Tower Wars - [SVS] SwogDog
Quickplay will be down for a few. Make sure you get the update!
Tower Wars - SwogDog
Quickplay will be down for a few. Make sure you get the update!
Tower Wars - [SVS] SwogDog
Hey everyone, if you haven't seen, our store page is up, and we'll be launching on Aug 14th!

<a href="http://store.steampowered.com/app/214360/">http://store.steampowered.com/app/214360/</a>



Also, our final beta event is about to start in 30 minutes! Details here:

<a href="http://forums.steampowered.com/forums/showthread.php?t=2850226">http://forums.steampowered.com/forums/showthread.php?t=2850226</a>
Tower Wars - SwogDog
Hey everyone, if you haven't seen, our store page is up, and we'll be launching on Aug 14th!

http://store.steampowered.com/app/214360/



Also, our final beta event is about to start in 30 minutes! Details here:

http://forums.steampowered.com/forums/showthread.php?t=2850226
Nuclear Dawn - Viper
Another update just went live on Steam for Nuclear Dawn:

<b>Enhancements</b>
- Play Now now takes into account servers that friends are playing on.
- Voice speaking display is now more visible in commander view.

<b>Bug fixes</b>
- Fixed ranks 61-64 using rank 60 icon.
- Fixed a rare case where R.E.D.s could not be detonated.
- Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack.
- Fixed supply station health count going down when hyposprayed players are near it (not actually using health).
- Fixed being able to spam ammo and health kits with secondary fire.
- Fixed commander Lost Signal when reentering commander view after leaving it with signal lost.
- Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building.
- Fixed some issues with server browser column headers.
- Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched.
- Fixed resource points sometimes showing as completely captured when not captured at all.
- Fixed round_start not being written to game log.
- Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active.
- Fixed resource count being printed as "1,0" when count was exactly 1,000.
- Fixed some Russian localization issues.

<b>Mapping</b>
- Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details).
- Added support for adding rocket turrets.
- Added new team-color map ping types.
- Various fgd fixes and updates.
- Fixed Consortium armory model in Hammer.
Nuclear Dawn - Viper
Another update just went live on Steam for Nuclear Dawn:

Enhancements
- Play Now now takes into account servers that friends are playing on.
- Voice speaking display is now more visible in commander view.

Bug fixes
- Fixed ranks 61-64 using rank 60 icon.
- Fixed a rare case where R.E.D.s could not be detonated.
- Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack.
- Fixed supply station health count going down when hyposprayed players are near it (not actually using health).
- Fixed being able to spam ammo and health kits with secondary fire.
- Fixed commander Lost Signal when reentering commander view after leaving it with signal lost.
- Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building.
- Fixed some issues with server browser column headers.
- Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched.
- Fixed resource points sometimes showing as completely captured when not captured at all.
- Fixed round_start not being written to game log.
- Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active.
- Fixed resource count being printed as "1,0" when count was exactly 1,000.
- Fixed some Russian localization issues.

Mapping
- Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details).
- Added support for adding rocket turrets.
- Added new team-color map ping types.
- Various fgd fixes and updates.
- Fixed Consortium armory model in Hammer.
Community Announcements - MicroVolts
<img src="http://i.imgur.com/7Km4g.jpg">

Stick together and save the Micro World from mass destruction! Introducing the newest MicroVolts update: <b>BOMB BATTLE</b>!

<i>What's in this newest update?</i>

Prevent the enemy from planting the bomb in the <b>NEW MODE, BOMB BATTLE</b>! Fight it out aboard an 18-wheeler on the <b>NEW MAP "CARGO"</b> and check out the futuristic <b>NEW PARTS & WEAPONS </b>in our Capsule Machine that's taking the fight to galactic proportions!

See what's in this new update and more @ {LINK REMOVED}
Aug 2, 2012
Tower Wars - [SVS] SwogDog
Aug 2, 2012
Tower Wars - SwogDog
Tower Wars - [SVS] SwogDog
You know how it goes...
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