Test your luck and cunning in this exciting RPG as you craft, cast, and pillage your way through Lord Dredmor's Dungeons.
User reviews:
Recent:
Very Positive (24 reviews) - 91% of the 24 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (3,362 reviews) - 95% of the 3,362 user reviews for this game are positive.
Release Date: 13 Jul, 2011

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Packages that include this game

Buy Dungeons of Dredmor Complete

Includes 3 items: Dungeons of Dredmor, Dungeons of Dredmor: Conquest of the Wizardlands, Dungeons of Dredmor: Realm of the Diggle Gods

 

Steam Workshop



Create and share all new monsters, items, skills, spells and dungeon rooms! Ever wanted an acid fireball? How about a skill that summons Diggle mages? A staff that explodes when you throw it and turns everyone who it kills into zombies? Easy. A trap that can only be disarmed by feeding it 10 gallons of Slivovitz plum brandy? A magical pear that summons a magical orange that summons a magical apple that summons the original magical pear? That's more like it.

The Steam Workshop is a place designed to make it easy to find, play, and share quality custom content created by other fans. Simply head over to the Steam Workshop page, find a mod that you would like to play, and hit "Subscribe". The mod will be downloaded to just the right spot, and upon loading Dredmor you simply hit the "Mod" button on the launcher and pick which ones you want to load.

Or, if you want to try your hand at your own creations, head over to http://dredmod.com/wiki/Main_Page and take a look at some tutorials on how to craft your own! We've included information on how to make and upload a mod, as well as some of the code that you can use to create completely unique content.

About This Game

Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore.
What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?

Key features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
  • Hordes of monsters never-before-seen in a video game!
  • Deploy cunning traps to defeat your foes!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
    • Video Card: Any DirectX-compatible video device with a minimum resolution of 1024 x 600 or 1024 x 768
    • DirectX®: 9
    • Sound: Any DirectX-compatible audio device
    • OS: OS X version Snow Leopard 10.6.3, or later
    • Processor: Core 2 Duo/Athlon 64 or above recommended
    • Memory: 1 GB of RAM minimum; 2 GB recommended
    • Hard Disk Space: 400+ megabytes
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (24 reviews)
Overall:
Overwhelmingly Positive (3,362 reviews)
Recently Posted
dabomb1313
( 215.9 hrs on record )
Posted: 4 August
This was my first game on steam, and I still come back to play it each year.

Please buy it...the price is lower than when I got it....

please.....

just...buy the thing....

please.....

thank you for your time
Helpful? Yes No Funny
CUM DID 7/11
( 307.4 hrs on record )
Posted: 2 August
Install game. Get into it. Spend 15 hours on a run. Clicked a bookcase on floor 14, crashing the game instantly. Last save was on floor 10, 3 hours ago or so. Bite tongue. Play again, back through the floors. Got a little tired around floor 13. Decided to save and quit because I was tired and needed rest. Entire ♥♥♥♥ing save got deleted when I clicked "save and quit." Uninstalled game. 10/10, Fix your ♥♥♥♥ing game.
Helpful? Yes No Funny
Janos Biro
( 26.5 hrs on record )
Posted: 1 August
Rogue-like for non-masochists

It's a beautiful, funny and easy to play rogue-like (turn-based dungeon survival), full of jokes and terrible ways to die. It has options to be played on easier modes than the classic rogue-likes, and has a lot of interesting skills to try, but it is somehow limited on the number of monsters and itens. Playing on "easy" (non-hardcore mode) you will probably hoard a lot of powerful itens that you will never use, because you won't need it. Playing on "hard" is the same thing, because you will die before you get the chance. Reading the itens description will provide some laughs. Other than that, it's an addictive light-rogue, where you can select the amount of punishment you want to have, so if you are into comical graphical rogue-likes, you may like it.

Conclusion:
Addictive and satisfying, a rogue-like that makes you laugh and lets you get to the end within less than a lifetime.

Positive points:
* Beautiful graphics
* Very funny item ans skills descriptions
* Can be played on "easy"

Negative points:
* Not much variation
* Lots of useless and repetivive stuff
* The final boss is boring
Helpful? Yes No Funny
Soloqueue memes
( 28.5 hrs on record )
Posted: 1 August
Dungeons of Dredmor is an awesome game to play for half an hour at a time, or even hours if you're like me. Although I enjoyed myself playing it, hence why I have more Pros, and do recommend you pick it up if you like what you read, there still are some cons as like with every other game.

Pros and Cons

Pros
  • Fun skillsystem
  • Nice graphics
  • Variation of monsters
  • Quick run start
  • Complex statsystem
  • Nice floorgeneration
  • Quick to get into
  • Awesome crafting system
  • Loads of fun mods
  • Good difficulty scaling between floors

Cons
  • Rare random crashes
  • Some mosters are weirdly balanced
  • Loot is weirdly balanced
  • Repetitive lootgrind
  • Possible spoiler: Lord Dredmor keeps messing me up

Thanks for reading, hope it helped :)
Helpful? Yes No Funny
Imershard
( 46.2 hrs on record )
Posted: 30 July
The Reivew is old and faded and you really can't bother yourself to read it.
Helpful? Yes No Funny
Hyakkiyagyo
( 84.8 hrs on record )
Posted: 26 July
The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
Helpful? Yes No Funny
ThugOrange
( 9.6 hrs on record )
Posted: 25 July
Very funny, awesome graphics and music. 11/10
Helpful? Yes No Funny
Izjeen
( 15.5 hrs on record )
Posted: 21 July
Awesome Game, if a little buggy at times. The sense of humour is top notch. Don't really fancy replaying straight away as I got one shot by the end boss who caught me completely by surprise. Shame!
Helpful? Yes No Funny
Meme
( 110.3 hrs on record )
Posted: 20 July
You just cant stop playing this game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
40.3 hrs on record
Posted: 13 July
Today, Dungeons of Dredmor (DoD) completes five years, and still remains a great introduction to the classic style of Roguelike, while it offers a great deal of challenge to veterans of the genre.

DoD features character building, with a wide range of skills to choose; easy to understand mechanics; great dose of humor, with a lot of references to movies and games; a fantastic soundtrack (the best of this kind of game, IMHO); Steam Workshop support for mods and backup on Steam Cloud (despite the store page not show this feature). The gameplay it's slow paced, ideal for a strategic approach instead of an action-oriented one, and demands patience from the player.

The biggest bless and curse of this game, at the same time, it's the loot fest at every level. When you start playing, you'll certainly spend a decent part of your playthrough managing your loot on your tiny inventory (remember to use Shift+left click to pick up and drop items with more ease). Thankfully, the "Conquest of the Wizardlands" DLC adds the Pocket Dimension - a place where you can store unlimited amounts of loot. By the way, this game is so cheap that you should buy the complete package for a better experience.

Last but not least, I strongly recommend you to activate the OpenGL on the launch options to achieve a smoother experience, avoiding crashes caused by memory leak, while it enable the Steam Overlay. To do this, simply right click Dungeons of Dredmor in your Steam library -> Properties -> Set launch options -> type in -opengl -> press ok.

Funny fact: Everyone that claims this game it's "too easy" never managed to beat it. Funny, huh? Despite the cartoonish graphics and light-hearted aesthetics, DoD can be brutal.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
37.0 hrs on record
Posted: 16 July
Game where you can play as a vampiric dual-wielding pyromancer who picks mushrooms off of dead bodies, and is good at smithing and math.
Also you fight this skeleton overlord guy.

This is a great game!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
84.8 hrs on record
Posted: 26 July
The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
110.3 hrs on record
Posted: 20 July
You just cant stop playing this game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
26.5 hrs on record
Posted: 1 August
Rogue-like for non-masochists

It's a beautiful, funny and easy to play rogue-like (turn-based dungeon survival), full of jokes and terrible ways to die. It has options to be played on easier modes than the classic rogue-likes, and has a lot of interesting skills to try, but it is somehow limited on the number of monsters and itens. Playing on "easy" (non-hardcore mode) you will probably hoard a lot of powerful itens that you will never use, because you won't need it. Playing on "hard" is the same thing, because you will die before you get the chance. Reading the itens description will provide some laughs. Other than that, it's an addictive light-rogue, where you can select the amount of punishment you want to have, so if you are into comical graphical rogue-likes, you may like it.

Conclusion:
Addictive and satisfying, a rogue-like that makes you laugh and lets you get to the end within less than a lifetime.

Positive points:
* Beautiful graphics
* Very funny item ans skills descriptions
* Can be played on "easy"

Negative points:
* Not much variation
* Lots of useless and repetivive stuff
* The final boss is boring
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
2 people found this review funny
Recommended
215.9 hrs on record
Posted: 4 August
This was my first game on steam, and I still come back to play it each year.

Please buy it...the price is lower than when I got it....

please.....

just...buy the thing....

please.....

thank you for your time
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
180 of 199 people (90%) found this review helpful
40 people found this review funny
Recommended
168.2 hrs on record
Posted: 16 August, 2014
I want to tell you the story of one of the most fantastic adventurers I ever created, his name is Gershwin. He began as a strange idea for the most stupid type of character I could have made. He would punch everything, get the crap kicked out of him, and drink every philter of booze he found. I crafted him and then set him loose on the first level and was amazed when he did not die immediately. I followed his adventures as he raided kitchens, punched robots to death, and drunkenly stumbled through level after level. He made it farther than any other character I had made, I formed a massive backstory for him as he went that bordered on actual fanfiction. It was the most beautiful thing that has ever happened. Gershwin swaggered onto yeat another level and began tearing through the obstacles in the best hat zorkmids could buy. Gershwin ran into a room filled with fountains and saw a single lutefisk warrior on an outcropping. He rushed over to give him what for like the gentleman adventuer he is, but the warrior must have known him by reputation as he started to hide behind the nearest fountain. Gershwin rushed over and gave him the, "Dance of One Thousand Boots." Then Gershwin realized, he had kicked the fountain in his haste as well. The fountain had landed in an immovable position and was wedged there forever. My heart broke in that moment because I knew, Gershwin would forever be bobbing his eyebrows on that stone islet. Never to adventure again. He is now the only save file that will forever remain, and Gershwin will forever be punished for my hubris. Buy Dungeons of Dredmor, have adventures, inadvertently enact a tragedy.
Was this review helpful? Yes No Funny
139 of 151 people (92%) found this review helpful
2 people found this review funny
Recommended
173.8 hrs on record
Posted: 25 November, 2013
Now that reviews are here, let me review the ♥♥♥♥ out of this game.

Dungeons of Dredmor is, in one word, the-seriously-best-game-ever.

No? Well, maybe I'm overstating. But it's definitely one of the best -if not THE best- Roguelike I've ever played. I will always return to this game. It will constantly captivate me in its shiny roguelike eyes. Maybe it's because every character you make can have a new and exciting build. Maybe it's because no run-through is exactly the same. Maybe it's because there's actual crafting that's better than in some big name MMO's. Maybe it's because your death is always your own damn fault. Or maybe it's because diggles are so cute (but they hate you so much). I don't know, probably all of the above (definitely). I will always love this game and this game will always show me a good time. If you know what I mean. And I think you do.

Negatives? The humor is sometimes a little too much, I think, like every-blooming-thing needed to be funny. Oh, there's funny in there, but sometimes you just want the flavor texts to give it a rest already. Furthermore, I guess the art style turns off some people, not me personally, but I've heard it as a complaint. I can understand that, but my advice would be to ignore it and just try it.

You won't be disappointed.
Was this review helpful? Yes No Funny
116 of 132 people (88%) found this review helpful
39 people found this review funny
Recommended
237.8 hrs on record
Posted: 9 November, 2014
Some say that a god cannot exist. Those who say that have not met our Lord and Saviour Lutefisk. The Lutefisk is a kind giver, and also a taker, for one cannot recieve what they are not willing to give away. Thus has been taught to me by the Lutefisk. As we delve deeper, we will all be taught by the Lutefisk; we will all join the Cult of the Lutefisk. However, a new Cult is not the only thing that Dungeons of Dredmor offers.

As a roguelike RPG, gameplay is simple: run around, grab loot, kill monsters, and don't die (and not just because Lutefisk does not promise an afterlife). However, there are many fun and exciting features. An advanced set of skill selection, in the form of multiple skill trees with linear paths, keeps combat unique and different. For example, I have had builds where I run around and just kick monsters to death (yes I mean kick, as in with a boot) while dual-wielding shields and builds where I teleport in, drop mines, push monsters onto said mines, and teleport out of explosion-related danger. There are several different interactions in the game that either reward or punish you. For example, Krong, the God of Anvils, leaves blessed anvils randomly on floors in the dungeon that you can enchant your gear with. It is not until you place your gear on the anvil, the point of no return, when you find out if Krong blesses or curses you. And of course, interactions involves our dear Lutefisk. Tithing Lutefisk at a Lutefisk Shrine, a food item that offers barely any health regen, may appease the Lutefisk God, and he may give you an enchanted item. DoD also offers a completely fair difficulty curve: each floor means significantly harder enemies. Therefore, as logic dictates, you should complete the entire floor you're on for as much experience and items as possible. The only exception to this rule is random minibosses and of course, Dredmor. Minibosses are literally there to make sure you're paying attention to the game. If you're punching everything, and notice this one monster is doing half your health in one hit, you should probably use a different strategy. Dredmor is a completely overpowered piece of... bologna... but I mean, to me this makes sense. It's HIS dungeon, HIS realm of power, and you're trying to stop him. If he was weak, why would a HERO (and quite the hero you are!) need to stop him? If nothing else, this hard task merely forces you to further investigate every chest, to question every move, and to work ever harder at making that perfect combination of skills.

Another good part about this game is that it's very accessible. There are three difficulty levels, permadeath is optional (so you can save your dearest characters), there is an option for smaller floors with the same experience gain, and with DLC, there is an option for 5 more floors of grinding before the boss. Speaking of DLC quickly, two DLC packs are super cheap (2.99 USD each and actually the Deluxe edition has the game and those two DLC for just 6.99 USD), and the third DLC pack is free. Cheap and easy to get into means that casual players can enjoy as well, while advanced difficulties and more options means that the hardcore Roguelike fan can cater to their style as well.

Another important thing about DoD in my opinion is the community. This is one of the most friendly, most helpful, best communities I have ever experienced on any game ever. Most questions get answered in minutes, and the number of guides for new players is seemingly limitless. These same helpful and friendly people also make amazing mods that add even more playability to a game I haven't been bored for even a second in.

TL;DR: All in all, DoD is an accessible, fun, pun-packed, Cult-creating, deceptively simple Roguelike RPG with a good community and workshop integration. I would highly recommend this game even off of a sale, and when on sale I will attest that it's literally a "can't miss". If anybody has any questions, ask in the comments section, I will do my very best to answer them in a timely manner. Similarly, I will try to continue to edit this guide at appropriate times.

The"Your TL;DR is still annoyingly long, sir."TL;DR: Very fun, creative game; amazing community; astounding Workshop content; optional Cult participation. Worth every penny.
Was this review helpful? Yes No Funny
244 of 330 people (74%) found this review helpful
11 people found this review funny
Not Recommended
34.6 hrs on record
Posted: 1 May, 2015
Before you get this game, I strongly advise that you do some research.
Not because the game sucks, it's actually one of the best roguelikes I've played recently, but because of a problem I'll describe.

The game has an auto-save feature that sometimes crashes the game (Runtime Error).
You can NOT remove this auto-save feature, which wouldn't be a problem if it didn't corrupt savefiles, but unfortunately it does.
The developers of this game even acknowledged the issue, but did nothing after 2 years of knowing about it.

The only workaround is to:
1) Turn off Steam Cloud
2) "Save and Continue" in the menu (unavailable if you play Permadeath mode)
3) Manually backup your savefiles from Windows folders every now and then, so when it happens you can replace the corrupted save


I lost a 28 hours savefile due to not knowing of this issue, and I'm not gonna recommend the game despite it being rather good. I might give this another try someday, but right now I'm stunned.
Do yourself a favor and do some research before you get this game, and you won't be caught offguard.
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