Borderlands 2 - Valve
PC 1.3.0

- Fixed the "use" description text on the HUD getting cut off prematurely when binding "use" to certain keys.
- Fixed a bug that could cause the critical hit bonus to inconsistently be included on the item card of weapons that modify this stat like Miss Moxxi's Bad Touch.
- Fixed a bug causing decals to not be displayed when the framerate was set to 30FPS Capped.
- Fixed a bug causing head customizations from the Mr. Torgue DLC to not unlock properly for Sirens and Mechromancers.
- Fixed a bug where profiles would refuse to save when they were already corrupted on startup.
- Fixed a bug where profile restoration code would sometimes trigger inappropriately.

Counter-Strike 2 - Valve
Release Notes for 12/12/2012

[ GAMEPLAY ]
 -Merged elements of Volcano's DE_NUKE_VE map into standard DE_NUKE.
 -In the main menus, replaced mapgroup carousel with a map picker. Players can now select which maps they want to match-make into.
 -Maps in map picker show expected wait time.

[ MISC ]
 -Improved performance in CPU-bound cases.
 -Fixed missing ladder sound when moving at full speed on ladders.
 -Added support for muting microphone in play with friends lobby.
 -Fixed cases where spectator UI wouldn't appear during GOTV demo playback.
 -Fix for crash caused by extinguished fire.
 -ESC key now closes Server Browser dialog.
 -Made CHudMenu have input priority over Scaleform.
 -Reduced default vgui font size for resolutions >1600.
 -Whitelisted mp_match_restart_delay.
 -Limiting physics timestep to 64 to eliminate high tickrate physics bugs, such as bouncing guns.
 -Server no longer creates physics objects for players to reduce server cpu load. To re-enable, set cs_enable_player_physics_box to '1'.
Spiral Knights - Valve

Winterfest Has Arrived!

As snow begins to fall on Haven once more the Strangers and snipes have begun to celebrate Winterfest! This year the holiday festivities include a new Coliseum map, a special Prestige Mission, exclusive prizes and more!


Mission: Save Winterfest!

Impostoclaus has come to town but unfortunately not every child will be receiving a present from him. In the gremlin outcast town of Emberlight, a faction of fiendish, green-furred gremlins called 'grinchlins' have begun an attack on Emberlight. These grinchlins seek to rob the orphans of Emberlight of their presents and even destroy Impostoclaus!


It's up to you to accept the new Prestige Mission, 'Save Winterfest!' and help Impostoclaus deliver presents through a monster infested back alley of Emberlight. Knights have only a limited time to run presents to safety, avoiding monsters who mean to steal the presents as well as defending Impostoclaus from grinchlin attacks!


'Save Winterfest!' is a unique Prestige Mission as it can be completed as often as you like while available. Delivering presents successfully rewards the party with Winter Wish tokens.


New Lockdown Map: Avenue

Battle over a snow-swept cityscape where the snow is not just for shoveling, but great for throwing at other knights!

Features:

- A 3 CP map where the combat is fast and frigid - watch out for those snowballs!

- Open up even faster routes to your CP via a back door button

- The Slush Puppy in the central square guards plenty of snowballs, but it won't be happy if you try to take them!


Winterfest Rewards

Participation in the 'Save Winterfest!' Prestige Mission and Coliseum events will earn you Winterfest rewards in the Haven Town Square. Visit Impostoclaus and his little helper, Randolph to cash in Krogmo Coins and Winter Wishes for the following:

- Frosty Prize Box featuring Frosty costume armors and accessories

- Various Santy Hats

- Snowballs you can throw anywhere

And more!


The Hunter's Lodge and Boss Trophies

Guild Halls with both 3F expansions can now install the Hunter's Lodge. The Hunter's Lodge is a monster hunting lodge curated by the great hunter, Armero. It contains a guild alchemy machine containing monster trophy recipes. Guild alchemy machines use resources from the Guild Treasury and deposit results into the Guild Treasury.


Boss trophies require special materials available from Brinks in the Haven Bazaar for boss tokens. Materials include:

- Snarbostuffing

- Jelly Glue

- Schemer Scrap

- Dark Ember


Boss trophies list:

- Frumious Fang

- Replica Natural Snarbolax

- Replica Shadowy Snarbolax

- Jelly Gem

- Royal Jelly Crown

- Replica Royal Jelly

- Roarmulus Blueprints

- Small Replica Roarmulus Twin

- Large Replica Roarmulus Twin

- Almirian Seal

- Lord Vanaduke's Mask

- Lord Vanaduke's Finery


Guild Hall Doors

Guild Hall rooms can now have doors that restrict access to guild members of specific ranks. Doors can be installed via the room console. Like rooms, they must be re-installed if they are ever removed.

Doors include:

- Member Door

- Veteran Door

- Officer Door

- Guild Master Door


UI Changes

- Hall of Heroes has new loading screen art.

- Loading screen and end of level report headers have had their art adjusted.

- Acquisition of Arsenal items now plays an interface effect.

- Guild Records can now be filtered by knight name.


Bugfixes

- When directed to a specific mission in the Mission Interface, players will no longer be directed to a closed mission if an open version of the same mission is available.



Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a hang on start-up with non-scalable bitmap fonts
  • Fixed crash on start-up when joysticks are attached

Team Fortress 2
  • Added a prompt to turn on controller mode when using Big Picture
  • Increased console font size for the Linux version
  • Fixed some problems caused by disabling controller mode
  • Fixed missing HUD sounds for Engineer building status panel
  • Fixed the Spy version of the tf_zombie entity not using the correct skin
  • Fixed international keyboard chat and console input for the Linux version
Iron Front: Digital War Edition - Valve
Version 1.05 Changelog
---------------------------
*New: New and fixed sounds for all the weapons
*New: Tiger 1 E (late version) added as a Christmass present.

*Fixed: StuG 40 was not carrying infantry
*Fixed: Errors of armor damage systems
*Fixed: Errors with the mines
*Fixed: Crews were undead if there was no infantry on map
*Fixed: Maxim machine-gun fire rate.
*Fixed: Infantry errors with equipment.
*Fixed: Errors with Sdkfz 7
*Fixed: Russians and germans were screaming pain on english

Dec 11, 2012
Left 4 Dead 2 - Valve
- Updated menu navigation for Big Picture Mode so the joystick doesn't always have to be active
Dec 11, 2012
Krater - Valve
1.1.04 Fixes
- Updated Polish Strings
- Fixed an issue with Russian keybindings
- Fixed a bug where items were disappearing in co-op
- Quicklooted cash now displays properly
- Fixed an issue where certain achievements weren't working as intended
Natural Selection 2 - Valve
Feature
- Added the name of the player being followed while waiting to spawn to the screen.
- Added server browser filter option for passworded servers.

Optimization
- Improved the performance of lighting calculations.
- Changed fullscreen passes to be rendered using a single triangle rather than a two triangle quad to eliminate overshading pixels along the diagonal.

Fix
- Fixed bug causing text in a message box on the main menu to overflow outside the box.
- Fixed bug in the sv_ban command when banning a player not currently on the server.
- Fixed bug causing the Fade to "teleport" to the ground while Blinking into walls and the ceiling.
- Leading and trailing whitespace characters are ignored in the server list filters.
- Filtered out duplicates when mounting mods.
- Eliminated duplicate log messages when mounting mods for consistency checking.
- Fixed bug where returning nil from GetAttachPointCoords would result in uninitialized data being used.
- Fixed issue where having non-ASCII characters in the Windows user name would cause the game to not save mods, settings or cache files properly.
- The Command Structure health will no longer be displayed for enemy structures when they spawn in a nearby room.
- Fixed crash after alt-tabbing.
- Removed the "Attack" button from the ARC as it is not needed and was causing some problems.
- Fixed crash during precaching when a cinematic couldn't be loaded.
- Signaled Steam to stop refreshing the server pings when connecting to a server to avoid cases where the routers NAT table overflowed.
- Fixed issue where LaunchPad didn't properly specify the -game command line parameter when running NS2.
- Crash when acquiring physics models from different threads.
- Fixed bug where collision detection would fail on bodies which had extreme off-axis scaling applied to them (affected Harvester flinch animation)
- Fixed bug allowing the Alien Commander to cancel research on a lifeform egg at the end of research, gaining back the resource cost but not canceling the research.
- Fixed bug where ARCs didn't fire at targets when they had an attack order. They still need some work for actually listening to attack orders though. #3921.

Improvement
- The "Update" button in the server browser now changes text when finished updating servers.
- Steam overlay based web views moved over to in-game web view.
- The load progress is now displayed as a percent instead of a count.

Editor
- Removing the shift-hover-select thing that just spams undo items. Some other polish/fixes.
- Fixed crash/bugs with copy/paste then undo.
- Hardcoded hotkeys 0-9 for viewport settings (perspective, lit/unlit, etc.)
- Made Tool Settings dialog taller to not hide stuff..heh.
- Added an origin cycle mode to put the gizmo at the first selected object, so you can move a group of props without bad grid-snap.
- Fixed editor bug where you could create empty props.
- Fixed bug when undo-ing face merges.
- Welding vertices will now auto-cleanup things like degenerate edges, duplicate edges (that were formerly different), etc.
- Made camera acceleration an option (tools|settings|general|display settings). off by default now.
- Fixing some issues with deleting faces, undoing, etc. Details: FaceIds are NOT reliable when faces are deleted, so each vertex now stores Face pointers rather than IDs.
- Work in progress checkin for fixes to welding. Just adding some un-used stuff for now.
- Fixed some bugs introduced by adjacent faces optimization.
- Move operations, with/out texture lock, should now be a lot faster and smoother. Using a adjacent-faces-set per vertex instead of doing global face search.
- On second thought, completely removing scale tool restrictions. Mappers use negative values.
- Changed some scale tool parameters so it's less restrictive when sizing small-ish objects.
- Added weld-selected-vertices command. Activate Select Tool, select a group of vertices, then Edit|Weld Selected Vertices (at the bottom of the menu)
- New "knobs" for texture mapping (and other) spinners. purely mouse-movement-based. Up/down arrow keys still work if cursor is in text box. CTRL and ALT modifiers work on both.
- Fixed lost-focus for hotkeys.
- Feedback about how many faces were affected by texture replace.
- Added ALT shortcut for texture replace; added F, C keys to move up/down when in first person camera.
- Fixed annoying scrollbar reset with prop/texture browser windows.
- Added Texture Replace tool (red paint bucket, all the way to the right of the toolbar)
- Removed (-1000,1000) range limit on texture shift spinners. This fixes some of the texture lock-move blank-field issues..
- Grid snapping for texture gizmo. There is some weirdness with snapping, but it works.
- Ctrl + doubleclick on face now adds a whole body to selection.
- Paint(Texture) Tool now has moving handles, in addition to rotate and scale.
- Switching to hash_set instead for faster "used asset" lookups.
- Texture browser now has "show used only" filter as well.
- Props browser now has "show used props only" checkbox. Same thing for textures browser coming soon.
- Custom colors now saved to *.level files.
- Custom colors now saved between selections. Next todo: save per-level custom colors to disk.
- Autobackup filenames now include level name, e.g. ns2_refinery.autobackup2.level.
- Tooltips for tool bar buttons now display bound hot key. Bug: If you change them, the tooltips won't update until restart. Ah well.

SDK
- Added the ability to specify default values for settings in a render_setup file.
- Added Clear Level menu option in the Cinematic Editor to clear out the currently set level file.
- Fixed issues with COLLADA files that contained instance_material nodes.
- Fixed issue where COLLADA files that referenced textures with spaces in the file name would not be properly loaded if the file name used a relative path.
- Fixed loading of COLLADA models in the Viewer.
- Enhanced the sound picker with a hierarchical folder display.
- Added support for hearing sounds effects placed in the level in the Editor.
- Added support for displaying cinematics in the Editor.
- Added support for displaying web pages in game.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to DirectX8

Team Fortress 2
  • Fixed a client crash related to the main menu
iBomber Attack - Valve
An update has been released for PC and Mac versions of iBomber Attack.

Updated: Keyboard controls with new selectable keyboard control. Controls can now either work on Direction or Rotation.
Updated: Increased the capacity of the Support Slots so they can hold more of a weapon type to call on in-game.

...