Crusader Kings II - Valve
v1.05 Change Log:

MAJOR:
- You can now ask to join many types of wars
- Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
- Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
- Streamlined marriage interface allowing matrilineal betrothals
- Loads of new events for regencies, friendships and rivalries
- Plot to revoke the title of a vassal
- The Kill Plot is now more available and targets a wider selection of logical characters
- Portrait clothes are now uncoupled from ethnicity
- Added Causes of Death
- Added some purely naval mercenary units
- Improved military AI
- Armies can now be "attached" to each other, which means they will just follow the lead army
- Duchies can now be assimilated into another de jure kingdom (takes 100 years)
- Now possible to create titular titles at double cost if you hold the scripted capital
- Empires are now allowed to create kingdoms
- You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
- Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
- The kingdoms of Galicia and Navarre are now de jure kingdoms
- The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
- Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
- Assassinations are now more expensive depending on the rank of the target
- All factions in civil wars are now hostile to outside attackers
- Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
- Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
- Children now always get the same education type as their guardian
- The Holy Order troop size now scales with the moral authority of the church
- Republics now get a special CB to seize coastal provinces
- Republics (count or above tier) now get a tax bonus from all cities in their realm
- Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
- Republics (duke or above tier) now get an extra tax bonus from their capital city
- Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
- You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
- AI: Vassals should now try to defeat peasant rebels on their own
- AI: Will no longer raise forces in besieged counties
- AI: Nearby religious brethren will now tend to join defenders in Holy Wars
- AI: Lowered general vassal revolt risk and DoW aggressiveness
- Cut the Religious Assistance CB
- There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
- Fixed an issue with weird (often infinite) build times that could occur after reload
- Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
- Heavily revised vassal revolt risk calculations
- Made the revolters in independence wars start gaining ticking war score, and do so immediately
- Fixed a crash when switching between tabs in the Plot View

MINOR:
- Embarked armies no longer suffer attrition
- Withdrawing a small enough army from combat no longer leads to a general retreat
- Rebalanced combat a bit - more morale damage, less kills
- Fixed a bug preventing claimants to the Caliphates from ever revolting
- Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
- The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
- Gift recipients who are not your vassals (or below) will appreciate gifts more
- Landless characters now also get an AI personality from traits
- Added more and greater opinion modifiers from characters having the same traits
- The console command "debug fow" is now just "fow" and works in Release builds too
- The invite to plot selection list of characters now excludes those who would never ever join
- Better tooltip for the "not willing to join plot" icon when inviting people to plots
- Glowing borders on selected titles in the Title View
- More likely to see different unit type models on the map
- Added console command "charinfo" to toggle debug information in character portrait tooltip
- AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
- AI: Improved councillor appointment
- AI: More careful about trying to pass de jure law changes during wars
- AI: Smarter about revolting during the lieges offensive wars
- AI: A bit more reluctant to accept ending a plot
- AI: Will now want to raise or hire a more overwhelming force
- AI: Smarter about creating and usurping titles
- AI: Smarter about handing out titles
- AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
- AI: Checks if mercs are an option when evaluating DoW
- AI: Fixed an issue with piecemeal raising of ships
- AI: Fixed several issues with Mongol Horde DoW logic
- AI: Landed spouses will no longer revolt
- AI: Fixed some bugs with bishop nomination
- AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
- Children born to parents in a matrilineal marriage should now end up in the mother's court
- Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
- Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
- Fixed a crash when just about to revoke the title of someone, and that person dies
- Added some more loading tips
- Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
- Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
- Increased the piety and prestige gained from battles a lot
- Characters can now only pick the Amass Wealth ambition once
- Fathers will now like their children a lot
- Fixed a bug with the inheritance of Claims
- Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
- Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
- The members of the House of Vermandois are now members of House Karling
- Vassals now only like succession laws in secondary kingdoms if they are de facto below it
- Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
- Added early kings of England to the history files
- Temple type holders will no longer desire their liege's titles for de jure reasons
- Temple type holders will no longer be upset with their liege for having the wrong government type
- Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
- Nerfed the Pagan warrior cult building by 33%
- The text for the assassination action now mentions the cost
- Can now only repeat the same plot type, not ambitions
- Improved DoW warning texts
- Changed the initial succession laws of the Spanish kingdoms to Gavelkind
- Gave the Victual Brothers their ships back
- Bohemund of Taranto is no longer a bastard
- Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
- The conduct diplomacy button is now hidden for dead characters
- Fixed some issues with the "elector titles held" penalty in empires
- The Hordes lose the Tribal invasion CB if they go Christian
- Fixed a bug with the 'is_mercenary' trigger
- Gave Pisa some starting buildings in 1066
- Tweaked the Holy Order levy composition
- Adjusted the map so that the Duchy of Tyrol is no longer split in two
- The Kingdom of Byzantium can no longer be created
- Vassal mercs now cost half maintenance
- The Kill Spouse plot decisions are now less likely to actually succeed
- Open succession law (the Muslim default) now makes succession crisis revolts much more likely
- You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
- Fixed a bug with the tooltip for the 'has_objective' trigger
- Fixed some issues with some male hair styles being invalidated when they should not be
- Mercenary captains should now wear helmets again
- You no longer get Piety from handing out the same title to the Church multiple times
- You no longer get Piety from handing out duchies and above to clergy
- The Piety from giving a county to the Church is now 50 (down from 100)
- Boosted the arrival strength of the Timurids
- Uncles and aunts are now also valid successors in elective monarchies
- Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
- Fixed a bug with Fertility set from modifiers
- Holdings under construction should now also correctly benefit from councillor jobs
- Fixed an issue with historical settlements not being cleared entirely correctly on save game load
- Fixed a bug with certain event target trigger tooltips
- Added a tooltip to the "character" trigger
- Corrected some title adjectives
- Fixed a bug with the 'claimed_by' trigger tooltip
- Fixed a mismatch between potential revolters in the alert and in the Intrigue View
- Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
- Lieges of dead characters are now saved and shown
- The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
- Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
- Fixed multiple issues with the law change plots

FOR MODDERS:
- The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
- The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
- You now see all plots in "observe" mode
- Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
- Added a 'destroy_landed_title' event effect
- Added a 'give_minor_title' effect
- Added trigger 'holding_type'
- Exported some merc and holy order hire cost factors to defines
- Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
- The Legalism effects on demesne size is exported to "defines.lua"
- Added plot type 'realm_titles'
- Added trigger 'held_title_rating = [num/target]'
- Event modifiers are now read from multiple files
- Cut the non-functional trigger 'num_of_ports'
- The trigger 'monthly_income' now actually works
- Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
- Added 'creation_effect' to character objectives
- Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
- Added event trigger and effect; 'custom_tooltip'

Product Update - Valve
April 16, 2012 UPDATE
-Crash fixes
-Updates to Burning Sea
-Updates to Citadel
-Optimized textures
-Large update to Eastern Fall's detail settings
-Fixed bug with grenades disappearing when quick throwing
-Moved friend popup to left side

April 13, 2012 UPDATE
-TPS camera fixed when switching between FPS\TPS
-Ragdoll was improved
-Camera positions changed for TPS mode
-Quick switch will now automatically select your secondary weapon after respawn

April 11, 2012 UPDATE
-UAV and Laser Designator now work in FPS mode
-New respawn screen, you can now switch between FPS and TPS modes
-Spread will now increase by 150% while berserk is active
-You can switch to another weapon right after throwing a grenade (No more delay!!)
-Useable items such as the UAV are now activated by using your fire key instead of E
-Attachments now have level requirements like all other items
-Picking up weapons in FPS mode is temporarily disabled

April 9, 2012 UPDATE
-Recoil updates
-Fixed crash due to animations limit
-Conquest maps hosted by server for levels 10+ now have 200 tickets instead of 100, also increased time limit for these matches to 30 minutes.
-Improved loading speed of web page on welcome back screen
-Updated damage indicator
-Fixed health desync
-Speed and health regen adjustments

April 6, 2012 UPDATE
-Removed slowed down for ADS for sniper rifles
-Decrease time to next round to 10 seconds
-Multi threading support was improved (faster loading time of main menu, levels)
-Updated collector's edition text
-Fixed supply crates not showing correct info
-Fix interference between hold breath & sprint when sniping
-Fix for shooting anim speed
-Fixed memory leak in physics
-Added loot boxes (inventory)
-Faster moving, slower health regen
-Laser: narrower and put range limit at 40m

April 5, 2012 UPDATE
-Performance optimization's
-Fixed crash due to video memory leak
-Fixed crashes when launching the game
-Recoil\spread tweaking
-Player speed tweaking
-Added 64 player options for crossroads, burning sea, citadel (premium accounts only).
-Optimization's to Burning Sea
-Small layout change on Citadel
Product Update - Valve
- Small fix to slow network rendering in editor introduced in last release
Waveform - Valve
Waveform Update Released

First Weekly Leaderboard Challenge begins today!
-Access the weekly challenge from the level select screen and compete against the worldwide community for one of the top spots on the Leaderboard and win a copy of Atom Zombie Smasher on Steam!
-The challenge is only accessible for one week and ends Sunday April 22nd at 11:59 PST

New functionality:
-A new launch menu has been added to the initial startup of Waveform. This will allow users to customize their resolution settings before entering the game, which will help address issues some users have been having with resolution incompatibilities

Bug fixes:
-Options no longer reset after each update of the game retrieved through Steam
-Fixed score inconsistency in Jupiter 2

Product Update - Valve
1.0.3.3 (04-16-2012)

GUI:
- Fixed: Changed font in Victory/Defeat screen when using Norwegian language to handle special characters (æøå).

Gameplay:
- Fixed: Weapons that can target surface units can now target submarines that's on the surface.

Database:
- Added: Localization of "Tutorial 5: Radar"
- Updated: 'C01S11: Wings of Retribution' scenario difficulty increased. Added more enemy air, reduced own offensive units and added spotter for enemies.
- Updated: Reduced effectiveness of torpedo decoy.
- Updated: 'JAS-39 Gripen' Air superiority Amraam load increased from 4 to 6. Air superiority (LR) added 2 Amraam.
- Fixed: 'C01S07: Baltic Breakout' victory condition for enemy could never be met.
- Fixed: 'C01S12: Ragnarok Armada' victory condition.
- Fixed: 'C02S06: Hide and Seek' victory condition for destroying airport.
- Fixed: Removed trailing dialog entry in dialog before 'C02S07: Northern Lights'.
- Fixed: Broken newspaper body before last Russian campaign mission.
- Fixed: StrengthPercent is changed to percentages for jammers.
- Fixed: Patriot SAM Base misnamed.
- Fixed: Ronneby spelling.

Input:
- Fixed: Mouse wheel and keyboard not working for people that had previously played other Unity3D games that required DirectInput.

Misc:
- Fixed: Several causes of game crashing removed. Also added more logging to track down harder to identify ones.

Product Update - Valve
Game Update Released – Aerocaches Now Save
We are releasing an update today that fixes the issue preventing Aerocaches and Experience Points (XP) from being saved for some users.

The update will automatically be installed through Steam if you have automatic updates enabled for Flight, or during the next time you launch the game.
Dota 2 - Valve
- Fixed Spirit Bear having incorrect damage type
- Fixed Batrider being stuck on a unit if Firefly ends on top of another unit
- Fixed being able to get two heroes during Random Draft if you disconnected at a specific time
Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Next Mutation: Last Man on Earth
Counter-Strike 2 - Valve
Maps:
• Added Demolition maps:
• Sugarcane
• Safehouse
• Bank
• Short Train
• Quickmatch now connects to Demolition map cycle group.
• Find A Game allows you to join an online game of a specific type. This update offers Arsenal Demolition, Arms Race, and Classic Competitive game modes. The map cycle groups include:
- All Classic Maps
- Arms Race Maps
- Demolition Maps
• De_nuke
- Fixed bot nav behavior outside locker room and near bombsite A.
• Cs_office
- Fixed hostage bots getting stuck behind the couch.
- Fixed bots getting stuck on the roof of the dumpster.
• Cs_italy
- Fixed vines penetrating door frame at T Start.
- Fixed building floating in skybox at Balcony.
- Fixed missing geometry in arches and wall in Market.
- Fixed curved pipe and square wall edge creating black area at Left Alley.
- Fixed a gap in the floor at Left Alley.
- Fixed texture mismatch at Market.
- Fixed unnecessary collision on curb at CT Spawn Zone.
- Fixed being able to see out of the playable map at Market.
- Fixed not being able to jump while standing on potted plant at CT Start.
- Fixed small gap in street at Left Alley.
- Fixed brightly lit area at window near hostage room and T Start.

Gameplay:
• Added additional camera punch effect to weapon firing to give more visual feedback.
• Added convar to support buying two flashbangs (ammo_grenade_limit_flashbang). This is disabled by default.
• SMGs get a range increase.
• Falloff distances for SMGs have been improved to reduce micro hits at medium distances.
• UMP 45 gets a small armor ratio buff and a very minor cycle time buff.
• P90 gets a armor ratio debuff to bring it more in line with its smg brethren rather than make it as good if not better than entry level rifles.
• Added first shot recoil suppression to allow for closer grouping of the first few shots in a burst or full auto fire.
• TBots that try to plant in an invalid space will quickly give up and pick a new place to try to plant now.
• Arms Race now ends with a gold knife to convey to the user the difference between killing someone with a knife to steal their level and killing someone with a knife to win the game.
• A knife kill in Arms Race now only sets you back a weapon level if you were killed by an enemy.
• The C4 now has a short (0.5 second) grace period for defusing, during which time the player can interrupt and resume defusing. This restores the old 0.5 second latency that existing in CS for defusing, but also maintains the newer preferred ability to stop defusing without the player being inexplicably stuck for up to 0.5 seconds. This also greatly reduces the chance that small lag/packet loss events will result in the defuse being interrupted.
• Reduced the size of the hostage hitboxes.
• Changed the ducking speed to match the unducking speed. Both are now 200 ms.
• Slightly reduced HE grenade damage per pro feedback.
• Reduced per shot weapon inaccuracy across all weapons.

UI
• Added server browser to Play menu.
• Arms Race UI improvements - Added more elements to the next weapon panels that fill out and animate into place when you are awarded your next weapon - this convey the weapon progression better.
• Fixed an issue where observers didn't see updated ammo counts for the player they were observing.
• Fixed the issue in which the ammo animated when changing the observed target and the new target had different clip/ammo counts.
• Added Elo rank to the stats screen.
• Updated Elo rank icons.
• Video settings - Changed vsync option so it does not get immediately applied when the option is changed by the user in the UI. Instead, the user must hit the Apply button for the vsync setting to be changed, like most of the other settings.
• Video settings - the "Reset to Defaults" disables vsync now.
• Added missing motion blur option to the Advanced Video Settings menu. The Advanced Video options have been reorganized: global shadow quality is now at the top, and the two anti-aliasing settings have been moved together.
• The team select screen now has a short objectives blurb so as a new player you know what the map objectives are.
• Updated color of bomb holder, bomb planted and defuse kit icons to match gold, red and blue used elsewhere in the hud.
• Updated defuse kit image for buy menu.
• Updated several weapon icons.
• Updated death notification icons.
• Added a T knife icon.
• Updated mapgroup thumbnails.
• Added new achievement icons.
• Updated the radio command panel.
• Updated radar minimaps:
- Office
- Aztec
- Lake
- Dust
- Dust 2
- St Marc
- Nuke

Audio
• Fixed bug that was stopping hostage music abruptly.
• Moved kill music stingers from client to server, are more audible, and have been added to demolition mode.
• Dominating music stinger now plays for "still dominating" as well.
• Added ‘hostages near to rescue’ music cues.
• Fixed weapon foley being heard at unrealistic distances (player distance misrepresented)
• Updated weapon shots:
- ak47
- deagle
- famas
- g3sg1
- m249
- m4a1
- mag7
- mp7
- negev
- nova
- vscar20
- sg556
- ump45
- awp
- ssg08
- sawed off
- xm1014
- nova

Effects:
• Disabled blob shadows.

Bug Fixes
• Fixed a bug where tracers were not originating from the barrel on machine guns.
• Fixed ragdoll bodies twitching postmortem.
• Fixed getting stuck in another player when joining spectator team at halftime in competitive mode.
• Fixed missing reload animations and recoil for certain picked up weapons.
• Fixed scenario where “Counter-terrorists Win" voice over announcement does not play at round end if the "bomb has been defused" voice over is played.
• Fixed callvote UI taking mouse focus and breaking the Buy Menu.
• Fixed so Tased player models don't bleed out.
• Fixed "Input Device not found" on PC direct connect games. It now uses platform defaults in the case where an input device is not set before determining bot difficulty.
• Removed servers calling votes at the end of a match.
• Elo improvements - fixed a bug initializing Elo for users who got initialized by direct connect instead of via matchmaking.
• Fixed Terrorists receiving defuse kits.
• Fixed an issue where damaged was being sent across the network as a byte. This allowed the AWP and bomb explosions to both result in > 255 damage.
• Fixed bug where a game announced ‘match point’ and ended match prematurely.
Worms Ultimate Mayhem - Valve
Updates to Worms Ultimate Mayhem have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Worms 3D levels available for multiplayer
- 7.1 sound – Logitech G35 headset & 7.1 sound cards users should now have sound.
- Various Host migration issues fixed
- Various Online Multiplayer issues fixed
- Ranked Games options improvement
- Team Weapon fix
- Performance issue improvements
- Graphical performance issue improvements
...