New Features/Content: - New multiplayer mode : Capture The Flag, available for all multiplayer maps. - New multiplayer map: Inferno.
Fixes: - Fixed player names sometimes failing to display on leaderboard screens. - Fixed frontend cutscenes failing to play after some multiplayer lobby errors. - (Dedicated server) Fixed setting of passwords. - (Dedicated server) Fixed game type reporting when listing map rotation. - Fixed scores shown on Steam server info dialog. - Fixed co-op difficulty sometimes changing from the chosen setting on starting the game. - When setting a password on creating a multiplayer game, it's no longer necessary to hit Enter before selecting the Accept button. - The default multiplayer gametype is now Team Deathmatch. - Fixed weapon description failing to update on the in-game loadout menu. - Fixed players sometimes wrongly entering the co-op lobby screen on joining multiplayer through invites or Steam player lists. - Fixed blank lobby names sometimes being set on player-hosted multiplayer games. - Fixed some objects being possible to see through by crawling right up to them in scope view. - Fixed lobby error messages failing to display after being invited to a game. - Fixed player gaining a point for shooting an enemy-placed explosive. - Fixed some instances of tag assists being registered multiple times. - Stop players swapping teams when the opposing team is already full. - Fixed some very long chat strings being cut off. - Voice chat is limited to the players' own team in appropriate multiplayer games. - Fixed AI enemies sometimes appearing in arbitrary idle animations when being carried by the player. - Self-tagged scoped kills stat is now correctly tracked in team-based multiplayer games. - Fixed no-cross objects sometimes appearing in unsupported game modes.
If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk
SEv2 Update 1.05: 18th July 2012
- New multiplayer map: "Kaiser-Friedrich Museum" available for all game modes, including "No Cross". - “No Cross” game setting added, which keeps teams on their own half of the map. All maps updated to support this rule. - Extended the amount of ammo that can be carried by the player from clip+30 to clip+60. - Added Benchmark option under the Extras menu. This will run a benchmark test scene and display the average frame-rate for the current display settings, as well as saving a more detailed log file to the user's Documents folder. - Added menu buttons for muting players.
- "One Shot Kills" setting now only applies to rifles in Multiplayer. - Occasional fail in "Kill notification" when two players kill each other at the same time in Multiplayer. - "Kill Hitler" DLC - Russian mission briefing text was being displayed in English. Now in Russian. - Auto balance notifications in Multiplayer were not appearing for all clients. Now fixed. - Improved quality of Compute Shader depth of field effect. - Optimised rendering of sunlight cascade shadow maps. - Fixed bug with changing resolution while HD3D is enabled. - Fixed player automatically respawning if multiplayer loadout is changed while dead. - Accepting a game invite from the key bindings screen now works correctly. - Fixed exploit where scope-aiming while on stairs would be from above the character’s head. - When new challenge DLC is installed, icons will display on the menu showing the options to follow to access it. - Fixed players who have timed out occasionally spawning an actor anyway. - Invites to passworded lobbies will now give the user an opportunity to enter the password regardless of which menu they accepted the invite from. - Fixed scoreboard occasionally failing to sort correctly after a kill just before the time limit expires. - Death cam no longer tracks targets that are obscured by scenery. - Player connected/disconnected messages and team change messages now cleared after a short time. - Autobalanced players will no longer show as a member of their new team on their final death for their old team. - Vote kick console command now supports spaces in usernames. - Vote calling limited to once every 70 seconds. - Added separate server options to enable and disable grenades, land mines, trip mines and dynamite (replacing the option to enable/disable all items). - Players in team multiplayer modes now tend to spawn closer to their teammates. - Reduced the amplitude of breathing sound effects when in binocular mode.
Dedicated Server improvements:
- Kick feature now available to remove players based on ping. The command is Settings.MaxLatency. Users should read the command reference for further information. - Setting dedicated server ports from the comand line now working. - Print more information when clients are rejected due to steam authentication failures - Print the location of the ban file when read from disc - Added “Lobby.StartTimer” command for setting the duration of the lobby countdown timer (or disabling it)
If you encounter problems, please contact us on: Sev2_support@rebellion.co.uk.