Dota 2 - Valve
TINY UPDATE

- Fixed drag selection bug.
- In RD we now show a proper countdown until the entire pick process has been completed.
- In RD, fixed the pick button sometimes appearing greyed out when it becomes your turn to pick.
Binary Domain - Valve
The Dan Marshall Pack and Multiplayer Map Pack are Now Available forBinary Domain on Steam!

The Dan Marshall Packincludes a brand new weapon and skills for Sergeant Dan Marshall to enhance the single player experience making him more resilient, stronger and faster in combat action.

The Multiplayer Map Pack includes an exclusive map, a new ninja class for each team and two exclusive weapons, all to be used in a variety of the multiplayer modes of Binary Domain.

Set in futuristic Tokyo, you mission is to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.

Announcement - Valve
Today's Deal: Save 75% off Alien Breed Trilogy!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Sword of the Stars II: Enhanced Edition - Valve
r21580c
-------

Critical fixes:
+ Fixed an end of turn crash.
+ Fixed a platform building crash.

Other fixes:
+ Fixed support mission supply teleport bug.
+ Removed multiple commit mission buttons from colonization mission screen.

Other changes and additions:
+ Added drone platform prototype costs.
+ Colonization and Support fleets can now be rebased from their
respective mission screens.
Gratuitous Tank Battles - Valve
- Fixed some issues with corrupt uploading of challenges and removed ability to decide whether or not map is uploaded with a challenge (now handled automatically).
- Balance: Small turret hulls cost reduced by 25%, Large turret hulls cost increased by 25%.
- Balance: Damage from flamethrowers has been substantially boosted to 30(small) and 40(large).
- Balance: Turbo launch missile system damage has been slightly reduced.
- Balance: Scenario 12 (Tuchola Forest) has been made slightly harder as attacker and much harder as defender.
- Fixed bug where the accuracy stats on the unit design screen did not correctly show the effects of augmentations or targeting modules.
- Support added for enabling and disabling installed mods.
- Fixed bug where airstrikes that had not triggered yet rolled over into the next battle.
- Fixed bug where the final row of items on the emplacement picker on map edit screen could not be scrolled to on all screen resolutions.
- Fixed bug where shift-key state could be misinterpreted when selecting units.
- Fixed bug where right clicking to deconstruct during deployment phase (rather than left clicking) also is instant and refunds the full unit cost.
- Added a new tutorial hint to explain the unlock choices a bit better.
- Nightvision button below minimap is now disabled if nightvision is not available for a given map.
- Fixed a number of crash bugs relating to going back and forth from the unit design screen.
Product Update - Valve
Super MNC Rule Changes 8:

Free Pro Rotation: Captain Spark, Cheston, Megabeth, Sniper, Support, Tank
We at Uber Entertainment hope everyone in the United States had an enjoyable, safe, and restful Memorial Day! We did, which results in a shorter week and a slightly smaller update.

This week we are taking aim at improving our match quality. The big step we're taking is that teams of five are only going to matched with other teams of five. Teams of two or solo players will be matched together. This means that we've removed the ability to group up in teams of three or four. If you only have a team of three or four, what better way to get to know your fellow players than to invite them into your team?

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please emailsupport@uberent.com


New Rules
• Only teams of two and five can be built. If you have three or four, ask in chat for someone to play!
• Only solos and duo groups are now match made with each other.
• Teams of five are now only matched with other teams of five.
• Custom games can now be started with only four players.
• Pro store menu updated to match the style of the items menu.
• Death UI now shows the flair equipped by the person who did the damage.
• Removed confirmation for quitting out of a replay.
• When a replay download completes, button will now change to "PLAY" when that replay is selected.
• Added the XP bar back to the old location next to chat.
• Added new effect for speed boosts.

Bug Fixes
• Fixed GG Stack and Chip Valvano talking about turrets that can't be rebuilt when they can.
• Fixed returning to the wrong game mode UI after a match.
• Fixed login screen hangup when there is no connection to UberNet.
• Fixed controls breaking if you taunt at the exact moment of spawn.
• Fixed some instances of the game hanging when creating a custom game.
• Fixed several minor UI alignment issues.
• Fixed various typos and incorrect characters in Pro bios.
• Fixed GG and Chip from talking about the wrong team when a player lands a Head Crab or Ground Zero.
• Fixed changing parts of your loadout in Training Camp from not working properly.

Gun Mountain
• Fixed some turrets being stuck into the ground.
• Fixed bot lanes on the HUD from being reversed.
• Fixed Shelly being able to be stunned.
• Continued art improvements.
• Added bot lane holograms.
• Fixed typo in the spelling of "New Sydney"
• Shelly: Activation Time: 0.25 -> 2
• Jumping on or near Shelly will now kill Pros.
• Trails on Shelly shells are more team colored.

Turbocross
• Turrets that are prebuilt on the map now have shields that once taken down, do not come back. Player built turrets do not have shields.
• Fixed turrets from sometimes doing no damage to bots.
• Turbocross Jackbot Health: 105000 -> 87500
• All throw and momentum push distances increased by 25%

Turrets
• Long Shot Turrets: Will no longer fire at any of its previous 10 targets.
• Long Shot Turrets: Added radius damage falloff, which means you'll take more damage the closer you are to the epicenter of the explosion.
• Long Shot Turrets: Added radius momentum falloff, which means you'll only be moved if you're close to the epicenter of the explosion.
• Long Shot Turrets: Damage: Full/Min: 400/200 -> 300/150

Assassin
• Dagger/Sword: Cloak drain per shot: -5 -> -4
• Shuriken Launcher: Cloak drain per shot: -1.8 -> -1.4

Assault
• Fly: Shooting now drains fly similar to Assassin Cloak
• Assault Rifle: Fly drain per shot: 0 -> -1
• Grenade Launcher: Fly drain per shot: 0 -> -5

Captain Spark
• Megahurtz: Armor damage: 500 -> 250

Combat Girl
• New Uniform: Pit Girl
• Combat Healer: Fixed not being able to heal turrets in Turbocross

Leo
• New Uniform: The Illusionist
• Fixed wings not displaying properly when wearing the Chickey head.
• Fixed mustache placement.

Wascot
• Shifty Shuffle: Grappling as the Wascot will no longer cancel Shifty Shuffle.
• Shifty Shuffle: Grappling the Wascot while Shifty Shuffle is active will now use your entire cooldown.
• Party Pooper: Now affects turrets as well as Pros.
Max Payne 3 - Valve
Max Payne 3 is now available on Steam!

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Ys Origin - Valve
An update to Ys Origin has been released. The update will be applied automatically when you restart Ys Origin. The major changes include:

-Fixed a freeze related to Epona in the Guilty Fire.
-Fixed the Dirty Little Secret achievement.
Sword of the Stars II: Enhanced Edition - Valve
r21580b
--------

Critical fixes:
+ Fixed the AI divide by zero crash.
+ Fixed a crash related to swarmer interception.
+ Fixed a crash related to exiting the defense manager.
+ Fixed a battle rider and boarding-pod related crash.
+ Fixed a System Killer related crash on turn update.
+ Fixed a Suul'ka spawning and admiral-related crashes.
+ Fixed a few potential crashes that could occur after random encounters.
+ Fixed a potential deep space encounter crash.
+ Fixed a potential crash that could occur with out-of-date planet
information and fleet selection.
+ Fixed a critical repair-related combat crash.


Other fixes:
+ Freighters now retreat on node lines when applicable.
+ Tuned combat sensor picking.
+ The pre-combat UI now defaults to the first combat.
+ The pre-combat UI now applies the correct star map effects and
colors where applicable.
+ Fleet information now updates correctly when ships are transferred
or repaired.
+ Fixed known issues where missiles were missing ships in the weapon
test screen.
+ Mission screens no longer show extraneous fleet lines.
+ Fixed a bug that prevented the intercept mission screen from
focusing on the target fleet.
+ Fixed shield placement and shield status combat UI issues.
+ Subjugators now carry Slave Disks.
+ Quantum Capacitor and Shield Magnifier effects now work.
+ The government support action no longer causes shifts for developed colonies.
+ Fixed corrupt game lobby player lists.
+ Zuul torpedo platforms can now be placed.
+ Colonization fleets no longer teleport on support runs.
+ Fixed the swapped government and research slider labels in the
research screen.
+ Gas giants and moons are no longer incorrectly listed as size 10.
+ Fixed a bug that caused effect LODs to pile up on top of each other.
+ Fixed an issue where fleets and systems would overlap in lists.
+ The "war declared" turn event now correctly reflects the instigator.
+ Environmental tailoring effect now works.
+ Addressed an issue that was caused by retreating fleet consolidation
to violate command point limits.
+ Gate station construction now removes system's deployed gate ship.
+ It is no longer possible to construct gate stations without the
required technology.
+ Tracking weapons no longer attempt to path through planets.
+ Fixed an issue that was preventing combat AI from moving ships
around a planet to reach the target.
+ Support missions no longer deliver twice in one turn.
+ AI rebellion will no longer occur if a countering technology has
been researched.
+ Fixed a bug that was preventing treaties from activating.
+ Targets of node cannons no longer leave empty fleets behind.
+ Fixed an issue that was preventing ships at base from registering a
sensor range.
+ Fixed an issue that was preventing station retrofits from working in
networked games.
+ Fixed an issue that appeared to prevent the construction of stations
at independent-controlled systems.
+ Ship rolling is now synchronized over the network in combat.
+ Fixed a networked combat issue that was causing the last ship in a
selection to be left behind.
+ Tombs are now removed when all of their drones are destroyed.
+ Fixed an issue that was preventing weapon damage from being
communicated correctly in networked combat.
+ The game window no longer reacts to keypresses when it does not have focus.


Other changes and additions:
+ Many new turn events.
+ Mission lines are now in player color.
+ Multiple missions can be issued from a single screen for Survey,
Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike.
+ Construction, Upgrade and Patrol missions now have an optional
rebase on completion.
+ Added a Von Neumann research bounty.
+ Ships waiting at base will now replenish crew and supplies.
+ The colony support dialog now provides planet details.
+ Combat sensor view now displays a greater variety of icons.
+ Asteroid belts now jam sensors.
+ Asteroid Monitors, Swarmers and Relics no longer generate encounters
unless an enemy fleet is present.
+ Added slave drop-off.
+ Defense fleets are now available in various fleet lists.
+ Added a tooltip to the psi icon on the starmap.
+ Added a Liir deep space maneuvering bonus.
+ Node missiles added.
+ Modified the AI rebel color.
+ Added evangelist admiral trait effect.
+ Asteroid impacts now affect colony morale.
+ Independent colonies are immediately available for diplomatic action.
+ Overpopulation now affects morale.
+ Added AI Virus effects.
+ Increased station science module bonus.
+ Fleets now have empire-based default names.
+ Minelayers can now be placed with drag-and-drop interaction.
+ Added colony economic ratings.
+ Added open and closed systems.
+ Various unresponsive turrets fixed via arc errors.
+ Handful of missing text string errors corrected.

Dota 2 - Valve
- Added the Dota 2 Store!

GAMEPLAY
- Enabled Ogre Magi in Captain's Mode.
- Ogre Magi: Fixed Bloodlust autocast interrupting your TP scroll.
- Ogre Magi: Fixed Multicast Fireblast not extending the stun duration.
- Ogre Magi: Fixed Bloodlust being castable on magic immune units.
- Ogre Magi: Fixed Bloodlust Multicast being used up by couriers.
- Ogre Magi: Fixed Fireblast Mutlicast stopping if you die while it is multicast.
-Ogre Magi: Added unique effect for unrefined fireblast
- Outworld Destroyer: Fixed Arcane Orb not working on Illusions recently.

UI
- Fixed losses and abandons not showing correctly on your own profile.
- Kill Cam panel now shows any custom items the killer was wearing.

VISUALS
- Empowering Haste visual no longer shows up on creeps
- Added new effect for unrefined fireblast.

DOTA 2 BOTS
- Fixed bug where bots would run out of their base immediately after teleporting to it.
- Fixed bug that could cause bots to prioritize a temporarily invalid unit (nightmared, reincarnating, etc) over one that is currently valid.
- Fixed case where bots would prioritize other desires over picking up Aegis/Cheese/Rapier.
- Fixed a number of bugs that could cause bots to get stuck near Roshan.
- Easier and Easy bots will now have ability usage lockouts where they're periodically unable to use items and abilities.
- Fixed bug where passive bots would get stuck trying to ward.
- Fixed bug where Dire-side lobby slots would be inaccessible when there were bots in the corresponding Radiant-side lobby slot.
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