Another update just went live on Steam for Nuclear Dawn:
<b>Enhancements</b> - Play Now now takes into account servers that friends are playing on. - Voice speaking display is now more visible in commander view.
<b>Bug fixes</b> - Fixed ranks 61-64 using rank 60 icon. - Fixed a rare case where R.E.D.s could not be detonated. - Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack. - Fixed supply station health count going down when hyposprayed players are near it (not actually using health). - Fixed being able to spam ammo and health kits with secondary fire. - Fixed commander Lost Signal when reentering commander view after leaving it with signal lost. - Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building. - Fixed some issues with server browser column headers. - Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched. - Fixed resource points sometimes showing as completely captured when not captured at all. - Fixed round_start not being written to game log. - Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active. - Fixed resource count being printed as "1,0" when count was exactly 1,000. - Fixed some Russian localization issues.
<b>Mapping</b> - Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details). - Added support for adding rocket turrets. - Added new team-color map ping types. - Various fgd fixes and updates. - Fixed Consortium armory model in Hammer.
Another update just went live on Steam for Nuclear Dawn:
Enhancements - Play Now now takes into account servers that friends are playing on. - Voice speaking display is now more visible in commander view.
Bug fixes - Fixed ranks 61-64 using rank 60 icon. - Fixed a rare case where R.E.D.s could not be detonated. - Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack. - Fixed supply station health count going down when hyposprayed players are near it (not actually using health). - Fixed being able to spam ammo and health kits with secondary fire. - Fixed commander Lost Signal when reentering commander view after leaving it with signal lost. - Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building. - Fixed some issues with server browser column headers. - Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched. - Fixed resource points sometimes showing as completely captured when not captured at all. - Fixed round_start not being written to game log. - Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active. - Fixed resource count being printed as "1,0" when count was exactly 1,000. - Fixed some Russian localization issues.
Mapping - Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details). - Added support for adding rocket turrets. - Added new team-color map ping types. - Various fgd fixes and updates. - Fixed Consortium armory model in Hammer.
Stick together and save the Micro World from mass destruction! Introducing the newest MicroVolts update: <b>BOMB BATTLE</b>!
<i>What's in this newest update?</i>
Prevent the enemy from planting the bomb in the <b>NEW MODE, BOMB BATTLE</b>! Fight it out aboard an 18-wheeler on the <b>NEW MAP "CARGO"</b> and check out the futuristic <b>NEW PARTS & WEAPONS </b>in our Capsule Machine that's taking the fight to galactic proportions!