GAMEPLAY - Added Shadow Demon! - Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week) - Fixed Dust of Appearance not affecting magic immune heroes. - Added support for Shared Unit Control. - Added support for Disable Help. - Fixed illusion kill crediting. - Bane: Fixed Nightmare being able to affect magic immune units. - Bounty Hunter: Fixed Jinada proccing on friendly units and towers. - Broodmother: Fixed Insatiable Hunger not being purgable. - Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8) - Pudge: Fixed being unable to hook Nightmared targets. - Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado. - Warlock: Fixed being unable to force staff your Golem. - Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it. - Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.
UI - Added copy + paste support. - Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys) - Item Auras now show buff icon on the carrier (Basilius, Aquila). - Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined. - Fixed escape not closing in-game chat like it used to. - Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies. - Fixed bug with copying text from another app into Dota 2. - Fixed minimap to no longer display explored/unexplored.
AUDIO - Fixed various sounds ignoring FoW. - Fixed sound not muting when Dota 2 loses focus.
BOTS - Added a difficulty level setting for coop bot matchmaking - Made bots increasingly bad at last-hitting as you lower difficulty level. - Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys). - Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby. - Bots now have a moderate aversion to Radiance damage. - Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up. - Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving. - On Easy, bots won't focus on breaking channels with stuns. - On Easy, bots won't try to dodge projectiles. - On Easy, the bots will never push with more than 3 heroes. - On Medium, the bots will never push with more than 4 heroes. - Bots will no longer try to stun to break Windrunner chanelling Power Shot. - Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere. - Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much. - Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets. - Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend. - When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance. - Fixed bug where bots would path to the wrong location when farming a neutral camp.