Take On Helicopters - Valve
TAKE ON HELICOPTERS, VERSION 1.05 HIGHLIGHTS
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* Compatibility with Take On Helicopters: Hinds
* Horizontal stabilizers can be configured to move with collective
* SACLOS missile support added (manually guided)
* Retractable Landing Gear System support added


TAKE ON HELICOPTERS 1.05 CHANGELOG
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ENGINE
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Medium: flight model would become unstable after rapid slow down, and damage the tail rotor
Improved FXAA and SMAA
Better handling of cases when 3D resolution is not 100%
SMAA uses color edge detection method instead of luma edge
soundLandingGear entry added for helicopter configuration
Landing gear actions did not work in external view
Player gunners are no longer told which weapon to select
MP: spawned vehicles would sometimes get doubled weapon magazines
MP: moveIn*** commands would sometimes show full getting in animations and door animations
Landing gear suspension sound effects were played when the gear was retracted
Battery and starter sound effects were sometimes not playing correctly
RenderTarget fov parameter was not read from config
Underwater RenderTarget cameras would show artifacts on the primary RenderTarget

ENGINE (MERGED FROM OA)
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[89898] Fixed: Secondary gunner tracks enemies
[89603] Fixed: A possible crash when textures were loading too slow from the disk.
[89523] Fixed: Crash during engine termination from multiplayer game.
[89361] Fixed: Linux server slow startup

DATA
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M1A2 tank upgraded to full functionality
Takistani AA soldier now has fully functional Igla launcher
Military vehicle radio protocol integrated
Various fixes to all localizations
Initial states for cockpit switches handled better when starting in the air
Cockpit lever for retractable Landing Gear System implemented
Dota 2 - Valve
GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Fixed escape not closing in-game chat like it used to.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
- Fixed bug with copying text from another app into Dota 2.
- Fixed minimap to no longer display explored/unexplored.

AUDIO
- Fixed various sounds ignoring FoW.
- Fixed sound not muting when Dota 2 loses focus.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed IP bans not applying to RCON access

Team Fortress 2
  • Added The Cozy Camper
  • Added a new TF2 sub-forum: Competitive Team Play and League discussion
  • Fixed Solider buffs and rage meters not always being reset
  • Updated The Black Rose so it can be gift wrapped
  • Updated The Phlogistinator:
    • Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
    • Direct damage reduced by 10%. Afterburn damage is unchanged
    • Crit buff time lowered from 12 seconds to 10 seconds
  • Updated arena_nucleus
    • Fixed z-fighting bug on lower platform
  • Community Requests
    • Added player_carryobject and player_dropobject game events
  • http://media.steampowered.com/apps/tf2/blog/7535.png
Yesterday - Valve
Yesterday is now available for pre-purchase on Steam! Pre-Purchase and receive a copy of The Next Big Thing to play now! Already own it? Give the extra copy to a friend!

Yesterday is a thrilling and dark mystery from the masters of adventure, Pendulo Studios.

In New York City, beggars are disappearing one after another, only to be found burnt alive. Meanwhile, a Y-shaped scar forms in the palm of the hands of seemingly unrelated people. With the police and the media giving little attention to these events, Henry White, a young and rich heir dedicated to a charitable organization, and his friend Cooper, are the first to investigate these disappearances.

Dungeon Defenders - Valve
7.20 Update Notes
Additions:
* Added Premium Content: Eternia Shards 2 Pack + Hero Outfits
* Cross-platform Steamplay with new Mac version!
* 5 new Achievements + Trophies
* Added a super-secret awesome reward for those who earn "Transcendent Challenge Champion" Achievement
* Level cap raised to 78, along with new Items and Item Quality Category

Modifications:
* Hardcore Mode is now accessible on all Challenges, and gives better reward items (on Campaign and Challenges) than non-Hardcore
* Added "Pro" Item Upgrade Mode, where you can simply click an item stat directly to immediately invest all needed funds and upgrade the item rapidly.
* Buffed Apprentice Exponential Damage Ramps on Lightning Tower and Magic Missile Tower by ~20%
* "Hardcore" mode now yields a 30% XP wave-completion earnings boost, regardless of difficulty setting
* Spike Blockade width increased by 15%
* Increased NM Crystal HP by 40%
* Harpoon Turrets now incorporate target leading into their aiming, making them much more effective against Wyverns and also fast-moving enemies
* Buffed Nightmare Damage Pets by 12%

Fixes:
* Clients can now see the Host's selected mission name of a mission they don't own
* Fixed issue where Traps would become weaker in various ways if you died in Hardcore mode and your player character disappeared. Also fixes Upgrade Detonation Count decreasing issue with Traps after the player was destroyed (where Upgrading could result in a Det Count decrease).
* Controller users can now press "Y" to export data to Local/Open mode
* You can now browse into and out-of Item Box/Player Shop folders properly with Gamepad control (though you can not create them with Gamepad control, yet)
* Editbox for specifying the Item Costs in the Player Shop now displays numerical commas
* Binding chat key to alphanumeric button no longer interferes with EditBox inputs
* Fixed issue where alphabetical keybinding for Chat would result in inability to use that key in edit boxes
* Nightmare Challenges now also give Insane Achievements
Product Update - Valve
- Fixed units getting stuck in terrain.
- Fixed escape not closing in-game chat like it used to.
- Fixed sound not muting when Dota 2 loses focus.
- Fixed bug with copying text from another app into Dota 2.
- Fixed minimap to no longer display explored/unexplored.
- Fixed Shadow Demon always being available in Single Draft.
- Fixed Demonic Purge not removing Insatiable Hunger.
- Fixed Shadow Demon applying an additional Shadow Poison attack from Disruption.
- Fixed Shadow Poison visual effect giving vision of invisible units.
- Fixed Disruption illusions not attacking their target by default.
- Fixed Shadow Poison hitting Roshan/Ancients.
- Fixed Unstable Current damage values.
- Fixed Headshot proc damage.
The Haunted: Hells Reach - Valve
Updates to The Haunted: Hells Reach have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed Czech localization
Unstoppable Gorg - Valve
Today's Deal: Save 66% off Unstoppable Gorg!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Anno 2070™ - Valve
This weekend only, save 40% on Anno 2070!

Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities.

Product Release - Valve
Kick off the weekend by playing Dungeon Defenders for FREE starting now through Sunday at 1PM Pacific Time.

Additionally, pickup Dungeon Defenders and DLC* this weekend only at 50% off the regular price! Sale ends Monday, March 19th at 10AM Pacific Time.

If you already have Steam installed you can click here to install or play. If you don't have Steam, you can download it here.

*Excludes the Quest for the Lost Eternia Shards Parts 1, 2, and the Complete Bundle.

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