Counter-Strike 2 - Valve
Release Notes for 12/6/2012

[ MISC ]

* Added support for using '?' instead of ':' in the 'connect' concommand so we can create URL links that connect to GOTV.
* Fixed case where walking on stairs generated footsteps on the client but not on the server.
* Fixed damage taken console report not reporting damage taken.
* The spectator UI player bars and the ammo panel will now show individual player kills for the round.
* In the buy menu, FIREPOWER now reflects raw weapon DAMAGE.
* The value for the 'rate' convar is no longer read from Steam registry settings.
* Fixed buy menu showing the wrong values for weapon armor penetration.
* Kick/bans for tk'ing and team damaging are now controlled by mp_autokick.
* Fixed part of the headshot particle effect drawing through walls.
* Fixed radar and overview showing enemy icons for decoys indefinitely.
* Number of GOTV viewers is now correctly calculated and networked through the chain of GOTV relays.
* Fixed hearing a headshot sound when an enemy is burning from your molly/incgren fire.
Revelations 2012 - Valve
Change log V.11
-Added Checkpoints in current campaign levels
-Added new warboar creature
-Added new battle event level 2 chapter 3
-Fixed Bot weapon change logic
-Fixed Bots picking up ammo and weapons
-Fixed Bots not shooting at Mini-bosses and Main-bosses
-Fixed Bots friendly fire
-Fixed crashed with secondary fires
-Fixed player models in the Battlegrounds Mode
-Fixed Spear Throwers Vision
-Updated Battlegrounds Map Sayil
-Updated Battlegrounds Map TheForest
-Updated Ixtab Boss Map
-Updated death particles
-Updated enemy ragdolls

Dota 2 - Valve
GAMEPLAY
- Fixed some bugs with Pounce movement restriction
- Fixed being able to cast and attack while using Skewerr
- Fixed Empower buff remaining after casting Black King Bar
- Fixed Neutral creep chase time being too long
- Added Pseudo Random chances for the following items: Daedalus, Crystalys, Abyssal Blade, Basher, Heaven's Halbred, Maelstrom, Mjollnir, Static Charge, Monkey King Bar, Poor Man's Shield, Sange, Sange and Yasha, Stout Shield, Vanguard
- Fixed various ancient AI exploits

SOUND
- Some voice gain fixes to improve quality
- Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker

MISC
- Fixed an issue where players would not be able to reconnect to a server and would get "You must be in a lobby to connect."
- Undying's Tombstone now caps at 64 maximum zombies.
Gemini Wars - Valve
Update (version 1.2.2) December 6 th

- Fixed layer bug on the main menu
- Fixed minor gameplay bugs (small turrets reporting incorrect hull value)
- Added Key remapping for Camera Rotation and Zoom in/Zoom out.
- Added Skirmish Load/Saving option

XCOM: Enemy Unknown - Valve
Change Notes
- Slingshot DLC will no longer cause the game to think pre-existing saves are corrupt. All previous saves now work properly.

Dec 5, 2012
Left 4 Dead - Valve
- Fixed a potential crash in the client shadow manager
- Fixed the game and tools not launching on machines with 16+ CPUs.
- Enable controller navigation of menus to support Big Picture mode.
Dec 4, 2012
Dishonored - Valve
Dishonored 1.2 Update

BUG FIXES
• Support for playing the game on multiple screens.
• Game Settings are now saved and restored properly even when using Steam offline.
• Fixes for some interactions with Granny Rags that invalidated nonlethal playthroughs under certain circumstances. (Note: These fixes work even for savegames AFTER the final Granny Rags encounter.)
• Fix for a crash that could happen during loading/transition between areas – notably near Dr. Galvani’s house.
• Reworked “Choke” interaction to make it more reliable in valid contexts.
• Fixed global post-process that sometimes worked improperly during some missions.

Sword of the Stars II: Enhanced Edition - Valve
2.0.24413.1
Critical fixes:
- Fixed Locust end turn CTD
- Fixed crash transferring ships to new fleet
- Fixed crash deleting invoices as Loa
- Fixed Neutron Star CTD

Other fixes:
- Optimized transitions to starmap
- Fixed bug allowing Zuul to see Loa paths
- Fixed issue with AM burst torpedo
- Fixed Loa SDB's not appearing in defense manager
- Fixed bug that would allow biosphere to go below 0
- Fixed ship production cost not displaying correct value in some places
- Fixed bug where Loa production costs were not being calculated correctly for armor selections
- Fixed bug that would cause polysilicate alloys to be impossible to select in design screen
- Fixed bug that would allow Loa to continue researching while in debt
- Fixed Loa audio not changing volume
- Fixed Loa not dropping gate in origin system when on NPG mission
- Fixed bug that would cause Loa to build gates in wrong order
- Fixed bug causing caravan fleets to consume CE at target system
- Fixed bug where Loa would not use cheapest command design when creating fleet
- Fixed bug locking players out of espionage

Other changes and additions:
- Exposed singleplayer empire colors for modders
- Global Chat now needs to be enabled in the options menu
- Tuning of Loa ship costs

Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed some players not being able to launch the game due to a problem with Mss32.dll
  • Fixed a regression in circular progress bars
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Updated to support Big Picture mode
...