Atom Zombie Smasher - Valve
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Product Update - Valve
Super MNC Rule Change 27

It's a monster, huge, amazing update this week. We have taken all the uniforms and split them up into head gear, torso gear and leg gear! You can now mix and match parts of uniforms to your liking. These gear parts are also added to the Prize tables so you might get a gear piece for a post game Prize! Check out the system with an awesome new Assassin uniform called "Stab Demon". This tech also allows us to finally grant the "Throwback MNC Veteran" uniforms to anyone who owned Steam MNC before Feb 29th, 2012. Don't worry, this isn't the final cut off, but this lets us flex the system before setting the final date.

We are also introducing a new test version of our matchmaking system! In the "Play" menu you can click on "Matchmaking Test". It does not currently support teams. You can opt-in to multiple regions. Matches might take a little longer to find due to the complex nature of trying to get you a well matched game. Feel free to give it a test run and leave us feedback!

Finally we fixed up large group of annoying bugs, improved performance in several areas and started using a new patching system that should reduce future update sizes.

As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please emailsupport@uberent.com.

New Rules
Free Pro Rotation: Assassin, Assault, Combat Girl, Sniper, Tank, Veteran
Added new Gear system. A big shift in how we do uniforms!
Added Gear to Prizes.
Added Matchmaking Test system.
Added new announcement VO for various game play related information. Includes 30 and 15 second Annihilator warnings.
Added new region: Australia
All players that own Steam MNC before Feb 29th will get the "Throwback MNC Veteran" uniform. This is not the final cutoff date.
Optimized some of the Pro models.
Improved main menu flow for store and locker room.
Leveled up the Pro level up visual effect.
Links in the main menu will now launch a browser when clicked.
Added page numbers and buttons to inventory screen.
Added new visual effects for bots that are stunned. It's a shocking new look.
Added idle detection system. If detected player will not recieve Combat Credits, XP or a Prize.
Reload button lunges: Recovery time: 1.5 -> 2

Bug Fixes
Fixed instances of demo replays not working properly.
Fixed several instances where damage numbers would not be shown when doing damage.
Fixed level up visual effects playing when you respawn.
Fixed players name plates being visible when the player is not in Team Vision
Fixed instances where a player should be visible in Team Vision but is not.
Fixed players being in Team Vision when they spawn.
Fixed clicking through certain main menu screens and getting to buttons underneath.

Products
Can't Stun This: Fixed product from not rejecting all effects of stun.
Parting Gift: Parted this product from the Prize list since it's free and default anyway.
Asbest-O's: Fixed not putting out fires caused by Hot Hands. Hot!

Endorsements
New base Endorsements for all classes: Placeb-O's which is an endorsement that you think does something but actually does nothing.
Achille's Bacon: Tertiary effect changed to accuracy.
Dr. Trigger Bacon: Tertiary effect changed to max health.
Ammo Mule Bacon: Tertiary effect changed to health recovery.
Iturba Bacon: Tertiary effect changed to reload speed.

Downtown Spunky Arena
Continued Art Revisions
Fixed Jackbots unable to path through the blue building.
Fixed being able to stand on shrouded buildings.
Fixed Chickey from not walking around and doing his fowl things.

Loco Moco Arena
Improved jump pad behavior.

Bullet Gorge Arena
Optimized art to hopefully increase performance... making it faster than a speeding bullet but just as gorge-ous.

Assassin
New Taunt: Tea Time
New Uniform: Stab Demon
Cloak: Fixed cloak not hiding her from Team Vision.
Dagger: Updated shader so that it looks sharper.
Sword: Updated shader so that it looks sharper.
Shuriken Launcher: Launched an updated shader for the model.

Assault
Assault Rifle: Updated shader on the model, adding team color
Assault Rifle: Fixed oldest bug in the game, tiny 2 pixel switch on the side of the weapon now has the proper shader.
Grenade Launcher: Fixed the visual hole in the weapon when reloading.

Captain Spark
New Taunt: Tea Time
Voltage Spike: Reworked the alt fire so that it's an alt fire skill that uses the crosshair recharge. Recovery happens every time you use a skill or do damage with the primary fire of the Voltage Spike. This fixes the alt fire from sometimes getting stuck and not working.
Arc Flash: Greatly improved the reliability of a successful teleport.
Arc Flash: No longer plays the screen warp effect on an unsuccessful telepot.
Arc Flash: Will now credit the skill back if the teleport is unsuccessful.

Combat Girl
Combat Healer: Fixed being able to hurt or heal through walls.

Gunslinger
New Taunt: Tea Time

Karl
New Taunt: Tea Time
Handler: Alt Fire reworked to be an alt fire skill using a cooldown instead of ammo.
Prop Hop: Radius: 768/768/768/768 -> 512/512/512/512
Prop Hop: Force: 100000/120000/130000/150000 -> 130000/150000/150000/150000

Megabeth
Derby Disku: Now does knockback on enemies it hits.
Derby Disku: New visual effect.
Derby Disku: Updated description to be a little less ambiguous.
Whirling Derbish: Minor performance improvement to the visual effect.
Whirling Derbish: Damage and push pulse time: 0.35 -> 0.3
Whirling Derbish: Damage: 56/84/112/140 -> 48/72/96/120
Rocket Ma'am: Alt Fire Laser: Recovery Time: 12 -> 15
Rocket Ma'am: Alt Fire Laser: Now uses 1/4 of skill per rocket instead of 1/2

Sniper
New Taunt: Tea Time

Support
Shotgun: Full Damage Range: 384 -> 640
Shotgun: Damage Fall Off Range: 1024 -> 768

Tank
Product Grenade: Fixed incorrect information about the Ad Splash happening at upgrade level 3.

Veteran
Ka-Klaw: Being Ka-Klawed now limits air control.
Ka-Klaw: When the pull would normaly fail, the skill now throws the player towards the Veteran using physics.
Ka-Klaw: Removed the 1/2 usage mechanic. Now works like a regular skill.

Wascot
New Taunt: Tea Time
Announcement - Valve
Whether you are a fan of Team Fortress 2 or The Elder Scrolls V: Skyrim, you’ve probably discovered some of the countless talented authors in the Steam Workshop and wished that you could keep track of the new stuff they are creating. Well, now you can! For any item, you can click “View all shared files” to see what else the author has created, and then choose to follow that author. Following someone in the Workshop will let you easily discover the latest items and mods that they create, which is accessible through the “Followed Authors” filter on the right side of the Workshop. If you’re just getting started with the Workshop, let us point out a few of the more than 5,000+ authors that have been busy contributing.

On the Team Fortress 2 side, [WDZ] The Ronin and [HoV] Psyke have been busily collaborating on dozens of items, including this sweet hat, which you might recognize as the Brown Bomber. Meanwhile, Svdl has been involved in the creation of over 70 items and seen his items One-Man Army, Snapped Pupil, and Your Worst Nightmare become available in the game. Plus, following will let us see if Tex ever submits a follow up to the successful neck-wear Crocodile Smile.

A few of the authors in the Skyrim Workshop that we’re excited to see more from include, LtMattmoo, Cliffworms, and Arthmoor. LtMattmoo has been busy making mods to improve horses, armor, and giving you the ability to camp out under the stars. Meanwhile Cliffworms has been at the mixing board, fine-tuning the audio across the dungeons and wilderness of Skyrim. We’re definitely looking forward to his upcoming Civilization and Special Events modules. And Arthmoor has given us the ability to ride horses right into cities and to start a new life to experience Skyrim all over again.

In other news, it’s been a little over three weeks since the Workshop for Skyrim was unveiled and gamers could start subscribing to mods directly through Steam. In that time, gamers have collectively subscribed to mods an astonishing 5,566,006 times and counting. It’s incredible to see so many talented individuals and teams sharing their passion with the community.

Other recent additions and updates to the Workshop:
  • There is now an ‘author’ tag next to comments where a workshop author is replying to comments left on their page.
  • The information that comes up when you hover over an item in browse view now includes whether you are subscribed and if any friends have added that item to their favorites.
  • There are new filter options in the right column to see your friends’ favorites as well as your own favorites and subscribed files.
  • Steam Blog - Valve
    Whether you are a fan of Team Fortress 2 or The Elder Scrolls V: Skyrim, you’ve probably discovered some of the countless talented authors in the Steam Workshop and wished that you could keep track of the new stuff they are creating. Well, now you can! For any item, you can click “View all shared files” to see what else the author has created, and then choose to follow that author. Following someone in the Workshop will let you easily discover the latest items and mods that they create, which is accessible through the “Followed Authors” filter on the right side of the Workshop. If you’re just getting started with the Workshop, let us point out a few of the more than 5,000+ authors that have been busy contributing.

    On the Team Fortress 2 side, [WDZ] The Ronin and [HoV] Psyke have been busily collaborating on dozens of items, including this sweet hat, which you might recognize as the Brown Bomber. Meanwhile, Svdl has been involved in the creation of over 70 items and seen his items One-Man Army, Snapped Pupil, and Your Worst Nightmare become available in the game. Plus, following will let us see if Tex ever submits a follow up to the successful neck-wear Crocodile Smile.

    A few of the authors in the Skyrim Workshop that we’re excited to see more from include, LtMattmoo, Cliffworms, and Arthmoor. LtMattmoo has been busy making mods to improve horses, armor, and giving you the ability to camp out under the stars. Meanwhile Cliffworms has been at the mixing board, fine-tuning the audio across the dungeons and wilderness of Skyrim. We’re definitely looking forward to his upcoming Civilization and Special Events modules. And Arthmoor has given us the ability to ride horses right into cities and to start a new life to experience Skyrim all over again.

    In other news, it’s been a little over three weeks since the Workshop for Skyrim was unveiled and gamers could start subscribing to mods directly through Steam. In that time, gamers have collectively subscribed to mods an astonishing 5,566,006 times and counting. It’s incredible to see so many talented individuals and teams sharing their passion with the community.

    Other recent additions and updates to the Workshop:
  • There is now an ‘author’ tag next to comments where a workshop author is replying to comments left on their page.
  • The information that comes up when you hover over an item in browse view now includes whether you are subscribed and if any friends have added that item to their favorites.
  • There are new filter options in the right column to see your friends’ favorites as well as your own favorites and subscribed files.
  • iBomber Defense Pacific - Valve
    iBomber Defense Pacific is Now Available on Steam and 20% off until Thursday March 8th 10AM PST.

    iBomber moves to the Pacific as you fight a whole new enemy across the Pacific rim to regain freedom.

    iBomber Defense Pacific takes tower defense to a whole new level and makes you feel like your right there and part of the incredible action. iBomber Defense Pacific has All New tactics, All New strategies, All New Maps, All New weapons and All New enemies.

    Vampire: The Masquerade - Bloodlines - Valve
    Today's Deal: Save 75% off Vampire: The Masquerade!

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    Containment: The Zombie Puzzler - Valve
    Containment: The Zombie Puzzler is Now Available on Steam and 20% off until Friday March 9th 10AM PST.

    In Containment: The Zombie Puzzler, Bootsnake Games has accurately and faithfully rebuilt the entire Zombie Outbreak of Franklin County. The immense attention to detail is staggering and rather touching.

    From the sounds that were digitally recreated using the latest in BMX technology to the stitching details on the clothing of the citizens, this is effectively a period piece in the long history of great works such as Downton Abbey, Gosford Park, and Die Hard.

    Steam Mobile Access - Valve
    The free Steam application is now available for all users of iOS and Android devices.

    Grab the app now and chat with Steam friends, browse the community, read the latest gaming news, stay on top of unbeatable Steam sales, and more!

    For more information, please visit steampowered.com/mobile.

    Team Fortress 2 - Valve
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added The Teufort Tooth Kicker
    • Fixed being able to call server votes for training maps
    • Fixed a case where capturing a point in overtime would end the round before time could be added
    • Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
    • Fixed unusual particles appearing in the wrong place for the Desert Marauder
    • Improved bot behaviors
    • Updated cp_mountainlab
      • Fixed several clipping issues
    • Updated the gamehaptics file:
      • Added draw/swing/stab forces to the Black Rose
      • Added missing forces for Three Rune Blade
      • Added more detail to butterfly knife draw forces
      • Modified Overdose recoil force to more accurately reflect new sound effect
      • Refined Huntsman & Minigun recoil forces
      • Refined Jarate throw force
      • Refined Syringe Gun crit recoil forces
    • Arquivos de localização atualizados
    Product Update - Valve
    GAMEPLAY
    - Enabled Bane in Captain's Mode.
    - Bane: Fixed the attack timing on when Nightmare gets transfered.
    - Bane: Fixed Enfeeble working on Roshan
    - Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
    - Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
    - Batrider: Fixed timing of Firefly damage ticks.
    - Batrider: Fixed rounding error with Firefly damage ticks.
    - Bloodseeker: Fixed Rupture hurting cycloned units.
    - Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
    - Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
    - Death Prophet: Fixed Silence not affecting basic units.
    - Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
    - Faceless Void: Fixed Courier interaction with Chronosphere
    - Jakiro: Macropyre now does the correct amount of damage with a Scepter.
    - Jakiro: Fixed Macropyre not hurting siege units.
    - Omniknight: Fixed Repel canceling Ursa's Overpower.
    - Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
    - Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
    - Spirit Breaker: Fixed Netherstrike vs cycloned units.
    - Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
    - Ursa: Fixed Fury Swipes incrementing when the attack missed.
    - Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
    - Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
    - Attributes can no longer fall below 1.
    - Fixed some issues with negative mana regeneration.
    - Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
    - Fixed Armlet not draining life while you are magic immune.
    - Fixed couriers not being able to use wards.
    - Fixed temporary trees (like Sprout) not respecting the pause.

    UI
    - Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
    - Captain's Mode now has 5 bans once again.
    - Added countdown when unpausing the game.
    - The spectator graph events now get correctly cleared when rewinding in a demo.
    - The tooltip for Doom now correctly updates when Doombringer has a Scepter.
    - Inventory keys are now hidden while spectating.
    - The combat log now works while spectating and in replays.

    VISUALS
    - Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
    - Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
    - Updated Lifestealer's Open Wounds and Infest effects for clarity.
    - Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).

    AUDIO
    - Updated Rupture effect.
    - Announcer now says "Single Draft" when starting single draft mode.
    - First Blood lines now play mapwide.

    -Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

    BOTS
    - Bot difficulty now defaults to Normal.
    - Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
    - dota_bot_dump_state can now be run in non-cheat-enabled games.
    - Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
    - Added Passive bot difficulty level, in which they won't do anything but lane.
    - Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).
    ...