Product Update - Valve
Super MNC Rule Change 27

It's a monster, huge, amazing update this week. We have taken all the uniforms and split them up into head gear, torso gear and leg gear! You can now mix and match parts of uniforms to your liking. These gear parts are also added to the Prize tables so you might get a gear piece for a post game Prize! Check out the system with an awesome new Assassin uniform called "Stab Demon". This tech also allows us to finally grant the "Throwback MNC Veteran" uniforms to anyone who owned Steam MNC before Feb 29th, 2012. Don't worry, this isn't the final cut off, but this lets us flex the system before setting the final date.

We are also introducing a new test version of our matchmaking system! In the "Play" menu you can click on "Matchmaking Test". It does not currently support teams. You can opt-in to multiple regions. Matches might take a little longer to find due to the complex nature of trying to get you a well matched game. Feel free to give it a test run and leave us feedback!

Finally we fixed up large group of annoying bugs, improved performance in several areas and started using a new patching system that should reduce future update sizes.

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please emailsupport@uberent.com.

New Rules
Free Pro Rotation: Assassin, Assault, Combat Girl, Sniper, Tank, Veteran
Added new Gear system. A big shift in how we do uniforms!
Added Gear to Prizes.
Added Matchmaking Test system.
Added new announcement VO for various game play related information. Includes 30 and 15 second Annihilator warnings.
Added new region: Australia
All players that own Steam MNC before Feb 29th will get the "Throwback MNC Veteran" uniform. This is not the final cutoff date.
Optimized some of the Pro models.
Improved main menu flow for store and locker room.
Leveled up the Pro level up visual effect.
Links in the main menu will now launch a browser when clicked.
Added page numbers and buttons to inventory screen.
Added new visual effects for bots that are stunned. It's a shocking new look.
Added idle detection system. If detected player will not recieve Combat Credits, XP or a Prize.
Reload button lunges: Recovery time: 1.5 -> 2

Bug Fixes
Fixed instances of demo replays not working properly.
Fixed several instances where damage numbers would not be shown when doing damage.
Fixed level up visual effects playing when you respawn.
Fixed players name plates being visible when the player is not in Team Vision
Fixed instances where a player should be visible in Team Vision but is not.
Fixed players being in Team Vision when they spawn.
Fixed clicking through certain main menu screens and getting to buttons underneath.

Products
Can't Stun This: Fixed product from not rejecting all effects of stun.
Parting Gift: Parted this product from the Prize list since it's free and default anyway.
Asbest-O's: Fixed not putting out fires caused by Hot Hands. Hot!

Endorsements
New base Endorsements for all classes: Placeb-O's which is an endorsement that you think does something but actually does nothing.
Achille's Bacon: Tertiary effect changed to accuracy.
Dr. Trigger Bacon: Tertiary effect changed to max health.
Ammo Mule Bacon: Tertiary effect changed to health recovery.
Iturba Bacon: Tertiary effect changed to reload speed.

Downtown Spunky Arena
Continued Art Revisions
Fixed Jackbots unable to path through the blue building.
Fixed being able to stand on shrouded buildings.
Fixed Chickey from not walking around and doing his fowl things.

Loco Moco Arena
Improved jump pad behavior.

Bullet Gorge Arena
Optimized art to hopefully increase performance... making it faster than a speeding bullet but just as gorge-ous.

Assassin
New Taunt: Tea Time
New Uniform: Stab Demon
Cloak: Fixed cloak not hiding her from Team Vision.
Dagger: Updated shader so that it looks sharper.
Sword: Updated shader so that it looks sharper.
Shuriken Launcher: Launched an updated shader for the model.

Assault
Assault Rifle: Updated shader on the model, adding team color
Assault Rifle: Fixed oldest bug in the game, tiny 2 pixel switch on the side of the weapon now has the proper shader.
Grenade Launcher: Fixed the visual hole in the weapon when reloading.

Captain Spark
New Taunt: Tea Time
Voltage Spike: Reworked the alt fire so that it's an alt fire skill that uses the crosshair recharge. Recovery happens every time you use a skill or do damage with the primary fire of the Voltage Spike. This fixes the alt fire from sometimes getting stuck and not working.
Arc Flash: Greatly improved the reliability of a successful teleport.
Arc Flash: No longer plays the screen warp effect on an unsuccessful telepot.
Arc Flash: Will now credit the skill back if the teleport is unsuccessful.

Combat Girl
Combat Healer: Fixed being able to hurt or heal through walls.

Gunslinger
New Taunt: Tea Time

Karl
New Taunt: Tea Time
Handler: Alt Fire reworked to be an alt fire skill using a cooldown instead of ammo.
Prop Hop: Radius: 768/768/768/768 -> 512/512/512/512
Prop Hop: Force: 100000/120000/130000/150000 -> 130000/150000/150000/150000

Megabeth
Derby Disku: Now does knockback on enemies it hits.
Derby Disku: New visual effect.
Derby Disku: Updated description to be a little less ambiguous.
Whirling Derbish: Minor performance improvement to the visual effect.
Whirling Derbish: Damage and push pulse time: 0.35 -> 0.3
Whirling Derbish: Damage: 56/84/112/140 -> 48/72/96/120
Rocket Ma'am: Alt Fire Laser: Recovery Time: 12 -> 15
Rocket Ma'am: Alt Fire Laser: Now uses 1/4 of skill per rocket instead of 1/2

Sniper
New Taunt: Tea Time

Support
Shotgun: Full Damage Range: 384 -> 640
Shotgun: Damage Fall Off Range: 1024 -> 768

Tank
Product Grenade: Fixed incorrect information about the Ad Splash happening at upgrade level 3.

Veteran
Ka-Klaw: Being Ka-Klawed now limits air control.
Ka-Klaw: When the pull would normaly fail, the skill now throws the player towards the Veteran using physics.
Ka-Klaw: Removed the 1/2 usage mechanic. Now works like a regular skill.

Wascot
New Taunt: Tea Time
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added The Teufort Tooth Kicker
  • Fixed being able to call server votes for training maps
  • Fixed a case where capturing a point in overtime would end the round before time could be added
  • Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
  • Fixed unusual particles appearing in the wrong place for the Desert Marauder
  • Improved bot behaviors
  • Updated cp_mountainlab
    • Fixed several clipping issues
  • Updated the gamehaptics file:
    • Added draw/swing/stab forces to the Black Rose
    • Added missing forces for Three Rune Blade
    • Added more detail to butterfly knife draw forces
    • Modified Overdose recoil force to more accurately reflect new sound effect
    • Refined Huntsman & Minigun recoil forces
    • Refined Jarate throw force
    • Refined Syringe Gun crit recoil forces
  • Arquivos de localização atualizados
Product Update - Valve
GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.

UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.

VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).

AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.

-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
Street Fighter® IV - Valve
The eagerly awaited, free 2012 Update for the Steam version of Super Street Fighter IV: Arcade Edition is officially out now, and will automatically download to your Steam Client. This update provides a host of balance changes to the title to make it a more finely tuned experience. For a detailed list of all the changes, please check out the full change log on Capcom-Unity.

Mar 1, 2012
Product Update - Valve
------------------------
Dragon Age II 1.04
------------------------

GAMEPLAY
­- The warrior talent Sunder will continue to work after saving and loading the game.
- Players can now disable the snap feature for area-of-effect attacks by holding the 'shift' key.

QUESTS (SPOILER WARNING)
­- When Isabela is present in "Magistrate's Orders," Bethany no longer receives incorrect friendship or rivalry points after the player decides Kelder's fate.
- In "Magistrate's Orders," Carver now receives +5 friendship if Fenris kills Kelder or +10 friendship if the player kills him.
- Isabela no longer has a plot marker in the post-game save if the player failed to complete "No Rest for the Wicked."
- Aveline's head no longer vibrates in "Finders Keepers" when conversing with the warehouse guard.

FUNCTIONALITY (SPOILER WARNING)
- Resource loading and memory handling in conversations has improved to address sporadic crashes occurring for some users. The bulk of the resulting crashes were occurring in the conversation after Isabela's sex scene in Hawke's Estate and a conversation with Aveline in Viscount's Keep after she is promised her captaincy.
- Handling has improved for login, messaging, and authentication during periods of server disruption.
- Players who choose not to log in will no longer be presented with recurring Lost Connection errors.
- Certain ambient audio no longer cuts in and out when switching between characters.

DOWNLOADABLE CONTENT - "THE EXILED PRINCE"
- Sebastian's plot marker, if present, has been removed when bringing him into other downloadable content.

DOWNLOADABLE CONTENT - "LEGACY" (SPOILER WARNING)
­- Players are no longer able to re-use the Memento of Legacy to access the Legacy downloadable content multiple times in a single play-through.
- Players now receive an item reward when completing "Malcolm's Honor" with Carver in the party.
- An issue that caused close to 200 banter lines between Hawke and the followers not to fire has been fixed.
- A case where certain follower banter wouldn't appear when playing from a post-game save has been fixed.
- Isabela's romance banter now properly checks to see if the player is still eligible for a romance with her.
- Fenris's romance banter now properly checks to see if Fenris and the player slept together, but have not yet made up.
- A ghostly Bethany no longer joins in conversations from beyond the grave.
- Sebastian and Anders no longer talk about Bethany or Carver as if they are not present.
- Carver no longer mentions Leandra after her death.

DOWNLOADABLE CONTENT - "MARK OF THE ASSASSIN"
- Removed the autosave immediately following the dungeon capture scene as it was corrupting subsequent saves for a small number of users.
Left 4 Dead - Valve
Updates to the Left 4 Dead SDK are now available. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed the preview window in modelbrowser.
Stronghold 3 Gold - Valve
Stronghold 3
Version - 1.9.26498
Patch Notes


Multiplayer
- Multiplayer games will automatically resync if an error occurs.
- Laddermen and Siege Towers can now be built from siege camps (multiplayer games only). See notes at the bottom of the page.
- You can no longer walk on your enemies’ estates in multiplayer during peace-time.
- Multiplayer maps have been edited and tweaked, making it easier for the player to build.
- Multiplayer starting goods for High, Med and Low have been increased.
- The default building limit in multiplayer has been changed to 100.
- Scoring in multiplayer games has been rebalanced. On the score screen: goods are reported by category, and building reports have been simplified.
- Steam avatars now appear in the multiplayer lobby.
- Multiplayer lobby now auto-refreshes every 10 seconds.
- Auto-save has been disabled in multiplayer games.


General
- The keep panel now has buttons to turn all work buildings on or off at once. This is very useful in an emergency when you need to raise an army quickly.
- You can now buy/sell in greater quantities by holding down SHIFT in the market.
- Burning carts can now not attack or destroy stone buildings.
- Attack Move has been added. When sending your troops to a destination you can use Attack Move to command them to retaliate if attacked en route. See notes below.
- The skybox is fixed in free-look mode (Press Alt + F to unlock the camera).
- Added “Texture Quality” setting to graphics options. Anisotropic filtering will be used when this is set to Medium or High.
- Knight movement speed now returns to normal after the horse is killed.
- User Maps: Map descriptions and Objectives are now shown when selecting a map.
- F1 key opens the Freebuild Panel in Freebuild mode.
- Fixed industry on/off buttons to be much more responsive.
- Food popularity report panel: The number of days supply of food is now shown in place of daily production.
- Ale and Church reports now indicate if an inn or church has not been built.
- Ale and Church rates sliders start set to 1x now, enabling their popularity bonuses by default once the relevant buildings and supplies are available.
- UI tab buttons to select storage building panels are now disabled if the relevant building has not been built. Hotkeys to select storage buildings (G,H,J,K) will display a hint if the building is not available.
- Fixed the UI incorrectly displaying a fractional sale of goods when clicking “sell” for goods values smaller than 1.
- The amount of gold traded when buying and selling goods is now shown above the buy/sell buttons.
- Subtle sound effects now play when issuing orders to Lord units to indicate if the command will be carried out or not.


Notes on using Laddermen and Siege Towers
(Only available in multiplayer modes)

Laddermen:
- Laddermen are created at the siege camp.
- Laddermen have 1 ladder which they can place against stone walls by targeting the walls and right-clicking.
- Ladders are placed on the wall depending on where you have the camera focused, the same way stairs are placed.
- All troops can move up and down ladders to gain access to walls.
- Laddermen will return to the siege camp for another ladder after placing theirs against a wall.
- Laddermen can also slide ladders down the far side of walls from on top of them using the same method as placing them against the walls.
- All troops can push ladders off walls.
- Ladders are automatically destroyed after 2-3 days

Siege Towers:
- Siege towers are created at the siege camp.
- Siege towers can be docked against stone walls by targeting the wall and right-clicking.
- Units can be placed on siege towers and will fire missiles as the siege towers moves to its location.
- Once the siege tower is docked against a wall, units can climb up and down it to gain access to the walls.


Notes on using Attack Move
- Normally when sending troops to a destination they will ignore enemies they encounter and always attempt to reach their destination despite sustaining damage.
- If you hold CTRL when selecting a destination your troops will retaliate if they encounter troops along the way.
- After killing the enemies your troops will then continue to their destination as originally commanded.


If you experience odd problems after updating please verify your Steam cache files.
Problems such as: Odd characters in the menu, buildings cannot be placed in-game, language or speech missing or anything you had in the game before but don’t after updating the game.

To verify your Steam cache files:
- Open Steam > Library
- Right click on Stronghold 3 and select Properties
- Select the Local Files tab and then click Verify Integrity of Game Cache
Wargame: European Escalation - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixes crash issues
- Prevents multiplayer cheating
- Fixes incorrect texture in some explosions
- Fixes translation issues
The Haunted: Hells Reach - Valve
Updates to The Haunted: Hells Reach have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added Czech localization
- Fixed host game connection not closing down properly after auth failure
- Fixed server browser game mode filtering
inMomentum - Valve
inMomentum Changelog 1.04

- Added Ghost feature
- Debugged and re-added Trail feature
- Added Toggle Ghost interface element
- Added Toggle Trail inteface elements
- Fixed Menu not saving the last played map, now it also saves last map played after the game was quit
- Restart Map now does not restart the music track in progress
- Music system now plays a new song when a new map is loaded
- Music system plays all tracks from OST before re-playing any song twice
- Added new map Flux
- Added new map Echo
- Added new map Reflex
- Tutorial segments are now skippable for faster advancement
- Updated multiplayer Lobby System
- Updated multiplayer Level changing
- Added multiplayer "Next Game Voting" feature
- Fixed a bug where mouse sensitivity change would crash the game
- Fixed various smaller bugs and leaks regarding the game menu and game controlls
- Fixed screen tearing problems in Fullscreen
- Optimized Fullscreen in Widescreen play

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