Superbrothers: Sword & Sworcery EP - Valve
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Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

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Hydrophobia: Prophecy - Valve
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Sep 3, 2012
Tryst - Valve
General Fixes:

Fixed an issue with team chat where messages were being displayed to all players
Fixed a crash that would sometimes occur when units attempted to capture certain points
Fixed the bug where Alt+Tab or Alt+Enter would set all subsequent mouse clicks to a ‘flare’
Fixed an issue where the mouse wouldn’t re-recognize the game screen after selecting items outside of it (especially, in multi monitor setups)
Fixed certain text overlap issues in different screens
Fixed a crash for humans where right clicking on a destroyed structure would cause the game to crash
Fixed multiple tabs remaining highlighted in the Help Screen after switching to other screens
Fixed an issue where the Engineer would auto-repair an un-constructed building only to where it had topped being constructed. Now the building must first finish construction before it can be repaired.
Help and Options screen’s tab buttons adjusted to be more precise
Added a feature where you can send a private chat message/whisper to a player in the lobby by right-cicking on their name
All team-mates will now receive a message when one ally donates resources to another
Creating Supply Depots and Spirit Catchers will not trigger the ‘Population Maximized’ audio file
The Fog-of-War has been optimized
A game host can no longer change the Race, Player-color or Team of other players in the same game
Added a loading image when creating or joining a game
Added Zali unit avatars and added a few for the humans and other miscellaneous units that were missing animated avatars
Fixed an issue with the Harvester where it would loop between healing and harvesting
A few Icons that were showing up wrong have been changed/altered
Updated Building and Unit descriptions
Added Buff/Debuff duration to icon mouseovers


Design & Balance Changes:

Zali Ability Changes:
Removed Preservation Tier 2 Turret Health Increase and replaced it with an ability for the Spine called Chrono-Warp.
Removed Global Turret Detection from Silence Tier 2 and moved it to Preservation Tier 1. Replaced the missing Silence ability with ‘Fly Trap’.

Harvester:
Can now consume its drones (Savior and Knitter)
The Mesh Knitter Drone ability has been moved to Tier 2 in the same Path.
New Ability – Chrono-Warp: Increases the speed of all nearby allies by 5 for 5 seconds.

Listener:
Increased the Damage of Eviscerate by 25

Striker:
Decreased the Splash increase of Explosive Vyl from 2 tiles to 1 tile

All Zali Turrets:
Decreased the LoS & Attack Range increase upgrade available in Silence at Tier 3 from +15 each to +6 each

Kobaloi Turret:
New Ability – Fly Trap: Slow all nearby enemies by 3 for 5 seconds, when activated.

Zali Temples:
Fixed an issue where no Over-Time effects applied to the Shrines (at all levels). Corrosive effects now apply to them.

Merc:
Increased Battle Fervor's crit. chance increase from 35% to 40% for the duration of the ability

Medic:
Nanobot Repair heal amount increased from 50 over 5 seconds to 75 over 5 seconds

Seeker:
Increased Electrified Beams's slow amount from 1.5 to 2

Behemoth:
The Flamethrower upgrade now applies to all ground based units (including buildings). Added & adjusted its stacking in the case of multiple Flamethrowers being used.
Half-Life 2 - Valve
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ORION: Prelude - Valve
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Luxor: Amun Rising HD - Valve
Luxor: Amun Rising HD is now available on Steam and is 25% off until September 10th at 10AM Pacific Time! Enjoy another 25% off if you already own Luxor Amun Rising!

Glory and adventure await as you return to save Ancient Egypt from certain doom in Luxor: Amun Rising. As chains of colored spheres rapidly approach the gateway of the pyramids, it’s up to you to stop them with your magical winged-scarab shooter. Fire colored orbs to make matches of three or more and eliminate oncoming chains.

Waveform - Valve
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7 Wonders: Treasures of Seven - Valve
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AirMech - Valve
AirMech Version 11669



Updates:

- New Warthog Variant: Pirate

- Switched guns/armor passive abilities of the Striker and Warthog

- Striker now has Air-to-Air Homing Rockets Ability when in Air Mode (replaces the Air Shield Ability)

- Striker missile base damage set to 60

- New Collection UI that shows all the items in your inventory (under the Social tab)

- New Gameplay tips appear when waiting to respawn

- Stasis fields now affect grounded AirMechs

- Creep spawns from Level 0-2 now have Light Armor. Level 3 Creeps have Medium Armor

- New Guardian Ability icon

- Made self destruct blast damage not hurt allied team objects



Bug Fixes:

- Fixed the description numbers of the gun passive ability

- Fix for the respawn cooldown timer and gameplay tips displaying when spectating a game

- Fix for simultaneous respawning messing up respawn display counters

- Fixed a bug where the promo images would sometimes appear over the lobby ui

- Fixed a bug where Boomers would attempt to go after mines and CTF core units

- Fixed a bug where Boomers would stutter when team had map control

- Fixed a bug where AI would attempt to destroy mines and CTF cores

- Fixed a bug where the player’s AirMech would get stuck firing if they clicked on the power station/outpost icons

- Fixed a bug where the main weapon audio would sometimes play over the secondary ability audio


Sword of the Stars II: Enhanced Edition - Valve
1.0.22993.1
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Critical fixes:
+ Fixed an audio problem that was leading to framerate loss over time.
+ Fixed known intermittent combat crashes.


Other fixes:
+ Fixed battle riders getting lost in limbo during combat.
+ Fixed some issues relating to start positions in combat.
+ Addressed some accelerated combat issues.
+ Fixed muzzle sounds not playing.
+ Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes.
+ Addressed the poroblem of players getting the same salvage project multiple times.
+ Fixed some government related consequences and actions.
+ Strategic AI now properly assigns battle riders to carriers.
+ Fixed an issue with the ionic thruster technology effect.
+ Fixed target avoidance while in the pursuit stance.
+ Trade view no longer hides icons under the star.
+ Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others.
+ Strategic AI now properly coordinates and escalates attacks.
+ Strategic AI now executes appropriate requests and demand diplomatic actions.
+ Fixed an issue where planets were firing missiles when they shouldn't.
+ Emitter COL now fully functional.


Other changes and additions:
+ Tuned point defense targeting in combat.
+ Tuned combat AI target prioritization.
+ Combat AI is now aware of ships without weapons.
+ Added small-scale fusion technology effects.
+ Hiver players now start with deployed gate ships instead of gate stations.
+ Psi potential is now hidden until a psi technology is researched.
+ The battle rider manager is now hidden until battle rider technology is researched.
+ Fixed detonating torpedoes not doing appropriate damage.
+ Adjustments to various weapons systems.

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