Space Pirates and Zombies - Valve
Added Bounty Hunter Faction
- 10 new advanced and highly tunable Bounty Hunter ship hulls.
- Player can also obtain new bounty hunter ships
- Global Bounty/Respect system
- Bounty Hunter Starbases (Strongholds)
- Hire Bounty Hunters as ambient helpers
- Hire Bounty Hunters to clear warp gates
- Hire Bounty Hunters to clear infections (Chapter 4)
- Bounty Hunters can insert themselves into any mission within their borders.
- Extortion demands on leaving their systems
- Additional Chapter 4 BH protection/resistance strategic element.
- Achievement for destroying a Chapter 4 bounty hunter stronghold.
- Bounty Hunter audio chatter

Added Arena
- Arena accessible through Bounty Hunter Strongholds
- 150 Challenges Total
- 10 ladders
- 5 tiers per ladder
- 3 difficulties per Tier
- Specialist reward for beating a ladder on each difficulty level.
- Achievement for winning all arena events

Added AlienFX™ Support (Requires AlienFX™ lighting hardware and DLLs)
- Lighting Modes (per light):
- Nebula Color (default)
- Ship Status
- Capacitor Capacity
- Hull Integrity
- Shield Integrity
- Custom Coloring

Changes:
- Projectile 20% weaker vs. Shields.
- Projectiles 12.5% weaker vs. Armor
- Projectiles 33% weaker vs. Hull
- Explosives 12.5% stronger vs. Armor
- Explosives 20% stronger vs. Hull
- Energy 10% stronger vs. Hull
- Specialist drop chance 150% higher
- All hulls have 100% more health
- Mass Bomb secondary explosions 20% sooner
- Individual Star system tech level spending rebalanced to prevent grind
- Reworked tech tree to be deterministic and evenly distributed
- 50% more research blue prints distributed on game start
- Energy Burst Cannon damage lowered 25%
- Zombie critter damage 33% lower
- Zombie critter max population 33% lower
- Point defense damage increased 50%
- No faction relation changes on mothership assaults
- Weapon boosters 20% less effective
- Huge core mining beam available on any huge beam mount
- Torpedoes do 20% less damage
- Torpedoes have 50% less health
- Early story flow distributed better to prevent long system jumping grinds
- Double mount turret from 3 to 2 blueprints
- Fusion Beams 30% longer range
- Mass driver damage lowered 33%
- 4 Black boxes per huge hull from 6 (to combat Bounty Hunters better)
- If frame rate dips, effects are less likely to play.
- Gravity missiles from rare to uncommon
- Huge ship AI upgrade. Much better at attacking stations and kiting.
- High capacity reactor given better charge rate, only 5% less than basic.
- Double turrets from rare to uncommon

Fixes:
- Large goon pod pickups at mothership and beacon now report 10 goons instead of 1
- Round off error with Slaver bonuses.
- Optimization pass to many systems.
- Save game CRC checker to prevent corruption
Announcement - Valve
Today's Deal: Save 66% off Peggle Complete

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
Super MNC Rule Changes: 29

Rule Changes 29! You said it wouldn't hurt but it does...
You gave us feedback, we listened! You didn't like Uber Points, we removed them! All former Uber Point unlocks are shown via a dollar amount. Foreign currencies will be calculated when the purchase is made through Steam. Any Uber Points you have left over can be used as store credit. The conversion rate gives the best dollar value for players based on the old Uber Points scheme. What better way to check out the new, straightforward unlocking than with our new bundles?
Along with several balance changes and new weapons, another big change this week is "Classic" weapons. We are introducing rarity to our items by making some of the weapons that were purchasable last week "Classic" and removing them from the store. They are still currently available through the Prize system... for now.
As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email support@uberent.com.
New Rules
• Free Pro Rotation: Assault, Captain Spark, Combat Girl, Megabeth, Tank, Veteran
• Removed Uber Points, all money unlocks are now unlocked with a dollar amount. Any owned Uber Points can now be used as store credit.
• Added bundle support.
• Added multi-region support to Matchmaking Test. Selecting multiple regions will result in a faster match.
• Flagged some weapons to be "Classic" versions that are no longer purchasable in the store.
• Starting to match in Quick Match or Matchmaking Test will now cancel you out of the other queue.
• Added new pre-game character selection screen.
• Matchmaking status message now flashes when the game is about to begin.
• Build Team matchmaking will now only match against teams of the same size.
• Added new sound when a match from "Matchmaking Test" is now ready for accepting or declining.
• Added game info panel to the landing page.
• Increased the amount of experience and combat credits you earn in a match based on your rank in the scoreboard.
• Metabolightning Vending Machines: Speed Duration: 10 -> 20
• Metabolightning Vending Machines: Cost: 250 -> 150
Bug Fixes
• Fixed some instances of players getting incorrect weapons on Pros.
• Fixed extra back buttons on several main menu screens.
• Fixed "Matchmaking Test" from not showing proper amounts of players in the queue.
• Fixed several navigation issues with the store.
• Fixed missing labels in the options menu.
• Fixed rare case where a player could issue multiple purchases of the same item.
• Fixed clicking on the matchmaking status while in a practice game not taking you to the practice game screen.
• Fixed a rare instance where you can become unable to unlock anything.
• Fixed header string for boost unlocking.
• Fixed not being able to rejoin practice games if your client crashed.
Bundles
• New bundle: MNC Pros
• New bundle: Outland
• New bundle: The Founding Fraggers
• New bundle: Combat Girl Starter Pack
• New bundle: Cheston Starter Pack
• New bundle: Assault Starter Pack
Products
• Can't Slow This: Cooldown: 30 -> 60
• Can't Stun This: Cooldown: 30 -> 60
• Can't Stun This: Fixed missing HUD icon
• All Magnet: Fixed missing HUD icon
• Bot Buster: Fixed missing HUD icon
• Massive Air: Fixed missing HUD icon
• Asbest-O's: Fixed missing HUD icon
Endorsements
• Skill Recovery: Max effect: 25% -> 15%, All skill recovery endorsements adjusted to reflect this change.
Bullet Gorge Arena
• Continued art performance improvements.
Downtown Spunky Arena
• Fixed certain Pros from being able to stand on Spunky signs.
Loco Moco Arena
• Fixed some areas that could cause Captain Spark to get stuck.
Assassin
• Slashing Seraph: Fixed typo in description.
• Dagger/Sword: Front Grapple Damage: 200 -> 250
Assault
• New Weapon: Black & Tan Assault Rifle
• New Weapon: Dusk Till Dawn Rifle
• New Weapon: Fireball Rifle
• New Weapon: Home Team Rifle
• Classic Assault Rifle: Renamed to "Throwback Assault Rifle".
Captain Spark
• Voltage Spike: Alt Fire Damage: 65 -> 50
Cheston
• New Weapon: Black & Tan Tommy Gun
• New Weapon: Dusk Till Dawn Tommy Gun
• New Weapon: Home Team Tommy Gun
• Teamspirit Steel Tommy Gun: Set to Classic
• Teamspirit Blush Tommy Gun: Set to Classic
• Merry Metal Tommy Gun: Set to Classic
• Rosebud Tommy Gun: Set to Classic
Combat Girl
• New Weapon: Black & Tan Combat Healer
• New Weapon: Dusk Till Dawn Combat Healer
• New Weapon: Home Team Combat Healer
• Teamspirit Steel Combat Healer: Set to Classic
• Teamspirit Blush Combat Healer: Set to Classic
• Green Sheen Combat Healer: Set to Classic
• Rose Pearl Combat Healer: Set to Classic
• Teamspirit Steel Nailgun: Set to Classic
• Teamspirit Blush Nailgun: Set to Classic
• Green Sheen Nailgun: Set to Classic
• Rose Pearl Nailgun: Set to Classic
• Fortify: Enemy Speed Multiplier: 0.7 -> 0.75
Gunner
• Ground Slam: Enemy speed multiplier: 0.75 -> 0.5
• Ground Slam: Slow duration: 5 -> 3
Gunslinger
• New Weapon: Sunburst Lucinda
• New Weapon: Twilight Lucinda
• New Weapon: Black & Tan Lucinda
• New Weapon: Dusk Till Dawn Lucinda
• New Weapon: Home Team Lucinda
• New Weapon: Sunburst Love Pistol
• New Weapon: Twilight Love Pistol
• New Classic Weapon: Rose Pearl Love Pistol
• Knee Cap: Enemy speed multiplier: 0.7/0.6/0.55/0.5 -> 0.7/0.5/0.5/0.5
Karl
• Handler: Alt Fire Damage: 105 -> 150
• Handler: Alt Fire Recovery: 1.5 -> 6
Megabeth
• Teamspirit Steel Rocket Ma'am: Set to Classic
• Teamspirit Blush Rocket Ma'am: Set to Classic
• Merry Metal Rocket Ma'am: Set to Classic
• Berry Blush Steel Rocket Ma'am: Set to Classic
• Teamspirit Steel Bearing Hates: Set to Classic
• Teamspirit Blush Bearing Hates: Set to Classic
• Merry Metal Bearing Hates: Set to Classic
• Berry Blush Bearing Hates: Set to Classic
Support
• New Weapon: Black & Tan Healer
• New Weapon: Dusk Till Dawn Healer
• New Weapon: Home Team Healer
• Teamspirit Steel Shotgun: Set to Classic
• Teamspirit Blush Shotgun: Set to Classic
• Green Sheen Shotgun: Set to Classic
• Health: 900 -> 925
• Shotgun: Damage: 117 -> 120
• Shotgun: Damage Fall Off Range: 768 -> 1024
• Support Strike: Strike Fall Time: 2 -> 1.5
• Firebase: Fire Interval: 0.1/0.1/0.1/0.1 -> 0.2/0.1/0.1/0.1
• Firebase: Damage: 8/17/17/17 -> 17/17/21/21
• Firebase: Healing aura now stops burning.
Tank
• New Weapon: Lucky Charmer
Veteran
• Teamspirit Steel Hot Seat: Set to Classic
• Teamspirit Blush Hot Seat: Set to Classic
• Merry Metal Hot Seat: Set to Classic
• Berry Blush Hot Seat: Set to Classic
• Abyss Taunt: Fixed typo in description
• Ka-Klaw: Fixed Ka-Klaw from going into the enemy player spawner.
• Flying Falcons: Alt Fire enemy speed multiplier: 0.75 -> 0.5
Wascot
• Teamspirit Steel Heart Breaker: Set to Classic
• Teamspirit Blush Heart Breaker: Set to Classic
• Merry Metal Heart Breaker: Set to Classic
• Berry Blush Heart Breaker: Set to Classic
• Crook Hook: Fixed Crook Hook from going into the enemy player spawner
Train Simulator Classic 2024 - Valve
Today's Deal: Save 80% off Railworks 3: Train Simulator 2012!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Dota 2 - Valve
- Fixed a few crash bugs
Worms Reloaded - Valve
The Worms Reloaded: Game of the Year Edition is now available on Steam! Already own Worms Reloaded? Check out the Game of the Year Upgrade Pack!

Worms Reloaded features a raft of crazy new weapons (and the return of some iconic weapons from the brand’s celebrated past), achievements, leaderboards, all new high-definition landscape themes, a range of brilliant forts for the new Fort mode, new landscape editor, new play modes, hats, skins and speech banks.

SOL: Exodus - Valve
SOL v1.12.5102 Update Notes

* Added Cockpit View. Now defaults to on.
* Added Difficulty Levels.
* Added In-Mission Checkpoints.
* Added Collision damage to ships and environment
* Added Game Settings menu with miscellaneous options including:
-- Difficulty Level
-- Use Virtual Mouse Joystick Mode
-- Cockpit View Toggle
-- FOV adjustment
-- FOV constraint selection
-- Hide Lead Indicator Option
* Various bug fixes, balance changes and improvements

Left 4 Dead 2 - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Temporarily removed a change that broke a ladder in Dark Carnival.
Product Update - Valve



Highlights of the AMD Catalyst 12.2 Windows release includes:

NEW FEATURES

Windows 7 and Windows Vista support for the AMD Radeon HD 7900 Series and AMD Radeon HD 7700 Series
- Enables support for Windows 7 64-bit/32-bit and Windows Vista 64-bit/32-bit.
- Windows XP support will be made available in AMD Catalyst 12.4.

IMPROVEMENTS

Super Sampling Anti-Aliasing is now available for DirectX® 10 and DirectX 11 applications
- Supported on the AMD Radeon HD 7900 and AMD Radeon HD 7700 Series.
- Users can now enable Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst Control Center for DirectX 10 and DirectX 11 applications.
- Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications).
AMD Eyefinity 2.1 technology enhancements
- Custom resolutions – users can now choose from a much larger set of display resolutions for their AMD Eyefinity configurations.
- Dynamic Configuration Changes: Switching between different display configurations (when physically plugging/un-plugging displays) will occur automatically by loading the appropriate profile.
- HydraVision enhancements: The Windows Task bar can now be moved and resized based on users preference.
- Profile Manager improvements: Users can now create multiple Display profiles, enabling users to seamlessly switch between various AMD Eyefinity and Display Configurations.

RESOLVED ISSUES

Resolved Issues for the Windows 7 Operating System
This section provides information on resolved known issues in this release of the AMD Catalyst 12.2 software suite for Windows 7. These include:
- Random texture flickering is no longer experienced when playing Tom Clancy HAWX with Crossfire™ and Eyefinity enabled.
- Random texture flickering is no longer experienced when playing Call of Duty – Modern Warfare 3 in a Tri-Crossfire setup.
- Random texture flickering is no longer experienced when playing Dragon Age 2 with Crossfire and Vsync enabled.
- Skipping the in-game cinematics when running Dragon Age 2 in DirectX 11 mode no longer causes random stuttering.
- The Battleforge DirectX 10.0 benchmark no longer experiences intermittent crashes when run in Tri-Crossfire mode.
- Random flickering is no longer observed when playing Battlefield – Bad Company 2 in DirectX 11 mode.
- Playing back h.264 interlaced BluRay content no longer displays intermittent green flashing.
- The system no longer experiences random hangs when playing back BluRay 3D content in Duplicate mode.
- Starcraft II no longer experiences random system crashes when exiting a campaign in certain Crossfire configurations.
- Batman – Arkam City no longer experiences intermittent system crashes when run in DirectX 11 mode.
- Changing Crossfire settings no longer causes a random system crash.
- A system crash is no longer experienced when playing Rage with Crossfire enabled.
- Crysis Warhead and Battlefield – Bad Company II no longer experience random crashes in certain Crossfire configurations.
- Playback of BluRay 3D content now correctly uses hardware acceleration.
- Random texture corruption is no longer displayed when playing Dirt III in DirectX 11 mode and with anisotropic filtering applied.
Resolved Issues for the Windows 7 Operating System
This section provides information on resolved known issues in this release of the AMD Catalyst 12.2 software suite for Windows 7. These include:
- Windows Aero options are available after installing the driver.
- Background textures in World of Warcraft Cataclysm no longer experience random flickering in some Crossfire and Eyefinity configurations.

KNOWN ISSUES

Known issues under the Windows 7 operating system
The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst. These include:
- Alan Wake - Enabling CrossfireX can cause corruptions or hangs. This issue will be fixed in AMD Catalyst 12.3
- Elder Scrolls - Image corruption can be be seen with Anti-Aliasing enabled on speciic AMD graphics hardware. This issue will be fixed in AMD Catalyst 12.3
- Vsync may be disabled after task switching when playing Rage.
- A black screen may be displayed when running Civilization V in certain Eyefinity configurations.
- Playing Far Cry 2 at high in game settings may generate a system hang.
- Poor performance may be experience when playing Dirt 3 in DirectX 11 mode at low resolutions with Crossfire enabled.
Known issues under the Windows XP operating system
The following section provides a summary of open issues that may be experienced under the Windows XP operating system in the latest version of AMD Catalyst. These include:
- The system may hang when playing Dirt 3 at maximum in-game settings.
Counter-Strike 2 - Valve
Maps:
• Added St. Marc to Demolition mode.
• Added and set quick match to cs_Italy
• Added de_dust2_se. See blog for details.

Gameplay:
• New weapons: Famas, Galil AR, P250, Dual Berettas
• Demolition mode update
• Match now consists of two 10 round halves
• Weapon progression updated:
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

UI
• Added My Awards – Achievements & Stats
• Updated alerts animation
• Games with a half-time now display that it’s the last round before halftime
• Fixed final round not being called out in games with two halves
• Fixed player getting a weapon upgrade on the last round before half-time/teamswap
• Fixed some bugs where involving bot takeover scenarios
• Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
• Fixed some bad defusing text when spectating
• Fixed "YOU ARE ON TEAM" panels not fading out properly
• Fixed same panels not toggling visibility properly when toggling the scoreboard
• When a CT is defusing, his ID shows the defuse icon now
• Fixed scoreboard not showing from team selection menu
• Restored ability to see when you unlocked an achievement on PC
• Along with the hint, weapons now click when you change modes
• Fix to not display the cash award message in the following cases:
• The round just prior to halftime has ended.
• It is not currently halftime
• It is not the last round of the match (including the clinch victory early situation)
• Space bar now changes camera mode and navigation text has been updated accordingly
• Update to Match Set Up screen
• Fix for PC video settings defaulting to COUCH
• Modified "Playing on Team..." panel.
• Visual update to mini-scoreboard

Maps
• Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

• Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.

• Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.

• Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

Audio
• Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
• Added semi-auto to auto switch sound
• Ambient sound adjustments for dust, dust2, and Italy
• Sound effects tuning
• Pulled down volume of ammo pickup that's played at round start.
• Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
• Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
• UI timer click down to .35 volume

Effects
• Grenade visibility - added self illum to colored stripe on thrown flashbang.
• Tune effect for the C4's flashing indicator light.

Animations
• Removed forearm slap, times and remixed clip out wave
• Tune Terrorist run - Work on the arms and weapon.
• Fix crouch fire leg wiggle in Terrorist aim
• Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

Other Bug Fixes
• Fix for spawning inside another player after halftime.
• Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
• Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
• Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
• Cleaned up warnings in single player screen
...