Dungeons of Dredmor - Valve
The time to create and use all new horrifying traps, dazzling spells, and weapons of diabolical ferocity is upon us: the Dungeons of Dredmor Steam Workshop is now open for business.

Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop makes it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to Dredmod.com and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

And while you're at it, check out the brand new DLC we launched today - it's totally free, and full of some of our all-time favorite fan-made content!

If you needed more reason to get excited about Dungeons of Dredmor, you can pick it up for a steal at 70% off when you buy before June 11th.

Dungeons of Dredmor - Valve
CHANGELOG

CORE: Astrology has been revised to make it a more appealing skill line.
CORE: Fleshsmithing has been re-arranged and re-balanced. New skill
order: Zombyfycation, Knit Tissue, Fleshbore, Meatshield, Corpus Burst, Miasmatic Putrefaction.
CORE: Zombyfycation is now an area-effect spell.
CORE: Tinkering, smithing, alchemy and wand lore have now been extended by one skill point (via crafting, naturally.) You can now gain more exciting, passive bonuses. Everyone loves passive bonuses.
CORE: Wands are generally better. Many effects now scale to your wandcrafting power.
TRAPS: Caltrops added to the game. Why? Because your hatred tastes like the finest chocolate, that's why.
FIXED: Achievements.
ADDED: More achievements. (They're probably broken.)
FIXED: Older, Mac OS X based machines with the Radeon x1660 Graphics Card will now run Dredmor correctly. (Also, they're a lot faster too.)
FIXED: Removed the Mushroom Shuffler. You don't need to know what this is; just be thankful that we removed it.
FIXED: Wand lore will no longer show up on artifacts.
FIXED: Quest monsters will no longer spawn in walls.
FIXED: Other things will no longer spawn in walls. Mainly, this applies to quest monsters.
FIXED: The random zoo crash. We think.
FIXED: Some issues where shopkeepers will refuse to appear in the right area.
FIXED: Bolt machines. (We're not sure what we fixed; the notes just say "Bolt Machines." So that's fixed.)
FIXED: Crossbows now correctly reduce the # of attacks on attack buffs.
FIXED: The "affectCorpses" flag now works correctly on most spells.
FIXED: Unarmed attacks will now trigger even if you have a crossbow.
Boo-yah.
ROTDG: Piracy is now significantly more ... interesting.
ROTDG: Fixed percentages on "No, Now You Are The Demons"
FIXED: Do not let the user load save games with mods, if they do not have those mods enabled.
FIXED: Booze, food, consume buffs.
FIXED: A Zillion Crash Bugs.
FIXED: Ten Zillion XML Errors. (Thanks to Todd Moon for his excellent XML Validator, which taught us how to repair our own game. Also, how to
love.)
FIXED: Dodging a monster attack will no longer trigger an onHit effect (Blobs of Corruption; Hungry and Thirsty Diggles; etc.)
FIXED: Monsters stepping on blink traps will no longer apply the blink curse to the player.
FIXED: Crafting UI will now refresh automatically when you open it.

AND...

STEAM WORKSHOP: It's On!
EXPANSION PACK: You Have To Name the Expansion Pack is released! Enjoy the sweet, sweet taste of Nameable, Free, DLC!

Stellar Impact - Valve
Channel your inner astronaut and check out the Indie Space Bundle during this week's Midweek Madness!

This bundle has five great indie games for a fantastic price! Plus, if you already own one of the titles in the pack, you'll receive an extra copy of that game to give to a friend!

The Indie Space Bundle includes:
Offer ends Thursday at 4pm Pacific Time.

Magic: The Gathering - Duels of the Planeswalkers 2012 - Valve
Save 50% on Magic the Gathering: Duels of the Planeswalkers 2012 during this week's Midweek Madness!

Plus, Pre-Purchase Duels of the Planeswalkers 2013 and receive the Full Deck Unlock for Ajani's "Celestial Light" Deck at launch!

Additionally, all Duels 2012 owners who upgrade to Duels 2013 will also receive the Full Deck Unlock for Garruck's "Pack Instinct" Deck!

Gather your allies. A challenge awaits!

Q.U.B.E. - Valve
Today's Deal: Save 50% off Q.U.B.E.!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Dear Esther - Valve
Change log:
-Fixed menu font issue on systems installed in an non-English language

Batman: Arkham City - Valve
Harley's Revenge, new content for Batman Arkham City, is Now Available on Steam!

Batman: Arkham City 'Harley's Revenge' DLC sends players back into the urban mega-prison to face down it's final challenge. Playing as both Batman and Robin, gamers will utilize each of the heroes’ unique combat and detective skills to uncover Harley's vengeful plan and close the book on Arkham City forever.

Ys Origin - Valve
An update to Ys Origin has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

-Fixed some crashes that some players were experiencing.
-Fixed some text display issues.
-Fixed some minor text mistakes.
-Fixed alignment of some portraits in widescreen.
-Fixed the "Thank You For Being a Friend" achievement.
-Fixed the "Count Your Blessings" and "Truly Gifted" blessing achievements.
Please note that the "MP usage LV1" blessing does not count retroactively, and will need to be reobtained to count.
-Added an easier unlock condition for one of the Bonus Shop items.
This item originally required clearing all difficulties with all characters.
Now, it can also be unlocked by clearing the game with every character's EX version.
Waveform - Valve
Eris, new DLC for Waveform, is now available on Steam!

Eris, a world of discord and darkness, needs your help! Restore the light to a new planet featuring seven all new levels, a brand new object - The Pulsar, and five additional achievements!

Portal 2 - Valve
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

- Allow queues to be larger than 50 maps, ditto with history logs.
- Fixed the coop ping tool getting stuck on when using a 360 controller on PC.
- Fixed instances where crossplay between PS3 and PC/Mac would not work.
- Fixed performance issue with lasers.
- Added a player clip brush around the item dropper model. This prevents cases where the player can go through the dropper when creating portals very close to the dropper
- Made the clips for the glass/grating a little smaller so that they are a tighter fit to the actual brushes/frames that get exported. This prevents a weird bug where cubes placed on buttons next to glass would get pushed away from the glass.
- Fixed flip panels getting activated with only 1 input activated even if there were many inputs connected.
- Fixed two of the entrance hallway instances being a little too big and having some of their nodraw show if the voxels surrounding the entrance were void. Cleaned up some of the textures the these instances as well.
- Lowered brush count in the light strips from five to two.
- Fixed items having incorrect collision data immediately after creating a new chamber. We now make all items update immediately after a new item is created.
- Made angled panels, stairs and piston platforms only block antlines on the surfaces they embed onto.
- Fixing incorred English subtitles.
- Always write the error.p2c even if the export failed.
- Adding solution for resolving orphaned Workshop puzzles on a user's disk. (Set cm_fix_orphaned_files to 1 to enable this).
- Fixed items sometimes staying in their exploded animation even after the context menu is dismissed.
- Fixed repeatedly clicking on the same item creating redundant actions that made Undo/Redo sometimes feel like it wasn't doing anything.
- Fixed items rendering as pickable when doing surface selection. Previously, if your mouse went over an item while doing a surface selection the carat would jump to the position of the item, rather than the surface behind the item.
- Ctrl+Z and Ctrl+Y dismisses the context menu if it's up. This prevents weird behavior where Undo or Redo deletes an item but the context menu for that item would remain up.
- Fixed bug that was disallowing users deleting saved games through the save/load dialog.
- Handle cases where the user is trying to quit the program while in the puzzlemaker. You will now be prompted to save your work in these cases.
- Glass no longer export their frames twice.
- Added a func_brush in the exit door that gets enabled when the door closes and disabled when the door opens. This prevents tbeams from creeping in under the door and leeching off all your skin.
- Added more connection points to stairs.
...