Tales From Space: Mutant Blobs Attack - Valve
Tales from Space: Mutant Blobs Attack is now available on Steam and is 10% off until August 22nd at 10AM Pacific Time!

Tales from Space: Mutant Blobs Attack is a side-scrolling puzzle-platformer about a grumpy mutant Blob that escapes into the world and starts eating everything around him. A follow-up to the Platformer "Tales from Space: About a Blob", Mutant Blobs Attack features new levels, new powers and controls, and a new playable Blob.

This is a retro 50's sci-fi 2D platformer of CATACLYSMIC proportions. Consume Everything. Regret Nothing.

Dungeons & Dragons Online® Menace of the Underdark™ - Valve
Today's Deal: Save 50% off the Dungeons & Dragons Online® Menace of the Underdark™!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
New features announced each day this week, beta access available soon

A new set of features are being previewed today, focusing on organizing and showing off your collection of screenshots, videos, and Workshop items.

With this update, Steam is putting all the content you’ve created and shared in one convenient place to make it easier to both show off and manage. Your screenshots will be organized into a rich, continually scrolling page that we’re calling the ‘Image Wall’, showing off both your recent and top-rated images at the top. Videos and Workshop items will also get their own sub-section in your shared files, with the ability to easily sort and manage them.

Plus, when you come across someone else’s screenshot or video that you really like, you can add it to your favorites to easily find it later in this same area.

Please visit www.steamcommunity.com/communitycontent for more details. The final set of new features will be announced tomorrow, along with plans for the closed beta.
Aug 15, 2012
Iron Brigade - Valve
The following issues have been fixed:
- The HUD was being cut off in certain resolutions (particularly 4x3 aspect ratios).
- Player stats were displayed as 0 when changing resolutions. The stats were always stored correctly, just displayed wrong.
- In multiplayer, the game continues when one player alt-tabs or loses focus. Previously, if one player paused the game by alt-tabbing, it would pause everyone’s game.
- The game now starts up in the same resolution as your desktop, rather than trying to switch to 1280x720. If you’ve already played the game, though, it will still use your current settings.
Magicka - Valve
Changelist for version 1.4.8.2
• Fixed an issue that would lock out players from using the Sporting Goods item pack
• Fixed localization for WOOT content
• Fixed a problem with the “I put on my robe and wizard hat” achievement

AirMech - Valve
AirMech Version 11330

Updates:
- New Osprey Variant: N-Vision
- New Pilot: Husky
- New Item: Red Tracers
- New Survival Map: Last Stand
- Slight buff to Warthog Air/Ground damage
- Doubled Honeypot supply range
- Slight Bucky buff for anti-tank purposes. Range was increased from 20 to 23
- Reduce AirMech repair/recharge rate in CTF mode when carrying the Core
- Reduce Air damage range falloff
- Tweaks to Survival map Wave 7,8,9 and general rebalancing on Spiral and Survival maps
- Updated Missile trail effects
- Flair shot colors now cycle if you have more than 1 equipped
- Updated translations from Steam Translation System
- Added “/mute” and “/unmute” commands

Bug Fixes:

- Fixed bugs related to Warthog ground Airmech targeting
- Various collision bugfixes for unit projectiles
- Fix target ranging bug on attack fort order
- Fixed a bug related to Team Color not showing up correctly when coming out of network game
- Fixed a bug where AIs could get locked in place, doing nothing, trying to pickup a built unit
- Fixed a bug where the Bomber's “Mantis Strike” could be shot down
- Fix spectator pan keys to use correct key bindings, and minor cleanup to Spectator UI

Legends of Pegasus - Valve
Changelog version 1.0.0.4031

Campaign

-Fixed a bug that forced starting in turn 2 in all missions

-Fixed a bug in mission logger, not checking already colonized planets,
if you have to colonize x planets

Savegames

-Fixed that waypoints were not saved in campaigns (not working in older
savegames)

-Fixed a bug that caused ships had more life after loading from
savegames than before

-Fixed a bug: deep space structures in construction stopped being
build up after loading

Network

-Added port probing support (when creating a multiplayer game, the
server checks if the game is reachable and gives corresponding feedback.
If this happens, you should check your port forwardings)

General

-Fixed a possible crash when selecting multiple objects in starsystem
view (ships, deep space structures, orbital structures)

-Fixed a bug that caused deep space structures in construction to work while
they are completed

-Fixed a bug that objects in asteroid fields could not be selected

-Fixed a bug when building human shields on a ship extremely raised the
shipcosts

-Hitpoints of corvette class ships reduced

-Added a max frame limitation if you are inside the mainmenu
Rochard - Valve
An update to Rochard has been released (1.23).

Change list:
o New localization languages added: Russian, Polish, Czech, Portuguese, Brazilian Portuguese and Turkish.

Product Release - Valve
Age of Empires Online: Anniversary Update 8/14/2012

Major Features
Now Available: Babylon Pro Civilization
Command the masters of Mesopotamia in this new Pro Civilization.

Now Available: The Fertile Crescent Booster
Looking for more quests? The Fertile Crescent Booster offers 30 all-new quests for level 20 cities and beyond.

Now Available: Empire Vault
Need more space? Find yourself constantly mailing items to your other civs? This is the feature you need. Release your inner hoarder!

Now Available: Rename your Capital
Ever made a poor decision that you wish you could reverse, but couldn’t? Now you can! For a fee.

Now Available: New Empire Consumables
This update features six powerful new Empire Consumables. Destroy your enemies in style with Palintonons of the Empire, Resources of the Empire, Crocodile Rampage and more.

Now Available: Vanity Ticket, Golden Ticket
There is now a chance to get two new, hard to find items: the Vanity Ticket and the Golden Ticket. Turn in the Vanity Ticket for a random piece of Vanity Gear in Vanity Island. Or, if you’re lucky enough to find a Golden Ticket, you can turn it in to Marcus Pollux for a random assortment of level appropriate gear (up to level 30).

Now Available: New Vanity Gear
This update includes four new sets of Vanity Gear! Outfit your units with the Dragon Slayer, Wizard, Lunch Knight, and Pirate sets! Visit Vanity Island today to purchase your own set.

Now Available: New Legendary Items
You asked, we answered. 20 new Legendary items are waiting to be discovered, including Belly Bows, Axes, and Scepters. Find them where you find all of your favorite Legendary items!

New Feature: Milestone Techs
With this new feature, you will now get access to powerful new Milestone techs at levels 5, 10, 20, 30 and 40. Once you pick these Milestones, you can choose one per Civilization to affect your other Civilizations. The more Civilizations you play and level to 40, the more Milestones you'll get.

New Feature: Spectator Mode for Arena PvP
Like to watch? As Spectator, you have your own UI that lets you see what all players are doing, what resources they have, their build queues, how many idle workers they have, and you can switch between perspectives to see intel. All of these panels can be moved anywhere on the screen. Cast away!

Other Features

• Added support for "Battle Music."
• Variable item effectiveness. Items you craft or find from treasure will now have small differences in their effectiveness. All items found before this patch will remain unchanged.
• PvP and Skirmish Hall updates
• General quest and repeatable quest improvements
• Lots of UI changes
• Lots of Champion Mode PvP balance changes
• Lots of bug fixes

See the full patch notes for details: http://www.ageofempiresonline.com/en/articles/blog-20120808
Counter-Strike 2 - Valve
Release notes for 8/14 Update

Gameplay:
• Addressed recently reported performance issues.
• Living players can now hear the dead spectators in Casual game mode.

Effects:
• Improved muzzle flash dynamic light performace and optimized bullet hit impacts effects

UI:
• Added options to select the position of the steam toast notification.
• Fixed an issue with the Scoreboard where it was not showing a Tie or Loss properly.
• Fixed an issue where players were not getting updated in the Mini-Scoreboard.
• The Money HUD element now flashes more when it increases.
• The Scoreboard now allows you to view a player's profile.
• Updated the Alerts and Win panel spacing to match each other better.
• Updated the Win panel to be overall smaller and streamlined in all the states for modes.

Bug Fixes:
• Fixed an issue in the HUD player count where players who left or changed state quickly were not getting updated in the scoreboard as such.
• Updated the Play With Friends screen to enable the private/public toggle.
• Boot invites should now be accepted after the game loads from an invite click in steam message.
• Fixed description text for the Achievement: “Awardist”.
• Fixed server crash caused by taking environment (falling) damage while defusing.
• Fix for firing delay after weapon switching during a reload.
• Fix for cash awards not be applied properly for grenade kills.

Matchmaking:
• By default the input device is locked to keyboard and mouse.

Community Support:
• Fixed a bug where custom server map lists wouldn't populate if CT models weren’t specified. Server now sends information about slots, models, arms and maplist before serverinfo so that correct models could be loaded.
• When hashing the community server response we take into account game mode/type/numslots so that we rebuild extended kv when mode changes, but the map remains the same.
• Added commandline argument "-maxplayers_override" that, if exists, trumps any “maxplayers” values read from gamemodes files.
• Added -gamemodes_serverfile command line parameter that allows specifying a file other than the default gamemodes_server.txt
• Network stringtables will not be using dictionaries on community servers even if convar is enabled. This allows clients to actually download map since resources are referenced by strings and the client will not have the dictionary until they have the map.
• Client will defer .bsp file preload until after required resources are available. For the case of a missing map, this allows the client to reach signon state "new" and kick off downloader thread while retaining their spot on the server. This allows community servers to essentially run 3rd party maps that clients will download when played.
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