Garry's Mod - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed crash when joining server
Sword of the Stars II: Enhanced Edition - Valve
1.0.23222.1
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Critical fixes:
- Fix crash with mirage psionic.
- Fixed a crash related to multiplayer combat.
- Fixed a crash when encountering slavers.
- Fixed a crash when exiting the multiplayer lobby.
- Fixed a crash when host entering combat with an AI player.

Other fixes:
- Fixed display bug showing incorrect empire as being defeated in lobby.
- Fixed bug where gate stations could be built without the necessary tech.
- Fixed Hivers using up gate points while committing missions to their home systems.
- Fix ships going into overdrive when not set to overthrust speed.
- Turret damage will now be saved corrently between combats.
- Fixed multiple missing / incorrect strings.
- Turns to complete research now show correct suffix and are no longer displayed for research techs.
- Fixed riders not syncing to carriers properly in multiplayer games.
- AI now repair fleets at systems.
- Update combat AI to include an "Assault Planet" group.
- Fix stations around planet not having proper sensor data.
- Plutocracy will now decrease production time instead of increasing it.
- You are now able to cancel out of the Zuul's no bore ship confirmation dialog.
- System info requests from AI players will now work correctly.
- AI will no longer select command ships for a combat role.
- AI will now reject world demands if they have any fleets present at that world.
- Independant colonies created from the results of colony stimulus will now properly offer a trade treaty upon creation.
- Player status in multiplayer games will now update correctly.

The Basement Collection - Valve
-Time Fcuk ch2 Ending Fixed
-Meat Boy Q&A added
-Chest Bonus content added
-Triachnid achievement fixed
-Meat boy achievements can be unlocked again after the first time (in case it misses them)
-Collection unlocks save locally
-Warning message when meatboy/tri achievements break (unfixable flash player related bug, adobe's fault)
-Correctly handle a few launch-errors (should be no more launch crashing)
-AVGM auto-click-detection enabled, bonus content unlocked for beating inferno mode 16 times in a row
Portal 2 - Valve
- Fixed departure elevators not properly playing their informational videos.
- Fixed overly shiny ground in certain maps.
- Reduced development spew from previous updates now that the Workshop bug that affected a small number of users has been corrected.
Anno 2070™ - Valve
ANNO 2070 - Patch-Notes 1.06

Most important changes:
- Some formulas require less prototypes to be researched.
- Appearance probability of tornado reduced even more.
- Recyclable materials can now be mined endlessly at Underwater Recycling Stations.
- Overall game stability was improved.
- Saved games with more than 600 hours of play time are reacting normally again.
- Potential campaign dead ends have been fixed.
- An exploit was fixed which allowed building material being credited whilst demolishing building in pause mode.
- The impact of rare global ark items was increased.

Further changes and bug fixes:

- A bug in the achievement with “The Entire Tech Tree”.
- A bug when inviting players into a multiplayer coop game was fixed.
- The missing ornamental “Small cross-hedge” was added to the construction menu.
- A bug concerning express delivery in coop mode was fixed
- When a host has set a game session to „public“ during a running invitation and confirmed this by clicking „OK“, he was excluded (from the session) and the session was closed. An error message appeared telling the player he was already part of this session. This bug has been fixed.
- By accepting an invitation to a multiplayer session during an intro video, the mouse pointer disappeared. This bug has been fixed.
- The effect of some items concerning ornamental buildings has been adapted.
- Guardian 1.0 and Sentinel 1.0 are no longer neutral buildings. Faction bonuses are having an effect on these buildings now.
- A bug concerning vehicle holograms has been fixed.
- The ship limit points for the “Erebos” submarine were lowered.
- The single player mission “Free Market Economy” was missing two diplomacy actions by Rufus Thorne. This has been fixed.
- In some scenarios several underwater islands incorrectly had coal as a resource. This has been fixed.”
- After unlocking Researchers the resource tab for the fourth civilization level was shown. This has been fixed.
- Several text bugs have been fixed.
- Several icon bugs have been fixed.
- Several smaller issues have been fixed.
- Smaller balancing adjustments in diplomacy action, construction and research costs as well as expansion speed of third parties.

Domination Mode:
- New maps added with additional bonus points for very hard missions.
- Team chat implemented.
- Replay function was added.
- Several interface improvements implemented.
- Usability was improved.
- Balancing adjustments on existing missions.
Sep 17, 2012
Rigonauts - Valve
  • 7 new achievements added. Earned achievements will automatically be rewarded when game is run.
  • Fixed tier values for level 3-9.
  • Outputs .mdmp error file to steamapps\common\rigonauts\
  • Fixed several rare crashes.
  • Music has been remastered.
  • Fixed readability of game credits.
Really Big Sky - Valve
4.05
- Fixed rare bug that reset crosshair and keyboard options
- Some options have been reset, go into the options screen to change them
- Engine optimisation
- New Wormhole entrance
- Enemy shields more transparent
- Decreased Blackhole visual effect
- Decreased speed of Blackhole
- Fixed some awful typos
- Player 3's engine trail slightly darker
- Boss 4's shield now a teensy bit more dynamic
- Fixed a multiplayer respawning bug on Peaceful Mode
- Remastered songs
- Fixed a bug when selecting Perks in Plus Mode

Galaxy on Fire 2™ Full HD - Valve
ENGLISH Patchnotes - Galaxy on Fire 2 Full HD PC
- Bugfix: Fixed a bug where ship did keep firing after mouse button has been released
- Changed Joystick mapping: Improved default mapping of analog axes for joysticks
- Fight Control Systems: Improved detection of flight control systems and similar input devices
- Joystick and Gamepad Input: Improved signal processing of analog inputs for joysticks and gamepads
- Controls: Increased deadzone for "roll" and "throttle" for joysticks and gamepads
- Settings: "Reset All" in the controls tab of the launcher now resets deadzone as well
- Language Error: Special characters in the Steam installation path will no longer lead to "error language" texts in the launcher and crash on game startup
Counter-Strike 2 - Valve
Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
Foreign Legion: Multi Massacre - Valve
It has taken some time, but after killing more than 500.000 dolphins, we've decided to finally release the full carrier level!

Additionally we decided to port yet another classic map from Foreign Legion: Buckets of Blood, and on top of that: Foreign Legion: Multi Massacre now features a new Team-based deathmatch mode.
For those who love to snipe we've added some hidden cute prairy-dogs as well. Go hunt them down!
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