Players can now modify up to 3 different background layers on the Landscape Editor. When using the Brush or Fill tool, press 'B' to cycle through the different layers.
- Physics objects now have the chance to start matches with differing amounts of damage.

Bug fixes:
- The parachute should now be more intelligent when deciding when to close.
- Fixed a crash that would occur the very first time you loaded Worms Revolution if you didn't have a save file present.
- Fixed some keyboard navigation issues on the Landscape Editor.
- Fixed some keyboard navigation issues on the Search Results menu.
Product Update - Valve
We made a list and we checked it twice...it doesn't really matter if you were naughty OR nice! There's something for everyone in our newest NAUGHTY & NICE update! What’s new?

• “Academy” Map: Check out the new “Academy” map! Be wary of what has landed in the gymnasium though!
• “Holiday” Weapons: That “Holiday Tree” melee isn’t to put gifts under and that “GiftGun” isn’t for giving out presents! There’s a whole new Holiday arsenal in-game now!
• “Holiday” Costumes & Accessories”: Check out Naomi’s new “Santa’s Helper” outfit, Knox’s “New Years’ Joker” costume, Pandora’s “Advent Carol” dress, C.H.I.P.’s “Kris Kringle” disguise and more in the in-game Shop and Capsule Machine. Deck out with new Accessories also!
• “New Holiday Brilliant Boxes”: New Holiday Rifle, Shotgun and Grenade Brilliant Boxes (exclusive to the in-game Shop) will surely stir up some holiday cheer! Try your luck at winning one of these Gold, Silver or Bronze weapons, Battery Recharge Cables or score some MP!
• Minor bug fixes.

Serious Sam 3: BFE - Valve
Build 173936 for Serious Sam 3 is released.

- Linux: Various fixes for visual artefacts caused by GPU resource corruptions that happened when game was minimized, alt-tabbed or otherwise lost focus.
- Faster switching into game after Alt-Tab, and changing Gfx APIs.
- Linux: Outdated driver versions are now reported to user on Linux.
- Linux: Fixed zombie processes sometimes being left over by the game.
- Fixed problem where correct video mode wasn't started when changing back to game (via alt-tab) if cvar 'gfx_iAPI' is set to gfx API that is not actually supported by the platform.
- Added CPU name detection and output to console.
- For detecting GPU vendor and device ID under Linux, "lspci" external command is now used instead of "libpci" interface.
- OSX: Some fixes for handling of gained/lost keyboard focus.
- Prevented possible application crash that may occur during Steam Workshop sync IO failure.
- Handling of GPU synchronization (if gfx_iFinish>0) is now more responsive. It would sometimes cause stuttering previously.
- FPS counter variation is now also displayed (minimum and maximum frame rate for last refresh interval). Controlled via 'prf_bShowFPSVariation' cvar. (Default is on.)
- Fixed crash at start if Steam is running in offline mode.
- Mouse is no longer confined to window after alt-enter.

Revelations 2012 - Valve
Revelations Version 12.1 Update:
-Fixed Z-clip issues that were showing up on released maps
-Fixed Skybox Fog artifacts with new fog implementation
-Fixed Hangup on Game Ending after Credits
-Fixed Wounds disappearing on ragdolls after melee kills
-Fixed Checkpoints not giving correct weapons after campaign transistions
-Fixed Rescue Huts not giving correct weapons on revive
-Fixed Huge Spawns that would occur after checkpoint restart
-Fixed Game Crashes when trying to spawn non-Revelations Weapons
-Fixed Bots not moving out of Kulkulkan poison attacks
-Fixed Story Intros not playing on campaign transistions
-Fixed Infinite ammo secondary fire bug
-Fixed Energy Gun particle artifacts reported on older pcs
-Fixed Vixen Staff not removing itself after Vixen Death
-Fixed Keybinds that were reported not working with the new Gun system
-Added New Powerups Berserk and Haste to Campaign maps
-Added New Secondary Blast Attack

Cargo Commander - Valve
Version 1.1.0 - A Cold December
- a snowy Home Container (due to a broken heater and faulty sprinklers)
- a new song to comfort the Cargo Commander's lonely holiday
- find postcards and send them to your loved ones and co-workers
- send 10 postcards and get a reward
Product Update - Valve
Fallen Enchantress has been updated to v1.1

This update includes:

Fixes

Fixed Armor Piercing on all the Pikes, Shadow Broadsword, Druss Blade and the Ram’s Head Longbow

Fixed warg sweep animation

Fixed lots of crashes

Fixed the Heart of Stone ability

Fixed a bunch of clothes that had invalid color settings

Fixed a hang if you have Blood Sigil on a city

Fixed invalid color settings on the Bard and Shieldbearer henchmen

Big change to reduce memory usage in the late game

Fixed blue lines (they look like straight rivers) on the cloth map

Fixed an issue that could cause the AI to autocomplete all improvements when under threat.


Balance

Amethyst Vault provides 2 crystal/season (instead of 1)

Base city Gildar is reduced slightly

Guild Grocer bonus hit points reduced from +10% to +5%

Units trained in a city with an Infirmary start with the Endurance trait

Mining Guild provide 2 metal/season (instead of 1)

Pyre of Anniellum gives +2 fire power (instead of 1) but doesn’t give mana

Reduced the unrest penalty from slums from 10% to 5%

Guild Warehouse gives +4 gildar/season along with the existing bonus when the queue is empty

Watchtower gives units trained in the city the Charge trait (instead of bonus init to defending units)

Curgen’s Volcano has a 10 turn casting time and its casting cost is raised from 500 to 2000

Destiny’s Gift casting cost raised from 100 to 200 and the buffs were decreased

Earthquake casting cost raised from 100 to 300

Destiny’s Insight casting cost raised from 100 to 150

Pralius no longer has a sword that’s too high a level for him

Brutal Nature juggernaut trait reduced from +100% Attack to +50% and its training cost increased from 16 to 60

Frenzy juggernaut trait adds +1 Moves and its training cost increased from 10 to 50

Ignore Pain juggernaut trait reduced from +40 hp to +30 hp and its training cost increased from 35 to 50

Maul juggernaut trait training cost increased from 0 to 60

Uncontrolled Rage juggernaut trait training cost increased from 16 to 30

Juggernaut base hp increased from 40 to 50

Reduced the base cost of Juggernauts from 400 to 250

Reduced the Training Time on the Cook trait from 20 to 6

Heroic trait now gives +20 Influence when completing a quest (instead of 50)

Heroic trait gets +40 base Influence

Diplomat trait gives +40 base Influence (instead of +20)

Henchmen Influence cost reduced from 50 to 40

Bard henchmen starts with the best armor available

Shieldman henchman starts with the best shield and armor available

Torch Bearer henchmen starts with the Ring of Embers, Ring of Life, Belt of Speed and the best fire staff possible

Mercenaries dont have a Wage cost anymore

Tweaked the formula which determines the threat rating of units/armies

Modified the combat rating calcualtor to consider defense a bit more

Wraith race gains +20 Dodge

Amarian race loses the -1 hp per level

Quest scrolls now cost 100 gildar (instead of 50)



AI

AI trait weighting reduced from 1000 to 100 for researching techs purposes

AI checks to make sure a given unit isn't a city guardian unit before doing AI on it (to keep the AI from taking city defenders out of cities)

AI calculates the battle rank of its champions and sovereigns each turn afresh to accurately reflect how strong it is prior to operating on it

AI caps how much it will count crystal, influence and metal when factoring what it should research

AI vastly better at choosing technologies to research

AI is more protective of its cities

Fixed bug where AI pioneers couldn't build outposts if they were in an army with a champion or a sovereign (hence, armies of pioneers late game)

Fixed AI bug where sovereigns and champions, late game, would tend to lone wolf attack cities

AI pioneers better about staying put if there is an area threat around them (i.e. will stay inside a city)

AI values armor more than before when designing units

AI champions now care more about whether the city is defended well enough before leaving a city

Fixed bug that prevented AI from casting strategic attack spells on enemy units

AI interacts more with players

Fixed path finding bug that caused any AI units that intersected during movement to cancel their destinations. This prevented AI units from being able to effectively create armies or get around late game (basically crippled AI movement late game)
Dota 2 - Valve
Added Timbersaw!

GAMEPLAY
- Ancient Apparition: Fixed status effect ignoring magic immune units (HP Freeze and Shatter).
- Outworld Destroyer: Fixed some items not proccing Essence Aura properly.
- Silencer: Fixed Last Word not being triggered by Invoke.
- Slark: Fixed Pounce leashing illusions.
- Undying: Fixed Decay providing too much healing to Undying.
- Fixed Shadow Blade interaction with Critical Strike.
- Fixed Cycloning yourself causing you to take damage from Orchid.

MATCHMAKING
- Players who dodge a game will get a small matchmaking timeout
- High ranked players will should enjoy faster queue times during less active times
Product Update - Valve
Patch Notes:
We released an update which fixes an issue with servers not appearing in the server browser. We also fixed an unrelated bug which was causing the purchased game to appear as a DEMO for some players.

As a “thank you” for your patience while we addressed the server browser problem, we decided to include some DLC content that was not scheduled for release until next week so you can open an early present! Here is a quick overview on the new content that we added to this update:
• New weapons
• New unlock system
• New squad interface
• Voice Over IP (VOIP)
• Performance optimizations

Full details on these items will be released next week when our free DLC is available on 12/20. Remember to sign up on our site to receive our newsletter which has the latest news and exclusive coupons!

See you on the servers!

Borderlands 2 - Valve
PC 1.3.0

- Fixed the "use" description text on the HUD getting cut off prematurely when binding "use" to certain keys.
- Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.
- Fixed a bug causing decals to not be displayed when the framerate was set to 30FPS Capped.
- Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.
- Fixed a bug where profiles would refuse to save when they were already corrupted on startup.
- Fixed a bug where profile restoration code would sometimes trigger inappropriately.

Counter-Strike 2 - Valve
Release Notes for 12/12/2012

[ GAMEPLAY ]
 -Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
 -In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
 -Maps in map picker show expected wait time.

[ MISC ]
 -Improved performance in CPU-bound cases.
 -Fixed missing ladder sound when moving at full speed on ladders.
 -Added support for muting microphone in play with friends lobby.
 -Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
 -Fix for crash caused by extinguished fire.
 -ESC key now closes Server Browser dialog.
 -Made CHudMenu have input priority over Scaleform.
 -Reduced default vgui font size for resolutions >1600.
 -Whitelisted mp_match_restart_delay.
 -Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
 -Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
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