Take On Helicopters - Valve








VERSION 1.04 HIGHLIGHTS
-----------------------
* Massive flight model upgrade (RotorLib 4.0)
* Rolling takeoff for wheeled Landing Gear Systems
* Initial introduction of Java scripting
* DRM-free for users of legitimate installations
* FXAA and SMAA support added
* Time Trial functionality improvements
* Bonus Light helicopter Cougar livery


1.04 CHANGELOG
---------

ENGINE
------
RTD 4.0 integrated
Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting)
Collective control would sometimes be fully lost until restarting the game
MP: collective would sometimes be set to hardware position without active input
Renegade units (too negative rating) are now considered enemy in targeting systems
Logic Objects are now ignored in top-down radar
RenderTarget TI color mode is no longer connected to optics TI color mode
Saving while getting out of a helicopter could cause a bad state after loading
Fixed: Pictures of mods outside game directory

ENGINE (MERGED FROM OA)
-----------------------
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
[87963] Optimized: Reduced memory footprint in complex missions.
[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
[87706] Improved: AI laser target detection at large distances improved.
[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
[87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)
[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers

DATA
----
Auto-hover was causing loss of power during sling loading
Language fixes in various localizations
Improved materials and detail of 3D checkpoint circles
Better visibility of ambient cars when using night vision
Friction and ground contact reduced for Light helicopter
Manual rotor inspection animations configured for Medium and Heavy
Turret units (co-pilots) were able to eject
Military cargo passengers can now eject
MP respawn message background element corrected
TTs: new "special" record time added
TTs: ability to play specific music added
TTs: overviews were not read correctly in sub-folders
TTs: overviews were not updated upon finishing them
TTs: allowing adding passengers to helicopters
TTs: improved time information
Formatting of hints
Times are shown in millisecond precision
Timer hint has color of best active medal time still achievable
Timer hint shows PB and special time if defined permanently
Final hint shows what times you've beaten
TTs: can now call a function upon init
TTs: night-time trials now automatically switch on landing lights
TTs: ability to define overcast and wind
TTs: PiP spectator camera added
Career: livery exploit fixed
Career 08: another attempt at fixing container sling loading failure
FF: info descriptions were incorrectly formatted
Sword of the Stars II: Enhanced Edition - Valve
r19908b
------

Critical Fixes:
+ Fixed indy colonies from trying to add an already existing civilian
faction to a newly created colony through stimulus. (Caused a crash
during end turn)
+ Fixed a crash with declaring war on an independent
+ Fixed a crash when trying to add battleriders to platforms
+ Fixed a crash when simulating 2 AI vs AI combats involving battleriders
+ Fixed dronesats from crashing the game when trying to place them in
the defence widget
+ Fixed an SQL crash caused by improperly removing systems from a game
(when they are destroyed)
+ Fixed a crash when placing defence platforms
+ Fixed a hang when more then 1 combat took place
+ Fixed a crash when entering multiplayer games
+ Fixed a crash related to slaver encounters
+ Fixed the station sync crash in the fleet widget

Other Fixes:
+ Added AI cost assessment and picking for technologies
+ Added ability for AI to resume abandoned research projects
+ Enhanced AI research algorithms
+ Enabled UI for Special Research Projects
+ Hooked up Asteroid Monitor Special ProjectID
+ Hooked up Investigate independent Special project
+ Removed the poker chip system that combined 5 like items into 1.
+ Added additional trade from megafreighters, and an icon to represent
them in the trade view
+ Balanced freighter speeds
+ Increased visual ranges
+ Made target dish on the command monitor easier to see and hit
+ Added Pirates to randomized encounters
+ Added AI tech research strategies
+ Added the missing icon for building a mining station in the station
placement screen
+ Balanced Civilian and Naval Stations
+ Added Interceptor missiles
+ Removed waypoint arrows when specific stances are active
+ Added Indy races and Splinter factions
+ Rebalanced number of empty star systems
+ Improved zuul trade range
+ Build screen stats have been fixed and report correctly
+ Added mission times for boarding pods
+ Adjusted the number of slots available around planets for stations
+ Fixed modules not having a proper collision shape
+ Added the Comet randoms
+ Added a load screen after combat
+ Fixed a bug in the last capital standing end game rule that caused
players to be prematurely removed from the game
+ Added the ability to assimilate indy players by creating an alliance with them
+ Added an Indy button and diplomacy screen for managing diplomacy
between indy players
+ Fixed the Asteroid encounters to have the proper player avatar
+ Fixed some text width issues in the build screen related to cost
+ Dragging a ship into a fleet now selects the fleet after it has been moved
+ Tuned module deaths when they are blown off a ship
+ Added critical hits to space beasts
+ Added the combat manager button to the precombat popup
+ Tuned drone sats
+ Added a confirmation to the exit to main menu button
+ Ships destroyed by a boarding pod are now properly removed from their fleet.
+ Added death of crew if a ship breaks it's crews constraints
+ Fixed fleets not refreshing when being added in the fleet manager
+ Corrected the fleet times for missions
+ Fixed an issue where you could spam the ok button on the naming
dialog for an invoice and it would add extra empty invoices
+ Fixed feasibility studies to show 100% for techs you can definitely research
+ Tuned repair points for ships
+ Fixed an incorrect turn event for players that were being betrayed
(They were being labelled as the betrayer)
+ Fixed music from not changing if another cue was already playing
+ Fixed gms to only spawn for the number of gms picked in the game setup
+ Fixed the kill count for ships in the post combat screen
+ Fixed the human construction ships slowing down node travel significantly
+ Added Suicide Drones
+ Added Drain Drones
+ Added EW Drones
+ Clicking on news events now focus' on relevant system/colony
+ Rebellions now form splinter colonies if the rebellion is successful
+ Fixed infrastructure display value
+ Fixed the tech tree only displaying the cheapest path
+ Increased max length for fleet names
+ Changed colony stimulus to drop friendly indy colonies on
inhabitable planets - They are only negotiable when they have become
fully developed
+ Fixed an issue that caused encounters to become unhooked when naming
your player name the same as an encounter
+ Fixed indy colonies to simulate without starvation and support
(since they cannot have support)
+ Fixed the primary weapons being saved on your designs
+ Added turns remaining to build orders on the build button
+ Increased starmap label view range 20%
+ Fixed ships with structural fields not being able to be fully repaired
+ Fixed ships with structural fields not having full health when they
are created
+ Changed the slaves label to Deaths to represent the change in slaves
better on the colony summary
+ Added a mouseover to defence widget items
+ Fixed the AI from creating fleets that exceeded command point limits
+ Fixed a bug related to updating ships in the fleet manager
+ Fixed an issue with command points being calculated when moving
command ships (leviathan and cruiser commands)
+ Added color indication to defence items that require more cp then available
+ Added police cutters to defence manager
+ Added new art for defence platforms
+ Added new art for minefields
+ Police cutters are automatically added to defense fleets when they are built
+ Fixed the Vector3 Parse crash (a knock on from removing systems)
+ Fixed encounters from being properly removed when the system killer
destroys their homeworld.
+ Fixed repair points from not being rejuvinated each turn
+ Fixed invalid slot placements in the battle manager
+ Fixed morrigi sdbs not coming with drones
+ fixed jammers not working
+ Wraith abductors will now properly attack planets
+ Adjusted weapons for slaver ships
+ Fixed a typo in the encyclopedia
+ True grit is now a positive trait
+ Construction mission estimates are now correct for time and cost
+ Meteors now end combat early if they cannot hit a planet
+ Added splash screens for indy races
+ Fixed defence fleet from not showing up in the repair dialog and rider manager
+ Fixed weapon riders from showing up in the repair dialog

Known Issues:
- When loading an old saved game, the fleet mission times will display
incorrect number of turns until they start a new mission.
- Unable to target polygons on Morrigi monitors.

Wargame: European Escalation - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

GENERIC:
- Readjustment of certain realistic payloads ammunition for armored cars (20-30mm).
- The minimum range for at least 1 AP damage is reduced: small AP will now have to approach much closer to inflict damage.
- Fixed issue likely to hit is too high, affecting units level 3 and 4.

NATO:
- Availability of Chasseur FAMAS decreases from 32 to 20.
- Availability of the Legion FAMAS decreases from 16 to 12.
- Availability of 2e FAMAS REP decreases from 12 to 8.
- The accuracy of Canon XM-150 of the MBT-70 decreases from 9 to 7.
- Cost of KPZ 70 has decreased by 5 deployment points.
- The speed of the UH-1M gunship increases from 175 km/h to 300 km/h. (error that does not take into account the new engines, such as UH-1D).
- Increased the M150 RoF to put on an equal footing with other vehicles to load external ATGM.
- Cost of UH-1C Heavy Hog has decreased by 5 deployment points.
- Cost of UH-1M Gunship has decreased by 5 deployment points.
- M551 Sheridan Speed increases by 5 km/h.
- M551A1 Sheridan Speed increases by 5 km/h.
- Improved optical M551 Sheridan to Normal.
- Improved optical M551A1 Sheridan to Normal.

PACT:
- Decreased range of recoilless Tarasnice (OT-62 OT & TOPS-2A-65 Vydra) to 1000.
- Cost of T-62M-1 has increased by 5 deployment points.
- Cost of T-62M-V has increased by 10 deployment points.
- Cost of Spadochroniarze has increased by 5 deployment points.
- Availability of Vysadkaru decreases from 20 to 8.
- Increased the RoF UAZ-469 Konkurs to put on an equal footing with other vehicles to load external ATGM.

NOTICE : If you did the XP SP3 compatibility workaround under windows 7/Vista, it's worth trying to undo that, because we fixed issues concerning this. This will allow you to run DX11 again.
DX11 provides higher performance on modern GPUS, plus AntiAliasing compatible SSAO and motion blur.

Fix : DX11 crash running with Fraps, TeamSpeak, or other overlays.
Fix : Mouse disappearing or clamped to a small region with Windows Vista/7 and font/icon magnification
Fix : DX11 crash in some cases.
Glitch Fix : Low brightness with graphics settings on Very Low.
Glitch Fix : VSync on as default setting.
Glitch Fix : Units are not blurred when you use the track cam.
Glitch Fix : On some graphics cards, when running DX9, trees and grass were a bit clipped on the top/sides.
Glitch Fix : Less flickering when max video memory has been reached.
Improvement : Improved tree/grass rendering performance.
Improvement : Large performance increase on nvidia graphics cards (up to +60% FPS) when you used Autodetect settings. As a rule, avoid manually setting the Instancing Mode to Hardware Instancing on nvidia cards.
Improvement : Tweaks on the graphics settings autodetection.
Improvement : The ground quality setting now adjusts the distance at which the trees pop. No need to hack the Option.ini anymore.
Improvement : The units are nicer when you run on low/very low graphics settings.
Improvement : The game generally uses a bit less video memory - so it will tolerate better graphics settings on powerful but low memory GPUs.
Improvement : The outgame GUI FPS is largely increased on old GPUs.
Improvement : The objects and textures appear faster on dual core systems.
Compatibility : If for some reason, the game fails to boot on DX11 under vista/7, it will show a dialog box allowing you to run in default settings mode with DX9 (DX11 can be enabled again through the options menu).
Compatiblity : Better crossfire support with DX9 under Vista/7.
Compatiblity : Disappearing trees fixed on NVidia 7xxx series.
Compatiblity : Shadows fixed on NVidia 7xxx series.
Geek Stuff : you can disable the Camera Flare in the Option.ini if you really want to. (RenderLensFlare = false)
Product Update - Valve
-----------------------------
Football Manager 2012 v12.2.0
-----------------------------

General
=======
- Adjusted the selection process to decide which cities get new stadiums built for hosting international competitions
- Fixed issue where possible opposition team lists were not being filled correctly for a minor club when arranging a friendly.
- Fixed old extended leaves being prolonged when giving out new leaves to new players.
- Fixed crash when a player had been released from their club but the tutoring wasn't cleared down.
- Designated players and Marquee reports from the assistant are now including only players effectively interested in joining the user team.
- Fixed potential for snow in cities where freezing temperatures are not set in the db for a particular season.
- Fixed crash when going to the board request screen when the club doesn't have a chairman.
- Fine tuned squad morale slightly against league position
- Allowed player morale to remain high or low for a bit longer after a significant event eg winning a competition, promotion, relegation etc
- Fixed issue where players don't return from international duty immediately after a finals competition.
- Fixed issue where newly promoted team to a new league just been added was unable to be taken over by a human manager.
- Winning team manager stats are now updated as soon as a team wins a league, not at the end of the league.
- Adjusted the chances for a stadium being expanded after being selected to host a major competition.
- Fixed network game crash when the client selects to view a staff’s profile.
- Fixed a bug where contract renewals made by the user where breaking the club salary cap in USA and in Australia.
- Fixed players who have decided to leave on a free transfer general happiness stating they don't want to leave the club.
- Fixed preferred foot selection when reading in future regens from EDT files
- Adjusted general player progression and production of newgens in in-active nations.
- Fixed potential crash if assistant manager reporting on international players has no contract with club team.
- Adjusted the age limit for being a candidate to tutor another player.
- Improved Best Eleven selection.
- Fixed some instances of players unrealistically rejecting loan moves to feeder clubs.
- Fixed Best Player in Europe achievement.
- Fixed player being described as being stripped of the captaincy when he in fact resigned it.
- Stopped B club players getting annoyed when removed as captain after being promoted to the senior side.
- Fixed a rare crash when saving the game just after resigning/being sacked from a club side.
- Fixed issue where user could not control reserve team in matches sometimes.
- Fixed clubs promoted to the BSN/BSS without managers do not appoint managers.
- Carlos Tevez is no longer transfer listed by request at the start of the game.

Backroom Advice
===============
- Stop backroom staff recommending retraining a player in a different position when those games were for a team he went on loan to.

Biography
=========
- Fixed instance of empty space at beginning of biographies for some players.
- Fixed information on player's winner’s medals being occasionally incorrect if player had particular history movements.

Board Requests
==============
- Big clubs can no longer request a parent club.
- Now able to upgrade training facilities after they've been downgraded.
- Disabled been able to request a parent club if the teams current parent club is a permanent link.
- Disabled Italian teams from been able to purchase a council owned stadium due to them been shared between two teams
- Made boards more willing to accept a request for a new contract.

Confidence
==========
- Add some gradual wage confidence changes when the manager has been in charge of the club for less than a year to stop huge jumps in confidence.

Editor
======
- Added missing Australian marquee player types to the editor.
- Fixed issue with neutral venues being used for a league stage if a previous competition was using a host nation.
- User can now block promotion for B/reserve teams in a league if they come within 2 divisions of their main team.
- Fixed Finnish lower divisions not being able to be added via the editor.

Finances
========
- Slowed down the decay of modern new stadiums for clubs in financial difficulties.
- Balanced costs of youth/training facility expansions
- Adjusted non-player wages.
- Adjusted Greek sponsorships.
- Exchange rate issue for record transfer fee.
- Adjusted Chinese ticket prices.
- Fixed Colombian team's estimated values rising greatly at unusual times.
- Adjusted relegated team wage budgets.
- Adjusted Romanian finances.
- Fixed wrong amount in news about sponsorship in Brazilian First Division.
- Fixed San Marino (club side) does not get any TV Money when promoted to Serie A.
- Added Rangers, Darlington and Portsmouth starting in administration with points deduction.
- Adjusted Romanian youth scheme costs.

International Management
========================
- Fixed ai manager reported as sacked when he is stepping down after winning the European Championship.
- Fixed new manager resigning after competition finishes, despite manager responsible for poor performances having already been sacked.
- Holiday to Next Squad Selection Date will now holiday to the earliest squad selection date of any national team the human controls.
- Added 'Take Control' button to news item asking about whether you want to take control of newly-created Olympic team.
- Improved AI squad selection with regard to the number of strikers selected.

Manager Interaction
===================
- Competition winning topic is no available immediately after a team wins a league or cup.
- Fixed code in possible comment in the recent signing topic.
- Fixed code in pitch condition comment.
- Fixed responding to a manager who has been negative towards you allows you to say it is nice to receive positive comments.
- Fixed journalist name appearing instead of manager's name in overachieving comment by AI manager to human.
- Fixed code in Manager Interaction news item concerning Club Survival Chances -
- Fixed appears in AI Manager comment on user's high flying team
- Fixed been able to state other managers have criticised another manager when no comments have been made about them in the press
- Improved managers comments about other managers playing style

Match
=====
- Fixed issue where having assistant manager in control of reserve team team talks didn't work correctly.
- Reserve/youth team now fill the bench with more players when playing the first team.
- Made AI teams use touchline instructions to target teams playing without full backs
- Fixed AI teams sometimes over-rotating team in important cup matches, or the last game of the season


Newgens
=======
- Fixed cosmetic news item issue with youth intake news if club has no youth team
- Adjusted randomisation of newgen mental attributes at creation
- Adjusted the number of players in American dev league teams over time.

News Items
==========
- Fixed appearing in "Injury Worry" news item after announcing squad.
- Fixed news item concerning a team's history of tournament qualification being incorrect.
- Some pre-match strings have been improved.
- Fixed rare instance of newly-transferred player potentially stating that he is looking forward to playing with a former team mate.
- Fixed competition bidding news item using wrong year when announcing final hosts.
- Fixed no button been available on the news item to chat with an unhappy player when he has gone public with his unhappiness.
Fixed code appearing in competition joint hosts announcement mail.
-Fixed 'without a club for a short time' for players who had been without a club nearly a year.
- Stopped news item potentially advising setting non-contract player to be made available for loan.

Non Player Movement
===================
- Fixed issue that was causing A-league clubs to hire 23 year olds as managers.

Player Interaction
==================
- Recommend possible future staff role conversation no longer ends after the initial suggestion.
- News item about player having their transfer request refused no longer refers to a 24-year old player as an "ageing".
- Players are B and C teams now report their happiness to the B and C team manager rather than the A team manager.
- Stopped players who have just returned from a leave of absence getting unhappy about lack of first team football.
- Stopped players unhappy about a lack of first-team football having their unhappiness removed in the close season.
- Stopped players thinking moving to club more at home will not make him feel more at home via homesickness conversation.
- Stopped players who are already unhappy about wanting to leave getting upset about not wanting to leave.
- When a user takes over a new club, players who were already at the unresolvable stage of unhappiness will now hold a private chat.
- Fixed players getting unhappy about the team underachieving in opening and closing stage leagues when the team has won the opening stage of the competition.
- Players are now transfer listed by request when they come asking to leave and the manager agrees to sell them as soon as possible.
- If a player is unhappy about the number of rivals at the club but are getting first team games they will no longer request to be transfer listed.
- Players who are on holiday or on a leave of absence can no longer have private chats.
- Players are now transfer listed when the user uses the statement "This was only going to be a warning but if that is -your attitude I'm going to transfer list you now" in the warning transfer listing conversation.
- Fixed not been able to give into players when first talk to them about wanting to leave the club.

Press Conferences
=================
- Fixed press conference discussing chances of avoiding relegation when team has already ensured safety.
- Fixed contradictory press conference news item saying the manager is 'pleased with squad' despite stating areas could be strengthened.
- Fixed press conference question being asked about opposition goalkeeper being injured with all substitutions made so outfield player has to go in goal as if it applied to your team.

Team Meetings
=============
- Previous team meetings are now available from the team meeting screen.
- Improved player reactions in team meetings.
- Stopped the user been able to hold an inappropriate team meeting after losing in the play offs.
- Stopped team meeting suggestions been sent on the same day as a human has a game as it ends up telling the user they can't hold a meeting.

Scouting
========
- Scout of smaller club returning with a low amount of results when being assigned to scout a nation he has full knowledge of.
- Ensured scout only takes a day to scout a full knowledge nation, when part of a region/continent.
- Stopped user in charge of big club from being recommended players of a poor standard by a top scout.
- Helped prevent user from getting duplicate scout reports on same day from same scout.

Transfer/Contracts
==================
- Ensured smaller club's reputations don't fluctuate too much when signing/selling players.
- Fixed 'Contract Length' being blank when starting contract negotiations in some cases.
- Stopped player midway through loan gets another loan offer accepted by parent club and moves to new club.
- Got AI Teams to respond after user offers their negotiated transfer terms for their player.
- Encouraged AI Teams to be more pro-active to offload players who they aren't going to register for the League.
- Reduced amount of players from a number of different leagues are moving to the Middle East.
- Stopped user being able to offer a higher wage percentage than the board are allowing for a loan deal.
- Stopped players wage dropping due to activating a 'Wage After Reaching League Games' clause after initially seeing his wage rise due to the 'Match Highest Earner' Clause in his contract being activated.
- Encouraged Spanish lower league sides to not sign as many free transfers which was leading to bloated squad sizes.
- Encouraged youth players who were previously unwilling to enter contract negotiations with newly appointed manager, to enter negotiations.
- Fixed problem with Swedish youngsters unwilling to move from youth contract to part-time contract.
- Stopped player demanding 'Team of the Year' bonus, despite the division not having a team of the year award.
- Fixed player on trial states he has previously been offered a contract when he hasn't.
- Stopped player stating it would be a dream to sign for the users club, when contract talks have previously failed.
- Allowed user to be offered a part time contract that they can accept without altering the 'Contract Type' dropdown box.
- Finnish youth contract wages after 20 games clause demands reduced.
- Fixed user not being able to progress past a 'Must Respond' news item regarding a co-ownership decision.
- Fixed being on holiday when a transfer offer is accepted leads to the news item missing the Offer Contract button, news now appears.
- Stopped important team players being transfer listed and loan listed when nation not active.
- Fixed when attempting to sell players with admin club the deal will fall through with no explanation.

UI
==
- Fixed issue where 2 red cards are shown on match screen timebar when only 1 was given.
- Uefa nation coefficients now show correctly when starting the game before June 2011.
- Fixed issue with team award formation panel sometimes not using correct colours for players.
- Added missing team talk tone information to the assistant team talk feedback panel.
- Fixed bug where hitting Live just after a replay starts, doesn't restart the match.

Competitions
============
Argentina
---------
- Best performing Argentine team in the Copa Sudamericana now qualifies for the Libertadores when Argentina is an inactive league.

Asia
----
- Fixed players on trial being able to play in Asian Continental Club competitions.
- Fixed foreign player rule for the Asian Champions League and Asian Confederation Cup.

Australia
---------
- Avoid the possibility to have 2 Marquee players in the squad when buying one and renewing a contract from Full time to Marquee at the same time.

Belarus
-------
- Added winner/loser prize money to Super Cup.
- Main Cup 3rd round, 4th round and Semi-Final now just one leg.
- Fixed Highest League fixture clashes.
- Adjusted number of teams for Highest and First League for season 2011 and 2012.

Brazil
------
- Updated National Second Division prize money.
- Updated first international transfer window closing date for 2012 onwards.
- Updated Cup appearance/prize money.

Bulgaria
-------
- Fixed "A" Group foreign player rules.
- Fixed winter transfer window.

Croatia
-------
- Fixed winter transfer window.
- Updated First Division 2012/13 dates

Continental
-----------
- Fixed missing extra-time in Club World Championship semis and final not being on Sunday.

Denmark
-------
- Kolding IF and Kolding BK unblocked from various Danish competitions.
- Removed U21 requirements when home team is from the Danish Series or the Danish Lower Division.
- Stopped Superliga teams getting prize money for win or draw after each match.

England
-------
- Fixed an issue with fixture scheduling in the Premier Division around Xmas 2021.
- Fixed FA Trophy Final never being played at Wembley.

Europe
------
- Champions Cup group stage is not treated as a "later stage" now.

Finland
-------
- Adjusted Finnish Cup attendances.

France
------
- French CFA should now be getting history updated every year when it’s not active.
- Made clubs from French Territories that take part in the French Cup a little bit more varied.

Germany
-------
- Overage players can now play in U23 team friendly matches.
- Fixed wrong team shown to be at home for Super Cup after a team has won the double.

Hong Kong
---------
- League Cup history is now updated correctly.

India
-----
- Updated National Football League schedule.
- Updated Durand Cup.
- Updated second transfer window.

International
-------------
- Fixed an issue where wrong nations were qualified to the Olympic Games in future years.
- Fixed an issue where player bans were not being updated for certain matches.

Israel
------
- Beitar Jerusalem deducted 2 points.

Italy
-----
- Fixed Serie C1 and C2 clubs not being able to buy Non-EU players based in Italy.

Mexico
------
- Fixed Mexican Promotion League Opening/Closing Stage wins not being recorded in Player Achievements.
- Fixed teams playing matches against the same team either away or at home for both Opening and Closing stages of Mexican First Division and Promotion League.
- Fixed mid-season transfer window.

Peru
----
- Fixed teams having a friendly in-between the first and second league games.

Poland
------
- Updated Super Cup rules.
- Updated U18 disciplinary rules.
- Updated FA Cup disciplinary rules.

Portugal
--------
- Fixed Portuguese Second League clubs having short summer break for players.
- Fixed match rules for the League Cup.

Romania
-------
- Fixed Second League first 11 U21 rule (should be players born after 1.1.1990).

Russia
------
- When starting the game in July 2011, the Russian Super Cup in 2012 is now setup with the correct teams.
- Russian teams now play friendlies in their winter break.
- Fixed transfer windows from the 2012/13 season onwards.
- Fixed Premier Division matches being rearranged to be played during the winter break.
- Changed Cup prize monies from US Dollar to Russian Ruble.
- Premier League schedule and rules updated for season 2012/13 onwards.
- Changed generic newgen start age from 15 to 16.
- New Foreigner rules added.

Serbia
------
- Fixed missing disciplinary rules for First Division.

South Korea
-----------
- Fixed second reserve group teams only playing each other twice.
- Updated relegation system.

Spain
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- Non-EU Under 19 players in Spain now need to be registered in order to play.

South America
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- Fixed squad registration date for the South American Recopa being too early.

Switzerland
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- Sion deducted 36 points.

Turkey
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- Turkish 2nd division now stays at 17 teams per group with 3 teams relegated each season.
- Updated Turkish Cup format.

USA
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- No more virtual players displayed in the MLS Combine on match day unless they are absolutely necessary due to players multiple injuries.
- Discovery Player rule has been improved.
- Fixed Weighted Lottery player to not always have a contract set after they've been assigned to a club.
- Players wage demands in the scout reports have been improved.
- Fixed issue with Sporting Kansas City players making debuts when they played for the old Kansas club.
- MLS Academy Apprentice contract wages are now correct when the players got generated.
- Goal bonuses are now available on MLS contracts.
- Fixed allocation funds to be increased of max 650k $ when a MLS club receive money from a transfer made with monthly payments.
- Fixed an issue where players could be signed in the MLS even if they were going to break the salary cap without the possibility to remove any other players from the squad to make more room.

Uruguay
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- Universidad Católica now play their home games against Colo Colo and Universidad de Chile at their own Stadium.

Wales
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- Fixed format of the Welsh League Cup.
Blade Kitten - Valve
Today's Deal: Save 50% off Blade Kitten!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Mar 6, 2012
Costume Quest - Valve
This patch updates the DirectX redistributables to the version required for Costume Quest. This fixes some issues that new installs of Costume Quest might have.
Product Update - Valve
These are the full game update notes for the PC version of NBA 2K12.
ONLINE
• Several matchmaking optimizations have been made in order to help users get into games quicker. This will reduce the amount of time the “Searching For Opponent…” screen is displayed for.
• Addressed a number of network errors that would cause games to end prematurely.
• Addressed an issue in Team-Up where certain conditions would lead to a player standing idle for prolonged periods of time.
• Corrected a Win/Loss streak tracking issue such that the “Back to Back to Back” achievement/trophy will now unlock at the proper time.
• Fixed an issue that would cause large-user Team-Up games to hang at halftime if all users watched the halftime show in-full.
• Addressed an issue that would lead to a disconnect in subsequent games when one or more users modified their playbook for the current game.
• A number of Association: Online optimizations were made to greatly minimize disconnects.
• Additionally, general optimization improvements were made in order to improve the overall online experience.
GENERAL
• Previously unlocked NBA’s Greatest games and ‘Gift with Purchase’ Kings/Warriors teams will now remain unlocked after playing and exiting the Association/My Player game modes.
• Fixed a rare issue that would cause the game to hang when attempting to skip the pre-game presentation in Season and Playoff modes.
• Corrected an issue where players could become duplicated after editing a Created Team.
• “PIPPEN” dunk package has been updated so that it can be re-assigned to Pippen when switched off of him.
• Addressed issue where Created Players are assigned Cold Zones for all shot locations. This change applies for all generated players in Association/My Player modes as well.
• The Adidas Zig Pro Future and ZigEncore shoes should now have the correct shoe image associated with them.
GAMEPLAY
• On-dribbler steal success rates have been tuned down.
• Tuned accuracy of directional passing in order to more reliably pass to the intended target.
• Improved help defense, specifically for rotations on pick-and-roll situations.
• Defensive tuning on 3PT shots to reduce the success of contested threes.
• Addressed an issue on drives to the basket where the help defender wouldn’t fully engage in the double team.
• Increased the velocity of lob passes into the post so they are less vulnerable to tips and steals.
• Reduced steal success when the defender attempts a steal from behind the ballhandler.
• Tuned player lunges on steal attempts such that they don’t cover an unrealistic amount of ground.
• Tuned AI passes from the wing down into the post. The AI is now smarter during this situation, specifically where the perimeter defender is sagging off the ballhandler in anticipation of this pass.
• Corrected an issue where during online gameplay, a shot ball would ‘re-launch’ even after it had been blocked.
• Tuned AI playcalling during late-game situations so that they initiate plays faster.
• Fixed an issue where the CPU ballhandler would take too long to pass (or in some cases, not pass the ball at all) when running a play in My Player.
• Addressed an issue where the user would inadvertently commit an intentional foul with a defender when attempting to contest a shot with his hands up.
• Tuned animation selection that would cause a player to lose forward momentum when attempting a Swat Block.
• Addressed a specific case where attempting a pass fake would cause the pass to be thrown.
• 8-second violations will no longer be called when the ball is poked loose and enters the backcourt.
• Training Camp: Triple Threat drill score requirements lowered in order to make it a little easier to complete the drill.
MY PLAYER
• Corrected an issue where the game would hang after winning the NBA Finals in My Player mode.
• Trading logic has been greatly improved in this mode. In particular, your team’s GM will no longer overhaul the roster once you join the team.
• Your team’s GM will now do a better job of acquiring one of your recommended players when he comes to you asking for potential trade targets. Be careful what you ask for!
• Fixed an issue where both teams in a game would be using the wrong playbooks on occasion.
• A few select season-long milestones (e.g. Shoot 85% or better from the free throw line) should now properly unlock when the prerequisite conditions are met.
• The camera should now properly follow the action in your Signature Shoe Commercial.
THE ASSOCIATION
• A number of trade logic improvements have been made for this experience (these apply to Association: Online as well).
• Addressed the CPU lineup building / player role allocation such that players no longer become unnecessarily upset with the direction of their respective teams.
• New coaching staff is now generated when you get many years into the mode. This will result in sufficiently skilled coaches available to be hired.

Toki Tori 2+ - Valve
With the help of all those who sent feedback to us, we managed to create a great looking GDC build that doesn't look anything like the previous development build we released two weeks ago.

More information? http://twotribes.com/message/toki-tori-2-update-20

MLB 2K12 - Valve
MLB 2K12 is now available on Steam!

The longest running Major League Baseball franchise returns to the virtual diamond. Featuring advanced pitching & hitting controls, detailed player tendencies & scouting reports, and immersive game modes for any level of fan, MLB 2K12 is the only game you’ll need this season!

Really Big Sky - Valve
4.03
- Increased performance on some machines
- Added advanced controller configuration settings
- Added customisable keys for keyboard settings
- Fixed a bug with Boss 4 that stopped the game from continuing
- Orbital now destroys shrapnel during Spike Cascade
- ... maximum amount of shrapnel increased 50%!
- Narrator enabled on all modes!
- Initiate Charge Beam by firing a regular laser, pew pew!
- New song - You Tit by Mr Pineapple
- Unlock by beating Mr Pineapple's highscore of 6,875,972
- Increased Boss Rush multiplier from 1.5 to 1.75
- Fixed a bug that stopped the Laser and Barricade Event from occuring
- Rebuilt blackhole effects from the ground up
- 256x256 and 128x128 icons added

...