Product Update - Valve
Update ver 1.01 for Dynasty Warriors 7 with Xtreme Legends (Chinese version) has been released.
Your game will automatically be updated when you restart and are connected to Steam.

The update fixes the following issue:
- Problems of the game not running properly when running Steam Client Application ver. 1950 or later on Windows XP.

Your save data can still be used following the update.

* In order to update the program, you will need to make sure that your game is set up in Steam to receive the latest updates. If the update does not automatically take place, please go to the Property then Update tab in the game’s Steam page.
ThreadSpace: Hyperbol - Valve
Features Added
• After 5 years of war, technology has improved and Production Stations are now built into your ship.
• Camera control has been revamped and is much simpler and easier to control. Check the tutorials for more info.
• Wide-screen support has been added.
• You can now record games and play them back - there is a new Recordings menu to support this. Fast forward, rewind,pause and slow motion are all supported in recordings.
• The opening cinematics have been upgraded to 720p.
• Dedicated Servers no longer need to register with the web service in order to become official. All servers now earn stats and credits and experience points, even those with custom game types or mods.
• Maps no longer need to be approved in order to earn credits or exp. All custom maps can be used on all servers. The map registration program is closed.
• Objects that are being recycled have a much more visible effect. This new effect also uses up less Bandwidth and respects the 'high/low' detail SFX graphics setting.
• 'RestartMap' console command for admins or those with RCON to restart the level instead of always having to go to the next level. This could be useful for tournament type servers once all players are ready.
• Pressing your deploy button immediately after firing a deployable (shockwave for example) should now result in the deployable being correctly deployed even if your client doesn't yet have the projectile due to lag. This only occurs if it’s the only deployable in play (ie, it would have been activated next anyway).
• There is now a "Recycle Everything" command. It’s CTRL recycle. (CTRL-R by default)
• AI bots will no longer ignore shockwaved incoming projectiles (such as reflected hyperbols) when deciding whether to defend themselves.
• AI bots now check that friendlies are not in the line of fire before firing each shot instead of only when initially selecting a target to fight with.
• The tutorials have been changed to reflect the change in game types.
• There is a new game type - Co-op mode! In co-op mode, humans are on one side versus AI Bots on the other. Credits and experience are earned for Co-op games, so it's a good way for new players to fight alongside pros instead of against them.
• The network code has been tightened in several ways - overall bandwidth usage is down, especially for cluster bombs and certain explosive effects.
• Rendering code is optimized in maps with many bonus zones.
• New 'FFWD' console command - for single player or botmatches only. Causes the game to run at 8x speed. Good for testing map objective scripts or watching bots fight.
• Bots now have full pathfinding ability. This only works on maps that have had AI pathfinding nodes authored for them. See the wiki on how to author the necessary stuff for your maps. Most official maps already have this pathfinding information, and its fairly quick to author for custom maps. Bots will still function without it.
• Maps do a more precise compilation of collision, so that they don’t miss any edges.
• The game now correctly publishes server information to Steam (if that option is enabled), so that they show up in the steam servers list and can be joined on friends.
• The map editor now has a basic auto-complete connection assistant when authoring logic blocks, use the middle mouse button.
• The audio system has been rewritten to use OpenAL. This leads to lower cost audio with better-sounding doppler effects.
• The skirmish screen (bot-match) has been updated
• There are now indicators on the edge of the screen to indicate where enemies and friendlies are in relation to yourself.

Bugs Fixed
• The delay for people being removed from their team for idling has been fixed - it should no longer eject people before they have elected not to surface for a couple minutes (AFK detection, basically)
• EMP'd disruptors, attractors and repulsors no longer reveal stealth.
• Many through-wall shooting exploits have been fixed. This includes regular shooting while moving, as well as scatterpacks.
• A physics glitch being used to randomly teleport has been fixed.
• Walls now link up through force wall boundaries as appropriate
• Splash damage now passes through force wall boundaries as appropriate.
• Anti-Deploy point defense system no longer activates after player death.
• TCP Console port crash fixed
• Mining facility had a bug in the surface beacon logic
• Lives should no longer overflow in rare cases in deathmatch games
• Non-functional mute icons removed from end-game summary screen
• "Exploding" player ships no longer trigger radius sensors
• "Exploding" player ships no longer trigger capture of beacons.
• "Exploding" player ships no longer use Defense Form while exploding
• Servers which you CAN join are no longer highlighted red (even if they are above your skill range). This was causing people to assume it was impossible to join these servers, without trying.
• AI bots will no longer attempt to shockwave deployed hyperplasms away instead of more important immediate threats
• When manually compiling a map's collision via console, the program will no longer save and quit automatically when it reaches high confidence levels. This lets you compile it yourself if you have a very strange map layout.

Balance Changes
• Pulse Cannon beam attenuation added. Beam damage will diminish slightly the further the beam gets.
• Pulse Cannon ammo recharges at a slightly slower rate
• Repair Drone launch speed reduced
• Repair Drone now decays over time if not being used in the field
• Singularities will now consume disruptors more easily that enter their area
• Singularities will shrink if they are overlapping a ship
• Cluster Wedge build speed increased
• Cluster Wedge capacity decreased
• Cluster Wedge damage slightly decreased
• Upgraded Rocket capacity and damage increased
• Disruptor health increased
NecroVision - Valve
Today's Deal: Save 75% off Necrovision!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Air Conflicts: Secret Wars - Valve
Pre-Purchase Air Conflicts: Pacific Carriers now at 10% off and get Air Conflicts: Secret Wars included for free!

If you already own Air Conflicts: Secret Wars, enjoy 33% off the pre-purchase of Air Conflicts: Pacific Carriers.

True heroes know no bounds!

Experience top combat action in this brand new arcade flight sim and become immersed in the exploits of famous aircraft carriers. Choose the side you want to play on: the US Navy or the Imperial Japanese Navy. Climb into the cockpit and re-live the most famous battles of the War in the Pacific. Equip your aircraft with realistic weapons, and take to the air with your squadron.

Get ready for breathtaking air battles over the Pacific!



Announcement - Valve
The first major update to Steam Greenlight has been released today, aiming to improve discoverability of games and reduce the amount of clutter. You can read about the update over on the Steam Greenlight blog.

Steam Greenlight was released on August 30, enlisting the community's help in picking some of the next games to be released on Steam. Developers post information, screenshots, and videos for their game and seek a critical mass of community support in order to get selected for distribution. Steam Greenlight also helps developers get feedback from potential customers and start creating an active community around their game as early in the development process as they like.

For more information, please visit www.steamcommunity.com/greenlight.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Added replay_name ConVar to set the name of the replay bot
  • Added a notification to Steam Trading when a user's backpack is full
  • Fixed tv_name ConVar not working
  • Fixed non-robot Snipers playing some of the robot Sniper lines
  • Fixed the looping tank sound not playing if it was spawned far from the player
  • Fixed Monoculus health bar not showing when Monoculus spawns
  • Fixed tank destruction effects playing at the map origin
  • Fixed bots not displaying in the server browser properly
  • Updated the localization files
  • Updated Koth_King
    • Added some geometry to hide floating staircases outside of playspace
    • Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts
    • Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry
  • Updated Mvm_Decoy
  • Updated Mvm_Coaltown
    • Blocked bots from being blasted into the tank tunnel
    • Blocked giants from getting stuck under the stairs in the final pit
  • Updated Mvm_Mannworks
    • Blocked bots from being blasted into the tank tunnel
    • Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters
  • MvM changes
    • Fixed a client money display issue when purchasing or selling bottle charges after changing classes
    • Fixed an issue in the Server Browser where replay bots would add to the player count
    • Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped
    • Added safeguards to prevent bots from getting stuck in certain cases
    • Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping
    • Fixed Steel Gauntlet robots failing to destroy minisentries on slopes
    • Fixed the party leader’s mission completions showing in the game lobby instead of your own
  • Community-submitted schema changes:
    • Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special
    • Weapon sound changes:
      • The Pain Train now uses Equalizer sounds
      • The Conscientious Objector now uses Kurkri sounds
      • The Amputator now uses Bonesaw sounds
      • The Solemn Vow now sounds like a wrench
      • The Market Gardener now uses Shovel sounds
      • The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds
    • Weapon crafting changes:
      • The Teufort Tooth Kickers and Professor's Peculiarity are now craftable
      • The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens
    • Weapon cosmetic changes:
      • Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top
      • The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter
      • Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem
      • The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland
      • Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business
        • Weapon functionality is unchanged
Product Update - Valve
We are happy to provide a patch for the Hitman: Sniper Challenge. This patch addresses:

- Some users would not hear any audio during the introduction movie. This is fixed.
- Various performance improvements.
- Fixes to mouse precision.
- Fixes for issues with Texture Quality and Texture Filtering in the graphics options.
- Miscellaneous other small fixes.

We are still investigating an issue where some users are unable to connect to the Sniper Challenge leaderboards, and hope to have another patch out for this shortly.

We hope you will continue to enjoy Hitman: Sniper Challenge!

IO Interactive & Nixxes

Press Release - Valve
New Community Open for Everyone

September 4, 2012--Valve, creators of best-selling game franchises (such as Counter-Strike and Team Fortress) and leading technologies (such as Steam and Source), today announced the public launch of the new Steam Community with features focused on finding and sharing the best community content.

The new Community can be found at http://www.steamcommunity.com.

An overview of the features can be found at www.steamcommunity.com/communitycontent.

Steam is a leading platform for the delivery and management of PC and Mac games with over 40 million accounts around the world and over 2,000 titles offered.
Natural Selection 2 - Valve
Pre-Purchase Natural Selection 2 now and get upgraded to the Digital Deluxe Edition for free!

The Digital Deluxe Edition includes:
- Natural Selection 2 soundtrack (almost 1 hour of music)
- Digital Art Book (40 pages)
- Exclusive Wallpapers and Avatars
- Exclusive in-game marine model

Natural Selection 2 is an immersive, multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival. It seamlessly combines shooter and RTS/strategy gameplay.

Client Update - Valve
Client notes:
  • Added Game Hubs
  • Added global Steam Discussions area, accessible in the Community sub-navigation
  • Updated visual look of user group pages
  • Added discussions to user groups
  • Added new Moderator level to user groups
  • Updated user screenshots, videos, and personal Workshop pages
  • Updated visual look of the blotter and renamed it to “Friend Activity”
  • Added "My Activity" in-line with "Friend Activity"
  • Added ability to post a status update and tag it with a game
  • Added "Share on Steam" option for screenshots, videos, and Workshop items detail pages that will post a preview as a status update in “Friend Activity”
  • Pasting YouTube™ links into your status update will show a preview of the video and clicking on it will play the video.
  • Added ability to rate up status updates, screenshots, and videos
  • Added display of which friends most recently rated up status posts, screenshots, and other items in the friend activity feed
  • Added BBCode support to descriptions for screenshots, videos, and Workshop items
  • Re-organized the Community sub-navigation to include: Friends, Profile, Game Hubs, Discussions, Workshop, and Greenlight
...