Thirty Flights of Loving - Valve
Thirty Flights of Loving is now available on Steam and is 10% off until August 27th at 10AM Pacific Time!

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

The Expendables 2 Videogame - Valve
The Expendables 2 Videogame is Now Available on Steam!

Experience all of the explosive moments, as your favorite stars, in Four-Player Co-op action!

Product Release - Valve
Pre-Purchase War of the Roses on Steam and receive a free upgrade to the Digital Deluxe version! The Digital Deluxe Edition includes The House of Lancaster DLC and the Official Soundtrack.

War of the Roses is a team based third person action game set in 15th century England. Two rival branches of the Royal House of Plantagenet - the house of Lancaster (the reds) and the house of York (the whites) – fight over the throne, and the player is thrown into the fray. Players go toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes.

Additionally, all owners of any Mount & Blade title on Steam will receive 20% off War of the Roses until the release date!

Counter-Strike 2 - Valve
Release notes for 8/20 Update

Gameplay:
• Added the Weapons Course to the game.

UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.

Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.

Community:
• Shipped zombie model to support the Zombie Mod
Sniper Elite V2 - Valve
SEv2 Update 1.06: 20th August 2012

New Features/Content:
- New multiplayer mode : Capture The Flag, available for all multiplayer maps.
- New multiplayer map: Inferno.

Fixes:
- Fixed player names sometimes failing to display on leaderboard screens.
- Fixed frontend cutscenes failing to play after some multiplayer lobby errors.
- (Dedicated server) Fixed setting of passwords.
- (Dedicated server) Fixed game type reporting when listing map rotation.
- Fixed scores shown on Steam server info dialog.
- Fixed co-op difficulty sometimes changing from the chosen setting on starting the game.
- When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button.
- The default multiplayer gametype is now Team Deathmatch.
- Fixed weapon description failing to update on the in-game loadout menu.
- Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists.
- Fixed blank lobby names sometimes being set on player-hosted multiplayer games.
- Fixed some objects being possible to see through by crawling right up to them in scope view.
- Fixed lobby error messages failing to display after being invited to a game.
- Fixed player gaining a point for shooting an enemy-placed explosive.
- Fixed some instances of tag assists being registered multiple times.
- Stop players swapping teams when the opposing team is already full.
- Fixed some very long chat strings being cut off.
- Voice chat is limited to the players' own team in appropriate multiplayer games.
- Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player.
- Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games.
- Fixed no-cross objects sometimes appearing in unsupported game modes.

If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk


SEv2 Update 1.05: 18th July 2012


New Features/Content:

- New multiplayer map: "Kaiser-Friedrich Museum" available for all game modes, including "No Cross".
- “No Cross” game setting added, which keeps teams on their own half of the map. All maps updated to support this rule.
- Extended the amount of ammo that can be carried by the player from clip+30 to clip+60.
- Added Benchmark option under the Extras menu. This will run a benchmark test scene and display the average frame-rate for the current display settings, as well as saving a more detailed log file to the user's Documents folder.
- Added menu buttons for muting players.


Fixes:

- "One Shot Kills" setting now only applies to rifles in Multiplayer.
- Occasional fail in "Kill notification" when two players kill each other at the same time in Multiplayer.
- "Kill Hitler" DLC - Russian mission briefing text was being displayed in English. Now in Russian.
- Auto balance notifications in Multiplayer were not appearing for all clients. Now fixed.
- Improved quality of Compute Shader depth of field effect.
- Optimised rendering of sunlight cascade shadow maps.
- Fixed bug with changing resolution while HD3D is enabled.
- Fixed player automatically respawning if multiplayer loadout is changed while dead.
- Accepting a game invite from the key bindings screen now works correctly.
- Fixed exploit where scope-aiming while on stairs would be from above the character’s head.
- When new challenge DLC is installed, icons will display on the menu showing the options to follow to access it.
- Fixed players who have timed out occasionally spawning an actor anyway.
- Invites to passworded lobbies will now give the user an opportunity to enter the password regardless of which menu they accepted the invite from.
- Fixed scoreboard occasionally failing to sort correctly after a kill just before the time limit expires.
- Death cam no longer tracks targets that are obscured by scenery.
- Player connected/disconnected messages and team change messages now cleared after a short time.
- Autobalanced players will no longer show as a member of their new team on their final death for their old team.
- Vote kick console command now supports spaces in usernames.
- Vote calling limited to once every 70 seconds.
- Added separate server options to enable and disable grenades, land mines, trip mines and dynamite (replacing the option to enable/disable all items).
- Players in team multiplayer modes now tend to spawn closer to their teammates.
- Reduced the amplitude of breathing sound effects when in binocular mode.


Dedicated Server improvements:

- Kick feature now available to remove players based on ping. The command is Settings.MaxLatency. Users should read the command reference for further information.
- Setting dedicated server ports from the comand line now working.
- Print more information when clients are rejected due to steam authentication failures
- Print the location of the ban file when read from disc
- Added “Lobby.StartTimer” command for setting the duration of the lobby countdown timer (or disabling it)


If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk.
Announcement - Valve
Today's Deal: Save 66% off the Mad Riders!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

The Misadventures of P.B. Winterbottom - Valve
Today's Deal: Save 75% off the The Misadventures of P.B. Winterbottom!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Supreme Commander - Valve
Today's Deal: Save 75% off the Supreme Commander!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
1.0.22804.1
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Critical fixes:
+ Fixed a system killer related crash.

Other fixes:
+ Fixed missing protean tentacles.
+ Fixed wide dispersion of battle riders when asteroid explodes.
+ Fixed a recent combat lag issue caused by log spam.
+ Fixed new issues with Suul'ka tentacle attacks.
+ Ships now enter combat at the correct altitudes.
+ Addressed overly large drone explosions.

Other changes and additions:
+ Random encounters now only occur in the first combat round.
+ Strategic AI now does a better job of upgrading stations.
+ Empire screen government types now have better informative tool-tip
information.
+ Camera no longer focuses on newly-placed defense assets.

Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Team Fortress 2
  • Fixed tf_mm_strict to work as documented
...